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author | Oliver Kiehl | 2002-11-29 22:09:52 +0000 |
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committer | Oliver Kiehl | 2002-11-29 22:09:52 +0000 |
commit | a3415fb798f040cc290ec343273bbe5a78f1c877 (patch) | |
tree | 57076d25f89674f0a2c84251cbdcb1edb7c06dad | |
parent | a730f7f6df8ff29c807a5dc57b70ce9b5efde30f (diff) | |
download | scummvm-rg350-a3415fb798f040cc290ec343273bbe5a78f1c877.tar.gz scummvm-rg350-a3415fb798f040cc290ec343273bbe5a78f1c877.tar.bz2 scummvm-rg350-a3415fb798f040cc290ec343273bbe5a78f1c877.zip |
renamed simonsound on Fingolfin's request
svn-id: r5753
-rw-r--r-- | simon/sound.cpp | 346 | ||||
-rw-r--r-- | simon/sound.h | 85 |
2 files changed, 431 insertions, 0 deletions
diff --git a/simon/sound.cpp b/simon/sound.cpp new file mode 100644 index 0000000000..854bed564f --- /dev/null +++ b/simon/sound.cpp @@ -0,0 +1,346 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001/2002 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + */ + +#include "simon/simonsound.h" +#include "common/file.h" +#include "common/engine.h" + +SimonSound::SimonSound(const byte game, const GameSpecificSettings *gss, const char *gameDataPath, SoundMixer *mixer) +{ + _game = game; + _mixer = mixer; + + _effects_paused = false; + _ambient_paused = false; + + _voice_handle = 0; + _effects_handle = 0; + _ambient_handle = 0; + + _ambient_playing = 0; + + File *file = new File(); + File *file2 = new File(); + const char *s; + +#ifdef USE_MAD + file->open(gss->mp3_filename, gameDataPath); + if (file->isOpen() == false) { +#endif + if (_game & GAME_WIN) { + s = gss->wav_filename; + file->open(s, gameDataPath); + if (file->isOpen() == false) { + warning("Cannot open voice file %s", s); + } else { + _voice = new WavSound(_mixer, file); + } + } else if (_game & GAME_TALKIE) { + s = gss->voc_filename; + file->open(s, gameDataPath); + if (file->isOpen() == false) { + warning("Cannot open voice file %s", s); + } else { + _voice = new VocSound(_mixer, file); + } + } +#ifdef USE_MAD + } else { + _voice = new MP3Sound(_mixer, file); + } +#endif + + if (_game == GAME_SIMON1TALKIE) { +#ifdef USE_MAD + file2->open(gss->mp3_effects_filename, gameDataPath); + if (file2->isOpen() == false) { +#endif + s = gss->voc_effects_filename; + file2->open(s, gameDataPath); + if (file2->isOpen() == false) { + warning("Cannot open effects file %s", s); + } else { + _effects = new VocSound(_mixer, file2); + } +#ifdef USE_MAD + } else { + _effects = new MP3Sound(_mixer, file2); + } +#endif + } +} + +void SimonSound::readSfxFile(const char *filename, const char *gameDataPath) +{ + stopAll(); + + File *file = new File(); + file->open(filename, gameDataPath); + + if (file->isOpen() == false) { + warning("readSfxFile: Cannot load sfx file %s", filename); + return; + } + + _effects = new WavSound(_mixer, file); +} + +void SimonSound::loadSfxTable(File *gameFile, uint32 base) +{ + stopAll(); + + if (_game & GAME_WIN) + _effects = new WavSound(_mixer, gameFile, base); + else + _effects = new VocSound(_mixer, gameFile, base); +} + +void SimonSound::playVoice(uint sound) +{ + if (!_voice) + return; + + _voice->playSound(sound, &_voice_handle); +} + +void SimonSound::playEffects(uint sound) +{ + if (!_effects) + return; + + if (_effects_paused) + return; + + _effects->playSound(sound, &_effects_handle); +} + +void SimonSound::playAmbient(uint sound) +{ + if (!