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authorEugene Sandulenko2005-08-10 15:01:23 +0000
committerEugene Sandulenko2005-08-10 15:01:23 +0000
commita64f09906fd7b94ba486660590073d9a4556fcb9 (patch)
treecacb9a149bbdaa847303badd9970d2a1d4715142
parent37f2a10ef6b16320876a1339c3a46c2b74953d75 (diff)
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Reanme more minor struct to comply with our naiming standards.
svn-id: r18646
-rw-r--r--saga/ite_introproc.cpp22
-rw-r--r--saga/palanim.cpp4
-rw-r--r--saga/palanim.h7
-rw-r--r--saga/saga.h5
-rw-r--r--saga/scene.h8
5 files changed, 19 insertions, 27 deletions
diff --git a/saga/ite_introproc.cpp b/saga/ite_introproc.cpp
index 8d497d3790..33fe3e1001 100644
--- a/saga/ite_introproc.cpp
+++ b/saga/ite_introproc.cpp
@@ -86,7 +86,7 @@ int Scene::ITEStartProc() {
return SUCCESS;
}
-Event *Scene::ITEQueueDialogue(Event *q_event, int n_dialogues, const INTRO_DIALOGUE dialogue[]) {
+Event *Scene::ITEQueueDialogue(Event *q_event, int n_dialogues, const IntroDialogue dialogue[]) {
TextListEntry textEntry;
TextListEntry *entry;
Event event;
@@ -161,7 +161,7 @@ enum {
// Queue a page of credits text. The original interpreter did word-wrapping
// automatically. We currently don't.
-Event *Scene::ITEQueueCredits(int delta_time, int duration, int n_credits, const INTRO_CREDIT credits[]) {
+Event *Scene::ITEQueueCredits(int delta_time, int duration, int n_credits, const IntroCredit credits[]) {
int game;
Common::Language lang;
@@ -377,7 +377,7 @@ int Scene::ITEIntroCave1Proc(int param) {
Event *q_event;
int lang = _vm->getFeatures() & GF_LANG_DE ? 1 : 0;
- static const INTRO_DIALOGUE dialogue[][4] = {
+ static const IntroDialogue dialogue[][4] = {
{ { // English
RID_CAVE_VOICE_0,
"We see the sky, we see the land, we see the water, "
@@ -465,7 +465,7 @@ int Scene::ITEIntroCave2Proc(int param) {
Event *q_event;
int lang = _vm->getFeatures() & GF_LANG_DE ? 1 : 0;
- static const INTRO_DIALOGUE dialogue[][3] = {
+ static const IntroDialogue dialogue[][3] = {
{ { // English
RID_CAVE_VOICE_4,
"The humans also knew the Secret of Life, and they "
@@ -549,7 +549,7 @@ int Scene::ITEIntroCave3Proc(int param) {
Event *q_event;
int lang = _vm->getFeatures() & GF_LANG_DE ? 1 : 0;
- static const INTRO_DIALOGUE dialogue[][3] = {
+ static const IntroDialogue dialogue[][3] = {
{ { // English
RID_CAVE_VOICE_7,
"They taught us how to use our hands, and how to "
@@ -633,7 +633,7 @@ int Scene::ITEIntroCave4Proc(int param) {
Event *q_event;
int lang = _vm->getFeatures() & GF_LANG_DE ? 1 : 0;
- static const INTRO_DIALOGUE dialogue[][4] = {
+ static const IntroDialogue dialogue[][4] = {
{ { // English
RID_CAVE_VOICE_10,
"And now we see the sky, the land, and the water that "
@@ -725,7 +725,7 @@ int Scene::ITEIntroValleyProc(int param) {
Event event;
Event *q_event;
- static const INTRO_CREDIT credits[] = {
+ static const IntroCredit credits[] = {
{EN_USA, kITEAny, kCHeader, "Producer"},
{DE_DEU, kITEAny, kCHeader, "Produzent"},
{UNK_LANG, kITEAny, kCText, "Walter Hochbrueckner"},
@@ -831,7 +831,7 @@ int Scene::ITEIntroTreeHouseProc(int param) {
Event event;
Event *q_event;
- static const INTRO_CREDIT credits1[] = {
+ static const IntroCredit credits1[] = {
{EN_USA, kITEAny, kCHeader, "Game Design"},
{DE_DEU, kITEAny, kCHeader, "Spielentwurf"},
{UNK_LANG, kITEAny, kCText, "Talin, Joe Pearce, Robert McNally"},
