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authorStrangerke2016-04-24 10:16:35 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commita5d312b23f68ef3480a5e7bd516ea844dafa8318 (patch)
tree0c92ee65f3a6064c02115d0d9467f048ceecc979
parenta8c1fb5727ff83f64da383e891d3d09f595f8635 (diff)
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GNAP: Refactor scenes 32 & 33
-rw-r--r--engines/gnap/gnap.h13
-rw-r--r--engines/gnap/scenes/scene32.cpp184
-rw-r--r--engines/gnap/scenes/scene32.h46
-rw-r--r--engines/gnap/scenes/scene33.cpp310
-rw-r--r--engines/gnap/scenes/scene33.h50
-rw-r--r--engines/gnap/scenes/scenecore.cpp18
6 files changed, 354 insertions, 267 deletions
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h
index 95f04c322c..79e6b6344e 100644
--- a/engines/gnap/gnap.h
+++ b/engines/gnap/gnap.h
@@ -605,20 +605,7 @@ public:
// Shared by scenes 17 & 18
int _s18_garbageCanPos;
-
- // Scene 32
- int scene32_init();
- void scene32_updateHotspots();
- void scene32_run();
- void scene32_updateAnimations();
- // Scene 33
- int _s33_currChickenSequenceId, _s33_nextChickenSequenceId;
- int scene33_init();
- void scene33_updateHotspots();
- void scene33_run();
- void scene33_updateAnimations();
-
// Scene 38
int scene38_init();
void scene38_updateHotspots();
diff --git a/engines/gnap/scenes/scene32.cpp b/engines/gnap/scenes/scene32.cpp
index 6eac47ee6e..75d2efa22b 100644
--- a/engines/gnap/scenes/scene32.cpp
+++ b/engines/gnap/scenes/scene32.cpp
@@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene32.h"
namespace Gnap {
@@ -44,78 +45,82 @@ enum {
kASLeaveScene = 0
};
-int GnapEngine::scene32_init() {
- _gameSys->setAnimation(0, 0, 0);
- return isFlag(kGFPlatypusTalkingToAssistant) ? 0xF : 0x10;
+Scene32::Scene32(GnapEngine *vm) : Scene(vm) {
+
+}
+
+int Scene32::init() {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ return _vm->isFlag(kGFPlatypusTalkingToAssistant) ? 0xF : 0x10;
}
-void GnapEngine::scene32_updateHotspots() {
- setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSExitTruck, 780, 226, 800, 455, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 6);
- setHotspot(kHSWalkArea1, 0, 0, 162, 426);
- setHotspot(kHSWalkArea2, 162, 0, 237, 396);
- setHotspot(kHSWalkArea3, 237, 0, 319, 363);
- setHotspot(kHSWalkArea4, 520, 0, 800, 404);
- setHotspot(kHSWalkArea5, 300, 447, 800, 600);
- setHotspot(kHSWalkArea6, 678, 0, 800, 404);
- setHotspot(kHSWalkArea7, 0, 0, 520, 351);
- setHotspot(kHSWalkArea8, 0, 546, 300, 600);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- _hotspotsCount = 11;
+void Scene32::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSExitTruck, 780, 226, 800, 455, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 6);
+ _vm->setHotspot(kHSWalkArea1, 0, 0, 162, 426);
+ _vm->setHotspot(kHSWalkArea2, 162, 0, 237, 396);
+ _vm->setHotspot(kHSWalkArea3, 237, 0, 319, 363);
+ _vm->setHotspot(kHSWalkArea4, 520, 0, 800, 404);
+ _vm->setHotspot(kHSWalkArea5, 300, 447, 800, 600);
+ _vm->setHotspot(kHSWalkArea6, 678, 0, 800, 404);
+ _vm->setHotspot(kHSWalkArea7, 0, 0, 520, 351);
+ _vm->setHotspot(kHSWalkArea8, 0, 546, 300, 600);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _vm->_hotspotsCount = 11;
}
-void GnapEngine::scene32_run() {
- playSound(0x1091C, true);
- startSoundTimerC(5);
- queueInsertDeviceIcon();
- _timers[4] = getRandom(100) + 300;
-
- if (_prevSceneNum == 33) {
- initGnapPos(11, 6, kDirBottomLeft);
- initPlatypusPos(12, 6, kDirUnk4);
- endSceneInit();
