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author | Vhati | 2018-11-07 17:49:19 -0500 |
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committer | Filippos Karapetis | 2018-11-08 00:49:19 +0200 |
commit | a37e38830496f4a414bd671428aedbe8831652ff (patch) | |
tree | 4ae6ce62329cdec779fcc839c00fd590af15f4b5 | |
parent | 243e261883e2b7955f1fd0925124700e899863d4 (diff) | |
download | scummvm-rg350-a37e38830496f4a414bd671428aedbe8831652ff.tar.gz scummvm-rg350-a37e38830496f4a414bd671428aedbe8831652ff.tar.bz2 scummvm-rg350-a37e38830496f4a414bd671428aedbe8831652ff.zip |
SCI32: Fix QFG4 autosave deleting manual saves (#1383)
Prevents the autosave script from enforcing a 20 savegame limit, bug #10758
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index b91a7c22ec..be1b18fc64 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -7199,8 +7199,48 @@ static const uint16 qg4InnPathfindingPatch[] = { PATCH_END }; +// When autosave is enabled, Glory::save() (script 0) deletes savegame files in +// a loop: while disk space is insufficient for a new save, or while there are +// 20+ saves. Since ScummVM handles slots differently and allows far more +// slots, this deletes all but the most recent 19 manual saves, merely by +// walking from room to room! +// +// Ironically, kGetSaveFiles() (kfile.cpp) and the debugger's 'list_files' +// command rely on listSavegames() (file.cpp), which specifically omits the +// autosave slot, so the script will only ever delete manual saves. And the +// space check doesn't take into account the reduced demand when overwriting an +// existing autosave. +// +// No good can come of this loop. So we skip it entirely. If the disk truly is +// out of space, a message box will complain, and the player can delete saves +// voluntarily. +// +// Note: Glory::save() contains another space freeing loop, but it might be +// unreachable. +// +// Applies to at least: English CD, English floppy +// Responsible method: Glory::save() +// Fixes bug: #10758 +static const uint16 qg4AutosaveSignature[] = { + SIG_MAGICDWORD, + 0x43, 0x3f, SIG_UINT16(0x0002), // callk CheckFreeSpace[3f], 02 + 0x18, // not + 0x2f, 0x05, // bt 05 [skip other OR condition] + 0x8d, 0x09, // lst temp[9] (savegame file count) + 0x35, 0x14, // ldi 20d + 0x20, // ge? + 0x30, PATCH_UINT16(0x0038), // bnt [end the loop] + SIG_END +}; + +static const uint16 qg4AutosavePatch[] = { + 0x32, PATCH_UINT16(0x0044), // jmp [end the loop] + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry qfg4Signatures[] = { + { true, 0, "prevent autosave from deleting save games", 1, qg4AutosaveSignature, qg4AutosavePatch }, { true, 1, "disable volume reset on startup", 1, sci2VolumeResetSignature, sci2VolumeResetPatch }, { true, 1, "disable video benchmarking", 1, qfg4BenchmarkSignature, qfg4BenchmarkPatch }, { true, 83, "fix incorrect array type", 1, qfg4TrapArrayTypeSignature, qfg4TrapArrayTypePatch }, |