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authorFilippos Karapetis2010-05-29 15:29:27 +0000
committerFilippos Karapetis2010-05-29 15:29:27 +0000
commita6156a680583bfd3876bcd1c6d5e550763d0a677 (patch)
tree0d7544a88ea42e40e1f8265b77aede9f15867943
parent3d09af03773d353e73b61197befa63031e99d096 (diff)
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Removed the scriptRelocateExportsSci11() hack. The open spell in QFG1VGA works now (thanks to waltervn for all his help on this)
svn-id: r49311
-rw-r--r--engines/sci/engine/kscripts.cpp8
-rw-r--r--engines/sci/engine/savegame.cpp1
-rw-r--r--engines/sci/engine/script.cpp18
3 files changed, 7 insertions, 20 deletions
diff --git a/engines/sci/engine/kscripts.cpp b/engines/sci/engine/kscripts.cpp
index eeaa0ceec0..9b07648647 100644
--- a/engines/sci/engine/kscripts.cpp
+++ b/engines/sci/engine/kscripts.cpp
@@ -204,7 +204,13 @@ reg_t kScriptID(EngineState *s, int argc, reg_t *argv) {
return NULL_REG;
}
- return make_reg(scriptSeg, scr->validateExportFunc(index));
+ uint16 address = scr->validateExportFunc(index);
+
+ // Point to the heap for SCI1.1+ games
+ if (getSciVersion() >= SCI_VERSION_1_1)
+ address += scr->_scriptSize;
+
+ return make_reg(scriptSeg, address);
}
reg_t kDisposeScript(EngineState *s, int argc, reg_t *argv) {
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index c967dddf7d..ab8b9eec58 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -798,7 +798,6 @@ void SegManager::reconstructScripts(EngineState *s) {
scr->_synonyms = 0;
if (READ_LE_UINT16(scr->_buf + 6) > 0) {
scr->setExportTableOffset(6);
- s->_segMan->scriptRelocateExportsSci11(i);
}
} else {
scr->_exportTable = (uint16 *) scr->findBlock(SCI_OBJ_EXPORTS);
diff --git a/engines/sci/engine/script.cpp b/engines/sci/engine/script.cpp
index e0bcd632cc..d1cbfbf551 100644
--- a/engines/sci/engine/script.cpp
+++ b/engines/sci/engine/script.cpp
@@ -200,23 +200,6 @@ void SegManager::scriptInitialiseLocals(reg_t location) {
}
}
-void SegManager::scriptRelocateExportsSci11(SegmentId seg) {
- Script *scr = getScript(seg);
- for (int i = 0; i < scr->_numExports; i++) {
- /* We are forced to use an ugly heuristic here to distinguish function
- exports from object/class exports. The former kind points into the
- script resource, the latter into the heap resource. */
- uint16 location = READ_SCI11ENDIAN_UINT16(scr->_exportTable + i);
-
- if ((location < scr->_heapSize - 1) && (READ_SCI11ENDIAN_UINT16(scr->_heapStart + location) == SCRIPT_OBJECT_MAGIC_NUMBER)) {
- WRITE_SCI11ENDIAN_UINT16(scr->_exportTable + i, location + scr->_heapStart - scr->_buf);
- } else {
- // Otherwise it's probably a function export,
- // and we don't need to do anything.
- }
- }
-}
-
void SegManager::scriptInitialiseObjectsSci11(SegmentId seg) {
Script *scr = getScript(seg);
const byte *seeker = scr->_heapStart + 4 + READ_SCI11ENDIAN_UINT16(scr->_heapStart + 2) * 2;
@@ -484,7 +467,6 @@ int script_instantiate_sci11(ResourceManager *resMan, SegManager *segMan, int sc
segMan->scriptInitialiseLocals(make_reg(seg_id, _heapStart + 4));
- segMan->scriptRelocateExportsSci11(seg_id);
segMan->scriptInitialiseObjectsSci11(seg_id);
scr->heapRelocate(make_reg(seg_id, READ_SCI11ENDIAN_UINT16(heap->data)));