- platypusWalkTo(9, 6, -1, 0x107D2, 1);
- gnapWalkTo(8, 6, -1, 0x107BA, 1);
+void Scene32::run() {
+ _vm->playSound(0x1091C, true);
+ _vm->startSoundTimerC(5);
+ _vm->queueInsertDeviceIcon();
+ _vm->_timers[4] = _vm->getRandom(100) + 300;
+
+ if (_vm->_prevSceneNum == 33) {
+ _vm->initGnapPos(11, 6, kDirBottomLeft);
+ _vm->initPlatypusPos(12, 6, kDirUnk4);
+ _vm->endSceneInit();
+ _vm->platypusWalkTo(9, 6, -1, 0x107D2, 1);
+ _vm->gnapWalkTo(8, 6, -1, 0x107BA, 1);
} else {
- initGnapPos(1, 6, kDirBottomRight);
- initPlatypusPos(1, 7, kDirNone);
- endSceneInit();
+ _vm->initGnapPos(1, 6, kDirBottomRight);
+ _vm->initPlatypusPos(1, 7, kDirNone);
+ _vm->endSceneInit();
}
- while (!_sceneDone) {
- updateMouseCursor();
- updateCursorByHotspot();
- testWalk(0, 0, -1, -1, -1, -1);
+ while (!_vm->_sceneDone) {
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
+ _vm->testWalk(0, 0, -1, -1, -1, -1);
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
- switch (_sceneClickedHotspot) {
+ switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
- if (_gnapActionStatus < 0) {
- runMenu();
- scene32_updateHotspots();
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
}
break;
case kHSPlatypus:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(_platX, _platY);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(_vm->_platX, _vm->_platY);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapMoan1(_platX, _platY);
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
- gnapKissPlatypus(0);
+ _vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
- playGnapBrainPulsating(_platX, _platY);
- playPlatypusSequence(getPlatypusSequenceId());
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
- playGnapImpossible(_platX, _platY);
+ _vm->playGnapImpossible(_vm->_platX, _vm->_platY);
break;
}
}
@@ -123,13 +128,13 @@ void GnapEngine::scene32_run() {
break;
case kHSExitTruck:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = true;
- setGrabCursorSprite(-1);
- gnapWalkTo(_hotspotsWalkPos[kHSExitTruck].x, _hotspotsWalkPos[kHSExitTruck].y, 0, 0x107AB, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(_hotspotsWalkPos[kHSExitTruck].x, _hotspotsWalkPos[kHSExitTruck].y + 1, -1, 0x107CD, 1);
- _newSceneNum = 33;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->setGrabCursorSprite(-1);
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitTruck].x, _vm->_hotspotsWalkPos[kHSExitTruck].y, 0, 0x107AB, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitTruck].x, _vm->_hotspotsWalkPos[kHSExitTruck].y + 1, -1, 0x107CD, 1);
+ _vm->_newSceneNum = 33;
}
break;
@@ -141,59 +146,54 @@ void GnapEngine::scene32_run() {
case kHSWalkArea6:
case kHSWalkArea7:
case kHSWalkArea8:
- if (_gnapActionStatus < 0)
- gnapWalkTo(-1, -1, -1, -1, 1);
+ if (_vm->_gnapActionStatus < 0)
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
}
- if (_mouseClickState._left && _gnapActionStatus < 0) {
- gnapWalkTo(-1, -1, -1, -1, 1);
- _mouseClickState._left = 0;
+ if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = 0;
}
- scene32_updateAnimations();
+ updateAnimations();
- if (!isSoundPlaying(0x1091C))
- playSound(0x1091C, true);
+ if (!_vm->isSoundPlaying(0x1091C))
+ _vm->playSound(0x1091C, true);
- if (!_isLeavingScene) {
- if (_platypusActionStatus < 0)
- updatePlatypusIdleSequence();
- if (_gnapActionStatus < 0)
- updateGnapIdleSequence();
- if (!_timers[4]) {
- _timers[4] = getRandom(100) + 300;
- if (getRandom(2) != 0)
