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authorMatthew Hoops2011-12-20 18:26:25 -0500
committerMatthew Hoops2011-12-20 18:26:25 -0500
commita600dcb56a9633ebfae0d726480352b6f2e9b3ba (patch)
treefe0707cb889f8f5f424bf97ba280d5aede49e73c
parent5fe762e7cdfd2ca72129abe2eac181ae5402aaff (diff)
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PEGASUS: Some space/misc cleanup
-rwxr-xr-xengines/pegasus/ai/ai_action.h12
-rwxr-xr-xengines/pegasus/ai/ai_area.cpp24
-rwxr-xr-xengines/pegasus/ai/ai_condition.h34
-rwxr-xr-xengines/pegasus/constants.h90
-rw-r--r--engines/pegasus/elements.cpp10
-rw-r--r--engines/pegasus/elements.h8
-rwxr-xr-xengines/pegasus/energymonitor.cpp2
-rwxr-xr-xengines/pegasus/energymonitor.h6
-rwxr-xr-xengines/pegasus/gamestate.cpp26
-rwxr-xr-xengines/pegasus/gamestate.h968
-rwxr-xr-xengines/pegasus/input.cpp2
-rwxr-xr-xengines/pegasus/input.h4
-rwxr-xr-xengines/pegasus/items/inventory.cpp8
-rwxr-xr-xengines/pegasus/items/inventory.h10
-rwxr-xr-xengines/pegasus/items/inventorypicture.cpp2
-rwxr-xr-xengines/pegasus/items/item.cpp2
-rwxr-xr-xengines/pegasus/items/item.h40
-rwxr-xr-xengines/pegasus/menu.cpp8
-rwxr-xr-xengines/pegasus/movie.cpp2
-rwxr-xr-xengines/pegasus/neighborhood/caldoria/caldoria.cpp14
-rwxr-xr-xengines/pegasus/neighborhood/caldoria/caldoria.h18
-rwxr-xr-xengines/pegasus/neighborhood/caldoria/caldoria4dsystem.cpp4
-rwxr-xr-xengines/pegasus/neighborhood/door.h4
-rwxr-xr-xengines/pegasus/neighborhood/exit.h6
-rwxr-xr-xengines/pegasus/neighborhood/hotspotinfo.h6
-rwxr-xr-xengines/pegasus/neighborhood/mars/constants.h28
-rwxr-xr-xengines/pegasus/neighborhood/mars/gravitoncannon.cpp2
-rw-r--r--engines/pegasus/neighborhood/neighborhood.cpp16
-rwxr-xr-xengines/pegasus/neighborhood/norad/constants.h36
-rwxr-xr-xengines/pegasus/neighborhood/norad/delta/globegame.cpp2
-rwxr-xr-xengines/pegasus/neighborhood/norad/subcontrolroom.cpp10
-rwxr-xr-xengines/pegasus/neighborhood/spot.cpp8
-rwxr-xr-xengines/pegasus/neighborhood/spot.h2
-rwxr-xr-xengines/pegasus/notification.cpp8
-rwxr-xr-xengines/pegasus/notification.h14
-rw-r--r--engines/pegasus/pegasus.cpp12
-rwxr-xr-xengines/pegasus/scoring.h14
-rwxr-xr-xengines/pegasus/sound.h18
-rwxr-xr-xengines/pegasus/timers.cpp2
-rwxr-xr-xengines/pegasus/transition.h4
-rwxr-xr-xengines/pegasus/types.h8
41 files changed, 745 insertions, 749 deletions
diff --git a/engines/pegasus/ai/ai_action.h b/engines/pegasus/ai/ai_action.h
index 9ac30782a9..6eac976f9c 100755
--- a/engines/pegasus/ai/ai_action.h
+++ b/engines/pegasus/ai/ai_action.h
@@ -38,7 +38,7 @@ class AITimerCondition;
/////////////////////////////////////////////
//
-// AIAction
+// AIAction
class AIAction {
friend class AIRule;
@@ -58,7 +58,7 @@ typedef Common::List<AIAction *> AIActionList;
/////////////////////////////////////////////
//
-// AICompoundAction
+// AICompoundAction
class AICompoundAction : public AIAction {
public:
@@ -75,7 +75,7 @@ protected:
/////////////////////////////////////////////
//
-// AIPlayMessageAction
+// AIPlayMessageAction
class AIPlayMessageAction : public AIAction {
public:
@@ -91,7 +91,7 @@ protected:
/////////////////////////////////////////////
//
-// AIStartTimerAction
+// AIStartTimerAction
class AIStartTimerAction : public AIAction {
public:
@@ -105,7 +105,7 @@ protected:
/////////////////////////////////////////////
//
-// AIActivateRuleAction
+// AIActivateRuleAction
class AIActivateRuleAction : public AIAction {
public:
@@ -119,7 +119,7 @@ protected:
/////////////////////////////////////////////
//
-// AIDeactivateRuleAction
+// AIDeactivateRuleAction
class AIDeactivateRuleAction : public AIAction {
public:
diff --git a/engines/pegasus/ai/ai_area.cpp b/engines/pegasus/ai/ai_area.cpp
index 6203843087..b0836ab638 100755
--- a/engines/pegasus/ai/ai_area.cpp
+++ b/engines/pegasus/ai/ai_area.cpp
@@ -70,7 +70,7 @@ AIArea::~AIArea() {
g_AIArea = 0;
}
-// Save last state of AI rules...
+// Save last state of AI rules...
void AIArea::saveAIState() {
// TODO
}
@@ -188,16 +188,16 @@ void AIArea::setAIAreaToTime(const LowerClientSignature client, const LowerAreaS
}
}
-// Plays a sequence on an area. When the sequence ends, the previous image
-// is restored.
-// Also, is input disabled or not?
-// Easy answer: yes.
+// Plays a sequence on an area. When the sequence ends, the previous image
+// is restored.
+// Also, is input disabled or not?
+// Easy answer: yes.
-// There are only so many legal combinations of client/area.
-// Here is the list of supported pairs:
-// kBiochipSignature kMiddleAreaSignature
-// kBiochipSignature kRightAreaSignature
-// kInventorySignature kMiddleAreaSignature
+// There are only so many legal combinations of client/area.
+// Here is the list of supported pairs:
+// kBiochipSignature kMiddleAreaSignature
+// kBiochipSignature kRightAreaSignature
+// kInventorySignature kMiddleAreaSignature
void AIArea::playAIAreaSequence(const LowerClientSignature, const LowerAreaSignature area, const TimeValue start, const TimeValue stop) {
PegasusEngine *vm = (PegasusEngine *)g_engine;
@@ -336,7 +336,7 @@ bool AIArea::playAIMovie(const LowerAreaSignature area, const Common::String &mo
return result;
}
-// Only implemented for kMiddleAreaSignature, kInventorySignature
+// Only implemented for kMiddleAreaSignature, kInventorySignature
void AIArea::loopAIAreaSequence(const LowerClientSignature owner, const LowerAreaSignature area, const TimeValue start, const TimeValue stop) {
if (area == kMiddleAreaSignature && owner == kInventorySignature && owner == _middleAreaOwner) {
_middleAreaMovie.stop();
@@ -387,7 +387,7 @@ void AIArea::setMiddleMovieTime(const LowerClientSignature client, const TimeVal
_middleAreaOwner = client;
}
-// Only called by kBiochipSignature.
+// Only called by kBiochipSignature.
void AIArea::setRightMovieTime(const TimeValue time) {
if (!_AIMovie.isSurfaceValid()) {
// Can't do it when the AI movie is up...
diff --git a/engines/pegasus/ai/ai_condition.h b/engines/pegasus/ai/ai_condition.h
index ba4f41108c..2d93a52eab 100755
--- a/engines/pegasus/ai/ai_condition.h
+++ b/engines/pegasus/ai/ai_condition.h
@@ -37,7 +37,7 @@ namespace Pegasus {
/////////////////////////////////////////////
//
-// AICondition
+// AICondition
class AICondition {
public:
@@ -56,7 +56,7 @@ public:
/////////////////////////////////////////////
//
-// AIOneChildCondition
+// AIOneChildCondition
class AIOneChildCondition : public AICondition {
public:
@@ -72,7 +72,7 @@ protected:
/////////////////////////////////////////////
//
-// AITwoChildrenCondition
+// AITwoChildrenCondition
class AITwoChildrenCondition : public AICondition {
public:
@@ -88,7 +88,7 @@ protected:
/////////////////////////////////////////////
//
-// AINotCondition
+// AINotCondition
class AINotCondition : public AIOneChildCondition {
public:
@@ -99,7 +99,7 @@ public:
/////////////////////////////////////////////
//
-// AIAndCondition
+// AIAndCondition
class AIAndCondition : public AITwoChildrenCondition {
public:
@@ -110,7 +110,7 @@ public:
/////////////////////////////////////////////
//
-// AIOrCondition
+// AIOrCondition
class AIOrCondition : public AITwoChildrenCondition {
public:
@@ -121,7 +121,7 @@ public:
/////////////////////////////////////////////
//
-// AITimerCondition
+// AITimerCondition
class AITimerCondition : public AICondition {
public:
@@ -144,7 +144,7 @@ protected:
/////////////////////////////////////////////
//
-// AILocationCondition
+// AILocationCondition
class AILocationCondition : public AICondition {
public:
@@ -164,7 +164,7 @@ protected:
/////////////////////////////////////////////
//
-// AIDoorOpenedCondition
+// AIDoorOpenedCondition
class AIDoorOpenedCondition : public AICondition {
public:
@@ -179,7 +179,7 @@ protected:
/////////////////////////////////////////////
//
-// AIHasItemCondition
+// AIHasItemCondition
class AIHasItemCondition : public AICondition {
public:
@@ -193,7 +193,7 @@ protected:
/////////////////////////////////////////////
//
-// AIDoesntHaveItemCondition
+// AIDoesntHaveItemCondition
class AIDoesntHaveItemCondition : public AICondition {
public:
@@ -207,7 +207,7 @@ protected:
/////////////////////////////////////////////
//
-// AICurrentItemCondition
+// AICurrentItemCondition
class AICurrentItemCondition : public AICondition {
public:
@@ -221,7 +221,7 @@ protected:
/////////////////////////////////////////////
//
-// AICurrentBiochipCondition
+// AICurrentBiochipCondition
class AICurrentBiochipCondition : public AICondition {
public:
@@ -235,7 +235,7 @@ protected:
/////////////////////////////////////////////
//
-// AIItemStateCondition
+// AIItemStateCondition
class AIItemStateCondition : public AICondition {
public:
@@ -250,7 +250,7 @@ protected:
/////////////////////////////////////////////
//
-// AIEnergyMonitorCondition
+// AIEnergyMonitorCondition
class AIEnergyMonitorCondition : public AICondition {
public:
@@ -264,7 +264,7 @@ protected:
/////////////////////////////////////////////
//
-// AILastExtraCondition
+// AILastExtraCondition
class AILastExtraCondition : public AICondition {
public:
@@ -278,7 +278,7 @@ protected:
/////////////////////////////////////////////
//
-// Helper functions
+// Helper functions
AICondition *makeLocationAndDoesntHaveItemCondition(const RoomID room, const DirectionConstant direction, const ItemID item);
diff --git a/engines/pegasus/constants.h b/engines/pegasus/constants.h
index eb9a8abe67..77a80256ac 100755
--- a/engines/pegasus/constants.h
+++ b/engines/pegasus/constants.h
@@ -105,7 +105,7 @@ static const DisplayElementID kCurrentDragSpriteID = 1000;
static const TimeScale kDefaultTimeScale = 600;
-// Ticks per second.
+// Ticks per second.
static const TimeScale kOneTickPerSecond = 1;
static const TimeScale kTwoTicksPerSecond = 2;
@@ -114,7 +114,7 @@ static const TimeScale kThirtyTicksPerSecond = 30;
static const TimeScale kSixtyTicksPerSecond = 60;
static const TimeScale kMovieTicksPerSecond = 600;
-// These times are in seconds.
+// These times are in seconds.
static const TimeValue kOneSecond = 1;
static const TimeValue kTwoSeconds = 2;
@@ -166,7 +166,7 @@ static const TimeValue kFiftyMinutes = kOneMinute * 50;
static const TimeValue kOneHour = kOneMinute * 60;
static const TimeValue kTwoHours = kOneHour * 2;
-// Common times.
+// Common times.
static const TimeValue kHalfSecondPerTwoTicks = kTwoTicksPerSecond / 2;
static const TimeValue kHalfSecondPerThirtyTicks = kThirtyTicksPerSecond / 2;
@@ -188,7 +188,7 @@ static const TimeValue kOneMinutePerSixtyTicks = kOneMinute * kSixtyTicksPerSeco
static const TimeValue kFiveMinutesPerSixtyTicks = kFiveMinutes * kSixtyTicksPerSecond;
static const TimeValue kTenMinutesPerSixtyTicks = kTenMinutes * kSixtyTicksPerSecond;
-// Time in seconds you can hang around Caldoria without going to work...
+// Time in seconds you can hang around Caldoria without going to work...
static const TimeValue kLateWarning2TimeLimit = kFiveMinutes;
static const TimeValue kLateWarning3TimeLimit = kTenMinutes;
@@ -264,14 +264,14 @@ static const uint32 kPegasusPrimeVersion = 0x00009019;
static const char kNormalSave = 0;
static const char kContinueSave = 1;
-// Display IDs.
+// Display IDs.
static const DisplayElementID kNavMovieID = 1;
static const DisplayElementID kTurnPushID = 2;
static const DisplayElementID kMaxGameShellDisplayID = kTurnPushID;
-// Display ordering.
+// Display ordering.
static const DisplayOrder kNavLayer = 10000;
static const DisplayOrder kNavMovieOrder = kNavLayer;
@@ -279,7 +279,7 @@ static const DisplayOrder kTurnPushOrder = kNavMovieOrder + 1;
/////////////////////////////////////////////
//
-// Display IDs.
+// Display IDs.
static const DisplayElementID kScreenDimmerID = kMaxGameShellDisplayID + 1;
static const DisplayElementID kInterface1ID = kScreenDimmerID + 1;
@@ -367,7 +367,7 @@ static const CoordType kFinalMessageTop = kInventoryPushTop + 24;
/////////////////////////////////////////////
//
-// Notifications.
+// Notifications.
static const NotificationID kJMPDCShellNotificationID = kLastNeighborhoodNotificationID + 1;
static const NotificationID kInterfaceNotificationID = kJMPDCShellNotificationID + 1;
@@ -386,7 +386,7 @@ static const NotificationID kCaldoriaVidPhoneNotificationID = kNoradGlobeNotific
static const NotificationID kCaldoriaMessagesNotificationID = kCaldoriaVidPhoneNotificationID + 1;
static const NotificationID kCaldoriaBombTimerNotificationID = kCaldoriaMessagesNotificationID + 1;
-// Sent to the shell by fShellNotification.
+// Sent to the shell by fShellNotification.
static const NotificationFlags kGameStartingFlag = 1;
static const NotificationFlags kNeedNewJumpFlag = kGameStartingFlag << 1;
static const NotificationFlags kPlayerDiedFlag = kNeedNewJumpFlag << 1;
@@ -395,7 +395,7 @@ static const NotificationFlags kJMPShellNotificationFlags = kGameStartingFlag |
kNeedNewJumpFlag |
kPlayerDiedFlag;
-// Sent to the interface.
+// Sent to the interface.
static const NotificationFlags kInventoryLidOpenFlag = 1;
static const NotificationFlags kInventoryLidClosedFlag = kInventoryLidOpenFlag << 1;
static const NotificationFlags kInventoryDrawerUpFlag = kInventoryLidClosedFlag << 1;
@@ -414,21 +414,21 @@ static const NotificationFlags kInterfaceNotificationFlags = kInventoryLidOpenFl
kBiochipDrawerUpFlag |
kBiochipDrawerDownFlag;
-// Hot spots.
