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authorOliver Kiehl2002-11-29 22:09:52 +0000
committerOliver Kiehl2002-11-29 22:09:52 +0000
commita3415fb798f040cc290ec343273bbe5a78f1c877 (patch)
tree57076d25f89674f0a2c84251cbdcb1edb7c06dad
parenta730f7f6df8ff29c807a5dc57b70ce9b5efde30f (diff)
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renamed simonsound on Fingolfin's request
svn-id: r5753
-rw-r--r--simon/sound.cpp346
-rw-r--r--simon/sound.h85
2 files changed, 431 insertions, 0 deletions
diff --git a/simon/sound.cpp b/simon/sound.cpp
new file mode 100644
index 0000000000..854bed564f
--- /dev/null
+++ b/simon/sound.cpp
@@ -0,0 +1,346 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001/2002 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ */
+
+#include "simon/simonsound.h"
+#include "common/file.h"
+#include "common/engine.h"
+
+SimonSound::SimonSound(const byte game, const GameSpecificSettings *gss, const char *gameDataPath, SoundMixer *mixer)
+{
+ _game = game;
+ _mixer = mixer;
+
+ _effects_paused = false;
+ _ambient_paused = false;
+
+ _voice_handle = 0;
+ _effects_handle = 0;
+ _ambient_handle = 0;
+
+ _ambient_playing = 0;
+
+ File *file = new File();
+ File *file2 = new File();
+ const char *s;
+
+#ifdef USE_MAD
+ file->open(gss->mp3_filename, gameDataPath);
+ if (file->isOpen() == false) {
+#endif
+ if (_game & GAME_WIN) {
+ s = gss->wav_filename;
+ file->open(s, gameDataPath);
+ if (file->isOpen() == false) {
+ warning("Cannot open voice file %s", s);
+ } else {
+ _voice = new WavSound(_mixer, file);
+ }
+ } else if (_game & GAME_TALKIE) {
+ s = gss->voc_filename;
+ file->open(s, gameDataPath);
+ if (file->isOpen() == false) {
+ warning("Cannot open voice file %s", s);
+ } else {
+ _voice = new VocSound(_mixer, file);
+ }
+ }
+#ifdef USE_MAD
+ } else {
+ _voice = new MP3Sound(_mixer, file);
+ }
+#endif
+
+ if (_game == GAME_SIMON1TALKIE) {
+#ifdef USE_MAD
+ file2->open(gss->mp3_effects_filename, gameDataPath);
+ if (file2->isOpen() == false) {
+#endif
+ s = gss->voc_effects_filename;
+ file2->open(s, gameDataPath);
+ if (file2->isOpen() == false) {
+ warning("Cannot open effects file %s", s);
+ } else {
+ _effects = new VocSound(_mixer, file2);
+ }
+#ifdef USE_MAD
+ } else {
+ _effects = new MP3Sound(_mixer, file2);
+ }
+#endif
+ }
+}
+
+void SimonSound::readSfxFile(const char *filename, const char *gameDataPath)
+{
+ stopAll();
+
+ File *file = new File();
+ file->open(filename, gameDataPath);
+
+ if (file->isOpen() == false) {
+ warning("readSfxFile: Cannot load sfx file %s", filename);
+ return;
+ }
+
+ _effects = new WavSound(_mixer, file);
+}
+
+void SimonSound::loadSfxTable(File *gameFile, uint32 base)
+{
+ stopAll();
+
+ if (_game & GAME_WIN)
+ _effects = new WavSound(_mixer, gameFile, base);
+ else
+ _effects = new VocSound(_mixer, gameFile, base);
+}
+
+void SimonSound::playVoice(uint sound)
+{
+ if (!_voice)
+ return;
+
+ _voice->playSound(sound, &_voice_handle);
+}
+
+void SimonSound::playEffects(uint sound)
+{
+ if (!_effects)
+ return;
+
+ if (_effects_paused)
+ return;
+
+ _effects->playSound(sound, &_effects_handle);
+}
+
+void SimonSound::playAmbient(uint sound)
+{
+ if (!_effects)
+ return;
+
+ if (sound == _ambient_playing)
+ return;
+
+ _ambient_playing = sound;
+
+ if (_ambient_paused)
