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author | Johannes Schickel | 2010-01-25 17:21:55 +0000 |
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committer | Johannes Schickel | 2010-01-25 17:21:55 +0000 |
commit | a28ac2881a8fc269ea200dc779d0420fbb4b5308 (patch) | |
tree | e6bdaf10aea2c043fdf0b693abb18559bb2ae6d8 | |
parent | 6bd6bc4bad3c449469ef4a9d3444c449db553380 (diff) | |
download | scummvm-rg350-a28ac2881a8fc269ea200dc779d0420fbb4b5308.tar.gz scummvm-rg350-a28ac2881a8fc269ea200dc779d0420fbb4b5308.tar.bz2 scummvm-rg350-a28ac2881a8fc269ea200dc779d0420fbb4b5308.zip |
Hopefully fix highlight background color in PC versions of CinE games.
svn-id: r47556
-rw-r--r-- | engines/cine/gfx.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cine/gfx.cpp b/engines/cine/gfx.cpp index a680262b9d..3370688d1d 100644 --- a/engines/cine/gfx.cpp +++ b/engines/cine/gfx.cpp @@ -882,7 +882,7 @@ void SelectionMenu::drawMenu(FWRenderer &r, bool top) { // wouldn't be visible anymore. r.drawPlainBox(charX, lineY, _width - 8, FONT_HEIGHT, top ? r._messageBg/*2*/ : 18); } else { - r.drawPlainBox(charX, lineY, _width - 8, 9, r._messageBg); + r.drawPlainBox(charX, lineY, _width - 8, 9, 0); } } |