+// Hot spots.
-// Neighborhood hot spots.
+// Neighborhood hot spots.
static const HotSpotID kFirstNeighborhoodSpotID = 5000;
-// kShellSpotFlag is a flag which marks all hot spots which belong to the shell, like
-// the current item and current biochip spots.
+// kShellSpotFlag is a flag which marks all hot spots which belong to the shell, like
+// the current item and current biochip spots.
static const HotSpotFlags kShellSpotFlag = 1;
-// kNeighborhoodSpotFlag is a flag which marks all hot spots which belong to a
-// neighborhood, like buttons on walls and so on.
+// kNeighborhoodSpotFlag is a flag which marks all hot spots which belong to a
+// neighborhood, like buttons on walls and so on.
static const HotSpotFlags kNeighborhoodSpotFlag = kShellSpotFlag << 1;
-// kZoomInSpotFlag is a flag which marks all hot spots which indicate a zoom.
+// kZoomInSpotFlag is a flag which marks all hot spots which indicate a zoom.
static const HotSpotFlags kZoomInSpotFlag = kNeighborhoodSpotFlag << 1;
-// kZoomOutSpotFlag is a flag which marks all hot spots which indicate a zoom.
+// kZoomOutSpotFlag is a flag which marks all hot spots which indicate a zoom.
static const HotSpotFlags kZoomOutSpotFlag = kZoomInSpotFlag << 1;
static const HotSpotFlags kClickSpotFlag = kZoomOutSpotFlag << 1;
@@ -443,10 +443,10 @@ static const HotSpotFlags kHighestGameShellSpotFlag = kOpenDoorSpotFlag;
/////////////////////////////////////////////
//
-// Hot spots.
+// Hot spots.
-// Shell hot spots.
-// The shell reserves all hot spot IDs from 0 to 999
+// Shell hot spots.
+// The shell reserves all hot spot IDs from 0 to 999
static const HotSpotID kCurrentItemSpotID = 0;
static const HotSpotID kCurrentBiochipSpotID = kCurrentItemSpotID + 1;
@@ -477,28 +477,28 @@ static const HotSpotID kShuttleTractorSpotID = kShuttleGravitonSpotID + 1;
static const HotSpotID kShuttleViewSpotID = kShuttleTractorSpotID + 1;
static const HotSpotID kShuttleTransportSpotID = kShuttleViewSpotID + 1;
-// Most of these are obsolete:
+// Most of these are obsolete:
-// kInventoryDropSpotFlag is a flag which marks hot spots which are valid drop spots
-// for inventory items.
-// static const HotSpotFlags kInventoryDropSpotFlag = kHighestGameShellSpotFlag << 1;
+// kInventoryDropSpotFlag is a flag which marks hot spots which are valid drop spots
+// for inventory items.
+// static const HotSpotFlags kInventoryDropSpotFlag = kHighestGameShellSpotFlag << 1;
-// kBiochipDropSpotFlag is a flag which marks hot spots which are valid drop spots
-// for biochips.
-// static const HotSpotFlags kBiochipDropSpotFlag = kInventoryDropSpotFlag << 1;
+// kBiochipDropSpotFlag is a flag which marks hot spots which are valid drop spots
+// for biochips.
+// static const HotSpotFlags kBiochipDropSpotFlag = kInventoryDropSpotFlag << 1;
-// kInventorySpotFlag is a flag which marks hot spots which indicate inventory items
-// in the environment.
-// static const HotSpotFlags kInventorySpotFlag = kBiochipDropSpotFlag << 1;
+// kInventorySpotFlag is a flag which marks hot spots which indicate inventory items
+// in the environment.
+// static const HotSpotFlags kInventorySpotFlag = kBiochipDropSpotFlag << 1;
-// kBiochipSpotFlag is a flag which marks hot spots which indicate biochips
-// in the environment.
+// kBiochipSpotFlag is a flag which marks hot spots which indicate biochips
+// in the environment.
static const HotSpotFlags kPickUpBiochipSpotFlag = kHighestGameShellSpotFlag << 1;
static const HotSpotFlags kDropBiochipSpotFlag = kPickUpBiochipSpotFlag << 1;
static const HotSpotFlags kInfoReturnSpotFlag = kDropBiochipSpotFlag << 1;
-// Biochip and inventory hot spot flags...
+// Biochip and inventory hot spot flags...
static const HotSpotFlags kAIBiochipSpotFlag = kInfoReturnSpotFlag << 1;
static const HotSpotFlags kPegasusBiochipSpotFlag = kAIBiochipSpotFlag << 1;
@@ -521,7 +521,7 @@ static const int32 kDeathMenuID = 4;
/////////////////////////////////////////////
//
-// Menu commands.
+// Menu commands.
static const GameMenuCommand kMenuCmdOverview = kMenuCmdNoCommand + 1;
static const GameMenuCommand kMenuCmdStartAdventure = kMenuCmdOverview + 1;
@@ -551,16 +551,16 @@ static const GameMenuCommand kMenuCmdEjectRestart = kMenuCmdCancelRestart + 1;
static const TimeValue kMenuButtonHiliteTime = 20;
static const TimeScale kMenuButtonHiliteScale = kSixtyTicksPerSecond;
-// PICT resources:
+// PICT resources:
-// Warning light PICTs:
+// Warning light PICTs:
static const ResIDType kLightOffID = 128;
static const ResIDType kLightYellowID = 129;
static const ResIDType kLightOrangeID = 130;
static const ResIDType kLightRedID = 131;
-// Date PICTs:
+// Date PICTs:
static const ResIDType kDatePrehistoricID = 138;
static const ResIDType kDate2112ID = 139;
@@ -570,7 +570,7 @@ static const ResIDType kDate2318ID = 142;
/////////////////////////////////////////////
//
-// Display Order
+// Display Order
static const DisplayOrder kCroppedMovieLayer = 11000;
@@ -626,7 +626,7 @@ static const DisplayOrder kPauseSmallHiliteOrder = kPauseLargeHiliteOrder + 1;
/////////////////////////////////////////////
//
-// Death reasons.
+// Death reasons.
enum {
// Caldoria
kDeathUncreatedInCaldoria = 1,
@@ -697,10 +697,10 @@ static const CoordType kAIRightAreaWidth = 96;
static const CoordType kAIRightAreaHeight = 96;
enum {
- kTSAPlayerNotArrived, // initial state, must be zero
- kTSAPlayerForcedReview, // Player must watch TBP before rip occurs.
- kTSAPlayerDetectedRip, // Player finished TBP, rip alarm just went off.
- kTSAPlayerNeedsHistoricalLog, // Player is instructed to get historical log
+ kTSAPlayerNotArrived, // initial state, must be zero
+ kTSAPlayerForcedReview, // Player must watch TBP before rip occurs.
+ kTSAPlayerDetectedRip, // Player finished TBP, rip alarm just went off.
+ kTSAPlayerNeedsHistoricalLog, // Player is instructed to get historical log
kTSAPlayerGotHistoricalLog,
kTSAPlayerInstalledHistoricalLog,
kTSABossSawHistoricalLog,
@@ -718,7 +718,7 @@ enum {
/////////////////////////////////////////////
//
-// Mode static constants.
+// Mode static constants.
static const GameMode kModeInventoryPick = kLastGameShellMode + 1;
static const GameMode kModeBiochipPick = kModeInventoryPick + 1;
diff --git a/engines/pegasus/elements.cpp b/engines/pegasus/elements.cpp
index 850b9cb8cf..0310d26292 100644
--- a/engines/pegasus/elements.cpp
+++ b/engines/pegasus/elements.cpp
@@ -135,11 +135,11 @@ void DisplayElement::show() {
}
}
-// Only invalidates this element's bounding rectangle if all these conditions are true:
-// -- The triggered element is this element.
-// -- The element is displaying on the display list.
-// -- The element is visible.
-// -- The element is part of the active layer OR is one of the reserved items.
+// Only invalidates this element's bounding rectangle if all these conditions are true:
+// -- The triggered element is this element.
+// -- The element is displaying on the display list.
+// -- The element is visible.
+// -- The element is part of the active layer OR is one of the reserved items.
void DisplayElement::triggerRedraw() {
GraphicsManager *gfx = ((PegasusEngine *)g_engine)->_gfx;
diff --git a/engines/pegasus/elements.h b/engines/pegasus/elements.h
index 009cb3a690..6a465d1602 100644
--- a/engines/pegasus/elements.h
+++ b/engines/pegasus/elements.h
@@ -131,10 +131,10 @@ protected:
TimeValue _lastTime;
};
-// This class reads PICT resources and plays them like a movie.
-// Assumes there is a resource of type 'PFrm' describing the time values for each
-// PICT frame, as well as the total time in the movie.
-// Assumes that PICT frames begin at PICT 128
+// This class reads PICT resources and plays them like a movie.
+// Assumes there is a resource of type 'PFrm' describing the time values for each
+// PICT frame, as well as the total time in the movie.
+// Assumes that PICT frames begin at PICT 128
class FrameSequence : public IdlerAnimation {
public:
diff --git a/engines/pegasus/energymonitor.cpp b/engines/pegasus/energymonitor.cpp
index 5f12bf4d94..7a9ca7878a 100755
--- a/engines/pegasus/energymonitor.cpp
+++ b/engines/pegasus/energymonitor.cpp
@@ -266,7 +266,7 @@ void EnergyMonitor::calibrateEnergyBar() {
setEnergyValue(0);
setEnergyDrainRate(-(int32)kMaxJMPEnergy / 2);
- // Make sure warning light is hidden...
+ // Make sure warning light is hidden...
_energyLight.hide();
while (getCurrentEnergy() != (int32)kMaxJMPEnergy) {
vm->checkCallBacks();
diff --git a/engines/pegasus/energymonitor.h b/engines/pegasus/energymonitor.h
index 4c111af9cc..02377d515a 100755
--- a/engines/pegasus/energymonitor.h
+++ b/engines/pegasus/energymonitor.h
@@ -49,10 +49,10 @@ protected:
TimeValue _blinkDuration;
};
-// Energy monitor constants.
+// Energy monitor constants.
-// These are in seconds.
-// Max is two hours
+// These are in seconds.
+// Max is two hours
static const uint32 kMaxJMPEnergy = 7200;
static const uint32 kCasualEnergy = kMaxJMPEnergy * 100 / 100; // 100%
diff --git a/engines/pegasus/gamestate.cpp b/engines/pegasus/gamestate.cpp
index 0a8597de37..601960e5de 100755
--- a/engines/pegasus/gamestate.cpp
+++ b/engines/pegasus/gamestate.cpp
@@ -41,7 +41,7 @@ Common::Error GameStateManager::writeGameState(Common::WriteStream *stream) {
stream->writeUint16BE(_currentRoom);
stream->writeByte(_currentDirection);
stream->writeUint16BE(_nexNeighborhoodID);
- stream->writeUint16BE(_nexRoomID);
+ stream->writeUint16BE(_nextRoomID);
stream->writeByte(_nextDirection);
stream->writeUint16BE(_lastNeighborhood);
stream->writeUint16BE(_lastRoom);
@@ -71,7 +71,7 @@ Common::Error GameStateManager::readGameState(Common::ReadStream *stream) {
_currentRoom = stream->readUint16BE();
_currentDirection = stream->readByte();
_nexNeighborhoodID = stream->readUint16BE();
- _nexRoomID = stream->readUint16BE();
+ _nextRoomID = stream->readUint16BE();
_nextDirection = stream->readByte();
_lastNeighborhood = stream->readUint16BE();
_lastRoom = stream->readUint16BE();
@@ -101,7 +101,7 @@ void GameStateManager::resetGameState() {
_currentRoom = kNoRoomID;
_currentDirection = kNoDirection;
_nexNeighborhoodID = kNoNeighborhoodID;
- _nexRoomID = kNoRoomID;
+ _nextRoomID = kNoRoomID;
_nextDirection = kNoDirection;
_lastNeighborhood = kNoNeighborhoodID;
_lastRoom = kNoRoomID;
@@ -169,13 +169,13 @@ RoomViewID GameStateManager::getCurrentRoomAndView() {
void GameStateManager::getNextLocation(NeighborhoodID &neighborhood, RoomID &room, DirectionConstant &direction) {
neighborhood = _nexNeighborhoodID;
- room = _nexRoomID;
+ room = _nextRoomID;
direction = _nextDirection;
}
void GameStateManager::setNextLocation(const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) {
_nexNeighborhoodID = neighborhood;
- _nexRoomID = room;
+ _nextRoomID = room;
_nextDirection = direction;
}
@@ -188,11 +188,11 @@ void GameStateManager::setNextNeighborhood(const NeighborhoodID neighborhood) {
}
RoomID GameStateManager::getNextRoom() {
- return _nexRoomID;
+ return _nextRoomID;
}
void GameStateManager::setNextRoom(const RoomID room) {
- _nexRoomID = room;
+ _nextRoomID = room;
}
DirectionConstant GameStateManager::getNextDirection() {
@@ -530,7 +530,7 @@ GameScoreType GameStateManager::getTotalScore() {
/////////////////////////////////////////////
//
-// Caldoria data
+// Caldoria data
void GameStateManager::writeCaldoriaState(Common::WriteStream *stream) {
_caldoriaFlags.writeToStream(stream);
@@ -549,7 +549,7 @@ void GameStateManager::resetCaldoriaState() {
/////////////////////////////////////////////
//
-// TSA data
+// TSA data
void GameStateManager::writeTSAState(Common::WriteStream *stream) {
_TSAFlags.writeToStream(stream);
@@ -580,7 +580,7 @@ void GameStateManager::resetTSAState() {
/////////////////////////////////////////////
//
-// Prehistoric data
+// Prehistoric data
void GameStateManager::writePrehistoricState(Common::WriteStream *stream) {
_prehistoricFlags.writeToStream(stream);
@@ -596,7 +596,7 @@ void GameStateManager::resetPrehistoricState() {
/////////////////////////////////////////////
//
-// Norad data
+// Norad data
void GameStateManager::writeNoradState(Common::WriteStream *stream) {
_noradFlags.writeToStream(stream);
@@ -618,7 +618,7 @@ void GameStateManager::resetNoradState() {
/////////////////////////////////////////////
//
-// Mars data
+// Mars data
void GameStateManager::writeMarsState(Common::WriteStream *stream) {
_marsFlags.writeToStream(stream);
@@ -634,7 +634,7 @@ void GameStateManager::resetMarsState() {
/////////////////////////////////////////////
//
-// WSC data
+// WSC data
void GameStateManager::writeWSCState(Common::WriteStream *stream) {
_WSCFlags.writeToStream(stream);
diff --git a/engines/pegasus/gamestate.h b/engines/pegasus/gamestate.h
index 5eab093c5b..7812003e15 100755
--- a/engines/pegasus/gamestate.h
+++ b/engines/pegasus/gamestate.h
@@ -41,7 +41,7 @@ namespace Common {
namespace Pegasus {
-// The only things saved in here are things which get written out to a saved game file...
+// The only things saved in here are things which get written out to a saved game file...
enum {
kGlobalWalkthroughFlag,
@@ -347,494 +347,494 @@ public:
// Pegasus Prime
- // Scoring...
- // Scoring "Set" functions.
- // Caldoria/TSA scoring
+ // Scoring...
+ // Scoring "Set" functions.