@@ -845,7 +845,7 @@ int Scene::ITEIntroTreeHouseProc(int param) {
int n_credits1 = ARRAYSIZE(credits1);
- static const INTRO_CREDIT credits2[] = {
+ static const IntroCredit credits2[] = {
{UNK_LANG, kITEWyrmKeep, kCHeader, "Art Direction"},
{UNK_LANG, kITEWyrmKeep, kCText, "Allison Hershey"},
{EN_USA, kITEAny, kCHeader, "Art"},
@@ -920,7 +920,7 @@ int Scene::ITEIntroFairePathProc(int param) {
Event event;
Event *q_event;
- static const INTRO_CREDIT credits1[] = {
+ static const IntroCredit credits1[] = {
{EN_USA, kITEAny, kCHeader, "Programming"},
{DE_DEU, kITEAny, kCHeader, "Programmiert von"},
{UNK_LANG, kITEAny, kCText, "Talin, Walter Hochbrueckner,"},
@@ -937,7 +937,7 @@ int Scene::ITEIntroFairePathProc(int param) {
int n_credits1 = ARRAYSIZE(credits1);
- static const INTRO_CREDIT credits2[] = {
+ static const IntroCredit credits2[] = {
{EN_USA, kITEAny, kCHeader, "Directed by"},
{DE_DEU, kITEAny, kCHeader, "Regie"},
{UNK_LANG, kITEAny, kCText, "Talin"}
diff --git a/saga/palanim.cpp b/saga/palanim.cpp
index a81a31ac0a..5aa941b7b3 100644
--- a/saga/palanim.cpp
+++ b/saga/palanim.cpp
@@ -64,13 +64,13 @@ int PalAnim::loadPalAnim(const byte *resdata, size_t resdata_len) {
debug(3, "PalAnim::loadPalAnim(): Loading %d PALANIM entries.", _entryCount);
- test_p = calloc(_entryCount, sizeof(PALANIM_ENTRY));
+ test_p = calloc(_entryCount, sizeof(PalanimEntry));
if (test_p == NULL) {
warning("PalAnim::loadPalAnim(): Allocation failure");
return MEM;
}
- _entries = (PALANIM_ENTRY *)test_p;
+ _entries = (PalanimEntry *)test_p;
for (i = 0; i < _entryCount; i++) {
int color_count;
diff --git a/saga/palanim.h b/saga/palanim.h
index b8e7779fcf..582d08406a 100644
--- a/saga/palanim.h
+++ b/saga/palanim.h
@@ -30,7 +30,7 @@ namespace Saga {
#define PALANIM_CYCLETIME 100
-struct PALANIM_ENTRY {
+struct PalanimEntry {
uint16 pal_count;
uint16 color_count;
uint16 cycle;
@@ -38,9 +38,6 @@ struct PALANIM_ENTRY {
Color *colors;
};
-struct PALANIM_DATA {
-};
-
class PalAnim {
public:
PalAnim(SagaEngine *vm);
@@ -56,7 +53,7 @@ class PalAnim {
bool _loaded;
uint16 _entryCount;
- PALANIM_ENTRY *_entries;
+ PalanimEntry *_entries;
};
} // End of namespace Saga
diff --git a/saga/saga.h b/saga/saga.h
index 4ca8b22a0e..c7e7931b03 100644
--- a/saga/saga.h
+++ b/saga/saga.h
@@ -242,11 +242,6 @@ struct StringsTable {
}
};
-struct CLICKAREA {
- int n_points;
- Point *points;
-};
-
enum GameIds {
// Dreamers Guild
GID_ITE_DEMO_G = 0,
diff --git a/saga/scene.h b/saga/scene.h
index 0a92dfbd50..5a3c5a9a27 100644
--- a/saga/scene.h
+++ b/saga/scene.h
@@ -191,12 +191,12 @@ typedef Common::List<LoadSceneParams> SceneQueueList;
#define CREDIT_DURATION1 4000
-struct INTRO_DIALOGUE {
+struct IntroDialogue {
uint32 i_voice_rn;
const char *i_str;
};
-struct INTRO_CREDIT {
+struct IntroCredit {
Common::Language lang;
int game;
int type;
@@ -334,8 +334,8 @@ class Scene {
static int SC_ITEIntroFaireTentProc(int param, void *refCon);
private:
- Event *ITEQueueDialogue(Event *q_event, int n_dialogues, const INTRO_DIALOGUE dialogue[]);
- Event *ITEQueueCredits(int delta_time, int duration, int n_credits, const INTRO_CREDIT credits[]);
+ Event *ITEQueueDialogue(Event *q_event, int n_dialogues, const IntroDialogue dialogue[]);
+ Event *ITEQueueCredits(int delta_time, int duration, int n_credits, const IntroCredit credits[]);
int ITEIntroAnimProc(int param);
int ITEIntroCave1Proc(int param);
int ITEIntroCave2Proc(int param);