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author | Nipun Garg | 2019-07-06 01:00:10 +0530 |
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committer | Eugene Sandulenko | 2019-09-03 17:17:12 +0200 |
commit | a27faf35b43ae19c679eb9e927aee0736b158b3a (patch) | |
tree | cabce3ad258a9851a767866b1b0eab1468f6da1a | |
parent | 48546f3c8d24babf477c05671ec384706ab23654 (diff) | |
download | scummvm-rg350-a27faf35b43ae19c679eb9e927aee0736b158b3a.tar.gz scummvm-rg350-a27faf35b43ae19c679eb9e927aee0736b158b3a.tar.bz2 scummvm-rg350-a27faf35b43ae19c679eb9e927aee0736b158b3a.zip |
HDB: Add Laser related stubs
-rw-r--r-- | engines/hdb/ai-funcs.cpp | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/engines/hdb/ai-funcs.cpp b/engines/hdb/ai-funcs.cpp index 266a71c405..9e95b73945 100644 --- a/engines/hdb/ai-funcs.cpp +++ b/engines/hdb/ai-funcs.cpp @@ -1835,6 +1835,7 @@ void AI::entityFace(const char *luaName, int dir) { void AI::moveEnts() { static int frameDelay = kAnimFrameDelay; + static int startLaserSound = false; AIEntity *e; if (frameDelay-- > 0) @@ -1875,8 +1876,19 @@ void AI::moveEnts() { } } - debug(9, "STUB: moveEnts: Laser Rescan"); - debug(9, "STUB: moveEnts: Laser Looping Sound Channel"); + // if lasers need to rescan, do it here only + if (_laserRescan) { + _laserRescan = false; + laserScan(); + } + + // handle the constant laser looping sound channel + if (_laserOnScreen) + startLaserSound = true; + if (!_laserOnScreen && startLaserSound) { + startLaserSound = 0; + g_hdb->_sound->stopChannel(kLaserChannel); + } } bool AI::findPath(AIEntity *e) { |