+ // Caldoria/TSA scoring
void setScoringSawINN(const bool = true);
void setScoringTookShower(const bool = true);
void setScoringFixedHair(const bool = true);
void setScoringGotKeyCard(const bool = true);
void setScoringReadPaper(const bool = true);
void setScoringLookThroughTelescope(const bool = true);
- void setScoringSawCaldoriaKiosk(const bool = true);
- void setScoringGoToTSA(const bool = true);
- void setScoringEnterTSA(const bool = true);
- void setScoringSawBust1(const bool = true);
- void setScoringSawBust2(const bool = true);
- void setScoringSawBust3(const bool = true);
- void setScoringSawBust4(const bool = true);
- void setScoringSawBust5(const bool = true);
- void setScoringSawBust6(const bool = true);
- void setScoringSawTheory(const bool = true);
- void setScoringSawBackground(const bool = true);
- void setScoringSawProcedure(const bool = true);
- void setScoringGotJourneymanKey(const bool = true);
- void setScoringGotPegasusBiochip(const bool = true);
- void setScoringGotBiosuit(const bool = true);
- void setScoringGoToPrehistoric(const bool = true);
- void setScoringPutLogInReader(const bool = true);
- void setScoringSawCaldoriaNormal(const bool = true);
- void setScoringSawCaldoriaAltered(const bool = true);
- void setScoringSawNoradNormal(const bool = true);
- void setScoringSawNoradAltered(const bool = true);
- void setScoringSawMarsNormal(const bool = true);
- void setScoringSawMarsAltered(const bool = true);
- void setScoringSawWSCNormal(const bool = true);
- void setScoringSawWSCAltered(const bool = true);
- void setScoringWentToReadyRoom2(const bool = true);
- void setScoringWentAfterSinclair(const bool = true);
- void setScoringUsedCardBomb(const bool = true);
- void setScoringShieldedCardBomb(const bool = true);
- void setScoringStunnedSinclair(const bool = true);
- void setScoringDisarmedNuke(const bool = true);
-
- // Prehistoric scoring
- void setScoringThrewBreaker(const bool = true);
- void setScoringExtendedBridge(const bool = true);
- void setScoringGotHistoricalLog(const bool = true);
- void setScoringFinishedPrehistoric(const bool = true);
-
- // Mars scoring
- void setScoringThrownByRobot(const bool = true);
- void setScoringGotMarsCard(const bool = true);
- void setScoringSawMarsKiosk(const bool = true);
- void setScoringSawTransportMap(const bool = true);
- void setScoringGotCrowBar(const bool = true);
- void setScoringTurnedOnTransport(const bool = true);
- void setScoringGotOxygenMask(const bool = true);
- void setScoringAvoidedRobot(const bool = true);
- void setScoringActivatedPlatform(const bool = true);
- void setScoringUsedLiquidNitrogen(const bool = true);
- void setScoringUsedCrowBar(const bool = true);
- void setScoringFoundCardBomb(const bool = true);
- void setScoringDisarmedCardBomb(const bool = true);
- void setScoringGotCardBomb(const bool = true);
- void setScoringThreadedMaze(const bool = true);
- void setScoringThreadedGearRoom(const bool = true);
- void setScoringEnteredShuttle(const bool = true);
- void setScoringEnteredLaunchTube(const bool = true);
- void setScoringStoppedRobotsShuttle(const bool = true);
- void setScoringGotMarsOpMemChip(const bool = true);
- void setScoringFinishedMars(const bool = true);
-
- // Norad scoring
- void setScoringSawSecurityMonitor(const bool = true);
- void setScoringFilledOxygenCanister(const bool = true);
- void setScoringFilledArgonCanister(const bool = true);
- void setScoringSawUnconsciousOperator(const bool = true);
- void setScoringWentThroughPressureDoor(const bool = true);
- void setScoringPreppedSub(const bool = true);
- void setScoringEnteredSub(const bool = true);
- void setScoringExitedSub(const bool = true);
- void setScoringSawRobotAt54North(const bool = true);
- void setScoringPlayedWithClaw(const bool = true);
- void setScoringUsedRetinalChip(const bool = true);
- void setScoringFinishedGlobeGame(const bool = true);
- void setScoringStoppedNoradRobot(const bool = true);
- void setScoringGotNoradOpMemChip(const bool = true);
- void setScoringFinishedNorad(const bool = true);
-
- // WSC scoring
- void setScoringRemovedDart(const bool = true);
- void setScoringAnalyzedDart(const bool = true);
- void setScoringBuiltAntidote(const bool = true);
- void setScoringGotSinclairKey(const bool = true);
- void setScoringGotArgonCanister(const bool = true);
- void setScoringGotNitrogenCanister(const bool = true);
- void setScoringPlayedWithMessages(const bool = true);
- void setScoringSawMorphExperiment(const bool = true);
- void setScoringEnteredSinclairOffice(const bool = true);
- void setScoringSawBrochure(const bool = true);
- void setScoringSawSinclairEntry1(const bool = true);
- void setScoringSawSinclairEntry2(const bool = true);
- void setScoringSawSinclairEntry3(const bool = true);
- void setScoringSawWSCDirectory(const bool = true);
- void setScoringUsedCrowBarInWSC(const bool = true);
- void setScoringFinishedPlasmaDodge(const bool = true);
- void setScoringOpenedCatwalk(const bool = true);
- void setScoringStoppedWSCRobot(const bool = true);
- void setScoringGotWSCOpMemChip(const bool = true);
- void setScoringFinishedWSC(const bool = true);
-
- // Gandhi scoring
- void setScoringMarsGandhi(const bool = true);
- void setScoringNoradGandhi(const bool = true);
- void setScoringWSCGandhi(const bool = true);
-
- // Scoring "Get" functions.
- bool getScoringSawINN();
- bool getScoringTookShower();
- bool getScoringFixedHair();
- bool getScoringGotKeyCard();
- bool getScoringReadPaper();
- bool getScoringLookThroughTelescope();
- bool getScoringSawCaldoriaKiosk();
- bool getScoringGoToTSA();
- bool getScoringEnterTSA();
- bool getScoringSawBust1();
- bool getScoringSawBust2();
- bool getScoringSawBust3();
- bool getScoringSawBust4();
- bool getScoringSawBust5();
- bool getScoringSawBust6();
- bool getScoringSawTheory();
- bool getScoringSawBackground();
- bool getScoringSawProcedure();
- bool getScoringGotJourneymanKey();
- bool getScoringGotPegasusBiochip();
- bool getScoringGotBiosuit();
- bool getScoringGoToPrehistoric();
- bool getScoringPutLogInReader();
- bool getScoringSawCaldoriaNormal();
- bool getScoringSawCaldoriaAltered();
- bool getScoringSawNoradNormal();
- bool getScoringSawNoradAltered();
- bool getScoringSawMarsNormal();
- bool getScoringSawMarsAltered();
- bool getScoringSawWSCNormal();
- bool getScoringSawWSCAltered();
- bool getScoringWentToReadyRoom2();
- bool getScoringWentAfterSinclair();
- bool getScoringUsedCardBomb();
- bool getScoringShieldedCardBomb();
- bool getScoringStunnedSinclair();
- bool getScoringDisarmedNuke();
- bool getScoringThrewBreaker();
- bool getScoringExtendedBridge();
- bool getScoringGotHistoricalLog();
- bool getScoringFinishedPrehistoric();
- bool getScoringThrownByRobot();
- bool getScoringGotMarsCard();
- bool getScoringSawMarsKiosk();
- bool getScoringSawTransportMap();
- bool getScoringGotCrowBar();
- bool getScoringTurnedOnTransport();
- bool getScoringGotOxygenMask();
- bool getScoringAvoidedRobot();
- bool getScoringActivatedPlatform();
- bool getScoringUsedLiquidNitrogen();
- bool getScoringUsedCrowBar();
- bool getScoringFoundCardBomb();
- bool getScoringDisarmedCardBomb();
- bool getScoringGotCardBomb();
- bool getScoringThreadedMaze();
- bool getScoringThreadedGearRoom();
- bool getScoringEnteredShuttle();
- bool getScoringEnteredLaunchTube();
- bool getScoringStoppedRobotsShuttle();
- bool getScoringGotMarsOpMemChip();
- bool getScoringFinishedMars();
- bool getScoringSawSecurityMonitor();
- bool getScoringFilledOxygenCanister();
- bool getScoringFilledArgonCanister();
- bool getScoringSawUnconsciousOperator();
- bool getScoringWentThroughPressureDoor();
- bool getScoringPreppedSub();
- bool getScoringEnteredSub();
- bool getScoringExitedSub();
- bool getScoringSawRobotAt54North();
- bool getScoringPlayedWithClaw();
- bool getScoringUsedRetinalChip();
- bool getScoringFinishedGlobeGame();
- bool getScoringStoppedNoradRobot();
- bool getScoringGotNoradOpMemChip();
- bool getScoringFinishedNorad();
- bool getScoringRemovedDart();
- bool getScoringAnalyzedDart();
- bool getScoringBuiltAntidote();
- bool getScoringGotSinclairKey();
- bool getScoringGotArgonCanister();
- bool getScoringGotNitrogenCanister();
- bool getScoringPlayedWithMessages();
- bool getScoringSawMorphExperiment();
- bool getScoringEnteredSinclairOffice();
- bool getScoringSawBrochure();
- bool getScoringSawSinclairEntry1();
- bool getScoringSawSinclairEntry2();
- bool getScoringSawSinclairEntry3();
- bool getScoringSawWSCDirectory();
- bool getScoringUsedCrowBarInWSC();
- bool getScoringFinishedPlasmaDodge();
- bool getScoringOpenedCatwalk();
- bool getScoringStoppedWSCRobot();
- bool getScoringGotWSCOpMemChip();
- bool getScoringFinishedWSC();
- bool getScoringMarsGandhi();
- bool getScoringNoradGandhi();
- bool getScoringWSCGandhi();
-
- GameScoreType getCaldoriaTSAScore();
- GameScoreType getPrehistoricScore();
- GameScoreType getMarsScore();
- GameScoreType getNoradScore();
- GameScoreType getWSCScore();
- GameScoreType getGandhiScore();
- GameScoreType getTotalScore();
-
- void writeCaldoriaState(Common::WriteStream *stream);
- void readCaldoriaState(Common::ReadStream *stream);
- void resetCaldoriaState();
-
- void writeTSAState(Common::WriteStream *stream);
- void readTSAState(Common::ReadStream *stream);
- void resetTSAState();
-
- void writePrehistoricState(Common::WriteStream *stream);
- void readPrehistoricState(Common::ReadStream *stream);
- void resetPrehistoricState();
-
- void writeNoradState(Common::WriteStream *stream);
- void readNoradState(Common::ReadStream *stream);
- void resetNoradState();
-
- void writeMarsState(Common::WriteStream *stream);
- void readMarsState(Common::ReadStream *stream);
- void resetMarsState();
-
- void writeWSCState(Common::WriteStream *stream);
- void readWSCState(Common::ReadStream *stream);
- void resetWSCState();
-
- // Globals.
- void setWalkthroughMode(bool);
- bool getWalkthroughMode();
- void setShieldOn(bool);
- bool getShieldOn();
- void setEasterEgg(bool);
- bool getEasterEgg();
- void setBeenToWSC(bool value);
- bool getBeenToWSC();
- void setBeenToMars(bool value);
- bool getBeenToMars();
- void setBeenToNorad(bool value);
- bool getBeenToNorad();
- void setWSCFinished(bool);
- bool getWSCFinished();
- void setMarsFinished(bool);
- bool getMarsFinished();
- void setNoradFinished(bool);
- bool getNoradFinished();
- bool allTimeZonesFinished();
- void setTakenItemID(ItemID, bool);
- bool isTakenItemID(ItemID);
- void setTakenItem(Item *, bool);
- bool isTakenItem(Item *);
-
- // Caldoria
- void setCaldoriaFuseTimeLimit(const TimeValue);
- TimeValue getCaldoriaFuseTimeLimit();
- void setCaldoriaSeenPullback(bool);
- bool getCaldoriaSeenPullback();
- void setCaldoriaMadeOJ(bool);
- bool getCaldoriaMadeOJ();
- void setCaldoriaWokenUp(bool);
- bool getCaldoriaWokenUp();
- void setCaldoriaDidRecalibration(bool);
- bool getCaldoriaDidRecalibration();
- void setCaldoriaSeenSinclairInElevator(bool);
- bool getCaldoriaSeenSinclairInElevator();
- void setCaldoriaINNAnnouncing(bool);
- bool getCaldoriaINNAnnouncing();
- void setCaldoriaSeenINN(bool);
- bool getCaldoriaSeenINN();
- void setCaldoriaSeenMessages(bool);
- bool getCaldoriaSeenMessages();
- void setCaldoriaSinclairShot(bool);
- bool getCaldoriaSinclairShot();
- void setCaldoriaBombDisarmed(bool);
- bool getCaldoriaBombDisarmed();
- void setCaldoriaRoofDoorOpen(bool);
- bool getCaldoriaRoofDoorOpen();
- void setCaldoriaDoneHygiene(bool);
- bool getCaldoriaDoneHygiene();
- void setCaldoriaSawVoiceAnalysis(bool);
- bool getCaldoriaSawVoiceAnalysis();
- void setCaldoriaDoorBombed(bool);
- bool getCaldoriaDoorBombed();
- void setCaldoriaGunAimed(bool);
- bool getCaldoriaGunAimed();
-
- // TSA
- void setRipTimerTime(TimeValue);
- TimeValue getRipTimerTime();
- void setTSAFuseTimeLimit(TimeValue);
- TimeValue getTSAFuseTimeLimit();
- void setT0BMonitorMode(byte);
- byte getT0BMonitorMode();
- void setTSAState(byte);
- byte getTSAState();
- void setT0BMonitorStart(TimeValue);
- TimeValue getT0BMonitorStart();
- void setTSAIDedAtDoor(bool);
- bool getTSAIDedAtDoor();
- void setTSA0BZoomedIn(bool);
- bool getTSA0BZoomedIn();
- void setTSAFrontDoorUnlockedOutside(bool);
- bool getTSAFrontDoorUnlockedOutside();
- void setTSAFrontDoorUnlockedInside(bool);
- bool getTSAFrontDoorUnlockedInside();
- void setTSASeenRobotGreeting(bool);
- bool getTSASeenRobotGreeting();
- void setTSASeenTheory(bool);
- bool getTSASeenTheory();
- void setTSASeenBackground(bool);
- bool getTSASeenBackground();
- void setTSASeenProcedure(bool);
- bool getTSASeenProcedure();
- void setTSASeenAgent3AtDoor(bool);
- bool getTSASeenAgent3AtDoor();
- void setTSACommandCenterLocked(bool);
- bool getTSACommandCenterLocked();
- void setTSASeenCaldoriaNormal(bool);
- bool getTSASeenCaldoriaNormal();
- void setTSASeenCaldoriaAltered(bool);
- bool getTSASeenCaldoriaAltered();
- void setTSASeenNoradNormal(bool);
- bool getTSASeenNoradNormal();
- void setTSASeenNoradAltered(bool);
- bool getTSASeenNoradAltered();
- void setTSASeenMarsNormal(bool);
- bool getTSASeenMarsNormal();
- void setTSASeenMarsAltered(bool);
- bool getTSASeenMarsAltered();
- void setTSASeenWSCNormal(bool);
- bool getTSASeenWSCNormal();
- void setTSASeenWSCAltered(bool);
- bool getTSASeenWSCAltered();
- void setTSABiosuitOn(bool);
- bool getTSABiosuitOn();
-
- // Prehistoric
- void setPrehistoricTriedToExtendBridge(bool);
- bool getPrehistoricTriedToExtendBridge();
- void setPrehistoricSeenTimeStream(bool);
- bool getPrehistoricSeenTimeStream();
- void setPrehistoricSeenFlyer1(bool);
- bool getPrehistoricSeenFlyer1();
