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authorPaul Gilbert2014-08-02 15:14:42 -0400
committerPaul Gilbert2014-08-02 15:14:42 -0400
commita35ba4caf96ab29a184787a859aea2918a74975c (patch)
treee5643f604c03cec8de5f5905aaac023bdbe38a22
parenta94bf197ef512eb7bf4dcb96ffcd459959c0d57c (diff)
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ACCESS: Adding file loading
-rw-r--r--engines/access/access.cpp6
-rw-r--r--engines/access/access.h9
-rw-r--r--engines/access/amazon/amazon_game.cpp2
-rw-r--r--engines/access/detection_tables.h5
-rw-r--r--engines/access/files.cpp111
-rw-r--r--engines/access/files.h76
-rw-r--r--engines/access/module.mk2
-rw-r--r--engines/access/resources.cpp25
-rw-r--r--engines/access/resources.h2
-rw-r--r--engines/access/sound.cpp29
-rw-r--r--engines/access/sound.h43
11 files changed, 305 insertions, 5 deletions
diff --git a/engines/access/access.cpp b/engines/access/access.cpp
index 3acd4c530a..25d9fcc99e 100644
--- a/engines/access/access.cpp
+++ b/engines/access/access.cpp
@@ -33,15 +33,19 @@ AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc)
_gameDescription(gameDesc), Engine(syst), _randomSource("Access") {
_debugger = nullptr;
_events = nullptr;
+ _files = nullptr;
_graphics = nullptr;
_screen = nullptr;
+ _sound = nullptr;
}
AccessEngine::~AccessEngine() {
delete _debugger;
delete _events;
+ delete _files;
delete _graphics;
delete _screen;
+ delete _sound;
}
void AccessEngine::initialize() {
@@ -52,8 +56,10 @@ void AccessEngine::initialize() {
_debugger = new Debugger(this);
_events = new EventsManager(this);
+ _files = new FileManager(this);
_graphics = new GraphicsManager(this);
_screen = new Screen(this);
+ _sound = new SoundManager(this);
}
Common::Error AccessEngine::run() {
diff --git a/engines/access/access.h b/engines/access/access.h
index 4676d73d1d..3386cd9e11 100644
--- a/engines/access/access.h
+++ b/engines/access/access.h
@@ -32,8 +32,10 @@
#include "graphics/surface.h"
#include "access/debugger.h"
#include "access/events.h"
+#include "access/files.h"
#include "access/graphics.h"
#include "access/screen.h"
+#include "access/sound.h"
/**
* This is the namespace of the Access engine.
@@ -49,6 +51,11 @@ namespace Access {
#define DEBUG_INTERMEDIATE 2
#define DEBUG_DETAILED 3
+enum {
+ GType_Amazon = 1,
+ GType_MeanStreets = 2
+};
+
enum AccessDebugChannels {
kDebugPath = 1 << 0,
kDebugScripts = 1 << 1,
@@ -86,8 +93,10 @@ protected:
public:
Debugger *_debugger;
EventsManager *_events;
+ FileManager *_files;
GraphicsManager *_graphics;
Screen *_screen;
+ SoundManager *_sound;
public:
AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc);
virtual ~AccessEngine();
diff --git a/engines/access/amazon/amazon_game.cpp b/engines/access/amazon/amazon_game.cpp
index 37441411d6..53ddde9f68 100644
--- a/engines/access/amazon/amazon_game.cpp
+++ b/engines/access/amazon/amazon_game.cpp
@@ -35,6 +35,8 @@ void AmazonEngine::doTitle() {
_screen->forceFadeOut();
_events->hideCursor();
+ _sound->loadSound(98, 30);
+
}
} // End of namespace Amazon
diff --git a/engines/access/detection_tables.h b/engines/access/detection_tables.h
index 90304290f1..cbef1d3b63 100644
--- a/engines/access/detection_tables.h
+++ b/engines/access/detection_tables.h
@@ -22,11 +22,6 @@
namespace Access {
-enum {
- GType_Amazon = 1,
- GType_MeanStreets = 2
-};
-
static const AccessGameDescription gameDescriptions[] = {
{
// Amazon Guadians of Eden - Floppy English
diff --git a/engines/access/files.cpp b/engines/access/files.cpp
new file mode 100644
index 0000000000..7da7574df2
--- /dev/null
+++ b/engines/access/files.cpp
@@ -0,0 +1,111 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, 0xwhose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, 0xor (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, 0xwrite to the Free Software
+ * Foundation, 0xInc., 0x51 Franklin Street, 0xFifth Floor, 0xBoston, 0xMA 02110-1301, 0xUSA.
