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authorPaul Gilbert2016-08-19 20:48:05 -0400
committerPaul Gilbert2016-08-19 20:48:05 -0400
commita5a1a08c503d9e32352f67b90650bc604959ea5a (patch)
treebe608ff67f5c7150f69c61510e9ff4349ad575e2
parent5ec6f572c1b7888b4111566fcf6727ade3f043ea (diff)
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TITANIC: Implemented more game classes
-rw-r--r--engines/titanic/core/drop_target.cpp172
-rw-r--r--engines/titanic/core/drop_target.h30
-rw-r--r--engines/titanic/core/tree_item.cpp12
-rw-r--r--engines/titanic/core/tree_item.h5
-rw-r--r--engines/titanic/game/doorbot_elevator_handler.cpp16
-rw-r--r--engines/titanic/game/doorbot_elevator_handler.h3
-rw-r--r--engines/titanic/game/doorbot_home_handler.cpp10
-rw-r--r--engines/titanic/game/doorbot_home_handler.h2
-rw-r--r--engines/titanic/game/ear_sweet_bowl.cpp33
-rw-r--r--engines/titanic/game/ear_sweet_bowl.h3
-rw-r--r--engines/titanic/game/eject_phonograph_button.cpp49
-rw-r--r--engines/titanic/game/eject_phonograph_button.h13
-rw-r--r--engines/titanic/game/sgt/drawer.cpp41
-rw-r--r--engines/titanic/game/sgt/drawer.h4
14 files changed, 329 insertions, 64 deletions
diff --git a/engines/titanic/core/drop_target.cpp b/engines/titanic/core/drop_target.cpp
index 05ea6445c3..cdd1d351fb 100644
--- a/engines/titanic/core/drop_target.cpp
+++ b/engines/titanic/core/drop_target.cpp
@@ -21,30 +21,40 @@
*/
#include "titanic/core/drop_target.h"
+#include "titanic/carry/carry.h"
namespace Titanic {
-CDropTarget::CDropTarget() : CGameObject(), _fieldC4(0),
- _fieldD4(0), _fieldE4(0), _fieldF4(0), _fieldF8(0),
- _fieldFC(0), _field10C(1), _field110(8), _field114(20) {
+BEGIN_MESSAGE_MAP(CDropTarget, CGameObject)
+ ON_MESSAGE(DropObjectMsg)
+ ON_MESSAGE(MouseDragStartMsg)
+ ON_MESSAGE(EnterViewMsg)
+ ON_MESSAGE(VisibleMsg)
+ ON_MESSAGE(DropZoneLostObjectMsg)
+END_MESSAGE_MAP()
+
+CDropTarget::CDropTarget() : CGameObject(), _itemFrame(0),
+ _itemMatchSize(0), _showItem(false), _fieldF4(0), _dropFrame(0),
+ _dragFrame(0), _dragCursorId(CURSOR_ARROW), _dropCursorId(CURSOR_HAND),
+ _clipFlags(20) {
}
void CDropTarget::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writePoint(_pos1, indent);
- file->writeNumberLine(_fieldC4, indent);
- file->writeQuotedLine(_string1, indent);
- file->writeNumberLine(_fieldD4, indent);
- file->writeQuotedLine(_string2, indent);
- file->writeNumberLine(_fieldE4, indent);
- file->writeQuotedLine(_string3, indent);
+ file->writeNumberLine(_itemFrame, indent);
+ file->writeQuotedLine(_itemMatchName, indent);
+ file->writeNumberLine(_itemMatchSize, indent);
+ file->writeQuotedLine(_soundName, indent);
+ file->writeNumberLine(_showItem, indent);
+ file->writeQuotedLine(_itemName, indent);
file->writeNumberLine(_fieldF4, indent);
- file->writeNumberLine(_fieldF8, indent);
- file->writeNumberLine(_fieldFC, indent);
- file->writeQuotedLine(_string4, indent);
- file->writeNumberLine(_field10C, indent);
- file->writeNumberLine(_field110, indent);
- file->writeNumberLine(_field114, indent);
+ file->writeNumberLine(_dropFrame, indent);
