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author | Paul Gilbert | 2017-02-12 12:51:47 -0500 |
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committer | Paul Gilbert | 2017-02-12 12:51:47 -0500 |
commit | a542104f3ceb69086c8b4f2ea259bacb93f719ed (patch) | |
tree | 7d918e49df292a65acdd02dabd22a756bc6704b3 | |
parent | 70f1cd6efe9eab880692dfddf625180b5a0b9bb0 (diff) | |
download | scummvm-rg350-a542104f3ceb69086c8b4f2ea259bacb93f719ed.tar.gz scummvm-rg350-a542104f3ceb69086c8b4f2ea259bacb93f719ed.tar.bz2 scummvm-rg350-a542104f3ceb69086c8b4f2ea259bacb93f719ed.zip |
TITANIC: Rename CMusicWave to CMusicRoomInstrument
-rw-r--r-- | engines/titanic/module.mk | 2 | ||||
-rw-r--r-- | engines/titanic/sound/music_player.cpp | 56 | ||||
-rw-r--r-- | engines/titanic/sound/music_room_handler.cpp | 38 | ||||
-rw-r--r-- | engines/titanic/sound/music_room_handler.h | 14 | ||||
-rw-r--r-- | engines/titanic/sound/music_room_instrument.cpp (renamed from engines/titanic/sound/music_wave.cpp) | 44 | ||||
-rw-r--r-- | engines/titanic/sound/music_room_instrument.h (renamed from engines/titanic/sound/music_wave.h) | 16 | ||||
-rw-r--r-- | engines/titanic/titanic.cpp | 4 |
7 files changed, 87 insertions, 87 deletions
diff --git a/engines/titanic/module.mk b/engines/titanic/module.mk index 08a65a23b5..6aadf5dc5b 100644 --- a/engines/titanic/module.mk +++ b/engines/titanic/module.mk @@ -412,8 +412,8 @@ MODULE_OBJS := \ sound/music_object.o \ sound/music_room.o \ sound/music_room_handler.o \ + sound/music_room_instrument.o \ sound/music_player.o \ - sound/music_wave.o \ sound/node_auto_sound_player.o \ sound/proximity.o \ sound/qmixer.o \ diff --git a/engines/titanic/sound/music_player.cpp b/engines/titanic/sound/music_player.cpp index c05a5196da..fe75382dc3 100644 --- a/engines/titanic/sound/music_player.cpp +++ b/engines/titanic/sound/music_player.cpp @@ -127,36 +127,36 @@ bool CMusicPlayer::CreateMusicPlayerMsg(CCreateMusicPlayerMsg *msg) { } CMusicRoomHandler *musicHandler = getMusicRoom()->createMusicHandler(); - CMusicWave *wave; + CMusicRoomInstrument *ins; if (musicHandler) { - wave = musicHandler->createMusicWave(BELLS, 3); - wave->load(0, "z#490.wav", 60); - wave->load(1, "z#488.wav", 62); - wave->load(2, "z#489.wav", 63); - - wave = musicHandler->createMusicWave(SNAKE, 5); - wave->load(0, "z#493.wav", 22); - wave->load(1, "z#495.wav", 29); - wave->load(2, "z#492.wav", 34); - wave->load(3, "z#494.wav", 41); - wave->load(4, "z#491.wav", 46); - - wave = musicHandler->createMusicWave(PIANO, 5); - wave->load(0, "z#499.wav", 26); - wave->load(1, "z#497.wav", 34); - wave->load(2, "z#498.wav", 38); - wave->load(3, "z#496.wav", 46); - wave->load(4, "z#500.wav", 60); - - wave = musicHandler->createMusicWave(BASS, 7); - wave->load(0, "z#504.wav", 22); - wave->load(1, "z#507.wav", 29); - wave->load(2, "z#503.wav", 34); - wave->load(3, "z#506.wav", 41); - wave->load(4, "z#502.wav", 46); - wave->load(5, "z#505.wav", 53); - wave->load(6, "z#501.wav", 58); + ins = musicHandler->createInstrument(BELLS, 3); + ins->load(0, "z#490.wav", 60); + ins->load(1, "z#488.wav", 62); + ins->load(2, "z#489.wav", 63); + + ins = musicHandler->createInstrument(SNAKE, 5); + ins->load(0, "z#493.wav", 22); + ins->load(1, "z#495.wav", 29); + ins->load(2, "z#492.wav", 34); + ins->load(3, "z#494.wav", 