- void setPrehistoricSeenFlyer2(bool);
- bool getPrehistoricSeenFlyer2();
- void setPrehistoricSeenBridgeZoom(bool);
- bool getPrehistoricSeenBridgeZoom();
- void setPrehistoricBreakerThrown(bool);
- bool getPrehistoricBreakerThrown();
-
- // Norad
- void setNoradSeenTimeStream(bool);
- bool getNoradSeenTimeStream();
- void setNoradGassed(bool);
- bool getNoradGassed();
- void setNoradFillingStationOn(bool);
- bool getNoradFillingStationOn();
- void setNoradN22MessagePlayed(bool);
- bool getNoradN22MessagePlayed();
- void setNoradPlayedGlobeGame(bool);
- bool getNoradPlayedGlobeGame();
- void setNoradBeatRobotWithClaw(bool);
- bool getNoradBeatRobotWithClaw();
- void setNoradBeatRobotWithDoor(bool);
- bool getNoradBeatRobotWithDoor();
- void setNoradRetScanGood(bool);
- bool getNoradRetScanGood();
- void setNoradWaitingForLaser(bool);
- bool getNoradWaitingForLaser();
- void setNoradSubRoomPressure(uint16);
- uint16 getNoradSubRoomPressure();
- void setNoradSubPrepState(NoradSubPrepState);
- NoradSubPrepState getNoradSubPrepState();
- void setNoradArrivedFromSub(bool);
- bool getNoradArrivedFromSub();
-
- // Mars
- void setMarsSeenTimeStream(bool);
- bool getMarsSeenTimeStream();
- void setMarsHeardUpperPodMessage(bool);
- bool getMarsHeardUpperPodMessage();
- void setMarsRobotThrownPlayer(bool);
- bool getMarsRobotThrownPlayer();
- void setMarsHeardCheckInMessage(bool);
- bool getMarsHeardCheckInMessage();
- void setMarsPodAtUpperPlatform(bool);
- bool getMarsPodAtUpperPlatform();
- void setMarsSeenThermalScan(bool);
- bool getMarsSeenThermalScan();
- void setMarsArrivedBelow(bool);
- bool getMarsArrivedBelow();
- void setMarsSeenRobotAtReactor(bool);
- bool getMarsSeenRobotAtReactor();
- void setMarsAvoidedReactorRobot(bool);
- bool getMarsAvoidedReactorRobot();
- void setMarsInAirlock(bool);
- bool getMarsInAirlock();
- void setMarsAirlockOpen(bool);
- bool getMarsAirlockOpen();
- void setMarsMaskOnFiller(bool);
- bool getMarsMaskOnFiller();
- void setMarsLockFrozen(bool);
- bool getMarsLockFrozen();
- void setMarsLockBroken(bool);
- bool getMarsLockBroken();
- void setMarsMazeDoorPair1(bool);
- bool getMarsMazeDoorPair1();
- void setMarsMazeDoorPair2(bool);
- bool getMarsMazeDoorPair2();
- void setMarsMazeDoorPair3(bool);
- bool getMarsMazeDoorPair3();
- void setMarsSawRobotLeave(bool);
- bool getMarsSawRobotLeave();
- void setMarsSecurityDown(bool);
- bool getMarsSecurityDown();
- void setMarsFinishedCanyonChase(bool);
- bool getMarsFinishedCanyonChase();
- void setMarsThreadedMaze(bool);
- bool getMarsThreadedMaze();
- void setMarsHitRobotWithCannon(bool);
- bool getMarsHitRobotWithCannon();
- void setMarsReadyForShuttleTransport(bool);
- bool getMarsReadyForShuttleTransport();
-
- // WSC
- void setWSCSeenTimeStream(bool);
- bool getWSCSeenTimeStream();
- void setWSCPoisoned(bool);
- bool getWSCPoisoned();
- void setWSCAnsweredAboutDart(bool);
- bool getWSCAnsweredAboutDart();
- void setWSCRemovedDart(bool);
- bool getWSCRemovedDart();
- void setWSCAnalyzerOn(bool);
- bool getWSCAnalyzerOn();
- void setWSCDartInAnalyzer(bool);
- bool getWSCDartInAnalyzer();
- void setWSCAnalyzedDart(bool);
- bool getWSCAnalyzedDart();
- void setWSCSawMorph(bool);
- bool getWSCSawMorph();
- void setWSCDesignedAntidote(bool);
- bool getWSCDesignedAntidote();
- void setWSCPickedUpAntidote(bool);
- bool getWSCPickedUpAntidote();
- void setWSCOfficeMessagesOpen(bool);
- bool getWSCOfficeMessagesOpen();
- void setWSCSeenNerd(bool);
- bool getWSCSeenNerd();
- void setWSCHeardPage1(bool);
- bool getWSCHeardPage1();
- void setWSCHeardPage2(bool);
- bool getWSCHeardPage2();
- void setWSCHeardCheckIn(bool);
- bool getWSCHeardCheckIn();
- void setWSCDidPlasmaDodge(bool);
- bool getWSCDidPlasmaDodge();
- void setWSCSeenSinclairLecture(bool);
- bool getWSCSeenSinclairLecture();
- void setWSCBeenAtWSC93(bool);
- bool getWSCBeenAtWSC93();
- void setWSCCatwalkDark(bool);
- bool getWSCCatwalkDark();
- void setWSCRobotDead(bool);
- bool getWSCRobotDead();
- void setWSCRobotGone(bool);
- bool getWSCRobotGone();
+ void setScoringSawCaldoriaKiosk(const bool = true);
+ void setScoringGoToTSA(const bool = true);
+ void setScoringEnterTSA(const bool = true);
+ void setScoringSawBust1(const bool = true);
+ void setScoringSawBust2(const bool = true);
+ void setScoringSawBust3(const bool = true);
+ void setScoringSawBust4(const bool = true);
+ void setScoringSawBust5(const bool = true);
+ void setScoringSawBust6(const bool = true);
+ void setScoringSawTheory(const bool = true);
+ void setScoringSawBackground(const bool = true);
+ void setScoringSawProcedure(const bool = true);
+ void setScoringGotJourneymanKey(const bool = true);
+ void setScoringGotPegasusBiochip(const bool = true);
+ void setScoringGotBiosuit(const bool = true);
+ void setScoringGoToPrehistoric(const bool = true);
+ void setScoringPutLogInReader(const bool = true);
+ void setScoringSawCaldoriaNormal(const bool = true);
+ void setScoringSawCaldoriaAltered(const bool = true);
+ void setScoringSawNoradNormal(const bool = true);
+ void setScoringSawNoradAltered(const bool = true);
+ void setScoringSawMarsNormal(const bool = true);
+ void setScoringSawMarsAltered(const bool = true);
+ void setScoringSawWSCNormal(const bool = true);
+ void setScoringSawWSCAltered(const bool = true);
+ void setScoringWentToReadyRoom2(const bool = true);
+ void setScoringWentAfterSinclair(const bool = true);
+ void setScoringUsedCardBomb(const bool = true);
+ void setScoringShieldedCardBomb(const bool = true);
+ void setScoringStunnedSinclair(const bool = true);
+ void setScoringDisarmedNuke(const bool = true);
+
+ // Prehistoric scoring
+ void setScoringThrewBreaker(const bool = true);
+ void setScoringExtendedBridge(const bool = true);
+ void setScoringGotHistoricalLog(const bool = true);
+ void setScoringFinishedPrehistoric(const bool = true);
+
+ // Mars scoring
+ void setScoringThrownByRobot(const bool = true);
+ void setScoringGotMarsCard(const bool = true);
+ void setScoringSawMarsKiosk(const bool = true);
+ void setScoringSawTransportMap(const bool = true);
+ void setScoringGotCrowBar(const bool = true);
+ void setScoringTurnedOnTransport(const bool = true);
+ void setScoringGotOxygenMask(const bool = true);
+ void setScoringAvoidedRobot(const bool = true);
+ void setScoringActivatedPlatform(const bool = true);
+ void setScoringUsedLiquidNitrogen(const bool = true);
+ void setScoringUsedCrowBar(const bool = true);
+ void setScoringFoundCardBomb(const bool = true);
+ void setScoringDisarmedCardBomb(const bool = true);
+ void setScoringGotCardBomb(const bool = true);
+ void setScoringThreadedMaze(const bool = true);
+ void setScoringThreadedGearRoom(const bool = true);
+ void setScoringEnteredShuttle(const bool = true);
+ void setScoringEnteredLaunchTube(const bool = true);
+ void setScoringStoppedRobotsShuttle(const bool = true);
+ void setScoringGotMarsOpMemChip(const bool = true);
+ void setScoringFinishedMars(const bool = true);
+
+ // Norad scoring
+ void setScoringSawSecurityMonitor(const bool = true);
+ void setScoringFilledOxygenCanister(const bool = true);
+ void setScoringFilledArgonCanister(const bool = true);
+ void setScoringSawUnconsciousOperator(const bool = true);
+ void setScoringWentThroughPressureDoor(const bool = true);
+ void setScoringPreppedSub(const bool = true);
+ void setScoringEnteredSub(const bool = true);
+ void setScoringExitedSub(const bool = true);
+ void setScoringSawRobotAt54North(const bool = true);
+ void setScoringPlayedWithClaw(const bool = true);
+ void setScoringUsedRetinalChip(const bool = true);
+ void setScoringFinishedGlobeGame(const bool = true);
+ void setScoringStoppedNoradRobot(const bool = true);
+ void setScoringGotNoradOpMemChip(const bool = true);
+ void setScoringFinishedNorad(const bool = true);
+
+ // WSC scoring
+ void setScoringRemovedDart(const bool = true);
+ void setScoringAnalyzedDart(const bool = true);
+ void setScoringBuiltAntidote(const bool = true);
+ void setScoringGotSinclairKey(const bool = true);
+ void setScoringGotArgonCanister(const bool = true);
+ void setScoringGotNitrogenCanister(const bool = true);
+ void setScoringPlayedWithMessages(const bool = true);
+ void setScoringSawMorphExperiment(const bool = true);
+ void setScoringEnteredSinclairOffice(const bool = true);
+ void setScoringSawBrochure(const bool = true);
+ void setScoringSawSinclairEntry1(const bool = true);
+ void setScoringSawSinclairEntry2(const bool = true);
+ void setScoringSawSinclairEntry3(const bool = true);
+ void setScoringSawWSCDirectory(const bool = true);
+ void setScoringUsedCrowBarInWSC(const bool = true);
+ void setScoringFinishedPlasmaDodge(const bool = true);
+ void setScoringOpenedCatwalk(const bool = true);
+ void setScoringStoppedWSCRobot(const bool = true);
+ void setScoringGotWSCOpMemChip(const bool = true);
+ void setScoringFinishedWSC(const bool = true);
+
+ // Gandhi scoring
+ void setScoringMarsGandhi(const bool = true);
+ void setScoringNoradGandhi(const bool = true);
+ void setScoringWSCGandhi(const bool = true);
+
+ // Scoring "Get" functions.
+ bool getScoringSawINN();
+ bool getScoringTookShower();
+ bool getScoringFixedHair();
+ bool getScoringGotKeyCard();
+ bool getScoringReadPaper();
+ bool getScoringLookThroughTelescope();
+ bool getScoringSawCaldoriaKiosk();
+ bool getScoringGoToTSA();
+ bool getScoringEnterTSA();
+ bool getScoringSawBust1();
+ bool getScoringSawBust2();
+ bool getScoringSawBust3();
+ bool getScoringSawBust4();
+ bool getScoringSawBust5();
+ bool getScoringSawBust6();
+ bool getScoringSawTheory();
+ bool getScoringSawBackground();
+ bool getScoringSawProcedure();
+ bool getScoringGotJourneymanKey();
+ bool getScoringGotPegasusBiochip();
+ bool getScoringGotBiosuit();
+ bool getScoringGoToPrehistoric();
+ bool getScoringPutLogInReader();
+ bool getScoringSawCaldoriaNormal();
+ bool getScoringSawCaldoriaAltered();
+ bool getScoringSawNoradNormal();
+ bool getScoringSawNoradAltered();
+ bool getScoringSawMarsNormal();
+ bool getScoringSawMarsAltered();
+ bool getScoringSawWSCNormal();
+ bool getScoringSawWSCAltered();
+ bool getScoringWentToReadyRoom2();
+ bool getScoringWentAfterSinclair();
+ bool getScoringUsedCardBomb();
+ bool getScoringShieldedCardBomb();
+ bool getScoringStunnedSinclair();
+ bool getScoringDisarmedNuke();
+ bool getScoringThrewBreaker();
+ bool getScoringExtendedBridge();
+ bool getScoringGotHistoricalLog();
+ bool getScoringFinishedPrehistoric();
+ bool getScoringThrownByRobot();
+ bool getScoringGotMarsCard();
+ bool getScoringSawMarsKiosk();
+ bool getScoringSawTransportMap();
+ bool getScoringGotCrowBar();
+ bool getScoringTurnedOnTransport();
+ bool getScoringGotOxygenMask();
+ bool getScoringAvoidedRobot();
+ bool getScoringActivatedPlatform();
+ bool getScoringUsedLiquidNitrogen();
+ bool getScoringUsedCrowBar();
+ bool getScoringFoundCardBomb();
+ bool getScoringDisarmedCardBomb();
+ bool getScoringGotCardBomb();
+ bool getScoringThreadedMaze();
+ bool getScoringThreadedGearRoom();
+ bool getScoringEnteredShuttle();
+ bool getScoringEnteredLaunchTube();
+ bool getScoringStoppedRobotsShuttle();
+ bool getScoringGotMarsOpMemChip();
+ bool getScoringFinishedMars();
+ bool getScoringSawSecurityMonitor();
+ bool getScoringFilledOxygenCanister();
+ bool getScoringFilledArgonCanister();
+ bool getScoringSawUnconsciousOperator();
+ bool getScoringWentThroughPressureDoor();
+ bool getScoringPreppedSub();
+ bool getScoringEnteredSub();
+ bool getScoringExitedSub();
+ bool getScoringSawRobotAt54North();
+ bool getScoringPlayedWithClaw();
+ bool getScoringUsedRetinalChip();
+ bool getScoringFinishedGlobeGame();
+ bool getScoringStoppedNoradRobot();
+ bool getScoringGotNoradOpMemChip();
+ bool getScoringFinishedNorad();
+ bool getScoringRemovedDart();
+ bool getScoringAnalyzedDart();
+ bool getScoringBuiltAntidote();
+ bool getScoringGotSinclairKey();
+ bool getScoringGotArgonCanister();
+ bool getScoringGotNitrogenCanister();
+ bool getScoringPlayedWithMessages();
+ bool getScoringSawMorphExperiment();
+ bool getScoringEnteredSinclairOffice();
+ bool getScoringSawBrochure();
+ bool getScoringSawSinclairEntry1();
+ bool getScoringSawSinclairEntry2();
+ bool getScoringSawSinclairEntry3();
+ bool getScoringSawWSCDirectory();
+ bool getScoringUsedCrowBarInWSC();
+ bool getScoringFinishedPlasmaDodge();
+ bool getScoringOpenedCatwalk();
+ bool getScoringStoppedWSCRobot();
+ bool getScoringGotWSCOpMemChip();
+ bool getScoringFinishedWSC();
+ bool getScoringMarsGandhi();
+ bool getScoringNoradGandhi();
+ bool getScoringWSCGandhi();
+
+ GameScoreType getCaldoriaTSAScore();
+ GameScoreType getPrehistoricScore();
+ GameScoreType getMarsScore();
+ GameScoreType getNoradScore();
+ GameScoreType getWSCScore();
+ GameScoreType getGandhiScore();
+ GameScoreType getTotalScore();
+
+ void writeCaldoriaState(Common::WriteStream *stream);
+ void readCaldoriaState(Common::ReadStream *stream);
+ void resetCaldoriaState();
+
+ void writeTSAState(Common::WriteStream *stream);
+ void readTSAState(Common::ReadStream *stream);
+ void resetTSAState();
+
+ void writePrehistoricState(Common::WriteStream *stream);
+ void readPrehistoricState(Common::ReadStream *stream);
+ void resetPrehistoricState();
+
+ void writeNoradState(Common::WriteStream *stream);
+ void readNoradState(Common::ReadStream *stream);
+ void resetNoradState();
+
+ void writeMarsState(Common::WriteStream *stream);
+ void readMarsState(Common::ReadStream *stream);
+ void resetMarsState();
+
+ void writeWSCState(Common::WriteStream *stream);
+ void readWSCState(Common::ReadStream *stream);
+ void resetWSCState();
+
+ // Globals.