+ file->writeNumberLine(_dragFrame, indent);
+ file->writeQuotedLine(_clipName, indent);
+ file->writeNumberLine(_dragCursorId, indent);
+ file->writeNumberLine(_dropCursorId, indent);
+ file->writeNumberLine(_clipFlags, indent);
CGameObject::save(file, indent);
}
@@ -52,21 +62,129 @@ void CDropTarget::save(SimpleFile *file, int indent) {
void CDropTarget::load(SimpleFile *file) {
file->readNumber();
_pos1 = file->readPoint();
- _fieldC4 = file->readNumber();
- _string1 = file->readString();
- _fieldD4 = file->readNumber();
- _string2 = file->readString();
- _fieldE4 = file->readNumber();
- _string3 = file->readString();
+ _itemFrame = file->readNumber();
+ _itemMatchName = file->readString();
+ _itemMatchSize = file->readNumber();
+ _soundName = file->readString();
+ _showItem = file->readNumber();
+ _itemName = file->readString();
_fieldF4 = file->readNumber();
- _fieldF8 = file->readNumber();
- _fieldFC = file->readNumber();
- _string4 = file->readString();
- _field10C = file->readNumber();
- _field110 = file->readNumber();
- _field114 = file->readNumber();
+ _dropFrame = file->readNumber();
+ _dragFrame = file->readNumber();
+ _clipName = file->readString();
+ _dragCursorId = (CursorId)file->readNumber();
+ _dropCursorId = (CursorId)file->readNumber();
+ _clipFlags = file->readNumber();
CGameObject::load(file);
}
+bool CDropTarget::DropObjectMsg(CDropObjectMsg *msg) {
+ if (!_itemName.empty()) {
+ if (msg->_item->getName() != _itemName) {
+ if (findByName(_itemName, true))
+ return false;
+ }
+ }
+
+ if (!msg->_item->isEquals(_itemMatchName, _itemMatchSize))
+ return false;
+
+ msg->_item->detach();
+ msg->_item->addUnder(this);
+ msg->_item->setPosition(Point(_bounds.left, _bounds.top));
+
+ msg->_item->loadFrame(_itemFrame);
+ if (_showItem)
+ msg->_item->setVisible(false);
+
+ CDropZoneGotObjectMsg gotMsg(this);
+ gotMsg.execute(msg->_item);
+ playSound(_soundName);
+
+ if (_clipName.empty()) {
+ loadFrame(_dropFrame);
+ } else {
+ playClip(_clipName, _clipFlags);
+ }
+
+ _cursorId = _dropCursorId;
+ return true;
+}
+
+bool CDropTarget::MouseDragStartMsg(CMouseDragStartMsg *msg) {
+ if (!checkStartDragging(msg))
+ return false;
+ msg->_dragItem = msg->_dragItem;
+
+ CGameObject *obj = dynamic_cast<CGameObject *>(findByName(_itemName));
+ if (_itemName.empty() || _fieldF4 || !obj)
+ return false;
+
+ CDropZoneLostObjectMsg lostMsg;
+ lostMsg._object = this;
+ lostMsg.execute(obj);
+
+ loadFrame(_dragFrame);
+ _cursorId = _dragCursorId;
+
+ if (obj->_visible) {
+ msg->execute(obj);
+ } else {
+ msg->_dragItem = obj;
+ CPassOnDragStartMsg passMsg(msg->_mousePos, 1);
+ passMsg.execute(obj);
+ setVisible(true);
+ }
+
+ return true;
+}
+
+bool CDropTarget::EnterViewMsg(CEnterViewMsg *msg) {
+ if (!_itemName.empty()) {
+ CGameObject *obj = dynamic_cast<CGameObject *>(findByName(_itemName));
+ if (!obj) {
+ loadFrame(_dragFrame);
+ _cursorId = _dragCursorId;
+ } else if (_clipName.empty()) {
+ loadFrame(_dropFrame);
+ } else {
+ playClip(_clipName, _clipFlags);
+ }
+
+ _cursorId = _dropCursorId;
+ }
+
+ return true;
+}
+