41); + ins->load(4, "z#491.wav", 46); + + ins = musicHandler->createInstrument(PIANO, 5); + ins->load(0, "z#499.wav", 26); + ins->load(1, "z#497.wav", 34); + ins->load(2, "z#498.wav", 38); + ins->load(3, "z#496.wav", 46); + ins->load(4, "z#500.wav", 60); + + ins = musicHandler->createInstrument(BASS, 7); + ins->load(0, "z#504.wav", 22); + ins->load(1, "z#507.wav", 29); + ins->load(2, "z#503.wav", 34); + ins->load(3, "z#506.wav", 41); + ins->load(4, "z#502.wav", 46); + ins->load(5, "z#505.wav", 53); + ins->load(6, "z#501.wav", 58); CMusicRoom::_musicHandler->setActive(_musicActive); } diff --git a/engines/titanic/sound/music_room_handler.cpp b/engines/titanic/sound/music_room_handler.cpp index d464a1d95d..b013bb1e79 100644 --- a/engines/titanic/sound/music_room_handler.cpp +++ b/engines/titanic/sound/music_room_handler.cpp @@ -33,7 +33,7 @@ CMusicRoomHandler::CMusicRoomHandler(CProjectItem *project, CSoundManager *sound _field108 = 0; _field118 = 0; _startTicks = _soundStartTicks = 0; - Common::fill(&_musicWaves[0], &_musicWaves[4], (CMusicWave *)nullptr); + Common::fill(&_instruments[0], &_instruments[4], (CMusicRoomInstrument *)nullptr); for (int idx = 0; idx < 4; ++idx) _musicObjs[idx] = new CMusicObject(idx); Common::fill(&_startPos[0], &_startPos[4], 0); @@ -51,26 +51,26 @@ CMusicRoomHandler::~CMusicRoomHandler() { delete _audioBuffer; } -CMusicWave *CMusicRoomHandler::createMusicWave(MusicInstrument instrument, int count) { +CMusicRoomInstrument *CMusicRoomHandler::createInstrument(MusicInstrument instrument, int count) { switch (instrument) { case BELLS: - _musicWaves[BELLS] = new CMusicWave(_project, _soundManager, MV_BELLS); + _instruments[BELLS] = new CMusicRoomInstrument(_project, _soundManager, MV_BELLS); break; case SNAKE: - _musicWaves[SNAKE] = new CMusicWave(_project, _soundManager, MV_SNAKE); + _instruments[SNAKE] = new CMusicRoomInstrument(_project, _soundManager, MV_SNAKE); break; case PIANO: - _musicWaves[PIANO] = new CMusicWave(_project, _soundManager, MV_PIANO); + _instruments[PIANO] = new CMusicRoomInstrument(_project, _soundManager, MV_PIANO); break; case BASS: - _musicWaves[BASS] = new CMusicWave(_project, _soundManager, MV_BASS); + _instruments[BASS] = new CMusicRoomInstrument(_project, _soundManager, MV_BASS); break; default: return nullptr; } - _musicWaves[instrument]->setFilesCount(count); - return _musicWaves[instrument]; + _instruments[instrument]->setFilesCount(count); + return _instruments[instrument]; } void CMusicRoomHandler::setup(int volume) { @@ -108,9 +108,9 @@ void CMusicRoomHandler::stop() { } for (int idx = 0; idx < 4; ++idx) { - _musicWaves[idx]->reset(); - if (_active && _musicWaves[idx]) - _musicWaves[idx]->stop(); + _instruments[idx]->reset(); + if (_active && _instruments[idx]) + _instruments[idx]->stop(); } _field108 = 0; @@ -174,7 +174,7 @@ void CMusicRoomHandler::setMuteControl(MusicInstrument instrument, bool value) { void CMusicRoomHandler::trigger() { if (_active) { for (int idx = 0; idx < 4; ++idx) - _musicWaves[idx]->trigger(); + _instruments[idx]->trigger(); } } @@ -214,7 +214,7 @@ void CMusicRoomHandler::updateAudio() { for (MusicInstrument instrument = BELLS; instrument <= BASS; instrument = (MusicInstrument)((int)instrument + 1)) { - CMusicWave *musicWave = _musicWaves[instrument]; + CMusicRoomInstrument *musicWave = _instruments[instrument]; // Iterate through each of the four instruments and do an additive // read that will merge their data onto the output buffer @@ -243,7 +243,7 @@ void CMusicRoomHandler::fn1() { instrument = (MusicInstrument)((int)instrument + 1)) { MusicRoomInstrument &ins1 = _array1[instrument]; MusicRoomInstrument &ins2 = _array2[instrument]; - CMusicWave *musicWave = _musicWaves[instrument]; + CMusicRoomInstrument *musicWave = _instruments[instrument]; // Is this about checking playback position? if (_position[instrument] < 0 || ins1._muteControl || _position[instrument] >= _musicObjs[instrument]->size()) { @@ -260,7 +260,7 @@ void CMusicRoomHandler::fn1() { const CValuePair &vp = (*_musicObjs[instrument])[_position[instrument]]; if (vp._field0 != 0x7FFFFFFF) { int amount = getPitch(instrument, _position[instrument]); - _musicWaves[instrument]->start(amount); + _instruments[instrument]->start(amount); } if (ins1._directionControl == ins2._directionControl) { @@ -276,14 +276,14 @@ void CMusicRoomHandler::fn1() { bool CMusicRoomHandler::updateInstrument(MusicInstrument instrument) { int &arrIndex = _startPos[instrument]; if (arrIndex < 0) { - _musicWaves[instrument]->reset(); + _instruments[instrument]->reset(); return false; } const CMusicObject &mObj = *_musicObjs[instrument]; if (arrIndex >= mObj.size()) { arrIndex = -1; - _musicWaves[instrument]->reset(); + _instruments[instrument]->reset(); return false; } @@ -291,9 +291,9 @@ bool CMusicRoomHandler::updateInstrument(MusicInstrument instrument) { int size = static_cast<int>(fn3(instrument, arrIndex) * 44100.0) & ~1; if (vp._field0 == 0x7FFFFFFF || _array1[instrument]._muteControl) - _musicWaves[instrument]->setSize(size); + _instruments[instrument]->setSize(size); else - _musicWaves[instrument]->chooseWaveFile(getPitch(instrument, arrIndex), size); + _instruments[instrument]->chooseWaveFile(getPitch(instrument, arrIndex), size); if (_array1[instrument]._directionControl == _array2[instrument]._directionControl) { ++arrIndex; diff --git a/engines/titanic/sound/music_room_handler.h b/engines/titanic/sound/music_room_handler.h index ed87f331ac..999784e4fc 100644 --- a/engines/titanic/sound/music_room_handler.h +++ b/engines/titanic/sound/music_room_handler.h @@ -25,7 +25,7 @@ #include "titanic/sound/audio_buffer.h" #include "titanic/sound/music_object.h" -#include "titanic/sound/music_wave.h" +#include "titanic/sound/music_room_instrument.h" #include "titanic/sound/wave_file.h" namespace Titanic { @@ -49,7 +49,7 @@ class CMusicRoomHandler { private: CProjectItem *_project; CSoundManager *_soundManager; - CMusicWave *_musicWaves[4]; + CMusicRoomInstrument *_instruments[4]; MusicRoomInstrument _array1[4]; MusicRoomInstrument _array2[4]; CMusicObject *_musicObjs[4]; @@ -86,12 +86,12 @@ public: ~CMusicRoomHandler(); /** - * Creates a new music wave class instance, and assigns it to a slot - * in the music handler - * @param instrument Which instrument instance is for - * @param count Number of files the new instance will contain + * Creates a new music room instrument class to handle the operation of one + * of the instruments in the music room. + * @param instrument Which instrument to create for + * @param count Number of Wave files the new instance will contain */ - CMusicWave *createMusicWave(MusicInstrument