- _gameSys->insertSequence(0x0E, 180, 0, 0, kSeqNone, 0, 0, 0);
+ if (!_vm->_isLeavingScene) {
+ if (_vm->_platypusActionStatus < 0)
+ _vm->updatePlatypusIdleSequence();
+ if (_vm->_gnapActionStatus < 0)
+ _vm->updateGnapIdleSequence();
+ if (!_vm->_timers[4]) {
+ _vm->_timers[4] = _vm->getRandom(100) + 300;
+ if (_vm->getRandom(2) != 0)
+ _vm->_gameSys->insertSequence(0x0E, 180, 0, 0, kSeqNone, 0, 0, 0);
else
- _gameSys->insertSequence(0x0D, 180, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x0D, 180, 0, 0, kSeqNone, 0, 0, 0);
}
- playSoundC();
+ _vm->playSoundC();
}
- checkGameKeys();
+ _vm->checkGameKeys();
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene32_updateHotspots();
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
}
-
- gameUpdateTick();
-
+ _vm->gameUpdateTick();
}
-
}
-void GnapEngine::scene32_updateAnimations() {
-
- if (_gameSys->getAnimationStatus(0) == 2) {
- _gameSys->setAnimation(0, 0, 0);
- if (_gnapActionStatus == kASLeaveScene)
- _sceneDone = true;
+void Scene32::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ if (_vm->_gnapActionStatus == kASLeaveScene)
+ _vm->_sceneDone = true;
}
-
}
} // End of namespace Gnap
diff --git a/engines/gnap/scenes/scene32.h b/engines/gnap/scenes/scene32.h
new file mode 100644
index 0000000000..d96e834091
--- /dev/null
+++ b/engines/gnap/scenes/scene32.h
@@ -0,0 +1,46 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE32_H
+#define GNAP_SCENE32_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene32: public Scene {
+public:
+ Scene32(GnapEngine *vm);
+ ~Scene32() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+};
+
+} // End of namespace Gnap
+#endif // GNAP_SCENE32_H
diff --git a/engines/gnap/scenes/scene33.cpp b/engines/gnap/scenes/scene33.cpp
index 3c24dd2088..d0dec3f58c 100644
--- a/engines/gnap/scenes/scene33.cpp
+++ b/engines/gnap/scenes/scene33.cpp
@@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene33.h"
namespace Gnap {
@@ -45,98 +46,101 @@ enum {
kASUseChickenDone = 3
};
-int GnapEngine::scene33_init() {
- return isFlag(kGFPlatypusTalkingToAssistant) ? 0x84 : 0x85;
+Scene33::Scene33(GnapEngine *vm) : Scene(vm) {
+ _s33_currChickenSequenceId = -1;
+ _s33_nextChickenSequenceId = -1;
+}
+
+int Scene33::init() {
+ return _vm->isFlag(kGFPlatypusTalkingToAssistant) ? 0x84 : 0x85;
}
-void GnapEngine::scene33_updateHotspots() {
- setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSChicken, 606, 455, 702, 568, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8);
- setHotspot(kHSExitHouse, 480, 120, 556, 240, SF_EXIT_U_CURSOR, 7, 3);
- setHotspot(kHSExitBarn, 610, 75, 800, 164, SF_EXIT_U_CURSOR, 10, 3);
- setHotspot(kHSExitCreek, 780, 336, 800, 556, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 8);
- setHotspot(kHSExitPigpen, 0, 300, 20, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 8);
- setHotspot(kHSWalkArea1, 120, 0, 514, 458);
- setHotspot(kHSWalkArea2, 0, 0, 800, 452);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- _hotspotsCount = 9;
+void Scene33::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSChicken, 606, 455, 702, 568, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8);
+ _vm->setHotspot(kHSExitHouse, 480, 120, 556, 240, SF_EXIT_U_CURSOR, 7, 3);
+ _vm->setHotspot(kHSExitBarn, 610, 75, 800, 164, SF_EXIT_U_CURSOR, 10, 3);
+ _vm->setHotspot(kHSExitCreek, 780, 336, 800, 556, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 8);
+ _vm->setHotspot(kHSExitPigpen, 0, 300, 20, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 8);