+bool CDropTarget::VisibleMsg(CVisibleMsg *msg) {
+ setVisible(msg->_visible);
+ _fieldF4 = !msg->_visible;
+ return true;
+}
+
+bool CDropTarget::DropZoneLostObjectMsg(CDropZoneLostObjectMsg *msg) {
+ if (!_itemName.empty()) {
+ CGameObject *obj = dynamic_cast<CGameObject *>(findByName(_itemName));
+ if (obj) {
+ if (msg->_object) {
+ obj->detach();
+ obj->addUnder(msg->_object);
+ } else if (dynamic_cast<CCarry *>(obj)) {
+ obj->petAddToInventory();
+ }
+
+ setVisible(true);
+ CDropZoneLostObjectMsg lostMsg(this);
+ lostMsg.execute(obj);
+ }
+
+ loadFrame(_dragFrame);
+ _cursorId = _dragCursorId;
+ }
+
+ return true;
+}
+
} // End of namespace Titanic
diff --git a/engines/titanic/core/drop_target.h b/engines/titanic/core/drop_target.h
index 4bd0ae448c..8c497b6bc2 100644
--- a/engines/titanic/core/drop_target.h
+++ b/engines/titanic/core/drop_target.h
@@ -28,21 +28,27 @@
namespace Titanic {
class CDropTarget : public CGameObject {
+ DECLARE_MESSAGE_MAP;
+ bool DropObjectMsg(CDropObjectMsg *msg);
+ bool MouseDragStartMsg(CMouseDragStartMsg *msg);
+ bool EnterViewMsg(CEnterViewMsg *msg);
+ bool VisibleMsg(CVisibleMsg *msg);
+ bool DropZoneLostObjectMsg(CDropZoneLostObjectMsg *msg);
private:
Point _pos1;
- int _fieldC4;
- CString _string1;
- int _fieldD4;
- CString _string2;
- int _fieldE4;
- CString _string3;
+ int _itemFrame;
+ CString _itemMatchName;
+ int _itemMatchSize;
+ CString _soundName;
+ bool _showItem;
+ CString _itemName;
int _fieldF4;
- int _fieldF8;
- int _fieldFC;
- CString _string4;
- int _field10C;
- int _field110;
- int _field114;
+ int _dropFrame;
+ int _dragFrame;
+ CString _clipName;
+ CursorId _dragCursorId;
+ CursorId _dropCursorId;
+ uint _clipFlags;
public:
CLASSDEF;
CDropTarget();
diff --git a/engines/titanic/core/tree_item.cpp b/engines/titanic/core/tree_item.cpp
index a10b8ef19d..870ee38016 100644
--- a/engines/titanic/core/tree_item.cpp
+++ b/engines/titanic/core/tree_item.cpp
@@ -265,19 +265,19 @@ void CTreeItem::attach(CTreeItem *item) {
item->_parent->_firstChild = this;
}
-CNamedItem *CTreeItem::findByName(const CString &name, int maxLen) {
+CNamedItem *CTreeItem::findByName(const CString &name, bool subMatch) {
CString nameLower = name;
nameLower.toLowercase();
for (CTreeItem *treeItem = this; treeItem; treeItem = treeItem->scan(this)) {
- CString nodeName = treeItem->getName();
- nodeName.toLowercase();
+ CString itemName = treeItem->getName();
+ itemName.toLowercase();
- if (maxLen) {
- if (nodeName.left(maxLen).compareTo(nameLower))
+ if (subMatch) {
+ if (itemName.left(name.size()).compareTo(nameLower))
return dynamic_cast<CNamedItem *>(treeItem);
} else {
- if (!nodeName.compareTo(nameLower))
+ if (!itemName.compareTo(nameLower))
return dynamic_cast<CNamedItem *>(treeItem);
}
}
diff --git a/engines/titanic/core/tree_item.h b/engines/titanic/core/tree_item.h
index b2d40daab9..e92f5cda49 100644
--- a/engines/titanic/core/tree_item.h
+++ b/engines/titanic/core/tree_item.h
@@ -253,8 +253,11 @@ public:
/**
* Finds a tree item by name
+ * @param name Name to find
+ * @param subMatch If false, does an exact name match.