_effects) + return; + + if (sound == _ambient_playing) + return; + + _ambient_playing = sound; + + if (_ambient_paused) + return; + + if (_ambient_handle) + _mixer->stop(_ambient_index); + + _ambient_index = _effects->playSound(sound, &_ambient_handle, SoundMixer::FLAG_LOOP); +} + +bool SimonSound::hasVoice() +{ + return _voice != NULL; +} + +void SimonSound::stopAll() +{ + _mixer->stopAll(); + _ambient_playing = 0; +} + +void SimonSound::effectsPause(bool b) +{ + _effects_paused = b; +} + +void SimonSound::ambientPause(bool b) +{ + _ambient_paused = b; + + if (_ambient_paused && _ambient_playing) { + _mixer->stop(_ambient_index); + } else if (_ambient_playing) { + uint tmp = _ambient_playing; + _ambient_playing = 0; + playAmbient(tmp); + } +} + +/******************************************************************************/ + +SimonSound::Sound::Sound(SoundMixer *mixer, File *file, uint32 base) +{ + _mixer = mixer; + _file = file; + + uint res = 0; + uint32 size; + + _file->seek(base + sizeof(uint32), SEEK_SET); + size = _file->readUint32LE(); + + res = size / sizeof(uint32); + + _offsets = (uint32 *)malloc(size + sizeof(uint32)); + + _file->seek(base, SEEK_SET); + + if (_file->read(_offsets, size) != size) + error("Cannot read offsets"); + + for (uint i = 0; i < res; i++) { +#if defined(SCUMM_BIG_ENDIAN) + _offsets[i] = FROM_LE_32(_offsets[i]); +#endif + _offsets[i] += base; + } + + /* only needed for mp3 */ + _file->seek(0, SEEK_END); + _offsets[res] = _file->pos(); +} + +#if !defined(__GNUC__) +#pragma START_PACK_STRUCTS +#endif + +struct WaveHeader { + uint32 riff; + uint32 unk; + uint32 wave; + uint32 fmt; + + uint32 size; + + uint16 format_tag; + uint16 channels; + uint32 samples_per_sec; + uint32 avg_bytes; + + uint16 block_align; + uint16 bits_per_sample; +} GCC_PACK; + +struct VocHeader { + uint8 desc[20]; + uint16 datablock_offset; + uint16 version; + uint16 id; +} GCC_PACK; + +struct VocBlockHeader { + uint8 blocktype; + uint8 size[3]; + uint8 sr; + uint8 pack; +} GCC_PACK; + +#if !defined(__GNUC__) +#pragma END_PACK_STRUCTS +#endif + +#ifdef USE_MAD +int SimonSound::MP3Sound::playSound(uint sound, PlayingSoundHandle *handle, byte flags) +{ + if (_offsets == NULL) + return 0; + + flags |= SoundMixer::FLAG_AUTOFREE; + + _file->seek(_offsets[sound], SEEK_SET); + + uint32 size = _offsets[sound+1] - _offsets[sound]; + + byte *buffer = (byte *)malloc(size); + _file->read(buffer, size); + + return _mixer->playMP3(handle, buffer, size, flags); +} +#endif + +int SimonSound::VocSound::playSound(uint sound, PlayingSoundHandle *handle, byte flags) +{ + if (_offsets == NULL) + return 0; + + VocHeader voc_hdr; + VocBlockHeader voc_block_hdr; + uint32 size; + + flags |= SoundMixer::FLAG_UNSIGNED|SoundMixer::FLAG_AUTOFREE; + + _file->seek(_offsets[sound], SEEK_SET); + + if (_file->read(&voc_hdr, sizeof(voc_hdr)) != sizeof(voc_hdr) || + strncmp((char *)voc_hdr.desc, "Creative Voice File\x1A", 10) != 0) { + error("playVoc(%d): cannot read voc header", sound); + } + + _file->read(&voc_block_hdr, sizeof(voc_block_hdr)); + + size = voc_block_hdr.size[0] + (voc_block_hdr.size[1] << 8) + (voc_block_hdr.size[2] << 16) - 2; + uint32 samples_per_sec; + + /* workaround for voc weakness */ + if (voc_block_hdr.sr == 0xa6) { + samples_per_sec = 11025; + } else if (voc_block_hdr.sr == 0xd2) { + samples_per_sec = 22050; + } else { + samples_per_sec = 1000000L / (256L - (long)voc_block_hdr.sr); + warning("inexact sample rate used: %i", samples_per_sec); + } + + byte *buffer = (byte *)malloc(size); + _file->read(buffer, size); + + return _mixer->playRaw(handle, buffer, size, samples_per_sec, flags); +} + +int SimonSound::WavSound::playSound(uint sound, PlayingSoundHandle *handle, byte flags) +{ + if (_offsets == NULL) + return 0; + + WaveHeader wave_hdr; + uint32 data[2]; + + flags |= SoundMixer::FLAG_UNSIGNED|SoundMixer::FLAG_AUTOFREE; + + _file->seek(_offsets[sound], SEEK_SET); + + if (_file->read(&wave_hdr, sizeof(wave_hdr)) != sizeof(wave_hdr) || + wave_hdr.riff != MKID('RIFF') || wave_hdr.wave != MKID('WAVE') + || wave_hdr.fmt != MKID('fmt ') || READ_LE_UINT16(&wave_hdr.format_tag) != 1 + || READ_LE_UINT16(&wave_hdr.channels) != 1 + || READ_LE_UINT16(&wave_hdr.bits_per_sample) != 8) { + error("playWav(%d): cannot read RIFF header", sound); + } + + _file->seek(FROM_LE_32(wave_hdr.size) - sizeof(wave_hdr) + 20, SEEK_CUR); + + data[0] = _file->readUint32LE(); + data[1] = _file->readUint32LE(); + if (//fread(data, sizeof(data), 1, sound_file) != 1 || + data[0] != 'atad') { + error("playWav(%d): cannot read data header", sound); + } + + byte *buffer = (byte *)malloc(data[1]); + _file->read(buffer, data[1]); + + return _mixer->playRaw(handle, buffer, data[1], FROM_LE_32(wave_hdr.samples_per_sec), flags); +} + diff --git a/simon/sound.h b/simon/sound.h new file mode 100644 index 0000000000..88f2e4afaa --- /dev/null +++ b/simon/sound.h @@ -0,0 +1,85 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001/2002 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + */ + +#include "sound/mixer.h" +#include "simon/intern.h" + +class SimonSound { +private: + class Sound { + protected: + File *_file; + uint32 *_offsets; + SoundMixer *_mixer; + + public: + Sound(SoundMixer *mixer, File *file, uint32 base = 0); + virtual int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0) = 0; + }; + + class WavSound : public Sound { + public: + WavSound(SoundMixer *mixer, File *file, uint32 base = 0) : Sound(mixer, file, base) {}; + int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0); + }; + + class VocSound : public Sound { + public: + VocSound(SoundMixer *mixer, File *file, uint32 base = 0) : Sound(mixer, file, base) {}; + int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0); + }; + + class MP3Sound : public Sound { + public: + MP3Sound(SoundMixer *mixer, File *file, uint32 base = 0) : Sound(mixer, file, base) {}; + int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0); + }; + + byte _game; + int _ambient_index; + SoundMixer *_mixer; + + Sound *_voice; + Sound *_effects; + + bool _effects_paused; + bool _ambient_paused; + +public: + PlayingSoundHandle _voice_handle; + PlayingSoundHandle _effects_handle; + PlayingSoundHandle _ambient_handle; + + uint _ambient_playing; + + SimonSound(const byte game, const GameSpecificSettings *gss, const char *gameDataPath, SoundMixer *mixer); + + void readSfxFile(const char *filename, const char *gameDataPath); + void loadSfxTable(File *gameFile, uint32 base); + + void playVoice(uint sound); + void playEffects(uint sound); + void playAmbient(uint sound); + + bool hasVoice(); + void stopAll(); + void effectsPause(bool b); + void ambientPause(bool b); +}; + |