+ void setWalkthroughMode(bool);
+ bool getWalkthroughMode();
+ void setShieldOn(bool);
+ bool getShieldOn();
+ void setEasterEgg(bool);
+ bool getEasterEgg();
+ void setBeenToWSC(bool value);
+ bool getBeenToWSC();
+ void setBeenToMars(bool value);
+ bool getBeenToMars();
+ void setBeenToNorad(bool value);
+ bool getBeenToNorad();
+ void setWSCFinished(bool);
+ bool getWSCFinished();
+ void setMarsFinished(bool);
+ bool getMarsFinished();
+ void setNoradFinished(bool);
+ bool getNoradFinished();
+ bool allTimeZonesFinished();
+ void setTakenItemID(ItemID, bool);
+ bool isTakenItemID(ItemID);
+ void setTakenItem(Item *, bool);
+ bool isTakenItem(Item *);
+
+ // Caldoria
+ void setCaldoriaFuseTimeLimit(const TimeValue);
+ TimeValue getCaldoriaFuseTimeLimit();
+ void setCaldoriaSeenPullback(bool);
+ bool getCaldoriaSeenPullback();
+ void setCaldoriaMadeOJ(bool);
+ bool getCaldoriaMadeOJ();
+ void setCaldoriaWokenUp(bool);
+ bool getCaldoriaWokenUp();
+ void setCaldoriaDidRecalibration(bool);
+ bool getCaldoriaDidRecalibration();
+ void setCaldoriaSeenSinclairInElevator(bool);
+ bool getCaldoriaSeenSinclairInElevator();
+ void setCaldoriaINNAnnouncing(bool);
+ bool getCaldoriaINNAnnouncing();
+ void setCaldoriaSeenINN(bool);
+ bool getCaldoriaSeenINN();
+ void setCaldoriaSeenMessages(bool);
+ bool getCaldoriaSeenMessages();
+ void setCaldoriaSinclairShot(bool);
+ bool getCaldoriaSinclairShot();
+ void setCaldoriaBombDisarmed(bool);
+ bool getCaldoriaBombDisarmed();
+ void setCaldoriaRoofDoorOpen(bool);
+ bool getCaldoriaRoofDoorOpen();
+ void setCaldoriaDoneHygiene(bool);
+ bool getCaldoriaDoneHygiene();
+ void setCaldoriaSawVoiceAnalysis(bool);
+ bool getCaldoriaSawVoiceAnalysis();
+ void setCaldoriaDoorBombed(bool);
+ bool getCaldoriaDoorBombed();
+ void setCaldoriaGunAimed(bool);
+ bool getCaldoriaGunAimed();
+
+ // TSA
+ void setRipTimerTime(TimeValue);
+ TimeValue getRipTimerTime();
+ void setTSAFuseTimeLimit(TimeValue);
+ TimeValue getTSAFuseTimeLimit();
+ void setT0BMonitorMode(byte);
+ byte getT0BMonitorMode();
+ void setTSAState(byte);
+ byte getTSAState();
+ void setT0BMonitorStart(TimeValue);
+ TimeValue getT0BMonitorStart();
+ void setTSAIDedAtDoor(bool);
+ bool getTSAIDedAtDoor();
+ void setTSA0BZoomedIn(bool);
+ bool getTSA0BZoomedIn();
+ void setTSAFrontDoorUnlockedOutside(bool);
+ bool getTSAFrontDoorUnlockedOutside();
+ void setTSAFrontDoorUnlockedInside(bool);
+ bool getTSAFrontDoorUnlockedInside();
+ void setTSASeenRobotGreeting(bool);
+ bool getTSASeenRobotGreeting();
+ void setTSASeenTheory(bool);
+ bool getTSASeenTheory();
+ void setTSASeenBackground(bool);
+ bool getTSASeenBackground();
+ void setTSASeenProcedure(bool);
+ bool getTSASeenProcedure();
+ void setTSASeenAgent3AtDoor(bool);
+ bool getTSASeenAgent3AtDoor();
+ void setTSACommandCenterLocked(bool);
+ bool getTSACommandCenterLocked();
+ void setTSASeenCaldoriaNormal(bool);
+ bool getTSASeenCaldoriaNormal();
+ void setTSASeenCaldoriaAltered(bool);
+ bool getTSASeenCaldoriaAltered();
+ void setTSASeenNoradNormal(bool);
+ bool getTSASeenNoradNormal();
+ void setTSASeenNoradAltered(bool);
+ bool getTSASeenNoradAltered();
+ void setTSASeenMarsNormal(bool);
+ bool getTSASeenMarsNormal();
+ void setTSASeenMarsAltered(bool);
+ bool getTSASeenMarsAltered();
+ void setTSASeenWSCNormal(bool);
+ bool getTSASeenWSCNormal();
+ void setTSASeenWSCAltered(bool);
+ bool getTSASeenWSCAltered();
+ void setTSABiosuitOn(bool);
+ bool getTSABiosuitOn();
+
+ // Prehistoric
+ void setPrehistoricTriedToExtendBridge(bool);
+ bool getPrehistoricTriedToExtendBridge();
+ void setPrehistoricSeenTimeStream(bool);
+ bool getPrehistoricSeenTimeStream();
+ void setPrehistoricSeenFlyer1(bool);
+ bool getPrehistoricSeenFlyer1();
+ void setPrehistoricSeenFlyer2(bool);
+ bool getPrehistoricSeenFlyer2();
+ void setPrehistoricSeenBridgeZoom(bool);
+ bool getPrehistoricSeenBridgeZoom();
+ void setPrehistoricBreakerThrown(bool);
+ bool getPrehistoricBreakerThrown();
+
+ // Norad
+ void setNoradSeenTimeStream(bool);
+ bool getNoradSeenTimeStream();
+ void setNoradGassed(bool);
+ bool getNoradGassed();
+ void setNoradFillingStationOn(bool);
+ bool getNoradFillingStationOn();
+ void setNoradN22MessagePlayed(bool);
+ bool getNoradN22MessagePlayed();
+ void setNoradPlayedGlobeGame(bool);
+ bool getNoradPlayedGlobeGame();
+ void setNoradBeatRobotWithClaw(bool);
+ bool getNoradBeatRobotWithClaw();
+ void setNoradBeatRobotWithDoor(bool);
+ bool getNoradBeatRobotWithDoor();
+ void setNoradRetScanGood(bool);
+ bool getNoradRetScanGood();
+ void setNoradWaitingForLaser(bool);
+ bool getNoradWaitingForLaser();
+ void setNoradSubRoomPressure(uint16);
+ uint16 getNoradSubRoomPressure();
+ void setNoradSubPrepState(NoradSubPrepState);
+ NoradSubPrepState getNoradSubPrepState();
+ void setNoradArrivedFromSub(bool);
+ bool getNoradArrivedFromSub();
+
+ // Mars
+ void setMarsSeenTimeStream(bool);
+ bool getMarsSeenTimeStream();
+ void setMarsHeardUpperPodMessage(bool);
+ bool getMarsHeardUpperPodMessage();
+ void setMarsRobotThrownPlayer(bool);
+ bool getMarsRobotThrownPlayer();
+ void setMarsHeardCheckInMessage(bool);
+ bool getMarsHeardCheckInMessage();
+ void setMarsPodAtUpperPlatform(bool);
+ bool getMarsPodAtUpperPlatform();
+ void setMarsSeenThermalScan(bool);
+ bool getMarsSeenThermalScan();
+ void setMarsArrivedBelow(bool);
+ bool getMarsArrivedBelow();
+ void setMarsSeenRobotAtReactor(bool);
+ bool getMarsSeenRobotAtReactor();
+ void setMarsAvoidedReactorRobot(bool);
+ bool getMarsAvoidedReactorRobot();
+ void setMarsInAirlock(bool);
+ bool getMarsInAirlock();
+ void setMarsAirlockOpen(bool);
+ bool getMarsAirlockOpen();
+ void setMarsMaskOnFiller(bool);
+ bool getMarsMaskOnFiller();
+ void setMarsLockFrozen(bool);
+ bool getMarsLockFrozen();
+ void setMarsLockBroken(bool);
+ bool getMarsLockBroken();
+ void setMarsMazeDoorPair1(bool);
+ bool getMarsMazeDoorPair1();
+ void setMarsMazeDoorPair2(bool);
+ bool getMarsMazeDoorPair2();
+ void setMarsMazeDoorPair3(bool);
+ bool getMarsMazeDoorPair3();
+ void setMarsSawRobotLeave(bool);
+ bool getMarsSawRobotLeave();
+ void setMarsSecurityDown(bool);
+ bool getMarsSecurityDown();
+ void setMarsFinishedCanyonChase(bool);
+ bool getMarsFinishedCanyonChase();
+ void setMarsThreadedMaze(bool);
+ bool getMarsThreadedMaze();
+ void setMarsHitRobotWithCannon(bool);
+ bool getMarsHitRobotWithCannon();
+ void setMarsReadyForShuttleTransport(bool);
+ bool getMarsReadyForShuttleTransport();
+
+ // WSC
+ void setWSCSeenTimeStream(bool);
+ bool getWSCSeenTimeStream();
+ void setWSCPoisoned(bool);
+ bool getWSCPoisoned();
+ void setWSCAnsweredAboutDart(bool);
+ bool getWSCAnsweredAboutDart();
+ void setWSCRemovedDart(bool);
+ bool getWSCRemovedDart();
+ void setWSCAnalyzerOn(bool);
+ bool getWSCAnalyzerOn();
+ void setWSCDartInAnalyzer(bool);
+ bool getWSCDartInAnalyzer();
+ void setWSCAnalyzedDart(bool);
+ bool getWSCAnalyzedDart();
+ void setWSCSawMorph(bool);
+ bool getWSCSawMorph();
+ void setWSCDesignedAntidote(bool);
+ bool getWSCDesignedAntidote();
+ void setWSCPickedUpAntidote(bool);
+ bool getWSCPickedUpAntidote();
+ void setWSCOfficeMessagesOpen(bool);
+ bool getWSCOfficeMessagesOpen();
+ void setWSCSeenNerd(bool);
+ bool getWSCSeenNerd();
+ void setWSCHeardPage1(bool);
+ bool getWSCHeardPage1();
+ void setWSCHeardPage2(bool);
+ bool getWSCHeardPage2();
+ void setWSCHeardCheckIn(bool);
+ bool getWSCHeardCheckIn();
+ void setWSCDidPlasmaDodge(bool);
+ bool getWSCDidPlasmaDodge();
+ void setWSCSeenSinclairLecture(bool);
+ bool getWSCSeenSinclairLecture();
+ void setWSCBeenAtWSC93(bool);
+ bool getWSCBeenAtWSC93();
+ void setWSCCatwalkDark(bool);
+ bool getWSCCatwalkDark();
+ void setWSCRobotDead(bool);
+ bool getWSCRobotDead();
+ void setWSCRobotGone(bool);
+ bool getWSCRobotGone();
protected:
friend class Common::Singleton<SingletonBaseType>;
@@ -845,7 +845,7 @@ private:
RoomID _currentRoom;
DirectionConstant _currentDirection;
NeighborhoodID _nexNeighborhoodID;
- RoomID _nexRoomID;
+ RoomID _nextRoomID;
DirectionConstant _nextDirection;
NeighborhoodID _lastNeighborhood;
RoomID _lastRoom;
diff --git a/engines/pegasus/input.cpp b/engines/pegasus/input.cpp
index bb5167b86e..d0b8b69b5b 100755
--- a/engines/pegasus/input.cpp
+++ b/engines/pegasus/input.cpp
@@ -139,7 +139,7 @@ void InputDevice::getInput(Input &input, const InputBits filter) {
input.setAltDown(altDown);
}
-// Wait until the input device stops returning input allowed by filter...
+// Wait until the input device stops returning input allowed by filter...
void InputDevice::waitInput(const InputBits filter) {
if (filter != 0) {
for (;;) {
diff --git a/engines/pegasus/input.h b/engines/pegasus/input.h
index 1aae16c062..57d5f93df1 100755
--- a/engines/pegasus/input.h
+++ b/engines/pegasus/input.h
@@ -409,10 +409,10 @@ public:
virtual bool releaseInputFocus() { return true; }
virtual void grabInputFocus() {}
- // This returns bits set for what kinds of input to accept.
+ // This returns bits set for what kinds of input to accept.
virtual InputBits getInputFilter();
- // This returns bits defining what input constitutes a "click."
+ // This returns bits defining what input constitutes a "click."
virtual InputBits getClickFilter();
virtual void allowInput(const bool allow) { _allowInput = allow; }
diff --git a/engines/pegasus/items/inventory.cpp b/engines/pegasus/items/inventory.cpp
index e30fcac368..16cced3267 100755
--- a/engines/pegasus/items/inventory.cpp
+++ b/engines/pegasus/items/inventory.cpp
@@ -40,7 +40,7 @@ Inventory::~Inventory() {
void Inventory::setWeightLimit(WeightType limit) {
_weightLimit = limit;
- // *** What to do if the new weight limit is greater than the current weight?
+ // *** What to do if the new weight limit is greater than the current weight?
}
WeightType Inventory::getWeight() {
@@ -52,7 +52,7 @@ WeightType Inventory::getWeight() {
return result;
}
-// If the item already belongs, just return kInventoryOK.
+// If the item already belongs, just return kInventoryOK.
InventoryResult Inventory::addItem(Item *item) {
if (itemInInventory(item))
return kInventoryOK;
@@ -134,7 +134,7 @@ Item *Inventory::findItemByID(ItemID id) {
return _inventoryList.findItemByID(id);
}
-// Return -1 if not found.
+// Return -1 if not found.
int32 Inventory::findIndexOf(Item *item) {
uint32 i = 0;
@@ -145,7 +145,7 @@ int32 Inventory::findIndexOf(Item *item) {
return -1;
}
-// Return -1 if not found.
+// Return -1 if not found.
int32 Inventory::findIndexOf(ItemID id) {
uint32 i = 0;
diff --git a/engines/pegasus/items/inventory.h b/engines/pegasus/items/inventory.h
index db872b1990..099ba52ba7 100755
--- a/engines/pegasus/items/inventory.h
+++ b/engines/pegasus/items/inventory.h
@@ -33,11 +33,11 @@ namespace Pegasus {
class Item;
-// Inventories have a "current item". This item is the default item the player can
-// use. In a text adventure system, the current item would be "it", as in
-// "Hit the troll with it," where "it" would refer to some weapon which is the current
-// item. In a graphic adventure, the current item would be the item the user selects
-// to use with the mouse or other pointing device.
