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authorKirben2014-02-17 11:36:53 +1100
committerKirben2014-02-17 11:36:53 +1100
commita5f0cd06e648765791828b8f2dc90880621182f2 (patch)
tree563816143c71b2d98b9557a80b428c84b2007262
parent3d1ac3cc78a704fc0c72a4f645be5c79380380c8 (diff)
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SDL: Revert add warning if "waveout" driver is being used for audio.
This situation was only caused by a buildbot issue, and the relevant information has been added to the FAQ on the ScummVM web site.
-rw-r--r--backends/mixer/sdl/sdl-mixer.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/backends/mixer/sdl/sdl-mixer.cpp b/backends/mixer/sdl/sdl-mixer.cpp
index c5c717f75c..8e411f2580 100644
--- a/backends/mixer/sdl/sdl-mixer.cpp
+++ b/backends/mixer/sdl/sdl-mixer.cpp
@@ -64,10 +64,6 @@ void SdlMixerManager::init() {
SDL_AudioDriverName(sdlDriverName, maxNameLen);
debug(1, "Using SDL Audio Driver \"%s\"", sdlDriverName);
- // Warning if SDL on Windows is using the fallback waveout driver, rather than the nominal DX DirectSound driver, which can cause issues with audio.
- if (strcmp(sdlDriverName, "waveout") == 0)
- warning("Using the fallback \"waveout\" SDL audio driver instead of \"dsound\" can cause audio lag. Fix your DirectX setup and/or SDL.dll to avoid this.");
-
// Get the desired audio specs
SDL_AudioSpec desired = getAudioSpec(SAMPLES_PER_SEC);