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authorTravis Howell2004-06-29 10:21:53 +0000
committerTravis Howell2004-06-29 10:21:53 +0000
commita3b04b047bbcc7e41b72600c504da0da71647e0b (patch)
tree4fb1df6c0d1015b2f897bf14d7b3764fdaa1e6bc
parent8a74791c64b470412b8eef89b18d9327d45e5a4e (diff)
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Change stampObject opcode to use same method as HE game, in order to draw to background.
svn-id: r14118
-rw-r--r--scumm/script_v6.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp
index 08cbb0b534..962568665c 100644
--- a/scumm/script_v6.cpp
+++ b/scumm/script_v6.cpp
@@ -2920,10 +2920,11 @@ void ScummEngine_v6::o6_stampObject() {
Actor *a = derefActor(object, "o6_stampObject");
a->scalex = state;
a->scaley = state;
- a->putActor(x, y, _currentRoom); // TODO
+ a->putActor(x, y, _currentRoom);
+ a->actor_draw_to_bg = true;
+ a->drawActorCostume();
+ a->actor_draw_to_bg = false;
a->drawActorCostume();
-// drawActor(object, maskBufferPtr, x_y, scale_x_y);
-// drawActor(object, mainBufferPtr, x_y, scale_x_y);
return;
}