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author | Johannes Schickel | 2011-02-16 00:02:48 +0100 |
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committer | Johannes Schickel | 2011-02-16 00:02:48 +0100 |
commit | a52b16ceb31eb1ae3b3005ab343011d0d9a25dbc (patch) | |
tree | 2c0e6199541b88313c52beab8ec71fe1361a030d | |
parent | aafebe138921f3fc2c5595c7d63f95bdd0c9382b (diff) | |
download | scummvm-rg350-a52b16ceb31eb1ae3b3005ab343011d0d9a25dbc.tar.gz scummvm-rg350-a52b16ceb31eb1ae3b3005ab343011d0d9a25dbc.tar.bz2 scummvm-rg350-a52b16ceb31eb1ae3b3005ab343011d0d9a25dbc.zip |
N64: Adapt to setPalette/grabPalette RGBA->RGB change.
This change is not tested, but should hopefully work fine.
-rw-r--r-- | backends/platform/n64/osys_n64.h | 2 | ||||
-rw-r--r-- | backends/platform/n64/osys_n64_base.cpp | 18 |
2 files changed, 10 insertions, 10 deletions
diff --git a/backends/platform/n64/osys_n64.h b/backends/platform/n64/osys_n64.h index 5264a8a82e..47761095b0 100644 --- a/backends/platform/n64/osys_n64.h +++ b/backends/platform/n64/osys_n64.h @@ -93,7 +93,7 @@ protected: uint16 *_screenPalette; // Array for palette entries (256 colors max) #ifndef N64_EXTREME_MEMORY_SAVING - uint32 *_screenExactPalette; // Array for palette entries, as received by setPalette(), no precision loss + uint8 *_screenExactPalette; // Array for palette entries, as received by setPalette(), no precision loss #endif uint16 _cursorPalette[256]; // Palette entries for the cursor diff --git a/backends/platform/n64/osys_n64_base.cpp b/backends/platform/n64/osys_n64_base.cpp index 1b9c704225..54eab0fd52 100644 --- a/backends/platform/n64/osys_n64_base.cpp +++ b/backends/platform/n64/osys_n64_base.cpp @@ -113,8 +113,8 @@ OSystem_N64::OSystem_N64() { // Clear palette array _screenPalette = (uint16*)memalign(8, 256 * sizeof(uint16)); #ifndef N64_EXTREME_MEMORY_SAVING - _screenExactPalette = (uint32*)memalign(8, 256 * sizeof(uint32)); - memset(_screenExactPalette, 0, 256 * sizeof(uint32)); + _screenExactPalette = (uint8*)memalign(8, 256 * 3); + memset(_screenExactPalette, 0, 256 * 3); #endif memset(_screenPalette, 0, 256 * sizeof(uint16)); memset(_cursorPalette, 0, 256 * sizeof(uint16)); @@ -350,12 +350,13 @@ int16 OSystem_N64::getWidth() { } void OSystem_N64::setPalette(const byte *colors, uint start, uint num) { - for (uint i = 0; i < num; ++i) { - _screenPalette[start + i] = colRGB888toBGR555(colors[2], colors[1], colors[0]); #ifndef N64_EXTREME_MEMORY_SAVING - _screenExactPalette[start + i] = *((uint32*)(colors)); + memcpy(_screenExactPalette + start * 3, colors, num * 3); #endif - colors += 4; + + for (uint i = 0; i < num; ++i) { + _screenPalette[start + i] = colRGB888toBGR555(colors[2], colors[1], colors[0]); + colors += 3; } // If cursor uses the game palette, we need to rebuild the hicolor buffer @@ -413,10 +414,9 @@ void OSystem_N64::grabPalette(byte *colors, uint start, uint num) { *colors++ = ((color & 0x1F) << 3); *colors++ = (((color >> 5) & 0x1F) << 3); *colors++ = (((color >> 10) & 0x1F) << 3); - *colors++ = 0; } #else - memcpy(colors, (uint8*)(_screenExactPalette + start), num * 4); + memcpy(colors, _screenExactPalette + start * 3, num * 3); #endif return; @@ -425,7 +425,7 @@ void OSystem_N64::grabPalette(byte *colors, uint start, uint num) { void OSystem_N64::setCursorPalette(const byte *colors, uint start, uint num) { for (uint i = 0; i < num; ++i) { _cursorPalette[start + i] = colRGB888toBGR555(colors[2], colors[1], colors[0]); - colors += 4; + colors += 3; } _cursorPaletteDisabled = false; |