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authorMartin Kiewitz2015-06-14 14:51:43 +0200
committerMartin Kiewitz2015-06-14 14:51:43 +0200
commita33a4fa591cdcf35e377de84383047d819f1ecc9 (patch)
tree81ad37f72ea89c79561926c1db7ab50f5d079656
parente7dcf4905e2cacd0d726aad08fd4a857a3459120 (diff)
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SHERLOCK: inventory uses fixed text class now
inventory buttons now localized
-rw-r--r--engines/sherlock/fixed_text.cpp21
-rw-r--r--engines/sherlock/fixed_text.h8
-rw-r--r--engines/sherlock/inventory.cpp60
-rw-r--r--engines/sherlock/scalpel/scalpel_user_interface.cpp14
4 files changed, 71 insertions, 32 deletions
diff --git a/engines/sherlock/fixed_text.cpp b/engines/sherlock/fixed_text.cpp
index 0633ce65d1..ab77b185bc 100644
--- a/engines/sherlock/fixed_text.cpp
+++ b/engines/sherlock/fixed_text.cpp
@@ -29,7 +29,12 @@ static const Common::String fixedTextEN[] = {
// Window buttons
"Exit",
"Up",
- "Down"
+ "Down",
+ // Inventory buttons
+ "Exit",
+ "Look",
+ "Use",
+ "Give"
};
// sharp-s : 0xE1 / octal 341
@@ -40,14 +45,24 @@ static const Common::String fixedTextDE[] = {
// Window buttons
"Zur\201ck",
"Hoch",
- "Runter"
+ "Runter",
+ // Inventory buttons
+ "Zur\201ck",
+ "Schau",
+ "Benutze",
+ "Gib"
};
static const Common::String fixedTextES[] = {
// Window buttons
"Exit",
"Subir",
- "Bajar"
+ "Bajar",
+ // Inventory buttons
+ "Exit",
+ "Mirar",
+ "Usar",
+ "Dar"
};
static const SherlockFixedTextLanguageEntry fixedTextLanguages[] = {
diff --git a/engines/sherlock/fixed_text.h b/engines/sherlock/fixed_text.h
index 016a1fb493..cca98b5dc5 100644
--- a/engines/sherlock/fixed_text.h
+++ b/engines/sherlock/fixed_text.h
@@ -28,9 +28,15 @@
namespace Sherlock {
enum FixedTextId {
+ // Window buttons
kFixedText_Window_Exit = 0,
kFixedText_Window_Up,
- kFixedText_Window_Down
+ kFixedText_Window_Down,
+ // Inventory buttons
+ kFixedText_Inventory_Exit,
+ kFixedText_Inventory_Look,
+ kFixedText_Inventory_Use,
+ kFixedText_Inventory_Give
};
struct SherlockFixedTextLanguageEntry {
diff --git a/engines/sherlock/inventory.cpp b/engines/sherlock/inventory.cpp
index 929be0e9d4..94e90b516a 100644
--- a/engines/sherlock/inventory.cpp
+++ b/engines/sherlock/inventory.cpp
@@ -179,6 +179,7 @@ void Inventory::putInv(InvSlamMode slamIt) {
}
void Inventory::drawInventory(InvNewMode mode) {
+ FixedText &fixedText = *_vm->_fixedText;
Screen &screen = *_vm->_screen;
UserInterface &ui = *_vm->_ui;
InvNewMode tempMode = mode;
@@ -201,22 +202,27 @@ void Inventory::drawInventory(InvNewMode mode) {
INV_BACKGROUND);
// Draw the buttons
+ Common::String fixedText_Exit = fixedText.getText(kFixedText_Inventory_Exit);
+ Common::String fixedText_Look = fixedText.getText(kFixedText_Inventory_Look);
+ Common::String fixedText_Use = fixedText.getText(kFixedText_Inventory_Use);
+ Common::String fixedText_Give = fixedText.getText(kFixedText_Inventory_Give);
+
screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[0][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[0][1],
- CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[0][2] - screen.stringWidth("Exit") / 2, "Exit");
+ CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[0][2] - screen.stringWidth(fixedText_Exit) / 2, fixedText_Exit);
screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[1][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[1][1],
- CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[1][2] - screen.stringWidth("Look") / 2, "Look");
+ CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[1][2] - screen.stringWidth(fixedText_Look) / 2, fixedText_Look);
screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[2][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[2][1],
- CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[2][2] - screen.stringWidth("Use") / 2, "Use");
+ CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[2][2] - screen.stringWidth(fixedText_Use) / 2, fixedText_Use);
screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[3][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[3][1],
- CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[3][2] - screen.stringWidth("Give") / 2, "Give");
+ CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[3][2] - screen.stringWidth(fixedText_Give) / 2, fixedText_Give);
screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[4][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[4][1],
- CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[4][2], "^^");
+ CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[4][2], "^^"); // 2 arrows pointing to the left
screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[5][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[5][1],
- CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[5][2], "^");
+ CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[5][2], "^"); // 1 arrow pointing to the left
screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[6][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[6][1],
- CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[6][2], "_");
+ CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[6][2], "_"); // 1 arrow pointing to the right
screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[7][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[7][1],
- CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[7][2], "__");
+ CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[7][2], "__"); // 2 arrows pointing to the right
if (tempMode == INVENTORY_DONT_DISPLAY)
mode = LOOK_INVENTORY_MODE;
@@ -249,61 +255,67 @@ void Inventory::drawInventory(InvNewMode mode) {
}
void Inventory::invCommands(bool slamIt) {
+ FixedText &fixedText = *_vm->_fixedText;
Screen &screen = *_vm->_screen;
UserInterface &ui = *_vm->_ui;
+ Common::String fixedText_Exit = fixedText.getText(kFixedText_Inventory_Exit);
+ Common::String fixedText_Look = fixedText.getText(kFixedText_Inventory_Look);
+ Common::String fixedText_Use = fixedText.getText(kFixedText_Inventory_Use);
+ Common::String fixedText_Give = fixedText.getText(kFixedText_Inventory_Give);
+
if (slamIt) {
screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[0][2], CONTROLS_Y1),
_invMode == INVMODE_EXIT ? COMMAND_HIGHLIGHTED :COMMAND_FOREGROUND,
- true, "Exit");
+ true, fixedText_Exit);
screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[1][2], CONTROLS_Y1),
_invMode == INVMODE_LOOK ? COMMAND_HIGHLIGHTED :COMMAND_FOREGROUND,
- true, "Look");
+ true, fixedText_Look);
screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[2][2], CONTROLS_Y1),
_invMode == INVMODE_USE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
- true, "Use");
+ true, fixedText_Use);
screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[3][2], CONTROLS_Y1),
_invMode == INVMODE_GIVE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
- true, "Give");
+ true, fixedText_Give);
screen.print(Common::Point(Scalpel::INVENTORY_POINTS[4][2], CONTROLS_Y1 + 1),
_invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
- "^^");
+ "^^"); // 2 arrows pointing to the left
screen.print(Common::Point(Scalpel::INVENTORY_POINTS[5][2], CONTROLS_Y1 + 1),
_invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
- "^");
+ "^"); // 2 arrows pointing to the left
screen.print(Common::Point(Scalpel::INVENTORY_POINTS[6][2], CONTROLS_Y1 + 1),
(_holdings - _invIndex <= 6) ? COMMAND_NULL : COMMAND_FOREGROUND,
- "_");
+ "_"); // 1 arrow pointing to the right
screen.print(Common::Point(Scalpel::INVENTORY_POINTS[7][2], CONTROLS_Y1 + 1),
(_holdings - _invIndex <= 6) ? COMMAND_NULL : COMMAND_FOREGROUND,
- "__");
+ "__"); // 2 arrows pointing to the right
if (_invMode != INVMODE_LOOK)
ui.clearInfo();
} else {
screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[0][2], CONTROLS_Y1),
_invMode == INVMODE_EXIT ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
- false, "Exit");
+ false, fixedText_Exit);
screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[1][2], CONTROLS_Y1),
_invMode == INVMODE_LOOK ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
- false, "Look");
+ false, fixedText_Look);
screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[2][2], CONTROLS_Y1),
_invMode == INVMODE_USE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
- false, "Use");
+ false, fixedText_Use);
screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[3][2], CONTROLS_Y1),
_invMode == INVMODE_GIVE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
- false, "Give");
+ false, fixedText_Give);
screen.gPrint(Common::Point(Scalpel::INVENTORY_POINTS[4][2], CONTROLS_Y1),
_invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
- "^^");
+ "^^"); // 2 arrows pointing to the left
screen.gPrint(Common::Point(Scalpel::INVENTORY_POINTS[5][2], CONTROLS_Y1),
_invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
- "^");
+ "^"); // 1 arrow pointing to the left
screen.gPrint(Common::Point(Scalpel::INVENTORY_POINTS[6][2], CONTROLS_Y1),
(_holdings - _invIndex < 7) ? COMMAND_NULL : COMMAND_FOREGROUND,
- "_");
+ "_"); // 1 arrow pointing to the right
screen.gPrint(Common::Point(Scalpel::INVENTORY_POINTS[7][2], CONTROLS_Y1),
(_holdings - _invIndex < 7) ? COMMAND_NULL : COMMAND_FOREGROUND,
- "__");
+ "__"); // 2 arrows pointing to the right
}
}
diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp
index f40d6b4c19..e0e7f3362b 100644
--- a/engines/sherlock/scalpel/scalpel_user_interface.cpp
+++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp
@@ -981,6 +981,7 @@ void ScalpelUserInterface::doEnvControl() {
void ScalpelUserInterface::doInvControl() {
Events &events = *_vm->_events;
+ FixedText &fixedText = *_vm->_fixedText;
Inventory &inv = *_vm->_inventory;
Scene &scene = *_vm->_scene;
Screen &screen = *_vm->_screen;
@@ -1006,15 +1007,20 @@ void ScalpelUserInterface::doInvControl() {
if (events._pressed || events._released) {
events.clearKeyboard();
+ Common::String fixedText_Exit = fixedText.getText(kFixedText_Inventory_Exit);
+ Common::String fixedText_Look = fixedText.getText(kFixedText_Inventory_Look);
+ Common::String fixedText_Use = fixedText.getText(kFixedText_Inventory_Use);
+ Common::String fixedText_Give = fixedText.getText(kFixedText_Inventory_Give);
+
if (found != -1)
// If a slot highlighted, set its color
colors[found] = COMMAND_HIGHLIGHTED;
- screen.buttonPrint(Common::Point(INVENTORY_POINTS[0][2], CONTROLS_Y1), colors[0], true, "Exit");
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[0][2], CONTROLS_Y1), colors[0], true, fixedText_Exit);
if (found >= 0 && found <= 3) {
- screen.buttonPrint(Common::Point(INVENTORY_POINTS[1][2], CONTROLS_Y1), colors[1], true, "Look");
- screen.buttonPrint(Common::Point(INVENTORY_POINTS[2][2], CONTROLS_Y1), colors[2], true, "Use");
- screen.buttonPrint(Common::Point(INVENTORY_POINTS[3][2], CONTROLS_Y1), colors[3], true, "Give");
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[1][2], CONTROLS_Y1), colors[1], true, fixedText_Look);
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[2][2], CONTROLS_Y1), colors[2], true, fixedText_Use);
+ screen.buttonPrint(Common::Point(INVENTORY_POINTS[3][2], CONTROLS_Y1), colors[3], true, fixedText_Give);
inv._invMode = (InvMode)found;
_selector = -1;
}