+ *
+ */
+
+#include "access/files.h"
+#include "access/resources.h"
+#include "access/access.h"
+
+namespace Access {
+
+FileManager::FileManager(AccessEngine *vm): _vm(vm) {
+ switch (vm->getGameID()) {
+ case GType_Amazon:
+ _filenames = &Amazon::FILENAMES[0];
+ break;
+ default:
+ error("Unknown game");
+ }
+
+ _fileNumber = -1;
+ _stream = nullptr;
+}
+
+FileManager::~FileManager() {
+ delete _stream;
+ _file.close();
+}
+
+void FileManager::loadFile(int fileNum, int subfile) {
+ setAppended(fileNum);
+ gotoAppended(subfile);
+
+ handleFile();
+}
+
+void FileManager::loadFile(const Common::String &filename) {
+ // Open up the file
+ _fileNumber = -1;
+ _file.close();
+ if (_file.open(filename))
+ error("Could not open file - %s", filename.c_str());
+
+ // Get a stream for the entire file
+ delete _stream;
+ _stream = _file.readStream(_file.size());
+
+ handleFile();
+}
+
+void FileManager::handleFile() {
+ char header[3];
+ _stream->read(&header[0], 3);
+
+ if (!strncmp(header, "BDE", 3))
+ // Decompress the resource
+ decompressFile();
+ else
+ // Not compressed, so move back to start of data
+ _stream->seek(0);
+}
+
+void FileManager::decompressFile() {
+ // TODO
+}
+
+void FileManager::setAppended(int fileNum) {
+ if (_fileNumber != fileNum) {
+ _fileNumber = fileNum;
+
+ _file.close();
+ if (!_file.open(_filenames[fileNum]))
+ error("Could not open file %s", _filenames[fileNum]);
+
+ // Read in the file index
+ _fileIndex.resize(50);
+ for (int i = 0; i < 50; ++i) {
+ _fileIndex[i]._offset = _file.readUint32LE();
+ _fileIndex[i]._nextOffset = _file.readUint32LE();
+ }
+ }
+}
+
+void FileManager::gotoAppended(int subfile) {
+ uint32 offset = _fileIndex[subfile]._offset;
+ uint32 size = _fileIndex[subfile]._nextOffset - offset;
+
+ _file.seek(offset);
+ delete _stream;
+ _stream = _file.readStream(size);
+}
+
+
+} // End of namespace Access
diff --git a/engines/access/files.h b/engines/access/files.h
new file mode 100644
index 0000000000..fcd24808a3
--- /dev/null
+++ b/engines/access/files.h
@@ -0,0 +1,76 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ACCESS_FILES_H
+#define ACCESS_FILES_H
+
+#include "common/scummsys.h"
+#include "common/file.h"
+
+namespace Access {
+
+class AccessEngine;
+
+struct FileEntry {
+ uint32 _offset;
+ uint32 _nextOffset;
+};
+
+class FileManager {
+private:
+ AccessEngine *_vm;
+ const char * const *_filenames;
+
+ void handleFile();
+
+ void decompressFile();
+
+public:
+ int _fileNumber;
+ Common::File _file;
+ Common::SeekableReadStream *_stream;
+ Common::Array<FileEntry> _fileIndex;
+ uint32 _entryOffset;
+ uint32 _nextOffset;
+public:
+ FileManager(AccessEngine *vm);
+ ~FileManager();
+
+ void loadFile(int fileNum, int subfile);
+
+ void loadFile(const Common::String &filename);
+
+ /**
+ * Open up a sub-file container file
+ */
+ void setAppended(int fileNum);
+
+
+ /**
+ * Open up a sub-file resource within an alrady opened container file.
