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author | Torbjörn Andersson | 2012-06-23 19:30:10 +0200 |
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committer | Torbjörn Andersson | 2012-06-23 19:30:10 +0200 |
commit | a6b65b84b040293e1bc6ed24a3ccdf5fde169bec (patch) | |
tree | 335f70b65c4294147fc3bf7d7ea4e8ff64e93bc2 | |
parent | 95d9052c8de83737e86b584510efe1961b86ff0a (diff) | |
download | scummvm-rg350-a6b65b84b040293e1bc6ed24a3ccdf5fde169bec.tar.gz scummvm-rg350-a6b65b84b040293e1bc6ed24a3ccdf5fde169bec.tar.bz2 scummvm-rg350-a6b65b84b040293e1bc6ed24a3ccdf5fde169bec.zip |
SCUMM - Fix bug #3536645, FT Missing Dialogue Line
The condition for setting up the scene when encountering Father
Torque had been accidentally inverted, so the function was called
over and over (presumably causing the scene to stall), insead of
just once. I don't know much about INSANE, but sev has confirmed
that this is the correct fix.
-rw-r--r-- | engines/scumm/insane/insane_scenes.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/insane/insane_scenes.cpp b/engines/scumm/insane/insane_scenes.cpp index 6db1cb5059..db0b0171bc 100644 --- a/engines/scumm/insane/insane_scenes.cpp +++ b/engines/scumm/insane/insane_scenes.cpp @@ -1386,7 +1386,7 @@ void Insane::postCase12(byte *renderBitmap, int32 codecparam, int32 setupsan12, break; case EN_TORQUE: turnBen(false); - if (_actor[1].y != 300) + if (_actor[1].y == 300) prepareScenePropScene(57, 1, 0); break; default: |