instrument, int count); + CMusicRoomInstrument *createInstrument(MusicInstrument instrument, int count); /** * Main setup for the music room handler diff --git a/engines/titanic/sound/music_wave.cpp b/engines/titanic/sound/music_room_instrument.cpp index f6ea612537..5ec158f31f 100644 --- a/engines/titanic/sound/music_wave.cpp +++ b/engines/titanic/sound/music_room_instrument.cpp @@ -20,21 +20,21 @@ * */ -#include "titanic/sound/music_wave.h" +#include "titanic/sound/music_room_instrument.h" #include "titanic/sound/sound_manager.h" #include "titanic/core/project_item.h" #include "titanic/core/game_object.h" namespace Titanic { -bool CMusicWave::_pianoToggle; -int CMusicWave::_pianoCtr; -int CMusicWave::_bassCtr; -byte *CMusicWave::_buffer; -double *CMusicWave::_array; -int CMusicWave::_arrayIndex; +bool CMusicRoomInstrument::_pianoToggle; +int CMusicRoomInstrument::_pianoCtr; +int CMusicRoomInstrument::_bassCtr; +byte *CMusicRoomInstrument::_buffer; +double *CMusicRoomInstrument::_array; +int CMusicRoomInstrument::_arrayIndex; -void CMusicWave::init() { +void CMusicRoomInstrument::init() { _pianoToggle = false; _pianoCtr = 0; _bassCtr = 0; @@ -43,13 +43,13 @@ void CMusicWave::init() { _arrayIndex = 0; } -void CMusicWave::deinit() { +void CMusicRoomInstrument::deinit() { delete[] _buffer; delete[] _array; _buffer = nullptr; } -CMusicWave::CMusicWave(CProjectItem *project, CSoundManager *soundManager, MusicWaveInstrument instrument) : +CMusicRoomInstrument::CMusicRoomInstrument(CProjectItem *project, CSoundManager *soundManager, MusicWaveInstrument instrument) : _project(project), _soundManager(soundManager), _instrument(instrument) { Common::fill(&_gameObjects[0], &_gameObjects[4], (CGameObject *)nullptr); _floatVal = 0.0; @@ -87,24 +87,24 @@ CMusicWave::CMusicWave(CProjectItem *project, CSoundManager *soundManager, Music } } -void CMusicWave::setFilesCount(uint count) { +void CMusicRoomInstrument::setFilesCount(uint count) { assert(_items.empty()); _items.resize(count); } -void CMusicWave::load(int index, const CString &filename, int v3) { +void CMusicRoomInstrument::load(int index, const CString &filename, int v3) { assert(!_items[index]._waveFile); _items[index]._waveFile = createWaveFile(filename); _items[index]._value = v3; } -CWaveFile *CMusicWave::createWaveFile(const CString &name) { +CWaveFile *CMusicRoomInstrument::createWaveFile(const CString &name) { if (name.empty()) return nullptr; return _soundManager->loadSound(name); } -void CMusicWave::start(int val) { +void CMusicRoomInstrument::start(int val) { if (_gameObjects[0]) { switch (_instrument) { case MV_PIANO: @@ -202,7 +202,7 @@ void CMusicWave::start(int val) { } } -void CMusicWave::stop() { +void CMusicRoomInstrument::stop() { if (_gameObjects[0]) { switch (_instrument) { case MV_PIANO: @@ -222,7 +222,7 @@ void CMusicWave::stop() { } } -void CMusicWave::trigger() { +void CMusicRoomInstrument::trigger() { if (_gameObjects[0]) { switch (_instrument) { case MV_PIANO: @@ -253,7 +253,7 @@ void CMusicWave::trigger() { } } -void CMusicWave::reset() { +void CMusicRoomInstrument::reset() { _waveIndex = 0; _readPos = 0; _readIncrement = 0; @@ -261,7 +261,7 @@ void CMusicWave::reset() { _count = 0; } -void CMusicWave::setSize(uint total) { +void CMusicRoomInstrument::setSize(uint total) { _waveIndex = -1; _readPos = 0; _readIncrement = 0; @@ -269,7 +269,7 @@ void CMusicWave::setSize(uint total) { _count = 0; } -int CMusicWave::read(int16 *ptr, uint size) { +int CMusicRoomInstrument::read(int16 *ptr, uint size) { if (!