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author | Torbjörn Andersson | 2013-01-27 18:18:04 +0100 |
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committer | Torbjörn Andersson | 2013-01-27 18:18:04 +0100 |
commit | a50c05f7d0b98a1777f7b97af54bb2c842de0318 (patch) | |
tree | 3f0b1dfd362721cc8a5263abe3690cfda319d93c | |
parent | 9d1d5a09c4a1fb2ca827755e197ea7726eaa39ab (diff) | |
download | scummvm-rg350-a50c05f7d0b98a1777f7b97af54bb2c842de0318.tar.gz scummvm-rg350-a50c05f7d0b98a1777f7b97af54bb2c842de0318.tar.bz2 scummvm-rg350-a50c05f7d0b98a1777f7b97af54bb2c842de0318.zip |
HOPKINS: Work around broken cadavre.mod in OS/2 and BeOS versions
A large part of cadavre.mod is broken. No new notes play, and only
the old background sounds remain. It's possible, perhaps even
probable, that the original MOD player didn't have this problem,
but all standalone players I've tried do, so I'm assuming it's the
file that's broken. We work around it by changing the length of
the song after it's been loaded to only include the good parts.
-rw-r--r-- | audio/mods/protracker.cpp | 16 | ||||
-rw-r--r-- | audio/mods/protracker.h | 7 | ||||
-rw-r--r-- | engines/hopkins/sound.cpp | 14 |
3 files changed, 33 insertions, 4 deletions
diff --git a/audio/mods/protracker.cpp b/audio/mods/protracker.cpp index 1e18d5adf8..c947f256e0 100644 --- a/audio/mods/protracker.cpp +++ b/audio/mods/protracker.cpp @@ -90,6 +90,14 @@ private: public: ProtrackerStream(Common::SeekableReadStream *stream, int offs, int rate, bool stereo); + Modules::Module *getModule() { + // Ordinarily, the Module is not meant to be seen outside of + // this class, but occasionally, it's useful to be able to + // manipulate it directly. The Hopkins engine uses this to + // repair a broken song. + return &_module; + } + private: void interrupt(); @@ -462,8 +470,12 @@ void ProtrackerStream::interrupt() { namespace Audio { -AudioStream *makeProtrackerStream(Common::SeekableReadStream *stream, int offs, int rate, bool stereo) { - return new Modules::ProtrackerStream(stream, offs, rate, stereo); +AudioStream *makeProtrackerStream(Common::SeekableReadStream *stream, int offs, int rate, bool stereo, Modules::Module **module) { + Modules::ProtrackerStream *protrackerStream = new Modules::ProtrackerStream(stream, offs, rate, stereo); + if (module) { + *module = protrackerStream->getModule(); + } + return (AudioStream *)protrackerStream; } } // End of namespace Audio diff --git a/audio/mods/protracker.h b/audio/mods/protracker.h index 6cee1a84bf..50528fc599 100644 --- a/audio/mods/protracker.h +++ b/audio/mods/protracker.h @@ -36,6 +36,10 @@ namespace Common { class SeekableReadStream; } +namespace Modules { +class Module; +} + namespace Audio { class AudioStream; @@ -49,9 +53,10 @@ class AudioStream; * @param stream the ReadStream from which to read the ProTracker data * @param rate TODO * @param stereo TODO + * @param module can be used to return the Module object (rarely useful) * @return a new AudioStream, or NULL, if an error occurred */ -AudioStream *makeProtrackerStream(Common::SeekableReadStream *stream, int offs = 0, int rate = 44100, bool stereo = true); +AudioStream *makeProtrackerStream(Common::SeekableReadStream *stream, int offs = 0, int rate = 44100, bool stereo = true, Modules::Module **module = 0); } // End of namespace Audio diff --git a/engines/hopkins/sound.cpp b/engines/hopkins/sound.cpp index d24c3e10b2..46bdb1e841 100644 --- a/engines/hopkins/sound.cpp +++ b/engines/hopkins/sound.cpp @@ -29,6 +29,7 @@ #include "hopkins/globals.h" #include "hopkins/hopkins.h" #include "audio/audiostream.h" +#include "audio/mods/module.h" #include "audio/mods/protracker.h" #include "audio/decoders/raw.h" @@ -413,7 +414,18 @@ void SoundManager::loadMusic(const Common::String &file) { if (!f.open(filename)) error("Error opening file %s", filename.c_str()); - Audio::AudioStream *modStream = Audio::makeProtrackerStream(&f); + Modules::Module *module; + Audio::AudioStream *modStream = Audio::makeProtrackerStream(&f, 0, 44100, true, &module); + + // WORKAROUND: This song is played at the empty lot where the + // bank robbers have left the helicopter. The MOD file appears + // to be slightly broken. Almost half of it is just the same + // noise repeating. We fix this by only playing the working + // part of it. The result is pretty close to the Windows music. + if (file.equalsIgnoreCase("cadavre")) { + module->songlen = 3; + } + _vm->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, modStream); } else { |