+// Inventories have a "current item". This item is the default item the player can
+// use. In a text adventure system, the current item would be "it", as in
+// "Hit the troll with it," where "it" would refer to some weapon which is the current
+// item. In a graphic adventure, the current item would be the item the user selects
+// to use with the mouse or other pointing device.
class Inventory {
public:
diff --git a/engines/pegasus/items/inventorypicture.cpp b/engines/pegasus/items/inventorypicture.cpp
index 7be095c499..1f887773d6 100755
--- a/engines/pegasus/items/inventorypicture.cpp
+++ b/engines/pegasus/items/inventorypicture.cpp
@@ -171,7 +171,7 @@ void InventoryPicture::panelUp() {
allowInput(true);
}
-// Must ensure that the picture matches the _inventory member variable.
+// Must ensure that the picture matches the _inventory member variable.
void InventoryPicture::activateInventoryPicture() {
if (_active)
return;
diff --git a/engines/pegasus/items/item.cpp b/engines/pegasus/items/item.cpp
index 83e3b0231e..a49bb4a466 100755
--- a/engines/pegasus/items/item.cpp
+++ b/engines/pegasus/items/item.cpp
@@ -217,7 +217,7 @@ TimeValue Item::getSharedAreaTime() const {
return time;
}
-// Must affect images in shared area.
+// Must affect images in shared area.
void Item::select() {
_isSelected = true;
diff --git a/engines/pegasus/items/item.h b/engines/pegasus/items/item.h
index b50f8503ef..efcf24100c 100755
--- a/engines/pegasus/items/item.h
+++ b/engines/pegasus/items/item.h
@@ -40,7 +40,7 @@ namespace Common {
namespace Pegasus {
-// JMPItemInfo contains resource data used by all Items.
+// JMPItemInfo contains resource data used by all Items.
struct JMPItemInfo {
TimeValue infoLeftTime;
@@ -50,23 +50,21 @@ struct JMPItemInfo {
uint32 dragSpriteUsedID;
};
-// ItemStateEntry contains a single state/TimeValue pair. The TimeValue is
-// the time value to set the shared area movie that corresponds with the given
-// state of an inventory item.
+// ItemStateEntry contains a single state/TimeValue pair. The TimeValue is
+// the time value to set the shared area movie that corresponds with the given
+// state of an inventory item.
struct ItemStateEntry {
ItemState itemState;
TimeValue itemTime;
};
-// ItemStateInfoHandle is an array of ItemStateEntry.
-
struct ItemStateInfo {
- uint16 numEntries; // For easy ResEdit access
+ uint16 numEntries; // For easy ResEdit access
ItemStateEntry *entries;
};
-// ItemExtraEntry
+// ItemExtraEntry
static const short kLeftAreaExtra = 0;
static const short kMiddleAreaExtra = 1;
@@ -79,16 +77,14 @@ struct ItemExtraEntry {
TimeValue extraStop;
};
-// tItemExtraInfoHandle is an array of tItemExtraEntry.
-
struct ItemExtraInfo {
- uint16 numEntries; // For easy ResEdit access
+ uint16 numEntries; // For easy ResEdit access
ItemExtraEntry *entries;
};
-// Inventory info resource type and ID:
-// Individual inventory items are stored in these resource types.
-// Resource ID is item ID + kItemBaseResID.
+// Inventory info resource type and ID:
+// Individual inventory items are stored in these resource types.
+// Resource ID is item ID + kItemBaseResID.
static const uint32 kItemInfoResType = MKTAG('I', 't', 'e', 'm'); // JMPItemInfoHandle
static const uint32 kLeftAreaInfoResType = MKTAG('L', 'e', 'f', 't'); // ItemStateInfoHandle
@@ -98,7 +94,7 @@ static const uint32 kItemExtraInfoResType = MKTAG('I', 'X', 't', 'r'); // ItemE
static const uint16 kItemBaseResID = 128;
-// Item IDs.
+// Item IDs.
static const ItemID kAirMask = 7;
static const ItemID kAntidote = 8;
@@ -119,7 +115,7 @@ static const ItemID kSinclairKey = 22;
static const ItemID kStunGun = 23;
static const ItemID kArgonPickup = 24;
-// Biochips.
+// Biochips.
static const ItemID kAIBiochip = 0;
static const ItemID kInterfaceBiochip = 1;
@@ -131,7 +127,7 @@ static const ItemID kShieldBiochip = 6;
static const ItemID kNumItems = 25;
-// Item States.
+// Item States.
static const ItemState kAI000 = 0;
static const ItemState kAI005 = 1;
@@ -253,7 +249,7 @@ static const ItemState kNitrogenEmpty = 116;
static const ItemState kNitrogenFull = 117;
static const ItemState kFullGlass = 118;
-// Extra IDs.
+// Extra IDs.
static const uint32 kRetinalScanSearching = 0;
static const uint32 kRetinalScanActivated = 1;
@@ -323,8 +319,8 @@ public:
deselect -- called when this item is no longer current.
activate -- called on the current item when the panel is closed.
*/
- // In an override of these three member functions, you must call the inherited
- // member functions.
+ // In an override of these three member functions, you must call the inherited
+ // member functions.
virtual void select();
virtual void deselect();
virtual bool isSelected() { return _isSelected; }
@@ -336,8 +332,8 @@ public:
virtual void removedFromInventory() {}
virtual void dropped() {}
- // Called when the shared area is taken by another item, but this item is still
- // selected.
+ // Called when the shared area is taken by another item, but this item is still
+ // selected.
virtual void giveUpSharedArea() {}
virtual void takeSharedArea() {}
diff --git a/engines/pegasus/menu.cpp b/engines/pegasus/menu.cpp
index b1763a5b38..4f8947b7d7 100755
--- a/engines/pegasus/menu.cpp
+++ b/engines/pegasus/menu.cpp
@@ -142,7 +142,7 @@ static const CoordType kMainMenuQuitTop = 428;
static const CoordType kMainMenuQuitSelectLeft = 152;
static const CoordType kMainMenuQuitSelectTop = 424;
-// Never set the current input handler to the MainMenu.
+// Never set the current input handler to the MainMenu.
MainMenu::MainMenu() : GameMenu(kMainMenuID), _menuBackground(0), _overviewButton(0),
_restoreButton(0), _adventureButton(0), _walkthroughButton(0), _startButton(0),
_creditsButton(0), _quitButton(0), _largeSelect(0), _smallSelect(0) {
@@ -447,9 +447,9 @@ static const TimeValue kOriginalTeamTime = 3000;
static const TimeValue kTalentTime = 4440;
static const TimeValue kOtherTitlesTime = 4680;
-static const TimeValue kFrameIncrement = 120; // Three frames...
+static const TimeValue kFrameIncrement = 120; // Three frames...
-// Never set the current input handler to the CreditsMenu.
+// Never set the current input handler to the CreditsMenu.
CreditsMenu::CreditsMenu() : GameMenu(kCreditsMenuID), _menuBackground(0), _creditsMovie(0),
_mainMenuButton(0), _largeSelect(0), _smallSelect(0) {
@@ -979,7 +979,7 @@ static const CoordType kQuitTop = kPauseTop + 302;
static const CoordType kQuitSelectLeft = kPauseLeft - 44;
static const CoordType kQuitSelectTop = kPauseTop + 297;
-// These are relative to the pause background.
+// These are relative to the pause background.
static const CoordType kPauseScoreLeft = 130;
static const CoordType kPauseScoreTop = 34;
static const CoordType kPauseScoreRight = kPauseScoreLeft + 108;
diff --git a/engines/pegasus/movie.cpp b/engines/pegasus/movie.cpp
index 14e6f25c39..324a86f2de 100755
--- a/engines/pegasus/movie.cpp
+++ b/engines/pegasus/movie.cpp
@@ -41,7 +41,7 @@ Movie::~Movie() {
releaseMovie();
}
-// *** Make sure this will stop displaying the movie.
+// *** Make sure this will stop displaying the movie.
void Movie::releaseMovie() {
if (_video) {
diff --git a/engines/pegasus/neighborhood/caldoria/caldoria.cpp b/engines/pegasus/neighborhood/caldoria/caldoria.cpp
index 1ea6e12f85..a4beecde9b 100755
--- a/engines/pegasus/neighborhood/caldoria/caldoria.cpp
+++ b/engines/pegasus/neighborhood/caldoria/caldoria.cpp
@@ -146,7 +146,7 @@ static const TimeValue k5To2Time = 41240;
static const TimeValue k5To3Time = 41280;
-// FuseFunction functions...
+// FuseFunction functions...
const NotificationFlags kSinclairLoopDoneFlag = kLastNeighborhoodNotificationFlag << 1;
@@ -182,7 +182,7 @@ Caldoria::~Caldoria() {
void Caldoria::init() {
Neighborhood::init();
- // We need this notification flag as well.
+ // We need this notification flag as well.
_neighborhoodNotification.notifyMe(this, kSinclairLoopDoneFlag, kSinclairLoopDoneFlag);
_sinclairInterrupt.initCallBack(&_navMovie, kCallBackAtTime);
@@ -948,7 +948,7 @@ void Caldoria::setUpRoofTop() {
if (GameState.getCurrentDirection() == kEast && GameState.getCaldoriaGunAimed())
startExtraSequence(kCa53EastShootSinclair, kExtraCompletedFlag, false);
else
- // Fall through...
+ // Fall through...
case kCaldoria49:
case kCaldoria50:
case kCaldoria51:
@@ -1548,9 +1548,9 @@ void Caldoria::newInteraction(const InteractionID interactionID) {
}
}
-// Only called when trying to pick up an item and the player can't (because
-// the inventory is too full or because the player lets go of the item before
-// dropping it into the inventory).
+// Only called when trying to pick up an item and the player can't (because
+// the inventory is too full or because the player lets go of the item before
+// dropping it into the inventory).
Hotspot *Caldoria::getItemScreenSpot(Item *item, DisplayElement *element) {
HotSpotID destSpotID = kNoHotSpotID;
@@ -1919,7 +1919,7 @@ Common::String Caldoria::getHintMovie(uint hintNum) {
else if (GameState.isTakenItemID(kShieldBiochip))
return "Images/AI/Caldoria/X48ND3";
- // *** Doesn't work yet, need global movies.
+ // *** Doesn't work yet, need global movies.
break;
}
diff --git a/engines/pegasus/neighborhood/caldoria/caldoria.h b/engines/pegasus/neighborhood/caldoria/caldoria.h
index 64e566e95a..f02101ec3b 100755
--- a/engines/pegasus/neighborhood/caldoria/caldoria.h
+++ b/engines/pegasus/neighborhood/caldoria/caldoria.h
@@ -34,13 +34,13 @@ static const TimeScale kCaldoriaMovieScale = 600;
static const TimeScale kCaldoriaFramesPerSecond = 15;
static const TimeScale kCaldoriaFrameDuration = 40;
-// Alternate IDs.
+// Alternate IDs.
static const AlternateID kAltCaldoriaNormal = 0;
static const AlternateID kAltCaldoriaRoofDoorBlown = 2;
static const AlternateID kAltCaldoriaSinclairDown = 3;
-// Room IDs.
+// Room IDs.
static const RoomID kCaldoria00 = 1;
static const RoomID kCaldoria01 = 2;
@@ -106,7 +106,7 @@ static const RoomID kCaldoria55 = 61;
static const RoomID kCaldoria56 = 62;
static const RoomID kCaldoriaDeathRoom = 0;
-// Hot Spot Activation IDs.
+// Hot Spot Activation IDs.
static const HotSpotActivationID kActivate4DClosed = 1;
static const HotSpotActivationID kActivate4DOpen = 2;
@@ -124,7 +124,7 @@ static const HotSpotActivationID kActivateReadyToTransport = 13;
static const HotSpotActivationID kActivateRoofSlotEmpty = 14;
static const HotSpotActivationID kActivateZoomedOnSinclair = 15;
-// Hot Spot IDs.
+// Hot Spot IDs.
static const HotSpotID kCa4DEnvironOpenSpotID = 5000;
static const HotSpotID kCa4DEnvironCloseSpotID = 5001;
@@ -196,7 +196,7 @@ static const HotSpotID kCaldoriaRoofDoorSpotID = 5066;
static const HotSpotID kCaldoriaRoofCardDropSpotID = 5067;
static const HotSpotID kCaldoria53EastSinclairTargetSpotID = 5068;
-// Extra sequence IDs.
+// Extra sequence IDs.
static const ExtraID kCaldoriaWakeUpView1 = 0;
static const ExtraID kCaldoria00WakeUp1 = 1;
@@ -310,14 +310,14 @@ static const ExtraID kCaldoria56BombStage6 = 108;
static const ExtraID kCaldoria56BombStage7 = 109;
static const ExtraID kCaldoria56BombExplodes = 110;
-// Caldoria interactions.
+// Caldoria interactions.
static const InteractionID kCaldoria4DInteractionID = 0;
static const InteractionID kCaldoriaBombInteractionID = 1;
static const InteractionID kCaldoriaMessagesInteractionID = 2;
static const InteractionID kCaldoriaMirrorInteractionID = 3;
-// Caldoria:
+// Caldoria:
static const DisplayOrder kVidPhoneOrder = kMonitorLayer;
static const DisplayOrder k4DSpritesOrder = kMonitorLayer;
@@ -330,7 +330,7 @@ static const DisplayOrder kCaldoriaBombTimerOrder = kCaldoriaBombGridOrder + 1;
/////////////////////////////////////////////
//
-// Caldoria
+// Caldoria
static const CoordType kCaldoriaVidPhoneLeft = kNavAreaLeft + 105;
static const CoordType kCaldoriaVidPhoneTop = kNavAreaTop + 28;
@@ -374,7 +374,7 @@ static const CoordType kCaldoriaBombGridTop = kNavAreaTop + 58;
static const CoordType kCaldoriaBombTimerLeft = kNavAreaLeft + 58;
static const CoordType kCaldoriaBombTimerTop = kNavAreaTop + 204;
-// Caldoria display IDs.
+// Caldoria display IDs.
static const DisplayElementID kCaldoriaVidPhoneID = kNeighborhoodDisplayID;
static const DisplayElementID kCaldoria4DSpritesID = kCaldoriaVidPhoneID + 1;
diff --git a/engines/pegasus/neighborhood/caldoria/caldoria4dsystem.cpp b/engines/pegasus/neighborhood/caldoria/caldoria4dsystem.cpp
index 0326bb7bb1..d8ac3b08cb 100755
--- a/engines/pegasus/neighborhood/caldoria/caldoria4dsystem.cpp
+++ b/engines/pegasus/neighborhood/caldoria/caldoria4dsystem.cpp
@@ -30,9 +30,9 @@
namespace Pegasus {
static const TimeValue kSwitchableSlop = 3 * kCaldoriaFrameDuration;
-// Two seconds - some slop
+// Two seconds - some slop
static const TimeValue kSwitchableDuration = kCaldoriaMovieScale * 2 - kSwitchableSlop;
-// Twelve frames + some slop
+// Twelve frames + some slop
static const TimeValue kNonswitchableDuration = kCaldoriaFrameDuration * 12 + kSwitchableSlop;
static const TimeValue kSwitchable1Start = 0;
diff --git a/engines/pegasus/neighborhood/door.h b/engines/pegasus/neighborhood/door.h
index 55c36b659a..cd2af1328a 100755
--- a/engines/pegasus/neighborhood/door.h
+++ b/engines/pegasus/neighborhood/door.h
@@ -40,8 +40,8 @@ namespace Pegasus {
typedef byte DoorFlags;
enum {
- kDoorPresentBit, // Bit set if there is a door here.
- kDoorLockedBit // Bit set if door is locked, clear if unlocked.
+ kDoorPresentBit, // Bit set if there is a door here.
+ kDoorLockedBit // Bit set if door is locked, clear if unlocked.
