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author | Torbjörn Andersson | 2004-02-13 16:52:20 +0000 |
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committer | Torbjörn Andersson | 2004-02-13 16:52:20 +0000 |
commit | a4df55fbc1e474f9dad0ff3fa3fb8f89123a8d51 (patch) | |
tree | f42cab25cd6a2a0efbfb35163a43a6a477024ee0 | |
parent | 110443fb639102fd58de9fa38e356b6fb5459389 (diff) | |
download | scummvm-rg350-a4df55fbc1e474f9dad0ff3fa3fb8f89123a8d51.tar.gz scummvm-rg350-a4df55fbc1e474f9dad0ff3fa3fb8f89123a8d51.tar.bz2 scummvm-rg350-a4df55fbc1e474f9dad0ff3fa3fb8f89123a8d51.zip |
Added the section about multi-CD games. (It's been in the doc directory for
some time, and was probably the last major piece that kept them the README
out of sync.)
svn-id: r12859
-rw-r--r-- | README | 71 |
1 files changed, 71 insertions, 0 deletions
@@ -24,6 +24,7 @@ Table of Contents: * 5.3 Graphics Filters * 5.4 Hotkeys * 5.5 Using Macintosh games + * 5.6 Multi-CD Games 6.0) Savegames * 6.1 Autosaves 7.0) Music and Sound @@ -584,6 +585,76 @@ this (where DATAFILE is the path to the single big data file): It will extract the data into the current directory, so make sure to run it from a writable directory. +5.6) Multi-CD Games: +---- --------------- + +In general, ScummVM does not deal very well with multi-CD games. This is +because ScummVM assumes everything about a game can be found in one directory. +Even if ScummVM does make some provisions for asking the user to change CD, the +original games usually install a small number of files to hard disk. Unless +these files can be found on all the CDs, ScummVM will be in trouble. + +Fortunately, ScummVM has no problems running the games entirely from hard disk, +if you create a directory with the correct combination of files. Usually, when +a file appears on more than one CD you can pick either of them. + +These instructions are written for the PC versions (which in some case is the +only version) of the games. Windows and DOS use case-insensitive file systems, +so if one CD has a file called MONKEY.DAT and another has a file called +monkey.dat, they are the same files. These instructions give file names in all +lower-case names, even if that's not always how they appear on the CDs. In +fact, on case-sensitive file systems you will have to make sure that all +filenames use either all upper- or all lower-case letters for ScummVM to be +able to find the files. + +The instructions for the Broken Sword games are for the Sold-Out Software +versions, which are the ones you are probably most likely to find in stores +now. + +5.6.1) The Curse of Monkey Island: +------ --------------------------- + +For this game, you'll need the comi.la0, comi.la1 and comi.la2 files. The +comi.la0 file can be found on either CD, but since they are identical it +doesn't matter which one of them you use. + +In addition, you'll need a resource subdirectory with all of the files from the +resource subdirectories on both CDs. Some of the files appear on both CDs, but +again they're identical. + +5.6.2) Broken Sword 1: +------ --------------- + +For this game, you'll need all of the files from the clusters directories on +both CDs. You will also need the speech.clu files from the speech directories, +but since they are not identical you'll need to rename them speech1.clu and +speech2.clu for CD 1 and 2 respectively. + +In addition, you will need a music subdirectory with all of the files from the +music subdirectories on both CDs. Some of these files appear on both CDs, but +in these cases they are either identical or, in one case, so nearly identical +that it makes little difference. + +ScummVM does not support the original cutscene files, so there is no need to +copy them. + +5.6.3) Broken Sword 2: +------ --------------- + +For this game, you'll need all of the files from the clusters directories on +both CDs. (Actually, a few of them may not be strictly necessary, but the ones +that I'm uncertain about are all fairly small.) You will need to rename the +speech.clu and music.clu files speech1.clu, speech2.clu, music1.clu and +music2.clu so that ScummVM can tell which ones are from CD 1 and which ones are +from CD 2. Any other files that appear in both cluster directories are +identical. Use whichever you like. + +In addition, you will need the cd.bin, cd.inf and startup.inf files from the +sword2 directory on CD 1. + +ScummVM does not support the original cutscene files, so there is no need to +copy them. + 6.0) Savegames: ---- ---------- Savegames are by default put in the current directory. You can specify the save |