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authorFilippos Karapetis2007-06-06 18:02:33 +0000
committerFilippos Karapetis2007-06-06 18:02:33 +0000
commita6c476b292bab8652ff1dc748335dfc994ce529e (patch)
tree513b09d7a4f88ef465664fab24dfcdfe8f7363fb
parenta265844351bc145d2254c23e69d629a049bdafc3 (diff)
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Added palette fading in playCutaway()
svn-id: r27141
-rw-r--r--engines/saga/animation.cpp14
1 files changed, 13 insertions, 1 deletions
diff --git a/engines/saga/animation.cpp b/engines/saga/animation.cpp
index 3ea6b112f0..f9bfe89765 100644
--- a/engines/saga/animation.cpp
+++ b/engines/saga/animation.cpp
@@ -81,7 +81,19 @@ void Anim::playCutaway(int cut, bool fade) {
debug(0, "playCutaway(%d, %d)", cut, fade);
if (fade) {
- // TODO: Fade down. Is this blocking or non-blocking?
+ Event event;
+ static PalEntry cur_pal[PAL_ENTRIES];
+
+ _vm->_gfx->getCurrentPal(cur_pal);
+
+ event.type = kEvTImmediate;
+ event.code = kPalEvent;
+ event.op = kEventPalToBlack;
+ event.time = 0;
+ event.duration = kNormalFadeDuration;
+ event.data = cur_pal;
+
+ _vm->_events->queue(&event);
}
if (!_cutawayActive) {