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author | Travis Howell | 2004-08-23 11:47:51 +0000 |
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committer | Travis Howell | 2004-08-23 11:47:51 +0000 |
commit | a5ebe93bc7711c0fa9cb803060798362adef29a9 (patch) | |
tree | b5e704fa9f84aad4dc41c39abd4f18258f478d1b | |
parent | dd20c05db57129ef59b433170746b16815d12f93 (diff) | |
download | scummvm-rg350-a5ebe93bc7711c0fa9cb803060798362adef29a9.tar.gz scummvm-rg350-a5ebe93bc7711c0fa9cb803060798362adef29a9.tar.bz2 scummvm-rg350-a5ebe93bc7711c0fa9cb803060798362adef29a9.zip |
Correct value
svn-id: r14717
-rw-r--r-- | scumm/resource.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/scumm/resource.cpp b/scumm/resource.cpp index 00d1f2a1cb..2197f7f48e 100644 --- a/scumm/resource.cpp +++ b/scumm/resource.cpp @@ -2326,9 +2326,7 @@ void ScummEngine::readMAXS(int blockSize) { _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1); - // FIXME: Is this correct??? A V6+ game which doesn't use object name - // resources seems odd... - _numNewNames = 0; + _numNewNames = 10; _objectRoomTable = (byte *)calloc(_numGlobalObjects * 4, 1); |