+ * If false, matches any item that starts with the given name
*/
- CNamedItem *findByName(const CString &name, int maxLen = 0);
+ CNamedItem *findByName(const CString &name, bool subMatch = false);
};
} // End of namespace Titanic
diff --git a/engines/titanic/game/doorbot_elevator_handler.cpp b/engines/titanic/game/doorbot_elevator_handler.cpp
index 13fc368137..39978e9ed7 100644
--- a/engines/titanic/game/doorbot_elevator_handler.cpp
+++ b/engines/titanic/game/doorbot_elevator_handler.cpp
@@ -24,24 +24,32 @@
namespace Titanic {
-int CDoorbotElevatorHandler::_v1;
+BEGIN_MESSAGE_MAP(CDoorbotElevatorHandler, CGameObject)
+ ON_MESSAGE(EnterNodeMsg)
+END_MESSAGE_MAP()
void CDoorbotElevatorHandler::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_value, indent);
- file->writeNumberLine(_v1, indent);
+ file->writeNumberLine(_called, indent);
CGameObject::save(file, indent);
}
void CDoorbotElevatorHandler::load(SimpleFile *file) {
file->readNumber();
_value = file->readNumber();
- _v1 = file->readNumber();
+ _called = file->readNumber();
CGameObject::load(file);
}
bool CDoorbotElevatorHandler::EnterNodeMsg(CEnterNodeMsg *msg) {
- warning("CDoorbotElevatorHandler::handleEvent");
+ if (!_called) {
+ CDoorbotNeededInElevatorMsg elevatorMsg;
+ elevatorMsg._value = 0;
+ elevatorMsg.execute("Doorbot");
+ _called = true;
+ }
+
return true;
}
diff --git a/engines/titanic/game/doorbot_elevator_handler.h b/engines/titanic/game/doorbot_elevator_handler.h
index 7b39e727e3..f846273f14 100644
--- a/engines/titanic/game/doorbot_elevator_handler.h
+++ b/engines/titanic/game/doorbot_elevator_handler.h
@@ -29,9 +29,10 @@
namespace Titanic {
class CDoorbotElevatorHandler : public CGameObject {
+ DECLARE_MESSAGE_MAP;
bool EnterNodeMsg(CEnterNodeMsg *msg);
private:
- static int _v1;
+ bool _called;
int _value;
public:
CLASSDEF;
diff --git a/engines/titanic/game/doorbot_home_handler.cpp b/engines/titanic/game/doorbot_home_handler.cpp
index b848308845..92898ca626 100644
--- a/engines/titanic/game/doorbot_home_handler.cpp
+++ b/engines/titanic/game/doorbot_home_handler.cpp
@@ -24,6 +24,10 @@
namespace Titanic {
+BEGIN_MESSAGE_MAP(CDoorbotHomeHandler, CGameObject)
+ ON_MESSAGE(EnterViewMsg)
+END_MESSAGE_MAP()
+
CDoorbotHomeHandler::CDoorbotHomeHandler() {
}
@@ -37,4 +41,10 @@ void CDoorbotHomeHandler::load(SimpleFile *file) {
CGameObject::load(file);
}
+bool CDoorbotHomeHandler::EnterViewMsg(CEnterViewMsg *msg) {
+ CDoorbotNeededInHomeMsg neededMsg;
+ neededMsg.execute("Doorbot");
+ return true;
+}
+
} // End of namespace Titanic
diff --git a/engines/titanic/game/doorbot_home_handler.h b/engines/titanic/game/doorbot_home_handler.h
index 99ba6d37a9..10552f2b87 100644
--- a/engines/titanic/game/doorbot_home_handler.h
+++ b/engines/titanic/game/doorbot_home_handler.h
@@ -28,6 +28,8 @@
namespace Titanic {
class CDoorbotHomeHandler : public CGameObject {
+ DECLARE_MESSAGE_MAP;
+ bool EnterViewMsg(CEnterViewMsg *msg);
public:
CLASSDEF;
CDoorbotHomeHandler();
diff --git a/engines/titanic/game/ear_sweet_bowl.cpp b/engines/titanic/game/ear_sweet_bowl.cpp
