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authorD G Turner2014-02-12 11:36:56 +0000
committerD G Turner2014-02-12 12:08:47 +0000
commita4ad32c5d9d4a09765c8441b7296a0aefe66d327 (patch)
tree240a47c4a4d50eaf13532e104f0aef86f4c4a855
parenta456295cbdac8fc0921b013f50df2ad4eb02ac8a (diff)
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SDL: Add debugging code to output SDL audio driver name being used.
This is to aid with investigation of bug #6510 - "SDL: Audio delay in daily builds" and similar future issues.
-rw-r--r--backends/mixer/sdl/sdl-mixer.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/backends/mixer/sdl/sdl-mixer.cpp b/backends/mixer/sdl/sdl-mixer.cpp
index 3c79290b50..cebeac23bc 100644
--- a/backends/mixer/sdl/sdl-mixer.cpp
+++ b/backends/mixer/sdl/sdl-mixer.cpp
@@ -58,6 +58,12 @@ void SdlMixerManager::init() {
error("Could not initialize SDL: %s", SDL_GetError());
}
+ const int maxNameLen = 20;
+ char sdlDriverName[maxNameLen];
+ sdlDriverName[0] = '\0';
+ SDL_AudioDriverName(sdlDriverName, maxNameLen);
+ debug(1, "Using SDL Audio Driver \"%s\"", sdlDriverName);
+
// Get the desired audio specs
SDL_AudioSpec desired = getAudioSpec(SAMPLES_PER_SEC);