};
static const DoorFlags kNoDoorFlags = 0;
diff --git a/engines/pegasus/neighborhood/exit.h b/engines/pegasus/neighborhood/exit.h
index 10b1b5938e..baa3381f11 100755
--- a/engines/pegasus/neighborhood/exit.h
+++ b/engines/pegasus/neighborhood/exit.h
@@ -68,11 +68,11 @@ public:
AlternateID altCode;
TimeValue movieStart;
TimeValue movieEnd;
- // fExitEnd is the end of the optimized run of walks.
+ // exitEnd is the end of the optimized run of walks.
TimeValue exitEnd;
TimeValue originalEnd;
- // fExitLoop is the loop start time of the optimized run of walks if the run
- // loops back on itself (so far, only in TSA).
+ // exitLoop is the loop start time of the optimized run of walks if the run
+ // loops back on itself (so far, only in TSA).
TimeValue exitLoop;
RoomID exitRoom;
DirectionConstant exitDirection;
diff --git a/engines/pegasus/neighborhood/hotspotinfo.h b/engines/pegasus/neighborhood/hotspotinfo.h
index d75e5e9bc7..26382718ec 100755
--- a/engines/pegasus/neighborhood/hotspotinfo.h
+++ b/engines/pegasus/neighborhood/hotspotinfo.h
@@ -53,12 +53,12 @@ public:
HotSpotID hotspot;
HotSpotActivationID hotspotActivation;
- // Location hot spot lives in:
+ // Location hot spot lives in:
RoomID hotspotRoom;
DirectionConstant hotspotDirection;
- // Extra to play if this is a "play extra" hot spot.
+ // Extra to play if this is a "play extra" hot spot.
ExtraID hotspotExtra;
- // Item corresponding to this hot spot if it is an item-related hot spot.
+ // Item corresponding to this hot spot if it is an item-related hot spot.
ItemID hotspotItem;
};
diff --git a/engines/pegasus/neighborhood/mars/constants.h b/engines/pegasus/neighborhood/mars/constants.h
index b1013dacc5..82a7f03b68 100755
--- a/engines/pegasus/neighborhood/mars/constants.h
+++ b/engines/pegasus/neighborhood/mars/constants.h
@@ -30,7 +30,7 @@
namespace Pegasus {
-// Element Coordinates
+// Element Coordinates
static const CoordType kUndoHiliteLeft = kNavAreaLeft + 140;
static const CoordType kUndoHiliteTop = kNavAreaTop + 36;
@@ -136,7 +136,7 @@ static const TimeValue kLaunchTubeReachedTime = 60 * 600 + 38 * 600 - kCanyonCha
static const TimeValue kCanyonChaseFinishedTime = kCanyonChaseStop - kCanyonChaseStart -
kLaunchTubeReachedTime;
-// Left shuttle.
+// Left shuttle.
static const TimeValue kShuttleLeftIntroStart = 0;
static const TimeValue kShuttleLeftIntroStop = 400;
@@ -155,7 +155,7 @@ static const TimeValue kShuttleLeftGravitonTime = 600;
static const TimeValue kShuttleLeftTractorTime = 640;
-// Right shuttle.
+// Right shuttle.
static const TimeValue kShuttleRightIntroStart = 0;
static const TimeValue kShuttleRightIntroStop = 400;
@@ -175,7 +175,7 @@ static const TimeValue kShuttleRightGravitonTime = 1000;
static const TimeValue kShuttleRightOverloadTime = 1040;
-// Lower Left shuttle.
+// Lower Left shuttle.
static const TimeValue kShuttleLowerLeftCollisionTime = 0;
@@ -183,7 +183,7 @@ static const TimeValue kShuttleLowerLeftTubeTime = 40;
static const TimeValue kShuttleLowerLeftAutopilotTime = 80;
-// Lower Right shuttle.
+// Lower Right shuttle.
static const TimeValue kShuttleLowerRightOffTime = 0;
@@ -193,7 +193,7 @@ static const TimeValue kShuttleLowerRightTransportTime = 80;
static const TimeValue kShuttleLowerRightTransportHiliteTime = 120;
-// Center shuttle.
+// Center shuttle.
static const TimeValue kShuttleCenterBoardingTime = 0;
@@ -223,7 +223,7 @@ static const TimeValue kShuttleCenterScanningTime = 480;
static const TimeValue kShuttleCenterSafeTime = 520;
-// Upper Left shuttle.
+// Upper Left shuttle.
static const TimeValue kShuttleUpperLeftDimTime = 0;
@@ -233,7 +233,7 @@ static const TimeValue kShuttleUpperLeftGravitonTime = 80;
static const TimeValue kShuttleUpperLeftTractorTime = 120;
-// Upper Right shuttle.
+// Upper Right shuttle.
static const TimeValue kShuttleUpperRightLockedTime = 0;
@@ -245,7 +245,7 @@ static const TimeValue kShuttleUpperRightOverloadTime = 120;
static const TimeValue kShuttleUpperRightTargetDestroyedTime = 160;
-// Shuttle distance
+// Shuttle distance
static const int kShuttleDistance = 500;
@@ -469,7 +469,7 @@ static const TimeScale kMarsMovieScale = 600;
static const TimeScale kMarsFramesPerSecond = 15;
static const TimeScale kMarsFrameDuration = 40;
-// Alternate IDs.
+// Alternate IDs.
static const AlternateID kAltMarsNormal = 0;
static const AlternateID kAltMarsPodAtMars34 = 1;
@@ -482,7 +482,7 @@ static const AlternateID kAltMarsMaskOnFiller = 7;
static const AlternateID kAltMars60AirlockEast = 8;
static const AlternateID kAltMars60AirlockWest = 9;
-// Room IDs.
+// Room IDs.
static const RoomID kMars0A = 0;
static const RoomID kMars00 = 1;
@@ -711,7 +711,7 @@ static const RoomID kMarsMaze199 = 223;
static const RoomID kMarsMaze200 = 224;
static const RoomID kMarsDeathRoom = 225;
-// Hot Spot Activation IDs.
+// Hot Spot Activation IDs.
static const HotSpotActivationID kActivationReadyForKiosk = 1;
static const HotSpotActivationID kActivationKioskChoice = 2;
@@ -738,7 +738,7 @@ static const HotSpotActivationID kActivateReactorBombExposed = 22;
static const HotSpotActivationID kActivationRobotHeadClosed = 23;
static const HotSpotActivationID kActivationRobotHeadOpen = 24;
-// Hot Spot IDs.
+// Hot Spot IDs.
static const HotSpotID kMars11NorthKioskSpotID = 5000;
static const HotSpotID kMars11NorthKioskSightsSpotID = 5001;
@@ -814,7 +814,7 @@ static const HotSpotID kRobotShuttleMapChipSpotID = 5070;
static const HotSpotID kRobotShuttleOpticalChipSpotID = 5071;
static const HotSpotID kRobotShuttleShieldChipSpotID = 5072;
-// Extra sequence IDs.
+// Extra sequence IDs.
static const ExtraID kMarsArrivalFromTSA = 0;
static const ExtraID kMars0AWatchShuttleDepart = 1;
diff --git a/engines/pegasus/neighborhood/mars/gravitoncannon.cpp b/engines/pegasus/neighborhood/mars/gravitoncannon.cpp
index 140bd12fc0..13dc6dfc77 100755
--- a/engines/pegasus/neighborhood/mars/gravitoncannon.cpp
+++ b/engines/pegasus/neighborhood/mars/gravitoncannon.cpp
@@ -38,7 +38,7 @@ static const float kGravitonXOrigin = convertScreenHToSpaceX(kGravitonOriginH, k
static const float kGravitonYOrigin = convertScreenVToSpaceY(kGravitonOriginV, kGravitonMinDistance);
static const float kGravitonZOrigin = kGravitonMinDistance;
-// Width of graviton sprite...
+// Width of graviton sprite...
static const CoordType kGravitonMaxScreenWidth = 78;
static const CoordType kGravitonMaxScreenHeight = 46;
diff --git a/engines/pegasus/neighborhood/neighborhood.cpp b/engines/pegasus/neighborhood/neighborhood.cpp
index c83636754e..b516989e4d 100644
--- a/engines/pegasus/neighborhood/neighborhood.cpp
+++ b/engines/pegasus/neighborhood/neighborhood.cpp
@@ -240,7 +240,7 @@ void Neighborhood::arriveAt(RoomID room, DirectionConstant direction) {
checkContinuePoint(room, direction);
}
-// These functions can be overridden to tweak the exact frames used.
+// These functions can be overridden to tweak the exact frames used.
void Neighborhood::getExitEntry(const RoomID room, const DirectionConstant direction, ExitTable::Entry &entry) {
entry = _exitTable.findEntry(room, direction, _currentAlternate);
@@ -305,7 +305,7 @@ void Neighborhood::getExtraEntry(const uint32 id, ExtraTable::Entry &extraEntry)
/////////////////////////////////////////////
//
-// "Can" functions: Called to see whether or not a user is allowed to do something
+// "Can" functions: Called to see whether or not a user is allowed to do something
CanMoveForwardReason Neighborhood::canMoveForward(ExitTable::Entry &entry) {
DoorTable::Entry door;
@@ -313,8 +313,8 @@ CanMoveForwardReason Neighborhood::canMoveForward(ExitTable::Entry &entry) {
getExitEntry(GameState.getCurrentRoom(), GameState.getCurrentDirection(), entry);
getDoorEntry(GameState.getCurrentRoom(), GameState.getCurrentDirection(), door);
- // Fixed this so that doors that don't lead anywhere can be opened, but not walked
- // through.
+ // Fixed this so that doors that don't lead anywhere can be opened, but not walked
+ // through.
if (door.flags & kDoorPresentMask) {
if (GameState.isCurrentDoorOpen()) {
if (entry.exitRoom == kNoRoomID)
@@ -593,9 +593,9 @@ void Neighborhood::stopStriding() {
kMoveForwardCompletedFlag, kNeighborhoodMovieCompletedFlag | kMoveForwardCompletedFlag);
}
-// Compass support
+// Compass support
int16 Neighborhood::getStaticCompassAngle(const RoomID, const DirectionConstant dir) {
- // North, south, east, west
+ // North, south, east, west
static const int16 compassAngles[] = { 0, 180, 90, 270 };
return compassAngles[dir];
}
@@ -1358,8 +1358,8 @@ void Neighborhood::getExtraCompassMove(const ExtraTable::Entry &, FaderMoveSpec
}
void Neighborhood::setUpAIRules() {
- // Set up default rules here:
- // -- Energy warning rules.
+ // Set up default rules here:
+ // -- Energy warning rules.
if (g_AIArea) {
g_AIArea->forceAIUnlocked();
diff --git a/engines/pegasus/neighborhood/norad/constants.h b/engines/pegasus/neighborhood/norad/constants.h
index e86422a273..37c1769309 100755
--- a/engines/pegasus/neighborhood/norad/constants.h
+++ b/engines/pegasus/neighborhood/norad/constants.h
@@ -207,7 +207,7 @@ static const int16 kElevatorCompassAngle = -40;
static const int16 kSubPlatformCompassAngle = 45;
static const int16 kSubControlCompassAngle = -10;
-// Norad interactions.
+// Norad interactions.
static const InteractionID kNoradGlobeGameInteractionID = 0;
static const InteractionID kNoradECRMonitorInteractionID = 1;
@@ -219,7 +219,7 @@ static const InteractionID kNoradSubPlatformInteractionID = 6;
/////////////////////////////////////////////
//
-// Norad Alpha
+// Norad Alpha
static const CoordType kECRSlideShowLeft = kNavAreaLeft + 78;
static const CoordType kECRSlideShowTop = kNavAreaTop + 1;
@@ -306,7 +306,7 @@ static const CoordType kNoradGreenBallAtDTop = kNoradClawMonitorTop + 49;
/////////////////////////////////////////////
//
-// Norad Delta
+// Norad Delta
static const CoordType kGlobeMonitorLeft = kNavAreaLeft + 360;
static const CoordType kGlobeMonitorTop = kNavAreaTop + 144;
@@ -359,7 +359,7 @@ static const CoordType kGlobeLowerNamesTop = kNavAreaTop + 212;
static const CoordType kGlobeCountdownLeft = kNavAreaLeft + 478;
static const CoordType kGlobeCountdownTop = kNavAreaTop + 164;
-// Norad Alpha display IDs.
+// Norad Alpha display IDs.
static const DisplayElementID kECRSlideShowMovieID = kNeighborhoodDisplayID;
static const DisplayElementID kECRPanID = kECRSlideShowMovieID + 1;
@@ -383,7 +383,7 @@ static const DisplayElementID kSubControlCCWID = kSubControlUpID + 1;
static const DisplayElementID kSubControlCWID = kSubControlCCWID + 1;
static const DisplayElementID kClawMonitorGreenBallID = kSubControlCWID + 1;
-// Norad Delta display IDs.
+// Norad Delta display IDs.
static const DisplayElementID kGlobeMonitorID = kNeighborhoodDisplayID;
static const DisplayElementID kGlobeMovieID = kGlobeMonitorID + 14;
@@ -403,7 +403,7 @@ static const DisplayElementID kGlobeUpperNamesID = kTargetHiliteLowerRightID + 1
static const DisplayElementID kGlobeLowerNamesID = kGlobeUpperNamesID + 1;
static const DisplayElementID kGlobeCountdownID = kGlobeLowerNamesID + 1;
-// Norad Alpha:
+// Norad Alpha:
static const DisplayOrder kECRMonitorOrder = kMonitorLayer;
static const DisplayOrder kECRPanOrder = kECRMonitorOrder + 1;
@@ -431,7 +431,7 @@ static const DisplayOrder kSubControlCCWOrder = kSubControlUpOrder + 1;
static const DisplayOrder kSubControlCWOrder = kSubControlCCWOrder + 1;
static const DisplayOrder kClawMonitorGreenBallOrder = kSubControlCWOrder + 1;
-// Norad Delta:
+// Norad Delta:
static const DisplayOrder kGlobeMonitorLayer = kMonitorLayer;
static const DisplayOrder kGlobeMovieLayer = kGlobeMonitorLayer + 1;
@@ -441,17 +441,17 @@ static const DisplayOrder kGlobeUpperNamesLayer = kGlobeHilitesLayer + 1;
static const DisplayOrder kGlobeLowerNamesLayer = kGlobeUpperNamesLayer + 1;
static const DisplayOrder kGlobeCountdownLayer = kGlobeLowerNamesLayer + 1;
-// Norad Alpha Tables
+// Norad Alpha Tables
static const TimeScale kNoradAlphaMovieScale = 600;
static const TimeScale kNoradAlphaFramesPerSecond = 15;
static const TimeScale kNoradAlphaFrameDuration = 40;
-// Alternate IDs.
+// Alternate IDs.
static const AlternateID kAltNoradAlphaNormal = 0;
-// Room IDs.
+// Room IDs.
static const RoomID kNorad01 = 0;
static const RoomID kNorad01East = 1;
@@ -484,10 +484,10 @@ static const RoomID kNorad21West = 27;
static const RoomID kNorad22 = 28;
static const RoomID kNorad22West = 29;
-// Hot Spot Activation IDs.
+// Hot Spot Activation IDs.
-// Hot Spot IDs.
+// Hot Spot IDs.
static const HotSpotID kNorad01ECRSpotID = 5000;
static const HotSpotID kNorad01GasSpotID = 5001;
@@ -537,7 +537,7 @@ static const HotSpotID kNorad22ClawUpSpotID = 5044;
static const HotSpotID kNorad22ClawCCWSpotID = 5045;
static const HotSpotID kNorad22ClawCWSpotID = 5046;
-// Extra sequence IDs.
+// Extra sequence IDs.
static const ExtraID kNoradArriveFromTSA = 0;
static const ExtraID kNorad01RobotTaunt = 1;
@@ -583,7 +583,7 @@ static const ExtraID kN22ClawDCounterclockwise = 40;
static const ExtraID kN22ClawDClockwise = 41;
-// Norad Delta Extra sequence IDs.
