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authorTorbjörn Andersson2004-02-13 16:52:20 +0000
committerTorbjörn Andersson2004-02-13 16:52:20 +0000
commita4df55fbc1e474f9dad0ff3fa3fb8f89123a8d51 (patch)
treef42cab25cd6a2a0efbfb35163a43a6a477024ee0
parent110443fb639102fd58de9fa38e356b6fb5459389 (diff)
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Added the section about multi-CD games. (It's been in the doc directory for
some time, and was probably the last major piece that kept them the README out of sync.) svn-id: r12859
-rw-r--r--README71
1 files changed, 71 insertions, 0 deletions
diff --git a/README b/README
index 2f7637dd95..c94673a8d2 100644
--- a/README
+++ b/README
@@ -24,6 +24,7 @@ Table of Contents:
* 5.3 Graphics Filters
* 5.4 Hotkeys
* 5.5 Using Macintosh games
+ * 5.6 Multi-CD Games
6.0) Savegames
* 6.1 Autosaves
7.0) Music and Sound
@@ -584,6 +585,76 @@ this (where DATAFILE is the path to the single big data file):
It will extract the data into the current directory, so make sure to run it from
a writable directory.
+5.6) Multi-CD Games:
+---- ---------------
+
+In general, ScummVM does not deal very well with multi-CD games. This is
+because ScummVM assumes everything about a game can be found in one directory.
+Even if ScummVM does make some provisions for asking the user to change CD, the
+original games usually install a small number of files to hard disk. Unless
+these files can be found on all the CDs, ScummVM will be in trouble.
+
+Fortunately, ScummVM has no problems running the games entirely from hard disk,
+if you create a directory with the correct combination of files. Usually, when
+a file appears on more than one CD you can pick either of them.
+
+These instructions are written for the PC versions (which in some case is the
+only version) of the games. Windows and DOS use case-insensitive file systems,
+so if one CD has a file called MONKEY.DAT and another has a file called
+monkey.dat, they are the same files. These instructions give file names in all
+lower-case names, even if that's not always how they appear on the CDs. In
+fact, on case-sensitive file systems you will have to make sure that all
+filenames use either all upper- or all lower-case letters for ScummVM to be
+able to find the files.
+
+The instructions for the Broken Sword games are for the Sold-Out Software
+versions, which are the ones you are probably most likely to find in stores
+now.
+
+5.6.1) The Curse of Monkey Island:
+------ ---------------------------
+
+For this game, you'll need the comi.la0, comi.la1 and comi.la2 files. The
+comi.la0 file can be found on either CD, but since they are identical it
+doesn't matter which one of them you use.
+
+In addition, you'll need a resource subdirectory with all of the files from the
+resource subdirectories on both CDs. Some of the files appear on both CDs, but
+again they're identical.
+
+5.6.2) Broken Sword 1:
+------ ---------------
+
+For this game, you'll need all of the files from the clusters directories on
+both CDs. You will also need the speech.clu files from the speech directories,
+but since they are not identical you'll need to rename them speech1.clu and
+speech2.clu for CD 1 and 2 respectively.
+
+In addition, you will need a music subdirectory with all of the files from the
+music subdirectories on both CDs. Some of these files appear on both CDs, but
+in these cases they are either identical or, in one case, so nearly identical
+that it makes little difference.
+
+ScummVM does not support the original cutscene files, so there is no need to
+copy them.
+
+5.6.3) Broken Sword 2:
+------ ---------------
+
+For this game, you'll need all of the files from the clusters directories on
+both CDs. (Actually, a few of them may not be strictly necessary, but the ones
+that I'm uncertain about are all fairly small.) You will need to rename the
+speech.clu and music.clu files speech1.clu, speech2.clu, music1.clu and
+music2.clu so that ScummVM can tell which ones are from CD 1 and which ones are
+from CD 2. Any other files that appear in both cluster directories are
+identical. Use whichever you like.
+
+In addition, you will need the cd.bin, cd.inf and startup.inf files from the
+sword2 directory on CD 1.
+
+ScummVM does not support the original cutscene files, so there is no need to
+copy them.
+
6.0) Savegames:
---- ----------
Savegames are by default put in the current directory. You can specify the save