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author | Thierry Crozat | 2017-09-04 21:45:13 +0100 |
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committer | Thierry Crozat | 2018-01-23 02:15:31 +0000 |
commit | a4470edb290573d4e87736212a47299b3681eb01 (patch) | |
tree | fa0012584ecd110b5b9fe18d70c12a08016ed90d | |
parent | aef0e122c7082a4811675146e33fff4e02e08ee7 (diff) | |
download | scummvm-rg350-a4470edb290573d4e87736212a47299b3681eb01.tar.gz scummvm-rg350-a4470edb290573d4e87736212a47299b3681eb01.tar.bz2 scummvm-rg350-a4470edb290573d4e87736212a47299b3681eb01.zip |
SUPERNOVA: Fix exiting intro cutscene using Escape
-rw-r--r-- | engines/supernova/state.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp index 06d1c76b77..860cbe8278 100644 --- a/engines/supernova/state.cpp +++ b/engines/supernova/state.cpp @@ -476,6 +476,7 @@ void GameManager::resetInputState() { } bool GameManager::keyPressed(Common::KeyCode keycode, bool equal) { + _vm->updateEvents(); bool ret = _key.keycode == keycode; _key.reset(); |