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author | Kirben | 2014-02-17 11:36:53 +1100 |
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committer | Kirben | 2014-02-17 11:36:53 +1100 |
commit | a5f0cd06e648765791828b8f2dc90880621182f2 (patch) | |
tree | 563816143c71b2d98b9557a80b428c84b2007262 | |
parent | 3d1ac3cc78a704fc0c72a4f645be5c79380380c8 (diff) | |
download | scummvm-rg350-a5f0cd06e648765791828b8f2dc90880621182f2.tar.gz scummvm-rg350-a5f0cd06e648765791828b8f2dc90880621182f2.tar.bz2 scummvm-rg350-a5f0cd06e648765791828b8f2dc90880621182f2.zip |
SDL: Revert add warning if "waveout" driver is being used for audio.
This situation was only caused by a buildbot issue, and the relevant
information has been added to the FAQ on the ScummVM web site.
-rw-r--r-- | backends/mixer/sdl/sdl-mixer.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/backends/mixer/sdl/sdl-mixer.cpp b/backends/mixer/sdl/sdl-mixer.cpp index c5c717f75c..8e411f2580 100644 --- a/backends/mixer/sdl/sdl-mixer.cpp +++ b/backends/mixer/sdl/sdl-mixer.cpp @@ -64,10 +64,6 @@ void SdlMixerManager::init() { SDL_AudioDriverName(sdlDriverName, maxNameLen); debug(1, "Using SDL Audio Driver \"%s\"", sdlDriverName); - // Warning if SDL on Windows is using the fallback waveout driver, rather than the nominal DX DirectSound driver, which can cause issues with audio. - if (strcmp(sdlDriverName, "waveout") == 0) - warning("Using the fallback \"waveout\" SDL audio driver instead of \"dsound\" can cause audio lag. Fix your DirectX setup and/or SDL.dll to avoid this."); - // Get the desired audio specs SDL_AudioSpec desired = getAudioSpec(SAMPLES_PER_SEC); |