+// Norad Delta Extra sequence IDs.
static const ExtraID kArriveFromSubChase = 0;
static const ExtraID kN59ZoomWithRobot = 1;
@@ -654,11 +654,11 @@ static const TimeScale kNoradDeltaMovieScale = 600;
static const TimeScale kNoradDeltaFramesPerSecond = 15;
static const TimeScale kNoradDeltaFrameDuration = 40;
-// Alternate IDs.
+// Alternate IDs.
static const AlternateID kAltNoradDeltaNormal = 0;
-// Room IDs.
+// Room IDs.
static const RoomID kNorad41 = 0;
static const RoomID kNorad42 = 1;
@@ -700,10 +700,10 @@ static const RoomID kNorad78 = 36;
static const RoomID kNorad79 = 37;
static const RoomID kNorad79West = 38;
-// Hot Spot Activation IDs.
+// Hot Spot Activation IDs.
-// Hot Spot IDs.
+// Hot Spot IDs.
static const HotSpotID kNorad48ElevatorSpotID = 5000;
static const HotSpotID kNorad48ElevatorOutSpotID = 5001;
diff --git a/engines/pegasus/neighborhood/norad/delta/globegame.cpp b/engines/pegasus/neighborhood/norad/delta/globegame.cpp
index d413554c05..7d4c1c5f8f 100755
--- a/engines/pegasus/neighborhood/norad/delta/globegame.cpp
+++ b/engines/pegasus/neighborhood/norad/delta/globegame.cpp
@@ -196,7 +196,7 @@ void GlobeTracker::stopGlobeMovie() {
}
}
-// Globe game PICTs:
+// Globe game PICTs:
static const ResIDType kGlobeCircleLeftPICTID = 300;
static const ResIDType kGlobeCircleRightPICTID = 301;
static const ResIDType kGlobeCircleUpPICTID = 302;
diff --git a/engines/pegasus/neighborhood/norad/subcontrolroom.cpp b/engines/pegasus/neighborhood/norad/subcontrolroom.cpp
index 8a306fe2f1..b0e5b98725 100755
--- a/engines/pegasus/neighborhood/norad/subcontrolroom.cpp
+++ b/engines/pegasus/neighborhood/norad/subcontrolroom.cpp
@@ -678,9 +678,9 @@ void SubControlRoom::receiveNotification(Notification *notification, const Notif
dispatchClawAction(kMoveLeftActionIndex);
break;
case kClawAtB:
- if (_clawStartPosition == kClawAtD) // Norad Alpha
+ if (_clawStartPosition == kClawAtD) // Norad Alpha
dispatchClawAction(kMoveLeftActionIndex);
- else if (_clawStartPosition == kClawAtC) // Norad Delta
+ else if (_clawStartPosition == kClawAtC) // Norad Delta
dispatchClawAction(kMoveUpActionIndex);
break;
case kClawAtC:
@@ -728,7 +728,7 @@ void SubControlRoom::activateHotspots() {
g_allHotspots.activateOneHotspot(_clawControlSpotID);
break;
case kClawMenu:
- // This could be called during a move, so use _clawNextPosition.
+ // This could be called during a move, so use _clawNextPosition.
if (_playingAgainstRobot) {
g_allHotspots.deactivateOneHotspot(_outSpotID);
if (_robotState != kRobotApproaching && _nextAction == kNoActionIndex)
@@ -813,9 +813,9 @@ void SubControlRoom::clickInHotspot(const Input &input, const Hotspot *spot) {
dispatchClawAction(kMoveLeftActionIndex);
break;
case kClawAtB:
- if (_clawStartPosition == kClawAtD) // Norad Alpha
+ if (_clawStartPosition == kClawAtD) // Norad Alpha
dispatchClawAction(kMoveLeftActionIndex);
- else if (_clawStartPosition == kClawAtC) // Norad Delta
+ else if (_clawStartPosition == kClawAtC) // Norad Delta
dispatchClawAction(kMoveUpActionIndex);
break;
case kClawAtC:
diff --git a/engines/pegasus/neighborhood/spot.cpp b/engines/pegasus/neighborhood/spot.cpp
index 00c471ed61..f285bf9bc2 100755
--- a/engines/pegasus/neighborhood/spot.cpp
+++ b/engines/pegasus/neighborhood/spot.cpp
@@ -55,10 +55,10 @@ void SpotTable::clear() {
_entries.clear();
}
-// Two CSpotIndices are equal if
-// In addition to having their rooms, directions and alt codes identical...
-// They are both either loops or once only animations AND
-// They overlap in at least one of the on arrival, on turn and on door open bits.
+// Two SpotTable::Entries are equal if
+// In addition to having their rooms, directions and alt codes identical...
+// They are both either loops or once only animations AND
+// They overlap in at least one of the on arrival, on turn and on door open bits.
SpotTable::Entry SpotTable::findEntry(RoomID room, DirectionConstant direction, SpotFlags srcFlags, AlternateID altCode) {
for (uint32 i = 0; i < _entries.size(); i++)
if (_entries[i].room == room && _entries[i].direction == direction && _entries[i].altCode == altCode && (_entries[i].srcFlags & kSpotLoopsMask) == (srcFlags & kSpotLoopsMask) && ((_entries[i].srcFlags & srcFlags) & kSpotTriggers) != 0)
diff --git a/engines/pegasus/neighborhood/spot.h b/engines/pegasus/neighborhood/spot.h
index 086f1b2a2f..4be0864c2a 100755
--- a/engines/pegasus/neighborhood/spot.h
+++ b/engines/pegasus/neighborhood/spot.h
@@ -40,7 +40,7 @@ namespace Pegasus {
typedef byte SpotFlags;
enum {
- kSpotLoopsBit, // Loop or once only?
+ kSpotLoopsBit, // Loop or once only?
kSpotOnArrivalBit,
kSpotOnTurnBit,
kSpotOnDoorOpenBit
diff --git a/engines/pegasus/notification.cpp b/engines/pegasus/notification.cpp
index cc917a845c..91a876cb67 100755
--- a/engines/pegasus/notification.cpp
+++ b/engines/pegasus/notification.cpp
@@ -45,9 +45,9 @@ Notification::~Notification() {
_owner->removeNotification(this);
}
-// Selectively set or clear notificiation bits.
-// Wherever mask is 0, leave existing bits untouched.
-// Wherever mask is 1, set bit equivalent to flags.
+// Selectively set or clear notificiation bits.
+// Wherever mask is 0, leave existing bits untouched.
+// Wherever mask is 1, set bit equivalent to flags.
void Notification::notifyMe(NotificationReceiver *receiver, NotificationFlags flags, NotificationFlags mask) {
for (ReceiverIterator it = _receivers.begin(); it != _receivers.end(); it++) {
if (it->receiver == receiver) {
@@ -87,7 +87,7 @@ void Notification::checkReceivers() {
it->receiver->receiveNotification(this, currentFlags);
}
-// Receiver entries are equal if their receivers are equal.
+// Receiver entries are equal if their receivers are equal.
int operator==(const ReceiverEntry &entry1, const ReceiverEntry &entry2) {
return entry1.receiver == entry2.receiver;
diff --git a/engines/pegasus/notification.h b/engines/pegasus/notification.h
index 91901c9287..142bf8c06d 100755
--- a/engines/pegasus/notification.h
+++ b/engines/pegasus/notification.h
@@ -57,12 +57,12 @@ public:
Notification(const NotificationID id, NotificationManager *owner);
virtual ~Notification();
- // NotifyMe will have this receiver notified when any of the specified notification
- // flags are set.
- // If there is already a notification set for this receiver, NotifyMe does a bitwise
- // OR with the receiver's current notification flags.
+ // notifyMe will have this receiver notified when any of the specified notification
+ // flags are set.
+ // If there is already a notification set for this receiver, notifyMe does a bitwise
+ // OR with the receiver's current notification flags.
- // Can selectively set or clear notification bits by using the flags and mask argument.
+ // Can selectively set or clear notification bits by using the flags and mask argument.
void notifyMe(NotificationReceiver*, NotificationFlags flags, NotificationFlags mask);
void cancelNotification(NotificationReceiver *receiver);
@@ -88,8 +88,8 @@ public:
virtual ~NotificationReceiver();
protected:
- // ReceiveNotification is called automatically whenever a notification that this
- // receiver depends on has its flags set
+ // receiveNotification is called automatically whenever a notification that this
+ // receiver depends on has its flags set
virtual void receiveNotification(Notification *, const NotificationFlags);
virtual void newNotification(Notification *notification);
diff --git a/engines/pegasus/pegasus.cpp b/engines/pegasus/pegasus.cpp
index f5efbc0651..2f1da77a24 100644
--- a/engines/pegasus/pegasus.cpp
+++ b/engines/pegasus/pegasus.cpp
@@ -1613,10 +1613,10 @@ void PegasusEngine::dragTerminated(const Input &) {
delete _draggingSprite;
} else if (_dragType == kDragInventoryUse) {
if (finalSpot && (finalSpot->getHotspotFlags() & kDropItemSpotFlag) != 0) {
- // *** Need to decide on a case by case basis what to do here.
- // the crowbar should break the cover off the Mars reactor if its frozen, the
- // global transport card should slide through the slot, the oxygen mask should
- // attach to the filling station, and so on...
+ // *** Need to decide on a case by case basis what to do here.
+ // the crowbar should break the cover off the Mars reactor if its frozen, the
+ // global transport card should slide through the slot, the oxygen mask should
+ // attach to the filling station, and so on...
_neighborhood->dropItemIntoRoom(_draggingItem, finalSpot);
delete _draggingSprite;
} else {
@@ -1635,7 +1635,7 @@ void PegasusEngine::dragItem(const Input &input, Item *item, DragType type) {
_draggingItem = item;
_dragType = type;
- // Create the sprite.
+ // Create the sprite.
_draggingSprite = _draggingItem->getDragSprite(kDraggingSpriteID);
Common::Point where;
input.getInputLocation(where);
@@ -1644,7 +1644,7 @@ void PegasusEngine::dragItem(const Input &input, Item *item, DragType type) {
r1 = Common::Rect::center(where.x, where.y, r1.width(), r1.height());
_draggingSprite->setBounds(r1);
- // Set up drag constraints.
+ // Set up drag constraints.
DisplayElement *navMovie = _gfx->findDisplayElement(kNavMovieID);
Common::Rect r2;
navMovie->getBounds(r2);
diff --git a/engines/pegasus/scoring.h b/engines/pegasus/scoring.h
index efae17c955..6ca99740dd 100755
--- a/engines/pegasus/scoring.h
+++ b/engines/pegasus/scoring.h
@@ -32,7 +32,7 @@ namespace Pegasus {
/////////////////////////////////////////////
//
-// Scoring.
+// Scoring.
static const CoordType kDeathScreenScoreLeft = 151;
static const CoordType kDeathScreenScoreTop = 212;
@@ -40,7 +40,7 @@ static const CoordType kDeathScreenScoreWidth = 124;
static const CoordType kDeathScreenScoreHeight = 12;
static const CoordType kDeathScreenScoreSkipVert = -16;
-// Caldoria & TSA
+// Caldoria & TSA
static const GameScoreType kSawINNScore = 5;
static const GameScoreType kTookShowerScore = 2;
@@ -124,7 +124,7 @@ static const GameScoreType kMaxCaldoriaTSAScoreAfter = kWentAfterSinclairScore
static const GameScoreType kMaxCaldoriaTSAScore = kMaxCaldoriaTSAScoreBefore +
kMaxCaldoriaTSAScoreAfter;
-// Prehistoric
+// Prehistoric
static const GameScoreType kThrewBreakerScore = 10;
static const GameScoreType kExtendedBridgeScore = 10;
@@ -136,7 +136,7 @@ static const GameScoreType kMaxPrehistoricScore = kThrewBreakerScore +
kGotHistoricalLogScore +
kFinishedPrehistoricScore;
-// Mars
+// Mars
static const GameScoreType kThrownByRobotScore = 3;
static const GameScoreType kGotMarsCardScore = 5;
@@ -182,7 +182,7 @@ static const GameScoreType kMaxMarsScore = kThrownByRobotScore +
kGotMarsOpMemChipScore +
kFinishedMarsScore;
-// Norad
+// Norad
static const GameScoreType kSawSecurityMonitorScore = 5;
static const GameScoreType kFilledOxygenCanisterScore = 5;
@@ -216,7 +216,7 @@ static const GameScoreType kMaxNoradScore = kSawSecurityMonitorScore +
kGotNoradOpMemChipScore +
kFinishedNoradScore;
-// WSC
+// WSC
static const GameScoreType kRemovedDartScore = 5;
static const GameScoreType kAnalyzedDartScore = 5;
@@ -260,7 +260,7 @@ static const GameScoreType kMaxWSCScore = kRemovedDartScore +
kGotWSCOpMemChipScore +
kFinishedWSCScore;
-// Gandhi
+// Gandhi
static const GameScoreType kMarsGandhiScore = 10;
static const GameScoreType kNoradGandhiScore = 10;
diff --git a/engines/pegasus/sound.h b/engines/pegasus/sound.h
index f6e175dd73..57cfd52e41 100755
--- a/engines/pegasus/sound.h
+++ b/engines/pegasus/sound.h
@@ -38,15 +38,15 @@ namespace Pegasus {
class SoundFader;
-// Things you might want to do with sound:
-// Start it
-// Stop it
-// Loop it
-// Pause it
-// Set the volume
-// Set the pitch (rate)
-// Pan the sound
-// Change these settings dynamically over time
+// Things you might want to do with sound:
+// - Start it
+// - Stop it
+// - Loop it
+// - Pause it
+// - Set the volume
+// - Set the pitch (rate)
+// - Pan the sound
+// - Change these settings dynamically over time
class Sound {
public:
diff --git a/engines/pegasus/timers.cpp b/engines/pegasus/timers.cpp
index 49071a2936..5b7c903ad6 100755
--- a/engines/pegasus/timers.cpp
+++ b/engines/pegasus/timers.cpp
@@ -275,7 +275,7 @@ void TimeBase::checkCallBacks() {
}
}
-// Protected functions only called by TimeBaseCallBack.
+// Protected functions only called by TimeBaseCallBack.
void TimeBase::addCallBack(TimeBaseCallBack *callBack) {
callBack->_nextCallBack = _callBackList;
diff --git a/engines/pegasus/transition.h b/engines/pegasus/transition.h
index dcd68e4c64..f32db63ebd 100755
--- a/engines/pegasus/transition.h
+++ b/engines/pegasus/transition.h
@@ -47,8 +47,8 @@ private:
static uint32 getBlack();
};
-// Transitions are faders that range over [0,1000], which makes their
-// "resolution" one tenth of a percent
+// Transitions are faders that range over [0,1000], which makes their
+// "resolution" one tenth of a percent
static const int kTransitionBottom = 0;
static const int kTransitionTop = 1000;
diff --git a/engines/pegasus/types.h b/engines/pegasus/types.h
index 6527e2ce27..73a4e98491 100755
--- a/engines/pegasus/types.h
+++ b/engines/pegasus/types.h
@@ -118,10 +118,10 @@ typedef int32 AIConditionID;
enum EnergyStage {
kStageNoStage,
- kStageCasual, // more than 50% energy
- kStageWorried, // more than 25% energy
- kStageNervous, // more than 5% energy
- kStagePanicStricken // less than 5% energy
+ kStageCasual, // more than 50% energy
+ kStageWorried, // more than 25% energy
+ kStageNervous, // more than 5% energy
+ kStagePanicStricken // less than 5% energy
};
enum NoradSubPrepState {