+ _vm->setHotspot(kHSWalkArea1, 120, 0, 514, 458);
+ _vm->setHotspot(kHSWalkArea2, 0, 0, 800, 452);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _vm->_hotspotsCount = 9;
}
-void GnapEngine::scene33_run() {
- playSound(0x1091C, true);
- startSoundTimerC(6);
- queueInsertDeviceIcon();
+void Scene33::run() {
+ _vm->playSound(0x1091C, true);
+ _vm->startSoundTimerC(6);
+ _vm->queueInsertDeviceIcon();
_s33_currChickenSequenceId = 0x7E;
- _gameSys->setAnimation(0x7E, 179, 2);
- _gameSys->insertSequence(_s33_currChickenSequenceId, 179, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x7E, 179, 2);
+ _vm->_gameSys->insertSequence(_s33_currChickenSequenceId, 179, 0, 0, kSeqNone, 0, 0, 0);
_s33_nextChickenSequenceId = -1;
- _timers[5] = getRandom(20) + 30;
- _timers[4] = getRandom(100) + 300;
+ _vm->_timers[5] = _vm->getRandom(20) + 30;
+ _vm->_timers[4] = _vm->getRandom(100) + 300;
- switch (_prevSceneNum) {
+ switch (_vm->_prevSceneNum) {
case 34:
- initGnapPos(11, 7, kDirBottomLeft);
- initPlatypusPos(12, 7, kDirUnk4);
- endSceneInit();
- gnapWalkTo(8, 7, -1, 0x107BA, 1);
- platypusWalkTo(9, 7, -1, 0x107D2, 1);
+ _vm->initGnapPos(11, 7, kDirBottomLeft);
+ _vm->initPlatypusPos(12, 7, kDirUnk4);
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(8, 7, -1, 0x107BA, 1);
+ _vm->platypusWalkTo(9, 7, -1, 0x107D2, 1);
break;
case 37:
- initGnapPos(7, 7, kDirBottomRight);
- initPlatypusPos(8, 7, kDirNone);
- endSceneInit();
+ _vm->initGnapPos(7, 7, kDirBottomRight);
+ _vm->initPlatypusPos(8, 7, kDirNone);
+ _vm->endSceneInit();
break;
case 32:
- initGnapPos(-1, 6, kDirBottomRight);
- initPlatypusPos(-1, 7, kDirNone);
- endSceneInit();
- platypusWalkTo(2, 7, -1, 0x107C2, 1);
- gnapWalkTo(2, 8, -1, 0x107B9, 1);
+ _vm->initGnapPos(-1, 6, kDirBottomRight);
+ _vm->initPlatypusPos(-1, 7, kDirNone);
+ _vm->endSceneInit();
+ _vm->platypusWalkTo(2, 7, -1, 0x107C2, 1);
+ _vm->gnapWalkTo(2, 8, -1, 0x107B9, 1);
break;
default:
- initGnapPos(3, 7, kDirBottomRight);
- initPlatypusPos(2, 7, kDirNone);
- endSceneInit();
+ _vm->initGnapPos(3, 7, kDirBottomRight);
+ _vm->initPlatypusPos(2, 7, kDirNone);
+ _vm->endSceneInit();
break;
}
- while (!_sceneDone) {
+ while (!_vm->_sceneDone) {
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
+ _vm->testWalk(0, 0, 7, 6, 8, 6);
- updateMouseCursor();
- updateCursorByHotspot();
- testWalk(0, 0, 7, 6, 8, 6);
-
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
-
- switch (_sceneClickedHotspot) {
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
+ switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
- if (_gnapActionStatus < 0) {
- runMenu();
- scene33_updateHotspots();
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
}
break;
case kHSPlatypus:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(_platX, _platY);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(_vm->_platX, _vm->_platY);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapMoan1(_platX, _platY);
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
- gnapKissPlatypus(0);
+ _vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
- playGnapBrainPulsating(_platX, _platY);
- playPlatypusSequence(getPlatypusSequenceId());
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
- playGnapImpossible(_platX, _platY);
+ _vm->playGnapImpossible(_vm->_platX, _vm->_platY);
break;
}
}
@@ -144,26 +148,26 @@ void GnapEngine::scene33_run() {
break;
