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| author | Max Horn | 2002-08-19 17:23:48 +0000 |
|---|---|---|
| committer | Max Horn | 2002-08-19 17:23:48 +0000 |
| commit | a5b5b23ae8f28925609208a45af147cf0d8b90f8 (patch) | |
| tree | 313dd1a5e3ab3437eca7ca52c158880e484f5958 | |
| parent | be528b93dabe8f595dd179bc3e39d0a8460ad6d1 (diff) | |
| download | scummvm-rg350-a5b5b23ae8f28925609208a45af147cf0d8b90f8.tar.gz scummvm-rg350-a5b5b23ae8f28925609208a45af147cf0d8b90f8.tar.bz2 scummvm-rg350-a5b5b23ae8f28925609208a45af147cf0d8b90f8.zip | |
added lights support to the costume renderer; begun work on flashlight support (no real code yet :-)
svn-id: r4774
| -rw-r--r-- | actor.cpp | 2 | ||||
| -rw-r--r-- | actor.h | 2 | ||||
| -rw-r--r-- | costume.cpp | 10 | ||||
| -rw-r--r-- | gfx.cpp | 10 | ||||
| -rw-r--r-- | script_v1.cpp | 8 | ||||
| -rw-r--r-- | script_v2.cpp | 4 | ||||
| -rw-r--r-- | scumm.h | 7 | ||||
| -rw-r--r-- | scummvm.cpp | 2 |
8 files changed, 30 insertions, 15 deletions
@@ -1308,7 +1308,7 @@ byte *Actor::getActorName() return ptr; } -void Actor::remapActor(int r_fact, int g_fact, int b_fact, int threshold) +void Actor::remapActorPalette(int r_fact, int g_fact, int b_fact, int threshold) { byte *akos, *rgbs, *akpl; int akpl_size, i; @@ -151,7 +151,7 @@ public: byte *getActorName(); void startWalkActor(int x, int y, int dir); - void remapActor(int b, int c, int d, int e); + void remapActorPalette(int r_fact, int g_fact, int b_fact, int threshold); void walkActorOld(); void animateActor(int anim); diff --git a/costume.cpp b/costume.cpp index 348556b974..98a8257fb1 100644 --- a/costume.cpp +++ b/costume.cpp @@ -1349,9 +1349,13 @@ void CostumeRenderer::setPalette(byte *palette) byte color; for (i = 0; i < _loaded._numColors; i++) { - color = palette[i]; - if (color == 255) - color = _loaded._ptr[8 + i]; + if (_vm->_vars[_vm->VAR_CURRENT_LIGHTS] & LIGHTMODE_actor_color) { + color = palette[i]; + if (color == 255) + color = _loaded._ptr[8 + i]; + } else { + color = (i == 12) ? 0 : 8; + } _palette[i] = color; } } @@ -581,6 +581,10 @@ void Scumm::moveMemInPalRes(int start, int end, byte direction) } } +void Scumm::drawFlashlight() +{ +} + void Scumm::fadeIn(int effect) { switch (effect) { @@ -2602,11 +2606,11 @@ int Scumm::remapPaletteColor(int r, int g, int b, uint threshold) if (ar == r && ag == g && ab == b) return i; - j = abs(ar - r); + j = ar - r; sum = j * j * 3; - j = abs(ag - g); + j = ag - g; sum += j * j * 6; - j = abs(ab - b); + j = ab - b; sum += j * j * 2; if (sum < bestsum) { diff --git a/script_v1.cpp b/script_v1.cpp index 205dabc978..3ad7289798 100644 --- a/script_v1.cpp +++ b/script_v1.cpp @@ -1547,11 +1547,11 @@ void Scumm::o5_lights() warning("o5_lights(%d,%d,%d): lights not implemented", a, b, c); - if (c==0) + if (c == 0) _vars[VAR_CURRENT_LIGHTS] = a; - else if (c==1) { - //LightDx = a; - //LightDy = b; + else if (c == 1) { + _lightDx = a; + _lightDy = b; } _fullRedraw = 1; } diff --git a/script_v2.cpp b/script_v2.cpp index 6e6cca5df3..e402495943 100644 --- a/script_v2.cpp +++ b/script_v2.cpp @@ -2726,10 +2726,10 @@ void Scumm::o6_miscOps() setCursorImg(args[1], (uint) - 1, args[2]); break; case 13: - derefActorSafe(args[1], "o6_miscOps:14")->remapActor(args[2], args[3], args[4], -1); + derefActorSafe(args[1], "o6_miscOps:14")->remapActorPalette(args[2], args[3], args[4], -1); break; case 14: - derefActorSafe(args[1], "o6_miscOps:14")->remapActor(args[2], args[3], args[4], args[5]); + derefActorSafe(args[1], "o6_miscOps:14")->remapActorPalette(args[2], args[3], args[4], args[5]); break; case 15: _insaneFlag = args[1]; @@ -754,6 +754,8 @@ public: byte _newEffect, _switchRoomEffect2, _switchRoomEffect; bool _doEffect; + + uint16 _lightDx, _lightDy; void getGraphicsPerformance(); void initScreens(int a, int b, int w, int h); @@ -818,10 +820,13 @@ public: void updateDirtyScreen(int slot); VirtScreen *findVirtScreen(int y); - void fadeOut(int a); static void setVirtscreenDirty(VirtScreen *vs, int left, int top, int right, int bottom); + void drawFlashlight(); + void fadeIn(int effect); + void fadeOut(int effect); + void unkScreenEffect1(); void unkScreenEffect2(); void unkScreenEffect3(); diff --git a/scummvm.cpp b/scummvm.cpp index 419fc07c8c..d9275900ba 100644 --- a/scummvm.cpp +++ b/scummvm.cpp @@ -442,6 +442,8 @@ int Scumm::scummLoop(int delta) if (!(_vars[VAR_CURRENT_LIGHTS] & LIGHTMODE_screen) && _vars[VAR_CURRENT_LIGHTS] & LIGHTMODE_flashlight) { warning("Flashlight not implemented in this version"); + drawFlashlight(); + setActorRedrawFlags(); } processActors(); |
