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author | Strangerke | 2015-12-20 15:06:40 +0100 |
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committer | Willem Jan Palenstijn | 2015-12-23 21:35:31 +0100 |
commit | a4266d2109d2c7e121d3a69b06bfa29436edcb39 (patch) | |
tree | 993a89b9844f808862fd68d80db00544aa651ce7 | |
parent | 08a035f0e5d9fcab4c7f28817f8e344918b0250c (diff) | |
download | scummvm-rg350-a4266d2109d2c7e121d3a69b06bfa29436edcb39.tar.gz scummvm-rg350-a4266d2109d2c7e121d3a69b06bfa29436edcb39.tar.bz2 scummvm-rg350-a4266d2109d2c7e121d3a69b06bfa29436edcb39.zip |
LAB: Better handling of the Trial check in the puzzle
-rw-r--r-- | engines/lab/tilepuzzle.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/lab/tilepuzzle.cpp b/engines/lab/tilepuzzle.cpp index df46a57fff..c9214fde39 100644 --- a/engines/lab/tilepuzzle.cpp +++ b/engines/lab/tilepuzzle.cpp @@ -150,14 +150,13 @@ void TilePuzzle::changeTile(uint16 col, uint16 row) { } if (scrolltype != -1) { - doTileScroll(col, row, scrolltype); - if (_vm->getFeatures() & GF_WINDOWS_TRIAL) { GUI::MessageDialog trialMessage("This puzzle is not available in the trial version of the game"); trialMessage.runModal(); return; } + doTileScroll(col, row, scrolltype); bool check = true; row = 0; col = 0; |