case kHSChicken:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(7, 9, 9, 8);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(7, 9, 9, 8);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case GRAB_CURSOR:
- _gnapIdleFacing = kDirBottomRight;
- if (gnapWalkTo(_hotspotsWalkPos[kHSChicken].x, _hotspotsWalkPos[kHSChicken].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1))
- _gnapActionStatus = kASUseChicken;
+ _vm->_gnapIdleFacing = kDirBottomRight;
+ if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSChicken].x, _vm->_hotspotsWalkPos[kHSChicken].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1))
+ _vm->_gnapActionStatus = kASUseChicken;
else
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
break;
case TALK_CURSOR:
- _gnapIdleFacing = kDirBottomRight;
- gnapWalkTo(_hotspotsWalkPos[kHSChicken].x, _hotspotsWalkPos[kHSChicken].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
- _gnapActionStatus = kASTalkChicken;
+ _vm->_gnapIdleFacing = kDirBottomRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSChicken].x, _vm->_hotspotsWalkPos[kHSChicken].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASTalkChicken;
break;
case LOOK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -171,160 +175,154 @@ void GnapEngine::scene33_run() {
break;
case kHSExitHouse:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = true;
- _gnapActionStatus = kASLeaveScene;
- _newSceneNum = 37;
- if (_gnapX > 6)
- gnapWalkTo(_gnapX, _gnapY, 0, 0x107AD, 1);
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->_newSceneNum = 37;
+ if (_vm->_gnapX > 6)
+ _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, 0x107AD, 1);
else
- gnapWalkTo(6, 7, 0, 0x107B1, 1);
+ _vm->gnapWalkTo(6, 7, 0, 0x107B1, 1);
}
break;
case kHSExitBarn:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = true;
- _gnapActionStatus = kASLeaveScene;
- _newSceneNum = 35;
- if (_gnapX > 7)
- gnapWalkTo(_gnapX, _gnapY, 0, 0x107AD, 1);
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->_newSceneNum = 35;
+ if (_vm->_gnapX > 7)
+ _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, 0x107AD, 1);
else
- gnapWalkTo(7, 7, 0, 0x107B1, 1);
+ _vm->gnapWalkTo(7, 7, 0, 0x107B1, 1);
}
break;
case kHSExitCreek:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = true;
- gnapWalkTo(_hotspotsWalkPos[kHSExitCreek].x, _hotspotsWalkPos[kHSExitCreek].y, 0, 0x107AB, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(_hotspotsWalkPos[kHSExitCreek].x, _hotspotsWalkPos[kHSExitCreek].y, -1, 0x107CD, 1);
- _newSceneNum = 34;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitCreek].x, _vm->_hotspotsWalkPos[kHSExitCreek].y, 0, 0x107AB, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitCreek].x, _vm->_hotspotsWalkPos[kHSExitCreek].y, -1, 0x107CD, 1);
+ _vm->_newSceneNum = 34;
}
break;
case kHSExitPigpen:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = true;
- gnapWalkTo(_hotspotsWalkPos[kHSExitPigpen].x, _hotspotsWalkPos[kHSExitPigpen].y, 0, 0x107AF, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(_hotspotsWalkPos[kHSExitPigpen].x, _hotspotsWalkPos[kHSExitPigpen].y, -1, 0x107CF, 1);
- _newSceneNum = 32;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitPigpen].x, _vm->_hotspotsWalkPos[kHSExitPigpen].y, 0, 0x107AF, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitPigpen].x, _vm->_hotspotsWalkPos[kHSExitPigpen].y, -1, 0x107CF, 1);
+ _vm->_newSceneNum = 32;
}
break;
case kHSWalkArea1:
case kHSWalkArea2:
- if (_gnapActionStatus < 0)
- gnapWalkTo(-1, -1, -1, -1, 1);
