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authorStrangerke2015-11-13 11:36:04 +0100
committerStrangerke2015-11-13 11:36:04 +0100
commita475a7f18a221d5e9f31ec380bfe2a828b8537e2 (patch)
treea4e2e1960fa1298406e6e5de4654703229d84555
parent002a59c540cdb6a504fa195d38a8f2adf085f53d (diff)
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MADS: Rex: Use a constant when checking _mainObjectSource
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp4
-rw-r--r--engines/mads/nebular/nebular_scenes2.cpp4
-rw-r--r--engines/mads/nebular/nebular_scenes3.cpp2
-rw-r--r--engines/mads/nebular/nebular_scenes5.cpp4
-rw-r--r--engines/mads/nebular/nebular_scenes6.cpp6
-rw-r--r--engines/mads/nebular/nebular_scenes7.cpp10
6 files changed, 15 insertions, 15 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index d5e1fc08f7..c33ce7f780 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -1263,7 +1263,7 @@ void Scene102::actions() {
return;
}
- if (_action.isAction(VERB_LOOK, NOUN_BURGER) && (_action._mainObjectSource == 4)) {
+ if (_action.isAction(VERB_LOOK, NOUN_BURGER) && (_action._mainObjectSource == CAT_HOTSPOT)) {
_vm->_dialogs->show(801);
_action._inProgress = false;
}
@@ -2295,7 +2295,7 @@ void Scene107::actions() {
_scene->_nextSceneId = 105;
else if (_action.isAction(VERB_LOOK, NOUN_NORTHERN_SEA_CLIFF))
_vm->_dialogs->show(10701);
- else if (_action.isAction(VERB_LOOK, NOUN_DEAD_FISH) && (_action._mainObjectSource == 4))
+ else if (_action.isAction(VERB_LOOK, NOUN_DEAD_FISH) && (_action._mainObjectSource == CAT_HOTSPOT))
_vm->_dialogs->show(10702);
else if (_action.isAction(VERB_LOOK, NOUN_BUSH_LIKE_FORMATION))
_vm->_dialogs->show(10703);
diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp
index ad15f83707..7349677ab8 100644
--- a/engines/mads/nebular/nebular_scenes2.cpp
+++ b/engines/mads/nebular/nebular_scenes2.cpp
@@ -1405,9 +1405,9 @@ void Scene205::actions() {
_vm->_dialogs->show(20503);
else if (_action.isAction(VERB_LOOK, NOUN_HUT))
_vm->_dialogs->show(20504);
- else if (_action.isAction(VERB_LOOK, NOUN_CHICKEN) && (_action._mainObjectSource == 4))
+ else if (_action.isAction(VERB_LOOK, NOUN_CHICKEN) && (_action._mainObjectSource == CAT_HOTSPOT))
_vm->_dialogs->show(20505);
- else if (_action.isAction(VERB_TAKE, NOUN_CHICKEN) && (_action._mainObjectSource == 4))
+ else if (_action.isAction(VERB_TAKE, NOUN_CHICKEN) && (_action._mainObjectSource == CAT_HOTSPOT))
_vm->_dialogs->show(20506);
else if (_action.isAction(VERB_LOOK, NOUN_CHICKEN_ON_SPIT))
_vm->_dialogs->show(20507);
diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp
index 40560357cc..f9513b9bd3 100644
--- a/engines/mads/nebular/nebular_scenes3.cpp
+++ b/engines/mads/nebular/nebular_scenes3.cpp
@@ -5045,7 +5045,7 @@ void Scene359::actions() {
_vm->_dialogs->show(35918);
else if (_action.isAction(VERB_TAKE, NOUN_LIMB))
_vm->_dialogs->show(35919);
- else if (_action.isAction(VERB_LOOK, NOUN_SECURITY_CARD) && (_action._mainObjectSource == 4))
+ else if (_action.isAction(VERB_LOOK, NOUN_SECURITY_CARD) && (_action._mainObjectSource == CAT_HOTSPOT))
_vm->_dialogs->show(35921);
else if (_action.isAction(VERB_LOOK, NOUN_BLOOD_STAIN)) {
if ((_game._difficulty != DIFFICULTY_HARD) && (_game._objects[OBJ_SECURITY_CARD]._roomNumber == 359))
diff --git a/engines/mads/nebular/nebular_scenes5.cpp b/engines/mads/nebular/nebular_scenes5.cpp
index 76eccf9714..3778a59eb3 100644
--- a/engines/mads/nebular/nebular_scenes5.cpp
+++ b/engines/mads/nebular/nebular_scenes5.cpp
@@ -2159,9 +2159,9 @@ void Scene511::actions() {
_vm->_dialogs->show(51128);
} else if (_action.isAction(VERB_LOOK, NOUN_PORTHOLE))
_vm->_dialogs->show(51122);
- else if (_action.isAction(VERB_LOOK, NOUN_FISHING_LINE) && (_action._mainObjectSource == 4) && (_globals[kLineStatus] == 2))
+ else if (_action.isAction(VERB_LOOK, NOUN_FISHING_LINE) && (_action._mainObjectSource == CAT_HOTSPOT) && (_globals[kLineStatus] == 2))
_vm->_dialogs->show(51126);
- else if (_action.isAction(VERB_LOOK, NOUN_FISHING_LINE) && (_action._mainObjectSource == 4) && (_globals[kLineStatus] == 3))
+ else if (_action.isAction(VERB_LOOK, NOUN_FISHING_LINE) && (_action._mainObjectSource == CAT_HOTSPOT) && (_globals[kLineStatus] == 3))
_vm->_dialogs->show(51133);
