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authorTravis Howell2004-01-13 04:57:31 +0000
committerTravis Howell2004-01-13 04:57:31 +0000
commita57810c854a6825ca778867da36883998b410ab7 (patch)
tree74333795ad4e4489e9174b168ed1c4ed4e4b586c
parent9f6cdccc845362f0a27410a9bd18ac1d0c77110e (diff)
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Fix #775662, actor frame should always be reset to 0 for tentacle.
svn-id: r12353
-rw-r--r--scumm/actor.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 1787f44f1f..080bfb7a15 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -472,7 +472,8 @@ void Actor::startAnimActor(int f) {
}
} else {
assert(f != 0x3E);
- frame = f;
+ // Not sure it this should apply to samnmax
+ frame = (_vm->_version == 6) ? 0: f;
if (isInCurrentRoom() && costume != 0) {
animProgress = 0;