diff options
author | Thanasis Antoniou | 2019-03-18 19:12:09 +0200 |
---|---|---|
committer | Thanasis Antoniou | 2019-03-18 19:12:09 +0200 |
commit | a4f92ce3460a47bd5c80ff444f3485e2c064ed61 (patch) | |
tree | 980b0cd5003283c8eee756d56c6e4a97594f75d4 | |
parent | 717705f7c947285773b12d055b4014a79453551c (diff) | |
download | scummvm-rg350-a4f92ce3460a47bd5c80ff444f3485e2c064ed61.tar.gz scummvm-rg350-a4f92ce3460a47bd5c80ff444f3485e2c064ed61.tar.bz2 scummvm-rg350-a4f92ce3460a47bd5c80ff444f3485e2c064ed61.zip |
BLADERUNER: Enhanced overlay debugger command
It will now load any specified overlay in the scene as long as it is valid
-rw-r--r-- | engines/bladerunner/bladerunner.h | 3 | ||||
-rw-r--r-- | engines/bladerunner/debugger.cpp | 65 |
2 files changed, 45 insertions, 23 deletions
diff --git a/engines/bladerunner/bladerunner.h b/engines/bladerunner/bladerunner.h index 3154ff800e..1df3c35cdc 100644 --- a/engines/bladerunner/bladerunner.h +++ b/engines/bladerunner/bladerunner.h @@ -109,14 +109,13 @@ class ZBuffer; class BladeRunnerEngine : public Engine { public: - static const int kArchiveCount = 11; // +1 to original value (10) to accommodate for SUBTITLES.MIX resource + static const int kArchiveCount = 12; // +2 to original value (10) to accommodate for SUBTITLES.MIX and one extra resource file, to allow for capability of loading all VQAx.MIX and the MODE.MIX file (debug purposes) static const int kActorCount = 100; static const int kActorVoiceOver = kActorCount - 1; bool _gameIsRunning; bool _windowIsActive; int _playerLosesControlCounter; - Common::String _languageCode; Common::Language _language; diff --git a/engines/bladerunner/debugger.cpp b/engines/bladerunner/debugger.cpp index d0cfca871a..41868413fb 100644 --- a/engines/bladerunner/debugger.cpp +++ b/engines/bladerunner/debugger.cpp @@ -726,9 +726,9 @@ bool Debugger::cmdSave(int argc, const char **argv) { } /** -* This will currently only work with any of the -* overlay videos that the game has loaded for the scene -* at the time of running the command. +* Will use overlay videos that the game has loaded for the scene +* at the time of running the command +* or otherwise will attempt to load the specified overlay to the scene. */ bool Debugger::cmdOverlay(int argc, const char **argv) { bool invalidSyntax = false; @@ -737,7 +737,22 @@ bool Debugger::cmdOverlay(int argc, const char **argv) { invalidSyntax = true; } + // Make sure all MIX with VQAs are loaded (including MODE.MIX) + if (!_vm->openArchive("MODE.MIX")) { + debugPrintf("Error: Could not load resource MODE.MIX\n"); + } + if (!_vm->openArchive("VQA1.MIX")) { + debugPrintf("Error: Could not load resource VQA1.MIX\n"); + } + if (!_vm->openArchive("VQA2.MIX")) { + debugPrintf("Error: Could not load resource VQA2.MIX\n"); + } + if (!_vm->openArchive("VQA3.MIX")) { + debugPrintf("Error: Could not load resource VQA3.MIX\n"); + } + if (argc == 1) { + // print info for all overlays loaded for the scene debugPrintf("name animationId startFrame endFrame\n"); for (int i = 0; i < _vm->_overlays->kOverlayVideos; ++i) { if (_vm->_overlays->_videos[i].loaded) { @@ -751,6 +766,7 @@ bool Debugger::cmdOverlay(int argc, const char **argv) { } if (argc == 2) { + // Check if we need to reset (remove) the overlays loaded for the scene Common::String argName = argv[1]; if (argName == "reset") { _vm->_overlays->removeAll(); @@ -764,39 +780,46 @@ bool Debugger::cmdOverlay(int argc, const char **argv) { Common::String overlayName = argv[1]; int overlayAnimationId = atoi(argv[2]); bool loopForever = false; - bool startNowDontEnqueue = false; + LoopSetModes startNowFlag = kLoopSetModeEnqueue; if (argc == 5 && atoi(argv[3]) != 0) { loopForever = true; } + if (argc == 5 && atoi(argv[4]) != 0) { - startNowDontEnqueue = true; + startNowFlag = kLoopSetModeImmediate; } - if (overlayAnimationId < 0 || overlayAnimationId > _vm->_overlays->kOverlayVideos) { - debugPrintf("Animation id value must be [0..%d]\n", (_vm->_overlays->kOverlayVideos - 1) ); + if (overlayAnimationId < 0) { + debugPrintf("Animation id value must be >= 0!\n"); return true; } - - for (int i = 0; i < _vm->_overlays->kOverlayVideos; ++i) { - if (overlayName == _vm->_overlays->_videos[i].name) { - // check if already loaded - if (overlayAnimationId >= _vm->_overlays->_videos[i].vqaPlayer->_decoder._loopInfo.loopCount) { - debugPrintf("Invalid loop id: %d for overlay animation: %s\n", overlayAnimationId, overlayName.c_str()); - } - else if( _vm->_overlays->play(overlayName, overlayAnimationId, loopForever, startNowDontEnqueue, 0) == -1 ) { - debugPrintf("Could not play loop id: %d for overlay animation: %s\n", overlayAnimationId, overlayName.c_str()); + // + // Attempt to load the overlay even if not already loaded for the scene (in _vm->_overlays->_videos) + int overlayVideoIdx = _vm->_overlays->play(overlayName, overlayAnimationId, loopForever, startNowFlag, 0); + if( overlayVideoIdx == -1 ) { + debugPrintf("Could not load the overlay animation: %s in this scene. Try reseting overlays first to free up slots!\n", overlayName.c_str()); + } else { + debugPrintf("Loading overlay animation: %s...\n", overlayName.c_str()); + VQADecoder::LoopInfo &loopInfo =_vm->_overlays->_videos[overlayVideoIdx].vqaPlayer->_decoder._loopInfo; + int overlayAnimationLoopCount = loopInfo.loopCount; + if (overlayAnimationLoopCount == 0) { + debugPrintf("Error: No valid loops were found for overlay animation named: %s!\n", overlayName.c_str()); + _vm->_overlays->remove(overlayName.c_str()); + } else if (overlayAnimationId >= overlayAnimationLoopCount) { + debugPrintf("Invalid loop id: %d for overlay animation: %s. Try from 0 to %d.\n", overlayAnimationId, overlayName.c_str(), overlayAnimationLoopCount-1); + } else { + // print info about available loops too + debugPrintf("Animation: %s loaded. Running loop %d...\n", overlayName.c_str(), overlayAnimationId); + for (int j = 0; j < overlayAnimationLoopCount; ++j) { + debugPrintf("%s %2d %4d %4d\n", _vm->_overlays->_videos[overlayVideoIdx].name.c_str(), j, loopInfo.loops[j].begin, loopInfo.loops[j].end); } - return true; } } - // given animation name is not loaded in scene (or does not exist) - debugPrintf("Overlay: %s is not loaded in the scene\n", overlayName.c_str()); - invalidSyntax = true; } if (invalidSyntax) { - debugPrintf("List or play loaded overlay animations. Values for loopForever and startNow are boolean.\n"); + debugPrintf("Load, list or play loaded overlay animations. Values for loopForever and startNow are boolean.\n"); debugPrintf("Usage: %s [[<name> <animationId> [<loopForever> <startNow>]] | reset ]\n", argv[0]); } return true; |