index 0f7069356d..646b95f0b4 100644
--- a/engines/titanic/game/ear_sweet_bowl.cpp
+++ b/engines/titanic/game/ear_sweet_bowl.cpp
@@ -21,9 +21,16 @@
*/
#include "titanic/game/ear_sweet_bowl.h"
+#include "titanic/core/room_item.h"
+#include "titanic/pet_control/pet_control.h"
namespace Titanic {
+BEGIN_MESSAGE_MAP(CEarSweetBowl, CSweetBowl)
+ ON_MESSAGE(MovieEndMsg)
+ ON_MESSAGE(ReplaceBowlAndNutsMsg)
+END_MESSAGE_MAP()
+
void CEarSweetBowl::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CSweetBowl::save(file, indent);
@@ -34,4 +41,30 @@ void CEarSweetBowl::load(SimpleFile *file) {
CSweetBowl::load(file);
}
+bool CEarSweetBowl::MovieEndMsg(CMovieEndMsg *msg) {
+ CIsEarBowlPuzzleDone doneMsg;
+ doneMsg.execute(findRoom());
+
+ if (!doneMsg._value) {
+ CPetControl *pet = getPetControl();
+ if (pet)
+ pet->hasRoomFlags();
+
+ CIsParrotPresentMsg parrotMsg;
+ parrotMsg.execute(findRoom());
+
+ if (parrotMsg._value) {
+ CNutPuzzleMsg nutMsg("Jiggle");
+ nutMsg.execute("NutsParrotPlayer");
+ }
+ }
+
+ return true;
+}
+
+bool CEarSweetBowl::ReplaceBowlAndNutsMsg(CReplaceBowlAndNutsMsg *msg) {
+ setVisible(false);
+ return true;
+}
+
} // End of namespace Titanic
diff --git a/engines/titanic/game/ear_sweet_bowl.h b/engines/titanic/game/ear_sweet_bowl.h
index 3f41950e47..1324ed224a 100644
--- a/engines/titanic/game/ear_sweet_bowl.h
+++ b/engines/titanic/game/ear_sweet_bowl.h
@@ -28,6 +28,9 @@
namespace Titanic {
class CEarSweetBowl : public CSweetBowl {
+ DECLARE_MESSAGE_MAP;
+ bool MovieEndMsg(CMovieEndMsg *msg);
+ bool ReplaceBowlAndNutsMsg(CReplaceBowlAndNutsMsg *msg);
public:
CLASSDEF;
diff --git a/engines/titanic/game/eject_phonograph_button.cpp b/engines/titanic/game/eject_phonograph_button.cpp
index 4657f04126..b2ff441ef8 100644
--- a/engines/titanic/game/eject_phonograph_button.cpp
+++ b/engines/titanic/game/eject_phonograph_button.cpp
@@ -24,24 +24,57 @@
namespace Titanic {
+BEGIN_MESSAGE_MAP(CEjectPhonographButton, CBackground)
+ ON_MESSAGE(MouseButtonDownMsg)
+ ON_MESSAGE(CylinderHolderReadyMsg)
+END_MESSAGE_MAP()
+
void CEjectPhonographButton::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
- file->writeNumberLine(_fieldE0, indent);
- file->writeNumberLine(_fieldE4, indent);
- file->writeQuotedLine(_string3, indent);
- file->writeQuotedLine(_string4, indent);
+ file->writeNumberLine(_ejected, indent);
+ file->writeNumberLine(_readyFlag, indent);
+ file->writeQuotedLine(_soundName, indent);
+ file->writeQuotedLine(_readySoundName, indent);
CBackground::save(file, indent);
}
void CEjectPhonographButton::load(SimpleFile *file) {
file->readNumber();
- _fieldE0 = file->readNumber();
- _fieldE4 = file->readNumber();
- _string3 = file->readString();
- _string4 = file->readString();
+ _ejected = file->readNumber();
+ _readyFlag = file->readNumber();
+ _soundName = file->readString();
+ _readySoundName = file->readString();
CBackground::load(file);
}
+bool CEjectPhonographButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
+ CQueryPhonographState queryMsg;
+ queryMsg.execute(getParent(), nullptr, MSGFLAG_SCAN);
+