+ */
+ void gotoAppended(int subfile);
+};
+
+} // End of namespace Access
+
+#endif /* ACCESS_FILES_H */
diff --git a/engines/access/module.mk b/engines/access/module.mk
index a4fb8646ba..7e23ede512 100644
--- a/engines/access/module.mk
+++ b/engines/access/module.mk
@@ -5,9 +5,11 @@ MODULE_OBJS := \
debugger.o \
detection.o \
events.o \
+ files.o \
graphics.o \
resources.o \
screen.o \
+ sound.o \
amazon\amazon_game.o
# This module can be built as a plugin
diff --git a/engines/access/resources.cpp b/engines/access/resources.cpp
index cf8b491900..a47abf2b06 100644
--- a/engines/access/resources.cpp
+++ b/engines/access/resources.cpp
@@ -21,6 +21,7 @@
*/
#include "access/resources.h"
+#include "access/access.h"
namespace Access {
@@ -47,6 +48,30 @@ const byte INITIAL_PALETTE[18 * 3] = {
namespace Amazon {
+const char *const FILENAMES[] = {
+ "S00.AP", "S01.AP", "S02.AP", "R03.AP", "S04.AP", "S05.AP",
+ "S06.AP", "S07.AP", "S08.AP", "S09.AP", "S10.AP", "S11.AP",
+ "S12.AP", "S13.AP", "S14.AP", "S15.AP", "S16.AP", "S17.AP",
+ "S18.AP", "S19.AP", "S20.AP", "S21.AP", "S22.AP", "S23.AP",
+ "S24.AP", "S25.AP", "S26.AP", "S27.AP", "S28.AP", "S29.AP",
+ "S30.AP", "S31.AP", "S32.AP", "S33.AP", "S34.AP", "R35.AP",
+ "S36.AP", "S37.AP", "S38.AP", "S39.AP", "S40.AP", "C26.AP",
+ "S42.AP", "S01.AP", "S44.AP", "S45.AP", "S46.AP", "S47.AP",
+ "C36.AP", nullptr, "S50.AP", nullptr, nullptr, "S53.AP",
+ "S54.AP", "S55.AP", "C35.AP", "S57.AP", "S58.AP", nullptr,
+ nullptr, "S61.AP", nullptr, nullptr, "S64.AP", "C00.AP",
+ "C01.AP", "C06.AP", "C07.AP", "C08.AP", "C05.AP", "C09.AP",
+ "C12.AP", "C03.AP", "C13.AP", "C15.AP", "C14.AP", "C16.AP",
+ "C17.AP", "C19.AP", "C20.AP", "C21.AP", "C22.AP", "C23.AP",
+ "C24.AP", "C25.AP", "C29.AP", "C30.AP", "C32.AP", "C33.AP",
+ "C34.AP", "CREDITS.AP", "MIDIDRV.AP", "SUMMARY.AP", "DEAD.AP",
+ "EST.AP", "CHAPTER.AP", "MIDI.AP", "SOUND.AP", "INV.AP",
+ "NARATE01.AP", "NARATE02.AP", "NARATE03.AP", "NARATE04.AP",
+ "NARATE05.AP", "NARATE06.AP", "NARATE07.AP", "NARATE08.AP",
+ "NARATE09.AP", "NARATE10.AP", "NARATE11.AP", "NARATE12.AP",
+ "NARATE13.AP", "NARATE14.AP"
+};
+
const byte *CURSORS[10] = {
MOUSE0, MOUSE1, MOUSE2, MOUSE3, CURSEYE, CURSHAND, CURSGET, CURSCLIMB, CURSTALK, CURSHELP
};
diff --git a/engines/access/resources.h b/engines/access/resources.h
index 7bd2354c06..ba335cd0ec 100644
--- a/engines/access/resources.h
+++ b/engines/access/resources.h
@@ -31,6 +31,8 @@ extern const byte INITIAL_PALETTE[18 * 3];
namespace Amazon {
+extern const char *const FILENAMES[];
+
extern const byte MOUSE0[];
extern const byte MOUSE1[];
extern const byte MOUSE2[];
diff --git a/engines/access/sound.cpp b/engines/access/sound.cpp
new file mode 100644
index 0000000000..d04d915cc9
--- /dev/null
+++ b/engines/access/sound.cpp
@@ -0,0 +1,29 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "access/sound.h"
+
+namespace Access {
+
+SoundManager::SoundManager(AccessEngine *vm) : _vm(vm) {}
+
+} // End of namespace Access
diff --git a/engines/access/sound.h b/engines/access/sound.h
new file mode 100644
index 0000000000..e35e64795d
--- /dev/null
+++ b/engines/access/sound.h
@@ -0,0 +1,43 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ACCESS_SOUND_H
+#define ACCESS_SOUND_H
+
+namespace Access {
+
+class AccessEngine;
+
+class SoundManager {
+private:
+ AccessEngine *_vm;
+public:
+ int _soundPriority;
+public:
+ SoundManager(AccessEngine *vm);
+
+ void loadSound(int fileNum, int subfile) {}
+};
+
+} // End of namespace Access
+
+#endif /* ACCESS_SOUND_H*/