else if (_action.isAction(VERB_LOOK, NOUN_STATUE))
_vm->_dialogs->show(51127);
diff --git a/engines/mads/nebular/nebular_scenes6.cpp b/engines/mads/nebular/nebular_scenes6.cpp
index 4fa1f77d06..7098566f80 100644
--- a/engines/mads/nebular/nebular_scenes6.cpp
+++ b/engines/mads/nebular/nebular_scenes6.cpp
@@ -684,7 +684,7 @@ void Scene603::actions() {
_vm->_dialogs->show(60327);
else
_vm->_dialogs->show(60328);
- } else if (_action.isAction(VERB_LOOK, NOUN_COMPACT_CASE) && (_action._mainObjectSource == 4))
+ } else if (_action.isAction(VERB_LOOK, NOUN_COMPACT_CASE) && (_action._mainObjectSource == CAT_HOTSPOT))
_vm->_dialogs->show(60329);
// For the next two checks, the second part of the check wasn't surrounded par parenthesis, which was obviously wrong
else if (_action.isAction(VERB_LOOK) && (_action.isObject(NOUN_BRA) || _action.isObject(NOUN_BOA) || _action.isObject(NOUN_SLIP)))
@@ -2476,7 +2476,7 @@ void Scene608::actions() {
_vm->_dialogs->show(60824);
} else if (_action.isAction(VERB_OPEN, NOUN_STORAGE_BOX))
_vm->_dialogs->show(60826);
- else if (_action.isAction(VERB_LOOK, NOUN_REARVIEW_MIRROR) && (_action._mainObjectSource == 4))
+ else if (_action.isAction(VERB_LOOK, NOUN_REARVIEW_MIRROR) && (_action._mainObjectSource == CAT_HOTSPOT))
_vm->_dialogs->show(60828);
else if (_action.isAction(VERB_LOOK, NOUN_TOOL_BOX)) {
if (_game._objects[OBJ_POLYCEMENT]._roomNumber == _scene->_currentSceneId)
@@ -3014,7 +3014,7 @@ void Scene610::actions() {
_vm->_dialogs->show(61024);
else if (_action.isAction(VERB_LOOK, NOUN_SPOTLIGHT))
_vm->_dialogs->show(61025);
- else if (_action.isAction(VERB_LOOK, NOUN_PHONE_HANDSET) && (_action._mainObjectSource == 4))
+ else if (_action.isAction(VERB_LOOK, NOUN_PHONE_HANDSET) && (_action._mainObjectSource == CAT_HOTSPOT))
_vm->_dialogs->show(61026);
else if (_action.isAction(VERB_LOOK, NOUN_PHONE_CRADLE))
_vm->_dialogs->show(61027);
diff --git a/engines/mads/nebular/nebular_scenes7.cpp b/engines/mads/nebular/nebular_scenes7.cpp
index 58280a73f4..6caebb7f79 100644
--- a/engines/mads/nebular/nebular_scenes7.cpp
+++ b/engines/mads/nebular/nebular_scenes7.cpp
@@ -498,7 +498,7 @@ void Scene702::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_scene->_nextSceneId = 711;
- } else if (_action.isAction(VERB_TAKE, NOUN_BONES) && (_action._mainObjectSource == 4) && (!_game._objects.isInInventory(OBJ_BONES) || _game._trigger)) {
+ } else if (_action.isAction(VERB_TAKE, NOUN_BONES) && (_action._mainObjectSource == CAT_HOTSPOT) && (!_game._objects.isInInventory(OBJ_BONES) || _game._trigger)) {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
@@ -537,9 +537,9 @@ void Scene702::actions() {
_vm->_dialogs->show(70215);
else if (_action.isAction(VERB_LOOK, NOUN_TELEPORTER))
_vm->_dialogs->show(70216);
- else if (_action.isAction(VERB_LOOK, NOUN_BONES) && (_action._mainObjectSource == 4))
+ else if (_action.isAction(VERB_LOOK, NOUN_BONES) && (_action._mainObjectSource == CAT_HOTSPOT))
_vm->_dialogs->show(70217);
- else if (_action.isAction(VERB_TAKE, NOUN_BONES) && (_action._mainObjectSource == 4)) {
+ else if (_action.isAction(VERB_TAKE, NOUN_BONES) && (_action._mainObjectSource == CAT_HOTSPOT)) {
if (_game._objects.isInInventory(OBJ_BONES))
_vm->_dialogs->show(70219);
} else if (_action.isAction(VERB_LOOK, NOUN_SUBMERGED_CITY))
@@ -1455,7 +1455,7 @@ void Scene704::actions() {
_vm->_dialogs->show(70412);
} else if (_action.isAction(VERB_LOOK, NOUN_VOLCANO_RIM))
_vm->_dialogs->show(70413);
- else if (_action.isAction(VERB_LOOK, NOUN_BOTTLE) && (_action._mainObjectSource == 4))
+ else if (_action.isAction(VERB_LOOK, NOUN_BOTTLE) && (_action._mainObjectSource == CAT_HOTSPOT))
_vm->_dialogs->show(70414);
else if (_action.isAction(VERB_LOOK, NOUN_OPEN_WATER_TO_SOUTH))
_vm->_dialogs->show(70416);
@@ -2017,7 +2017,7 @@ void Scene706::actions() {
_vm->_dialogs->show(70623);
else if (_action.isAction(VERB_LOOK, NOUN_VASE) && (_game._objects[OBJ_VASE]._roomNumber == _scene->_currentSceneId))
_vm->_dialogs->show(70624);
- else if (_action.isAction(VERB_LOOK, NOUN_BOTTLE) && (_action._mainObjectSource == 4))
+ else if (_action.isAction(VERB_LOOK, NOUN_BOTTLE) && (_action._mainObjectSource == CAT_HOTSPOT))
_vm->_dialogs->show(70632);
else
return;