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author | Paul Gilbert | 2010-02-20 10:37:08 +0000 |
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committer | Paul Gilbert | 2010-02-20 10:37:08 +0000 |
commit | a57445e847ca241f69efc3c043962b80b82cf37d (patch) | |
tree | 7727dd0711a09b94eb6806a2d910dbddc98ae418 | |
parent | 734c922f169f8f18e75753a0007706eb9890107c (diff) | |
download | scummvm-rg350-a57445e847ca241f69efc3c043962b80b82cf37d.tar.gz scummvm-rg350-a57445e847ca241f69efc3c043962b80b82cf37d.tar.bz2 scummvm-rg350-a57445e847ca241f69efc3c043962b80b82cf37d.zip |
Put in a warning in case there is ever too long a background resource name when saving a game
svn-id: r48095
-rw-r--r-- | engines/cruise/saveload.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/cruise/saveload.cpp b/engines/cruise/saveload.cpp index af39ae1eb4..6e50ef8cdb 100644 --- a/engines/cruise/saveload.cpp +++ b/engines/cruise/saveload.cpp @@ -150,6 +150,9 @@ static void syncBasicInfo(Common::Serializer &s) { static void syncBackgroundTable(Common::Serializer &s) { // restore backgroundTable for (int i = 0; i < 8; i++) { + if (s.isSaving() && (strlen(backgroundTable[i].name) > 8)) + warning("Saving a background resource that has too long a name"); + s.syncBytes((byte *)backgroundTable[i].name, 9); s.syncBytes((byte *)backgroundTable[i].extention, 6); } |