+ return;
+
+ if (_ambient_handle)
+ _mixer->stop(_ambient_index);
+
+ _ambient_index = _effects->playSound(sound, &_ambient_handle, SoundMixer::FLAG_LOOP);
+}
+
+bool SimonSound::hasVoice()
+{
+ return _voice != NULL;
+}
+
+void SimonSound::stopAll()
+{
+ _mixer->stopAll();
+ _ambient_playing = 0;
+}
+
+void SimonSound::effectsPause(bool b)
+{
+ _effects_paused = b;
+}
+
+void SimonSound::ambientPause(bool b)
+{
+ _ambient_paused = b;
+
+ if (_ambient_paused && _ambient_playing) {
+ _mixer->stop(_ambient_index);
+ } else if (_ambient_playing) {
+ uint tmp = _ambient_playing;
+ _ambient_playing = 0;
+ playAmbient(tmp);
+ }
+}
+
+/******************************************************************************/
+
+SimonSound::Sound::Sound(SoundMixer *mixer, File *file, uint32 base)
+{
+ _mixer = mixer;
+ _file = file;
+
+ uint res = 0;
+ uint32 size;
+
+ _file->seek(base + sizeof(uint32), SEEK_SET);
+ size = _file->readUint32LE();
+
+ res = size / sizeof(uint32);
+
+ _offsets = (uint32 *)malloc(size + sizeof(uint32));
+
+ _file->seek(base, SEEK_SET);
+
+ if (_file->read(_offsets, size) != size)
+ error("Cannot read offsets");
+
+ for (uint i = 0; i < res; i++) {
+#if defined(SCUMM_BIG_ENDIAN)
+ _offsets[i] = FROM_LE_32(_offsets[i]);
+#endif
+ _offsets[i] += base;
+ }
+
+ /* only needed for mp3 */
+ _file->seek(0, SEEK_END);
+ _offsets[res] = _file->pos();
+}
+
+#if !defined(__GNUC__)
+#pragma START_PACK_STRUCTS
+#endif
+
+struct WaveHeader {
+ uint32 riff;
+ uint32 unk;
+ uint32 wave;
+ uint32 fmt;
+
+ uint32 size;
+
+ uint16 format_tag;
+ uint16 channels;
+ uint32 samples_per_sec;
+ uint32 avg_bytes;
+
+ uint16 block_align;
+ uint16 bits_per_sample;
+} GCC_PACK;
+
+struct VocHeader {
+ uint8 desc[20];
+ uint16 datablock_offset;
+ uint16 version;
+ uint16 id;
+} GCC_PACK;
+
+struct VocBlockHeader {
+ uint8 blocktype;
+ uint8 size[3];
+ uint8 sr;
+ uint8 pack;
+} GCC_PACK;
+
+#if !defined(__GNUC__)
+#pragma END_PACK_STRUCTS
+#endif
+
+#ifdef USE_MAD
+int SimonSound::MP3Sound::playSound(uint sound, PlayingSoundHandle *handle, byte flags)
+{
+ if (_offsets == NULL)
+ return 0;
+
+ flags |= SoundMixer::FLAG_AUTOFREE;
+
+ _file->seek(_offsets[sound], SEEK_SET);
+
+ uint32 size = _offsets[sound+1] - _offsets[sound];
+
+ byte *buffer = (byte *)malloc(size);
+ _file->read(buffer, size);
+
+ return _mixer->playMP3(handle, buffer, size, flags);
+}
+#endif
+
+int SimonSound::VocSound::playSound(uint sound, PlayingSoundHandle *handle, byte flags)
+{
+ if (_offsets == NULL)
+ return 0;
+
+ VocHeader voc_hdr;
+ VocBlockHeader voc_block_hdr;
+ uint32 size;
+
+ flags |= SoundMixer::FLAG_UNSIGNED|SoundMixer::FLAG_AUTOFREE;
+
+ _file->seek(_offsets[sound], SEEK_SET);
+
+ if (_file->read(&voc_hdr, sizeof(voc_hdr)) != sizeof(voc_hdr) ||
+ strncmp((char *)voc_hdr.desc, "Creative Voice File\x1A", 10) != 0) {
+ error("playVoc(%d): cannot read voc header", sound);
+ }
+
+ _file->read(&voc_block_hdr, sizeof(voc_block_hdr));
+
+ size = voc_block_hdr.size[0] + (voc_block_hdr.size[1] << 8) + (voc_block_hdr.size[2] << 16) - 2;
+ uint32 samples_per_sec;
+
+ /* workaround for voc weakness */
+ if (voc_block_hdr.sr == 0xa6) {
+ samples_per_sec = 11025;
+ } else if (voc_block_hdr.sr == 0xd2) {
+ samples_per_sec = 22050;
+ } else {