_size) return 0; @@ -300,7 +300,7 @@ int CMusicWave::read(int16 *ptr, uint size) { return size; } -void CMusicWave::chooseWaveFile(int index, int size) { +void CMusicRoomInstrument::chooseWaveFile(int index, int size) { if (!_array) setupArray(-36, 36); @@ -315,7 +315,7 @@ void CMusicWave::chooseWaveFile(int index, int size) { } } - const CMusicWaveFile &wf = _items[waveIndex]; + const CInstrumentWaveFile &wf = _items[waveIndex]; int arrIndex = _arrayIndex - wf._value + index; uint waveSize = wf._waveFile->size(); @@ -326,7 +326,7 @@ void CMusicWave::chooseWaveFile(int index, int size) { _count = waveSize / 2; } -void CMusicWave::setupArray(int minVal, int maxVal) { +void CMusicRoomInstrument::setupArray(int minVal, int maxVal) { // Delete any prior array and recreate it delete[] _array; diff --git a/engines/titanic/sound/music_wave.h b/engines/titanic/sound/music_room_instrument.h index f3782574ec..0a8ff16b35 100644 --- a/engines/titanic/sound/music_wave.h +++ b/engines/titanic/sound/music_room_instrument.h @@ -20,8 +20,8 @@ * */ -#ifndef TITANIC_MUSIC_WAVE_H -#define TITANIC_MUSIC_WAVE_H +#ifndef TITANIC_MUSIC_ROOM_INSTRUMENT_H +#define TITANIC_MUSIC_ROOM_INSTRUMENT_H #include "common/array.h" #include "titanic/support/string.h" @@ -35,11 +35,11 @@ class CSoundManager; class CWaveFile; class CGameObject; -class CMusicWave { - struct CMusicWaveFile { +class CMusicRoomInstrument { + struct CInstrumentWaveFile { CWaveFile *_waveFile; int _value; - CMusicWaveFile() : _waveFile(nullptr), _value(0) {} + CInstrumentWaveFile() : _waveFile(nullptr), _value(0) {} }; private: static bool _pianoToggle; @@ -50,7 +50,7 @@ private: static int _arrayIndex; private: CSoundManager *_soundManager; - Common::Array<CMusicWaveFile> _items; + Common::Array<CInstrumentWaveFile> _items; MusicWaveInstrument _instrument; CProjectItem *_project; CGameObject *_gameObjects[4]; @@ -85,7 +85,7 @@ public: */ static void deinit(); public: - CMusicWave(CProjectItem *project, CSoundManager *soundManager, MusicWaveInstrument instrument); + CMusicRoomInstrument(CProjectItem *project, CSoundManager *soundManager, MusicWaveInstrument instrument); /** * Sets the maximum number of allowed files that be defined @@ -130,4 +130,4 @@ public: } // End of namespace Titanic -#endif /* TITANIC_MUSIC_WAVE_H */ +#endif /* TITANIC_MUSIC_ROOM_INSTRUMENT_H */ diff --git a/engines/titanic/titanic.cpp b/engines/titanic/titanic.cpp index 5c84bde8a8..116c3346e8 100644 --- a/engines/titanic/titanic.cpp +++ b/engines/titanic/titanic.cpp @@ -41,7 +41,7 @@ #include "titanic/moves/enter_exit_sec_class_mini_lift.h" #include "titanic/moves/exit_pellerator.h" #include "titanic/pet_control/pet_control.h" -#include "titanic/sound/music_wave.h" +#include "titanic/sound/music_room_instrument.h" #include "titanic/support/simple_file.h" #include "titanic/true_talk/tt_npc_script.h" @@ -87,7 +87,7 @@ void TitanicEngine::initialize() { CGetLiftEye2::init(); CHose::init(); CMovie::init(); - CMusicWave::init(); + CMusicRoomInstrument::init(); CParrotLobbyObject::init(); CSGTNavigation::init(); CSGTStateRoom::init(); |