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author | Denis Kasak | 2009-07-18 05:21:01 +0000 |
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committer | Denis Kasak | 2009-07-18 05:21:01 +0000 |
commit | a44cda552561d13a596acafa5b8d1ce918585d92 (patch) | |
tree | b764f8ce01ac600d9c1b2b87929c7b6321b119a6 | |
parent | 128fe6ea21f885c020f821f75f5a47427825eef6 (diff) | |
download | scummvm-rg350-a44cda552561d13a596acafa5b8d1ce918585d92.tar.gz scummvm-rg350-a44cda552561d13a596acafa5b8d1ce918585d92.tar.bz2 scummvm-rg350-a44cda552561d13a596acafa5b8d1ce918585d92.zip |
Fixed bug which caused animations to sometimes be played too fast if the engine was busier than usual (like when redrawing the whole screen when returning from minimized state).
svn-id: r42585
-rw-r--r-- | engines/draci/animation.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/draci/animation.cpp b/engines/draci/animation.cpp index 12661aff66..0d56ea810f 100644 --- a/engines/draci/animation.cpp +++ b/engines/draci/animation.cpp @@ -86,7 +86,7 @@ void Animation::nextFrame(bool force) { } else { _vm->_screen->getSurface()->markDirtyRect(frameRect); _currentFrame = nextFrameNum(); - _tick += frame->getDelay(); + _tick = _vm->_system->getMillis(); } } |