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author | Filippos Karapetis | 2009-08-31 20:45:46 +0000 |
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committer | Filippos Karapetis | 2009-08-31 20:45:46 +0000 |
commit | a6f457b45d3a313242df63fefbb39ee224a2bb02 (patch) | |
tree | 87330f6008487f03bb2304568cc3d64eb7f879bb | |
parent | f73072169c3f76f5bb302bbb4a09abe78bc0f1ac (diff) | |
download | scummvm-rg350-a6f457b45d3a313242df63fefbb39ee224a2bb02.tar.gz scummvm-rg350-a6f457b45d3a313242df63fefbb39ee224a2bb02.tar.bz2 scummvm-rg350-a6f457b45d3a313242df63fefbb39ee224a2bb02.zip |
Rewrote the static selector mapper to use SCI versions instead of game IDs, and split the selectors in SCI generations
svn-id: r43863
-rw-r--r-- | engines/sci/engine/kernel.cpp | 2 | ||||
-rw-r--r-- | engines/sci/engine/kernel.h | 2 | ||||
-rw-r--r-- | engines/sci/engine/static_selectors.cpp | 89 |
3 files changed, 35 insertions, 58 deletions
diff --git a/engines/sci/engine/kernel.cpp b/engines/sci/engine/kernel.cpp index c2db5a916e..1890c07479 100644 --- a/engines/sci/engine/kernel.cpp +++ b/engines/sci/engine/kernel.cpp @@ -418,7 +418,7 @@ void Kernel::loadSelectorNames() { if (!r) { // No such resource? // Check if we have a table for this game // Some demos do not have a selector table - Common::StringList staticSelectorTable = checkStaticSelectorNames(); + Common::StringList staticSelectorTable = checkStaticSelectorNames(_resourceManager->sciVersion()); if (staticSelectorTable.empty()) error("Kernel: Could not retrieve selector names"); diff --git a/engines/sci/engine/kernel.h b/engines/sci/engine/kernel.h index 1736f8ca2b..39ec27a167 100644 --- a/engines/sci/engine/kernel.h +++ b/engines/sci/engine/kernel.h @@ -140,7 +140,7 @@ private: * Check for any hardcoded selector table we might have that can be used * if a game is missing the selector names. */ - Common::StringList checkStaticSelectorNames(); + Common::StringList checkStaticSelectorNames(SciVersion version); /** * Maps special selectors diff --git a/engines/sci/engine/static_selectors.cpp b/engines/sci/engine/static_selectors.cpp index 5482edc30d..36333c42af 100644 --- a/engines/sci/engine/static_selectors.cpp +++ b/engines/sci/engine/static_selectors.cpp @@ -58,35 +58,8 @@ static const char * const selectorNamesFirstPart[] = { "draw", "delete", "z" // 80 - 82 }; -void createFirstPart(Common::StringList &names, int offset, bool hasCantBeHere, bool hasNodePtr) { - int count = ARRAYSIZE(selectorNamesFirstPart) + offset; - int i; - names.resize(count); - - for (i = 0; i < offset; i++) - names[i].clear(); - - for (i = offset; i < count; i++) { - names[i] = selectorNamesFirstPart[i - offset]; - if (hasNodePtr && i == handleIndex + offset) - names[i] = "nodePtr"; - if (hasCantBeHere && i == canBeHereIndex + offset) - names[i] = "cantBeHere"; - } -} - -// Taken from King's Quest IV (Full Game) -// offset: 3, hascantbehere: false, hasNodePtr: false -static const SelectorRemap kq4_demo_selectors[] = { - { "init", 87 }, { "dispose", 88 }, { "size", 96 }, - { "caller", 119 }, { "cue", 121 }, { "owner", 130 }, - { "completed", 158 }, { "motionCue", 161 }, { "cycler", 165 }, - { "moveDone", 169 }, { "setCursor", 253 } -}; - // Taken from Codename: Iceman (Full Game) -// offset: 3, hascantbehere: false, hasNodePtr: false -static