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| author | Paul Gilbert | 2016-10-28 22:50:30 -0400 | 
|---|---|---|
| committer | Paul Gilbert | 2016-10-28 22:50:30 -0400 | 
| commit | a6477a8606d9b250744e0fba7ddaa81cc206729b (patch) | |
| tree | 2940f9b225721b21005913583259b67df18b0ab2 | |
| parent | 2466edc4b8573547817b380d7c660580c38065b5 (diff) | |
| download | scummvm-rg350-a6477a8606d9b250744e0fba7ddaa81cc206729b.tar.gz scummvm-rg350-a6477a8606d9b250744e0fba7ddaa81cc206729b.tar.bz2 scummvm-rg350-a6477a8606d9b250744e0fba7ddaa81cc206729b.zip  | |
TITANIC: Fix room transition cutscenes
| -rw-r--r-- | engines/titanic/game_state.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/titanic/game_state.cpp b/engines/titanic/game_state.cpp index 51c1ea41cf..bebc2ed8b4 100644 --- a/engines/titanic/game_state.cpp +++ b/engines/titanic/game_state.cpp @@ -139,7 +139,7 @@ void CGameState::changeView(CViewItem *newView, CMovieClip *clip) {  	} else {  		oldView->preEnterView(newView);  		_gameManager->_gameView->setView(newView); -		CRoomItem *oldRoom = newView->findNode()->findRoom(); +		CRoomItem *oldRoom = oldView->findNode()->findRoom();  		CRoomItem *newRoom = newView->findNode()->findRoom();  		// If a transition clip is defined, play it  | 
