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authorThanasis Antoniou2019-03-18 19:12:09 +0200
committerThanasis Antoniou2019-03-18 19:12:09 +0200
commita4f92ce3460a47bd5c80ff444f3485e2c064ed61 (patch)
tree980b0cd5003283c8eee756d56c6e4a97594f75d4
parent717705f7c947285773b12d055b4014a79453551c (diff)
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BLADERUNER: Enhanced overlay debugger command
It will now load any specified overlay in the scene as long as it is valid
-rw-r--r--engines/bladerunner/bladerunner.h3
-rw-r--r--engines/bladerunner/debugger.cpp65
2 files changed, 45 insertions, 23 deletions
diff --git a/engines/bladerunner/bladerunner.h b/engines/bladerunner/bladerunner.h
index 3154ff800e..1df3c35cdc 100644
--- a/engines/bladerunner/bladerunner.h
+++ b/engines/bladerunner/bladerunner.h
@@ -109,14 +109,13 @@ class ZBuffer;
class BladeRunnerEngine : public Engine {
public:
- static const int kArchiveCount = 11; // +1 to original value (10) to accommodate for SUBTITLES.MIX resource
+ static const int kArchiveCount = 12; // +2 to original value (10) to accommodate for SUBTITLES.MIX and one extra resource file, to allow for capability of loading all VQAx.MIX and the MODE.MIX file (debug purposes)
static const int kActorCount = 100;
static const int kActorVoiceOver = kActorCount - 1;
bool _gameIsRunning;
bool _windowIsActive;
int _playerLosesControlCounter;
-
Common::String _languageCode;
Common::Language _language;
diff --git a/engines/bladerunner/debugger.cpp b/engines/bladerunner/debugger.cpp
index d0cfca871a..41868413fb 100644
--- a/engines/bladerunner/debugger.cpp
+++ b/engines/bladerunner/debugger.cpp
@@ -726,9 +726,9 @@ bool Debugger::cmdSave(int argc, const char **argv) {
}
/**
-* This will currently only work with any of the
-* overlay videos that the game has loaded for the scene
-* at the time of running the command.
+* Will use overlay videos that the game has loaded for the scene
+* at the time of running the command
+* or otherwise will attempt to load the specified overlay to the scene.
*/
bool Debugger::cmdOverlay(int argc, const char **argv) {
bool invalidSyntax = false;
@@ -737,7 +737,22 @@ bool Debugger::cmdOverlay(int argc, const char **argv) {
invalidSyntax = true;
}
+ // Make sure all MIX with VQAs are loaded (including MODE.MIX)
+ if (!_vm->openArchive("MODE.MIX")) {
+ debugPrintf("Error: Could not load resource MODE.MIX\n");
+ }
+ if (!_vm->openArchive("VQA1.MIX")) {
+ debugPrintf("Error: Could not load resource VQA1.MIX\n");
+ }
+ if (!_vm->openArchive("VQA2.MIX")) {
+ debugPrintf("Error: Could not load resource VQA2.MIX\n");
+ }
+ if (!_vm->openArchive("VQA3.MIX")) {
+ debugPrintf("Error: Could not load resource VQA3.MIX\n");
+ }
+
if (argc == 1) {
+ // print info for all overlays loaded for the scene
debugPrintf("name animationId startFrame endFrame\n");
for (int i = 0; i < _vm->_overlays->kOverlayVideos; ++i) {
if (_vm->_overlays->_videos[i].loaded) {
@@ -751,6 +766,7 @@ bool Debugger::cmdOverlay(int argc, const char **argv) {
}
if (argc == 2) {
+ // Check if we need to reset (remove) the overlays loaded for the scene
Common::String argName = argv[1];
if (argName == "reset") {
_vm->_overlays->removeAll();