+ if (_vm->_gnapActionStatus < 0)
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
- if (_mouseClickState._left && _gnapActionStatus < 0) {
- gnapWalkTo(-1, -1, -1, -1, 1);
- _mouseClickState._left = false;
+ if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
}
break;
-
}
- scene33_updateAnimations();
+ updateAnimations();
- if (!isSoundPlaying(0x1091C))
- playSound(0x1091C, true);
+ if (!_vm->isSoundPlaying(0x1091C))
+ _vm->playSound(0x1091C, true);
- if (!_isLeavingScene) {
- if (_platypusActionStatus < 0)
- updatePlatypusIdleSequence();
- if (_gnapActionStatus < 0)
- updateGnapIdleSequence();
- if (!_timers[4]) {
- _timers[4] = getRandom(100) + 300;
- if (getRandom(2) != 0)
- _gameSys->insertSequence(0x83, 256, 0, 0, kSeqNone, 0, 0, 0);
+ if (!_vm->_isLeavingScene) {
+ if (_vm->_platypusActionStatus < 0)
+ _vm->updatePlatypusIdleSequence();
+ if (_vm->_gnapActionStatus < 0)
+ _vm->updateGnapIdleSequence();
+ if (!_vm->_timers[4]) {
+ _vm->_timers[4] = _vm->getRandom(100) + 300;
+ if (_vm->getRandom(2) != 0)
+ _vm->_gameSys->insertSequence(0x83, 256, 0, 0, kSeqNone, 0, 0, 0);
else
- _gameSys->insertSequence(0x82, 256, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x82, 256, 0, 0, kSeqNone, 0, 0, 0);
}
- if (!_timers[5] && _s33_nextChickenSequenceId == -1 && _gnapActionStatus != kASTalkChicken && _gnapActionStatus != kASUseChicken) {
- if (getRandom(6) != 0) {
+ if (!_vm->_timers[5] && _s33_nextChickenSequenceId == -1 && _vm->_gnapActionStatus != kASTalkChicken && _vm->_gnapActionStatus != kASUseChicken) {
+ if (_vm->getRandom(6) != 0) {
_s33_nextChickenSequenceId = 0x7E;
- _timers[5] = getRandom(20) + 30;
+ _vm->_timers[5] = _vm->getRandom(20) + 30;
} else {
_s33_nextChickenSequenceId = 0x80;
- _timers[5] = getRandom(20) + 50;
+ _vm->_timers[5] = _vm->getRandom(20) + 50;
}
}
- playSoundC();
+ _vm->playSoundC();
}
- checkGameKeys();
+ _vm->checkGameKeys();
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene33_updateHotspots();
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
}
-
- gameUpdateTick();
-
+ _vm->gameUpdateTick();
}
-
}
-void GnapEngine::scene33_updateAnimations() {
-
- if (_gameSys->getAnimationStatus(0) == 2) {
- switch (_gnapActionStatus) {
+void Scene33::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ switch (_vm->_gnapActionStatus) {
case kASLeaveScene:
- _sceneDone = true;
+ _vm->_sceneDone = true;
break;
case kASTalkChicken:
_s33_nextChickenSequenceId = 0x7F;
break;
case kASUseChicken:
_s33_nextChickenSequenceId = 0x81;
- _timers[2] = 100;
+ _vm->_timers[2] = 100;
break;
case kASUseChickenDone:
- _gameSys->insertSequence(0x107B5, _gnapId, 0x81, 179, kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
- _gnapSequenceId = 0x7B5;
- _gnapSequenceDatNum = 1;
+ _vm->_gameSys->insertSequence(0x107B5, _vm->_gnapId, 0x81, 179, kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY);
+ _vm->_gnapSequenceId = 0x7B5;
+ _vm->_gnapSequenceDatNum = 1;
_s33_currChickenSequenceId = 0x7E;
- _gameSys->setAnimation(0x7E, 179, 2);
- _gameSys->insertSequence(_s33_currChickenSequenceId, 179, 0, 0, kSeqNone, 0, 0, 0);
- _gnapActionStatus = -1;
- _timers[5] = 30;
+ _vm->_gameSys->setAnimation(0x7E, 179, 2);
+ _vm->_gameSys->insertSequence(_s33_currChickenSequenceId, 179, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gnapActionStatus = -1;
+ _vm->_timers[5] = 30;
break;
default:
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
break;
}
}
- if (_gameSys->getAnimationStatus(2) == 2) {