+ if (!_ejected && !queryMsg._value) {
+ loadFrame(1);
+ playSound(_soundName);
+ _readyFlag = true;
+
+ CEjectCylinderMsg ejectMsg;
+ ejectMsg.execute(getParent(), nullptr, MSGFLAG_SCAN);
+ _ejected = true;
+ }
+
+ return true;
+}
+
+bool CEjectPhonographButton::CylinderHolderReadyMsg(CCylinderHolderReadyMsg *msg) {
+ if (_readyFlag) {
+ loadFrame(0);
+ playSound(_readySoundName);
+ _readyFlag = 0;
+ }
+
+ _ejected = false;
+ return true;
+}
+
} // End of namespace Titanic
diff --git a/engines/titanic/game/eject_phonograph_button.h b/engines/titanic/game/eject_phonograph_button.h
index 5f5da8053e..df8e602468 100644
--- a/engines/titanic/game/eject_phonograph_button.h
+++ b/engines/titanic/game/eject_phonograph_button.h
@@ -28,14 +28,17 @@
namespace Titanic {
class CEjectPhonographButton : public CBackground {
+ DECLARE_MESSAGE_MAP;
+ bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
+ bool CylinderHolderReadyMsg(CCylinderHolderReadyMsg *msg);
public:
- int _fieldE0;
- int _fieldE4;
- CString _string3;
- CString _string4;
+ bool _ejected;
+ bool _readyFlag;
+ CString _soundName;
+ CString _readySoundName;
public:
CLASSDEF;
- CEjectPhonographButton() : CBackground(), _fieldE0(0), _fieldE4(0) {}
+ CEjectPhonographButton() : CBackground(), _ejected(false), _readyFlag(false) {}
/**
* Save the data for the class to file
diff --git a/engines/titanic/game/sgt/drawer.cpp b/engines/titanic/game/sgt/drawer.cpp
index 03aa1b5358..b8e93c37a6 100644
--- a/engines/titanic/game/sgt/drawer.cpp
+++ b/engines/titanic/game/sgt/drawer.cpp
@@ -24,6 +24,12 @@
namespace Titanic {
+BEGIN_MESSAGE_MAP(CDrawer, CSGTStateRoom)
+ ON_MESSAGE(TurnOn)
+ ON_MESSAGE(TurnOff)
+ ON_MESSAGE(MovieEndMsg)
+END_MESSAGE_MAP()
+
CDrawer::CDrawer() : CSGTStateRoom(), _fieldF4(0) {
}
@@ -39,4 +45,39 @@ void CDrawer::load(SimpleFile *file) {
CSGTStateRoom::load(file);
}
+bool CDrawer::TurnOn(CTurnOn *msg) {
+ if (_statics->_v7 == "Closed" && _statics->_v6 == "Open") {
+ _statics->_v7 = "Open";
+ _fieldE0 = false;
+ _startFrame = 50;
+ _endFrame = 75;
+ setVisible(true);
+ _statics->_v7 = "Open";
+ playMovie(_startFrame, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+ playSound("b#10.wav");
+ }
+
+ return true;
+}
+
+bool CDrawer::TurnOff(CTurnOff *msg) {
+ if (_statics->_v7 == "Open") {
+ _statics->_v7 = "Closed";
+ _startFrame = 75;
+ _endFrame = 100;
+ _fieldE0 = true;
+ playMovie(_startFrame, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+ playSound("b#10.wav");
+ }
+
+ return true;
+}
+
+bool CDrawer::MovieEndMsg(CMovieEndMsg *msg) {
+ if (_statics->_v7 == "Closed")
+ setVisible(false);
+
+ return true;
+}
+
} // End of namespace Titanic
diff --git a/engines/titanic/game/sgt/drawer.h b/engines/titanic/game/sgt/drawer.h
index c079be389f..e8afe66068 100644
--- a/engines/titanic/game/sgt/drawer.h
+++ b/engines/titanic/game/sgt/drawer.h
@@ -28,6 +28,10 @@
namespace Titanic {
class CDrawer : public CSGTStateRoom {
+ DECLARE_MESSAGE_MAP;
+ bool TurnOn(CTurnOn *msg);
+ bool TurnOff(CTurnOff *msg);
+ bool MovieEndMsg(CMovieEndMsg *msg);
private:
int _fieldF4;
public: