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authorjohndoe1232015-11-18 13:03:45 +0100
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commita30a31868b44d3218e59c6eca42bf1d924b996e8 (patch)
treeb258104ca4918bcc6d7c5b28e6ea99583bd38de6
parent88ea89118473e149de077f2c620dc5424e1ed1a2 (diff)
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ILLUSIONS: Move screen shaker effects into separate file
-rw-r--r--engines/illusions/duckman/duckman_screenshakereffects.cpp102
-rw-r--r--engines/illusions/duckman/duckman_screenshakereffects.h34
-rw-r--r--engines/illusions/duckman/duckman_specialcode.cpp67
-rw-r--r--engines/illusions/module.mk1
4 files changed, 139 insertions, 65 deletions
diff --git a/engines/illusions/duckman/duckman_screenshakereffects.cpp b/engines/illusions/duckman/duckman_screenshakereffects.cpp
new file mode 100644
index 0000000000..44f3ebc0ee
--- /dev/null
+++ b/engines/illusions/duckman/duckman_screenshakereffects.cpp
@@ -0,0 +1,102 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "illusions/duckman/illusions_duckman.h"
+#include "illusions/duckman/duckman_specialcode.h"
+#include "illusions/duckman/duckman_inventory.h"
+#include "illusions/duckman/propertytimers.h"
+#include "illusions/duckman/scriptopcodes_duckman.h"
+#include "illusions/actor.h"
+#include "illusions/resources/scriptresource.h"
+#include "illusions/specialcode.h"
+
+#include "engines/util.h"
+
+namespace Illusions {
+
+static const ScreenShakerPoint kShakerPoints0[] = {
+ {0, -2}, {0, -4}, {0, -3}, {0, -1}, {0, 1}
+};
+
+static const ScreenShakeEffect kShakerEffect0 = {
+ ARRAYSIZE(kShakerPoints0), 5, kShakerPoints0
+};
+
+static const ScreenShakerPoint kShakerPoints1[] = {
+ {-4, -5}, {4, 5}, {-3, -4}, {3, 4}, {-2, -3}, {2, 3}, {-1, -2},
+ { 1, 2}, {0, -1}
+};
+
+static const ScreenShakeEffect kShakerEffect1 = {
+ ARRAYSIZE(kShakerPoints1), 2, kShakerPoints1
+};
+
+static const ScreenShakerPoint kShakerPoints2[] = {
+ {0, -3}, {0, 3}, {0, -2}, {0, 2}, {0, -2}, {0, 2}, {0, -1},
+ {0, 1}, {0, -1},
+};
+
+static const ScreenShakeEffect kShakerEffect2 = {
+ ARRAYSIZE(kShakerPoints2), 2, kShakerPoints2
+};
+
+static const ScreenShakerPoint kShakerPoints3[] = {
+ {0, 1}, {0, -1}, {0, -2}, {0, 0}, {(int16)32768, 0}
+};
+
+static const ScreenShakeEffect kShakerEffect3 = {
+ ARRAYSIZE(kShakerPoints3), 2, kShakerPoints3
+};
+
+static const ScreenShakerPoint kShakerPoints4[] = {
+ {0, 4}, {0, -1}, {0, 3}, {0, -2}, {0, 1}, {0, -1}, {0, 1}, {0, -1}
+};
+
+static const ScreenShakeEffect kShakerEffect4 = {
+ ARRAYSIZE(kShakerPoints4), 5, kShakerPoints4
+};
+
+static const ScreenShakerPoint kShakerPoints5[] = {
+ {0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0},
+ {0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0},
+ {0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0},
+ {0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0}
+};
+
+static const ScreenShakeEffect kShakerEffect5 = {
+ ARRAYSIZE(kShakerPoints5), 2, kShakerPoints5
+};
+
+static const ScreenShakeEffect *kShakerEffects[] = {
+ &kShakerEffect0,
+ &kShakerEffect1,
+ &kShakerEffect2,
+ &kShakerEffect3,
+ &kShakerEffect4,
+ &kShakerEffect5
+};
+
+const ScreenShakeEffect *getScreenShakeEffect(byte index) {
+ return kShakerEffects[index];
+}
+
+} // End of namespace Illusions
diff --git a/engines/illusions/duckman/duckman_screenshakereffects.h b/engines/illusions/duckman/duckman_screenshakereffects.h
new file mode 100644
index 0000000000..c868ce4fbe
--- /dev/null
+++ b/engines/illusions/duckman/duckman_screenshakereffects.h
