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author | Travis Howell | 2004-01-13 04:57:31 +0000 |
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committer | Travis Howell | 2004-01-13 04:57:31 +0000 |
commit | a57810c854a6825ca778867da36883998b410ab7 (patch) | |
tree | 74333795ad4e4489e9174b168ed1c4ed4e4b586c | |
parent | 9f6cdccc845362f0a27410a9bd18ac1d0c77110e (diff) | |
download | scummvm-rg350-a57810c854a6825ca778867da36883998b410ab7.tar.gz scummvm-rg350-a57810c854a6825ca778867da36883998b410ab7.tar.bz2 scummvm-rg350-a57810c854a6825ca778867da36883998b410ab7.zip |
Fix #775662, actor frame should always be reset to 0 for tentacle.
svn-id: r12353
-rw-r--r-- | scumm/actor.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 1787f44f1f..080bfb7a15 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -472,7 +472,8 @@ void Actor::startAnimActor(int f) { } } else { assert(f != 0x3E); - frame = f; + // Not sure it this should apply to samnmax + frame = (_vm->_version == 6) ? 0: f; if (isInCurrentRoom() && costume != 0) { animProgress = 0; |