@@ -764,39 +780,46 @@ bool Debugger::cmdOverlay(int argc, const char **argv) {
Common::String overlayName = argv[1];
int overlayAnimationId = atoi(argv[2]);
bool loopForever = false;
- bool startNowDontEnqueue = false;
+ LoopSetModes startNowFlag = kLoopSetModeEnqueue;
if (argc == 5 && atoi(argv[3]) != 0) {
loopForever = true;
}
+
if (argc == 5 && atoi(argv[4]) != 0) {
- startNowDontEnqueue = true;
+ startNowFlag = kLoopSetModeImmediate;
}
- if (overlayAnimationId < 0 || overlayAnimationId > _vm->_overlays->kOverlayVideos) {
- debugPrintf("Animation id value must be [0..%d]\n", (_vm->_overlays->kOverlayVideos - 1) );
+ if (overlayAnimationId < 0) {
+ debugPrintf("Animation id value must be >= 0!\n");
return true;
}
-
- for (int i = 0; i < _vm->_overlays->kOverlayVideos; ++i) {
- if (overlayName == _vm->_overlays->_videos[i].name) {
- // check if already loaded
- if (overlayAnimationId >= _vm->_overlays->_videos[i].vqaPlayer->_decoder._loopInfo.loopCount) {
- debugPrintf("Invalid loop id: %d for overlay animation: %s\n", overlayAnimationId, overlayName.c_str());
- }
- else if( _vm->_overlays->play(overlayName, overlayAnimationId, loopForever, startNowDontEnqueue, 0) == -1 ) {
- debugPrintf("Could not play loop id: %d for overlay animation: %s\n", overlayAnimationId, overlayName.c_str());
+ //
+ // Attempt to load the overlay even if not already loaded for the scene (in _vm->_overlays->_videos)
+ int overlayVideoIdx = _vm->_overlays->play(overlayName, overlayAnimationId, loopForever, startNowFlag, 0);
+ if( overlayVideoIdx == -1 ) {
+ debugPrintf("Could not load the overlay animation: %s in this scene. Try reseting overlays first to free up slots!\n", overlayName.c_str());
+ } else {
+ debugPrintf("Loading overlay animation: %s...\n", overlayName.c_str());
+ VQADecoder::LoopInfo &loopInfo =_vm->_overlays->_videos[overlayVideoIdx].vqaPlayer->_decoder._loopInfo;
+ int overlayAnimationLoopCount = loopInfo.loopCount;
+ if (overlayAnimationLoopCount == 0) {
+ debugPrintf("Error: No valid loops were found for overlay animation named: %s!\n", overlayName.c_str());
+ _vm->_overlays->remove(overlayName.c_str());
+ } else if (overlayAnimationId >= overlayAnimationLoopCount) {
+ debugPrintf("Invalid loop id: %d for overlay animation: %s. Try from 0 to %d.\n", overlayAnimationId, overlayName.c_str(), overlayAnimationLoopCount-1);
+ } else {
+ // print info about available loops too
+ debugPrintf("Animation: %s loaded. Running loop %d...\n", overlayName.c_str(), overlayAnimationId);
+ for (int j = 0; j < overlayAnimationLoopCount; ++j) {
+ debugPrintf("%s %2d %4d %4d\n", _vm->_overlays->_videos[overlayVideoIdx].name.c_str(), j, loopInfo.loops[j].begin, loopInfo.loops[j].end);
}
- return true;
}
}
- // given animation name is not loaded in scene (or does not exist)
- debugPrintf("Overlay: %s is not loaded in the scene\n", overlayName.c_str());
- invalidSyntax = true;
}
if (invalidSyntax) {
- debugPrintf("List or play loaded overlay animations. Values for loopForever and startNow are boolean.\n");
+ debugPrintf("Load, list or play loaded overlay animations. Values for loopForever and startNow are boolean.\n");
debugPrintf("Usage: %s [[<name> <animationId> [<loopForever> <startNow>]] | reset ]\n", argv[0]);
}
return true;