+ if (_vm->_gameSys->getAnimationStatus(2) == 2) {
if (_s33_nextChickenSequenceId == 0x81) {
- _gameSys->setAnimation(_s33_nextChickenSequenceId, 179, 0);
- _gameSys->insertSequence(_s33_nextChickenSequenceId, 179, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->removeSequence(_s33_currChickenSequenceId, 179, true);
+ _vm->_gameSys->setAnimation(_s33_nextChickenSequenceId, 179, 0);
+ _vm->_gameSys->insertSequence(_s33_nextChickenSequenceId, 179, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->removeSequence(_s33_currChickenSequenceId, 179, true);
_s33_nextChickenSequenceId = -1;
_s33_currChickenSequenceId = -1;
- _gnapActionStatus = kASUseChickenDone;
- _timers[5] = 500;
+ _vm->_gnapActionStatus = kASUseChickenDone;
+ _vm->_timers[5] = 500;
} else if (_s33_nextChickenSequenceId == 0x7F) {
- _gameSys->setAnimation(_s33_nextChickenSequenceId, 179, 2);
- _gameSys->insertSequence(_s33_nextChickenSequenceId, 179, _s33_currChickenSequenceId, 179, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s33_nextChickenSequenceId, 179, 2);
+ _vm->_gameSys->insertSequence(_s33_nextChickenSequenceId, 179, _s33_currChickenSequenceId, 179, kSeqSyncWait, 0, 0, 0);
_s33_currChickenSequenceId = _s33_nextChickenSequenceId;
_s33_nextChickenSequenceId = -1;
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
} else if (_s33_nextChickenSequenceId != -1) {
- _gameSys->setAnimation(_s33_nextChickenSequenceId, 179, 2);
- _gameSys->insertSequence(_s33_nextChickenSequenceId, 179, _s33_currChickenSequenceId, 179, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s33_nextChickenSequenceId, 179, 2);
+ _vm->_gameSys->insertSequence(_s33_nextChickenSequenceId, 179, _s33_currChickenSequenceId, 179, kSeqSyncWait, 0, 0, 0);
_s33_currChickenSequenceId = _s33_nextChickenSequenceId;
_s33_nextChickenSequenceId = -1;
}
}
-
}
} // End of namespace Gnap
diff --git a/engines/gnap/scenes/scene33.h b/engines/gnap/scenes/scene33.h
new file mode 100644
index 0000000000..4532a263f1
--- /dev/null
+++ b/engines/gnap/scenes/scene33.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE33_H
+#define GNAP_SCENE33_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene33: public Scene {
+public:
+ Scene33(GnapEngine *vm);
+ ~Scene33() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+ int _s33_currChickenSequenceId;
+ int _s33_nextChickenSequenceId;
+};
+
+} // End of namespace Gnap
+#endif // GNAP_SCENE33_H
diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp
index e366a57203..c5b47c650f 100644
--- a/engines/gnap/scenes/scenecore.cpp
+++ b/engines/gnap/scenes/scenecore.cpp
@@ -57,6 +57,8 @@
#include "gnap/scenes/scene29.h"
#include "gnap/scenes/scene30.h"
#include "gnap/scenes/scene31.h"
+#include "gnap/scenes/scene32.h"
+#include "gnap/scenes/scene33.h"
#include "gnap/scenes/scene47.h"
#include "gnap/scenes/scene48.h"
#include "gnap/scenes/scene54.h"
@@ -288,14 +290,16 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 32:
- backgroundId = scene32_init();
- scene32_updateHotspots();
+ _scene = new Scene32(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 33:
- backgroundId = scene33_init();
- scene33_updateHotspots();
+ _scene = new Scene33(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@@ -610,12 +614,14 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 20;
break;
case 32:
- scene32_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 37;
break;
case 33:
- scene33_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 37;
break;