+ samples_per_sec = 1000000L / (256L - (long)voc_block_hdr.sr);
+ warning("inexact sample rate used: %i", samples_per_sec);
+ }
+
+ byte *buffer = (byte *)malloc(size);
+ _file->read(buffer, size);
+
+ return _mixer->playRaw(handle, buffer, size, samples_per_sec, flags);
+}
+
+int SimonSound::WavSound::playSound(uint sound, PlayingSoundHandle *handle, byte flags)
+{
+ if (_offsets == NULL)
+ return 0;
+
+ WaveHeader wave_hdr;
+ uint32 data[2];
+
+ flags |= SoundMixer::FLAG_UNSIGNED|SoundMixer::FLAG_AUTOFREE;
+
+ _file->seek(_offsets[sound], SEEK_SET);
+
+ if (_file->read(&wave_hdr, sizeof(wave_hdr)) != sizeof(wave_hdr) ||
+ wave_hdr.riff != MKID('RIFF') || wave_hdr.wave != MKID('WAVE')
+ || wave_hdr.fmt != MKID('fmt ') || READ_LE_UINT16(&wave_hdr.format_tag) != 1
+ || READ_LE_UINT16(&wave_hdr.channels) != 1
+ || READ_LE_UINT16(&wave_hdr.bits_per_sample) != 8) {
+ error("playWav(%d): cannot read RIFF header", sound);
+ }
+
+ _file->seek(FROM_LE_32(wave_hdr.size) - sizeof(wave_hdr) + 20, SEEK_CUR);
+
+ data[0] = _file->readUint32LE();
+ data[1] = _file->readUint32LE();
+ if (//fread(data, sizeof(data), 1, sound_file) != 1 ||
+ data[0] != 'atad') {
+ error("playWav(%d): cannot read data header", sound);
+ }
+
+ byte *buffer = (byte *)malloc(data[1]);
+ _file->read(buffer, data[1]);
+
+ return _mixer->playRaw(handle, buffer, data[1], FROM_LE_32(wave_hdr.samples_per_sec), flags);
+}
+
diff --git a/simon/sound.h b/simon/sound.h
new file mode 100644
index 0000000000..88f2e4afaa
--- /dev/null
+++ b/simon/sound.h
@@ -0,0 +1,85 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001/2002 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ */
+
+#include "sound/mixer.h"
+#include "simon/intern.h"
+
+class SimonSound {
+private:
+ class Sound {
+ protected:
+ File *_file;
+ uint32 *_offsets;
+ SoundMixer *_mixer;
+
+ public:
+ Sound(SoundMixer *mixer, File *file, uint32 base = 0);
+ virtual int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0) = 0;
+ };
+
+ class WavSound : public Sound {
+ public:
+ WavSound(SoundMixer *mixer, File *file, uint32 base = 0) : Sound(mixer, file, base) {};
+ int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0);
+ };
+
+ class VocSound : public Sound {
+ public:
+ VocSound(SoundMixer *mixer, File *file, uint32 base = 0) : Sound(mixer, file, base) {};
+ int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0);
+ };
+
+ class MP3Sound : public Sound {
+ public:
+ MP3Sound(SoundMixer *mixer, File *file, uint32 base = 0) : Sound(mixer, file, base) {};
+ int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0);
+ };
+
+ byte _game;
+ int _ambient_index;
+ SoundMixer *_mixer;
+
+ Sound *_voice;
+ Sound *_effects;
+
+ bool _effects_paused;
+ bool _ambient_paused;
+
+public:
+ PlayingSoundHandle _voice_handle;
+ PlayingSoundHandle _effects_handle;
+ PlayingSoundHandle _ambient_handle;
+
+ uint _ambient_playing;
+
+ SimonSound(const byte game, const GameSpecificSettings *gss, const char *gameDataPath, SoundMixer *mixer);
+
+ void readSfxFile(const char *filename, const char *gameDataPath);
+ void loadSfxTable(File *gameFile, uint32 base);
+
+ void playVoice(uint sound);
+ void playEffects(uint sound);
+ void playAmbient(uint sound);
+
+ bool hasVoice();
+ void stopAll();
+ void effectsPause(bool b);
+ void ambientPause(bool b);
+};
+