@@ -0,0 +1,34 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ILLUSIONS_DUCKMAN_SCREENSHAKEEFFECTS_H
+#define ILLUSIONS_DUCKMAN_SCREENSHAKEEFFECTS_H
+
+#include "illusions/illusions.h"
+
+namespace Illusions {
+
+const ScreenShakeEffect *getScreenShakeEffect(byte index);
+
+} // End of namespace Illusions
+
+#endif // ILLUSIONS_DUCKMAN_SCREENSHAKEEFFECTS_H
diff --git a/engines/illusions/duckman/duckman_specialcode.cpp b/engines/illusions/duckman/duckman_specialcode.cpp
index af52183097..d0d8a5c798 100644
--- a/engines/illusions/duckman/duckman_specialcode.cpp
+++ b/engines/illusions/duckman/duckman_specialcode.cpp
@@ -21,6 +21,7 @@
*/
#include "illusions/duckman/illusions_duckman.h"
+#include "illusions/duckman/duckman_screenshakereffects.h"
#include "illusions/duckman/duckman_specialcode.h"
#include "illusions/duckman/duckman_inventory.h"
#include "illusions/duckman/propertytimers.h"
@@ -79,73 +80,9 @@ void DuckmanSpecialCode::run(uint32 specialCodeId, OpCall &opCall) {
}
}
-// TODO Move to separate file
-
-static const ScreenShakerPoint kShakerPoints0[] = {
- {0, -2}, {0, -4}, {0, -3}, {0, -1}, {0, 1}
-};
-
-static const ScreenShakeEffect kShakerEffect0 = {
- ARRAYSIZE(kShakerPoints0), 5, kShakerPoints0
-};
-
-static const ScreenShakerPoint kShakerPoints1[] = {
- {-4, -5}, {4, 5}, {-3, -4}, {3, 4}, {-2, -3}, {2, 3}, {-1, -2},
- { 1, 2}, {0, -1}
-};
-
-static const ScreenShakeEffect kShakerEffect1 = {
- ARRAYSIZE(kShakerPoints1), 2, kShakerPoints1
-};
-
-static const ScreenShakerPoint kShakerPoints2[] = {
- {0, -3}, {0, 3}, {0, -2}, {0, 2}, {0, -2}, {0, 2}, {0, -1},
- {0, 1}, {0, -1},
-};
-
-static const ScreenShakeEffect kShakerEffect2 = {
- ARRAYSIZE(kShakerPoints2), 2, kShakerPoints2
-};
-
-static const ScreenShakerPoint kShakerPoints3[] = {
- {0, 1}, {0, -1}, {0, -2}, {0, 0}, {(int16)32768, 0}
-};
-
-static const ScreenShakeEffect kShakerEffect3 = {
- ARRAYSIZE(kShakerPoints3), 2, kShakerPoints3
-};
-
-static const ScreenShakerPoint kShakerPoints4[] = {
- {0, 4}, {0, -1}, {0, 3}, {0, -2}, {0, 1}, {0, -1}, {0, 1}, {0, -1}
-};
-
-static const ScreenShakeEffect kShakerEffect4 = {
- ARRAYSIZE(kShakerPoints4), 5, kShakerPoints4
-};
-
-static const ScreenShakerPoint kShakerPoints5[] = {
- {0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0},
- {0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0},
- {0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0},
- {0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0}
-};
-
-static const ScreenShakeEffect kShakerEffect5 = {
- ARRAYSIZE(kShakerPoints5), 2, kShakerPoints5
-};
-
-static const ScreenShakeEffect *kShakerEffects[] = {
- &kShakerEffect0,
- &kShakerEffect1,
- &kShakerEffect2,
- &kShakerEffect3,
- &kShakerEffect4,
- &kShakerEffect5
-};
-
void DuckmanSpecialCode::spcStartScreenShaker(OpCall &opCall) {
ARG_BYTE(effect);
- const ScreenShakeEffect *shakerEffect = kShakerEffects[effect];
+ const ScreenShakeEffect *shakerEffect = getScreenShakeEffect(effect);
_vm->startScreenShaker(shakerEffect->_pointsCount, shakerEffect->_duration, shakerEffect->_points, opCall._threadId);
}
diff --git a/engines/illusions/module.mk b/engines/illusions/module.mk
index d1df55c6a9..083e2f5980 100644
--- a/engines/illusions/module.mk
+++ b/engines/illusions/module.mk
@@ -15,6 +15,7 @@ MODULE_OBJS := \
dictionary.o \
duckman/duckman_dialog.o \
duckman/duckman_inventory.o \
+ duckman/duckman_screenshakereffects.o \
duckman/duckman_specialcode.o \
duckman/illusions_duckman.o \
duckman/propertytimers.o \