const SelectorRemap iceman_demo_selectors[] = { +static const SelectorRemap sci0_selectors[] = { { "init", 87 }, { "dispose", 88 }, { "size", 96 }, { "caller", 119 }, { "cue", 121 }, { "owner", 130 }, { "completed", 159 }, { "motionCue", 162 }, { "cycler", 164 }, @@ -95,8 +68,7 @@ static const SelectorRemap iceman_demo_selectors[] = { }; // Taken from Leisure Suit Larry 1 VGA (Full Game) -// offset: 3, hascantbehere: true, hasNodePtr: true -static const SelectorRemap lsl1_demo_selectors[] = { +static const SelectorRemap sci1_selectors[] = { { "parseLang", 86 }, { "printLang", 87 }, { "subtitleLang", 88 }, { "size", 89 }, { "points", 90 }, { "palette", 91 }, { "dataInc", 92 }, { "handle", 93 }, { "min", 94 }, @@ -109,9 +81,8 @@ static const SelectorRemap lsl1_demo_selectors[] = { { "syncCue", 248 } }; -// Taken from KQ6 floppy -// offset: 0, hascantbehere: true, hasNodePtr: true -static const SelectorRemap christmas1992_selectors[] = { +// Taken from KQ6 floppy (Full Game) +static const SelectorRemap sci11_selectors[] = { { "parseLang", 83 }, { "printLang", 84 }, { "subtitleLang", 85 }, { "size", 86 }, { "points", 87 }, { "palette", 88 }, { "dataInc", 89 }, { "handle", 90 }, { "min", 91 }, @@ -126,31 +97,37 @@ static const SelectorRemap christmas1992_selectors[] = { // A macro for loading one of the above tables in the function below #define USE_SELECTOR_TABLE(x) \ - for (uint32 i = 0; i < ARRAYSIZE(x); i++) { \ - if (x[i].slot >= names.size()) \ - names.resize(x[i].slot + 1); \ - names[x[i].slot] = x[i].name; \ - } -Common::StringList Kernel::checkStaticSelectorNames() { + +Common::StringList Kernel::checkStaticSelectorNames(SciVersion version) { Common::StringList names; - if (!g_engine) - return names; - - Common::String gameID = ((SciEngine*)g_engine)->getGameID(); - - if (gameID == "kq4sci") { - createFirstPart(names, 3, false, false); - USE_SELECTOR_TABLE(kq4_demo_selectors); - } else if (gameID == "lsl3" || gameID == "iceman") { // identical, except iceman has "flags" - createFirstPart(names, 3, false, false); - USE_SELECTOR_TABLE(iceman_demo_selectors); - } else if (gameID == "christmas1992" || gameID == "laurabow2") { - createFirstPart(names, 0, true, true); - USE_SELECTOR_TABLE(christmas1992_selectors); - } else if (gameID == "lsl1sci" || gameID == "lsl5") { - createFirstPart(names, 3, true, true); - USE_SELECTOR_TABLE(lsl1_demo_selectors); + int offset = (version < SCI_VERSION_1_1) ? 3 : 0; + int count = ARRAYSIZE(selectorNamesFirstPart) + offset; + names.resize(count); + const SelectorRemap *selectors = sci0_selectors; + + for (int j = 0; j < offset; j++) + names[j].clear(); + + for (int i = offset; i < count; i++) { + names[i] = selectorNamesFirstPart[i - offset]; + if (version >= SCI_VERSION_1_EGA && i == handleIndex + offset) + names[i] = "nodePtr"; + if (version >= SCI_VERSION_1_EGA && i == canBeHereIndex + offset) + names[i] = "cantBeHere"; + } + + if (version <= SCI_VERSION_01) + selectors = sci0_selectors; + else if (version >= SCI_VERSION_1_EGA && version <= SCI_VERSION_1_LATE) + selectors = sci1_selectors; + else + selectors = sci11_selectors; + + for (uint32 k = 0; k < ARRAYSIZE(selectors); k++) { + if (selectors[k].slot >= names.size()) \ + names.resize(selectors[k].slot + 1); \ + names[selectors[k].slot] = selectors[k].name; \ } return names; |