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author | Willem Jan Palenstijn | 2011-12-27 22:00:27 +0100 |
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committer | Willem Jan Palenstijn | 2011-12-27 23:03:05 +0100 |
commit | a7cdc342b36bce68e5cdabf6a682e38ea1b21e7b (patch) | |
tree | 9cf2a70ccadb619697ade53d4b8ffc3eb96417be | |
parent | f729742f87648d6a5ebc1468e26e90ac1de1c2e0 (diff) | |
download | scummvm-rg350-a7cdc342b36bce68e5cdabf6a682e38ea1b21e7b.tar.gz scummvm-rg350-a7cdc342b36bce68e5cdabf6a682e38ea1b21e7b.tar.bz2 scummvm-rg350-a7cdc342b36bce68e5cdabf6a682e38ea1b21e7b.zip |
DREAMWEB: Convert reel segments into GraphicsFiles
-rwxr-xr-x | devtools/tasmrecover/tasm-recover | 5 | ||||
-rw-r--r-- | engines/dreamweb/dreambase.h | 7 | ||||
-rw-r--r-- | engines/dreamweb/dreamgen.cpp | 6 | ||||
-rw-r--r-- | engines/dreamweb/dreamgen.h | 53 | ||||
-rw-r--r-- | engines/dreamweb/sprite.cpp | 32 | ||||
-rw-r--r-- | engines/dreamweb/stubs.cpp | 58 | ||||
-rw-r--r-- | engines/dreamweb/talk.cpp | 4 |
7 files changed, 85 insertions, 80 deletions
diff --git a/devtools/tasmrecover/tasm-recover b/devtools/tasmrecover/tasm-recover index 7e636ebb5f..f87caf4d67 100755 --- a/devtools/tasmrecover/tasm-recover +++ b/devtools/tasmrecover/tasm-recover @@ -256,6 +256,11 @@ p = parser(skip_binary_data = [ 'tempsprites', 'charset1', 'extras', + 'freeframes', + 'setframes', + 'reel1', + 'reel2', + 'reel3', # vars.asm - constants 'openinvlist', 'ryaninvlist', diff --git a/engines/dreamweb/dreambase.h b/engines/dreamweb/dreambase.h index 88dc96ece2..1b48e07fb4 100644 --- a/engines/dreamweb/dreambase.h +++ b/engines/dreamweb/dreambase.h @@ -146,6 +146,9 @@ protected: // room graphics files GraphicsFile _setFrames; GraphicsFile _freeFrames; + GraphicsFile _reel1; + GraphicsFile _reel2; + GraphicsFile _reel3; // Extras segment (NB: this is saved) GraphicsFile _exFrames; @@ -439,7 +442,7 @@ public: void liftSprite(Sprite *sprite, SetObject *objData); Reel *getReelStart(uint16 reelPointer); - const Frame *findSource(uint16 &frame); + const GraphicsFile *findSource(uint16 &frame); void showReelFrame(Reel *reel); void showGameReel(ReelRoutine *routine); const Frame *getReelFrameAX(uint16 frame); @@ -511,6 +514,8 @@ public: uint16 allocateAndLoad(unsigned int size); void loadTextFile(TextFile &file, const char *fileName); void loadGraphicsFile(GraphicsFile &file, const char *fileName); + void loadGraphicsSegment(GraphicsFile &file, unsigned int len); + void loadTextSegment(TextFile &file, unsigned int len); uint16 standardLoad(const char *fileName, uint16 *outSizeInBytes = NULL); // Returns a segment handle which needs to be freed with deallocatemem for symmetry void *standardLoadCPP(const char *fileName, uint16 *outSizeInBytes = NULL); // And this one should be 'free'd void loadIntoTemp(const char *fileName); diff --git a/engines/dreamweb/dreamgen.cpp b/engines/dreamweb/dreamgen.cpp index 401140e4f3..4f2524ace6 100644 --- a/engines/dreamweb/dreamgen.cpp +++ b/engines/dreamweb/dreamgen.cpp @@ -67,11 +67,9 @@ void DreamGenContext::__start() { //0x0110: .... .... .... .... 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, //0x0120: .... .... .... .... - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x17, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x17, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //0x0130: .... .... .... .... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, - //0x0140: .... .... .... .... - }; + 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, }; ds.assign(src, src + sizeof(src)); dreamweb(); } diff --git a/engines/dreamweb/dreamgen.h b/engines/dreamweb/dreamgen.h index 673800774a..75fef09741 100644 --- a/engines/dreamweb/dreamgen.h +++ b/engines/dreamweb/dreamgen.h @@ -255,35 +255,30 @@ static const uint16 kBackdrop = 284; static const uint16 kRecordspace = 286; static const uint16 kFreedat = 288; static const uint16 kSetdat = 290; -static const uint16 kReel1 = 292; -static const uint16 kReel2 = 294; -static const uint16 kReel3 = 296; -static const uint16 kRoomdesc = 298; -static const uint16 kFreedesc = 300; -static const uint16 kSetdesc = 302; -static const uint16 kBlockdesc = 304; -static const uint16 kSetframes = 306; -static const uint16 kFreeframes = 308; -static const uint16 kPeople = 310; -static const uint16 kReels = 312; -static const uint16 kBlinkframe = 314; -static const uint16 kBlinkcount = 315; -static const uint16 kReasseschanges = 316; -static const uint16 kPointerspath = 317; -static const uint16 kManspath = 318; -static const uint16 kPointerfirstpath = 319; -static const uint16 kFinaldest = 320; -static const uint16 kDestination = 321; -static const uint16 kLinestartx = 322; -static const uint16 kLinestarty = 324; -static const uint16 kLineendx = 326; -static const uint16 kLineendy = 328; -static const uint16 kLinepointer = 330; -static const uint16 kLinedirection = 331; -static const uint16 kLinelength = 332; -static const uint16 kCh0playing = 333; -static const uint16 kCh0repeat = 334; -static const uint16 kCh1playing = 335; +static const uint16 kRoomdesc = 292; +static const uint16 kFreedesc = 294; +static const uint16 kSetdesc = 296; +static const uint16 kBlockdesc = 298; +static const uint16 kPeople = 300; +static const uint16 kReels = 302; +static const uint16 kBlinkframe = 304; +static const uint16 kBlinkcount = 305; +static const uint16 kReasseschanges = 306; +static const uint16 kPointerspath = 307; +static const uint16 kManspath = 308; +static const uint16 kPointerfirstpath = 309; +static const uint16 kFinaldest = 310; +static const uint16 kDestination = 311; +static const uint16 kLinestartx = 312; +static const uint16 kLinestarty = 314; +static const uint16 kLineendx = 316; +static const uint16 kLineendy = 318; +static const uint16 kLinepointer = 320; +static const uint16 kLinedirection = 321; +static const uint16 kLinelength = 322; +static const uint16 kCh0playing = 323; +static const uint16 kCh0repeat = 324; +static const uint16 kCh1playing = 325; static const uint16 kBlocktextdat = (0); static const uint16 kPersonframes = (0); static const uint16 kDebuglevel1 = (0); diff --git a/engines/dreamweb/sprite.cpp b/engines/dreamweb/sprite.cpp index 31f7408a1c..4071c56f64 100644 --- a/engines/dreamweb/sprite.cpp +++ b/engines/dreamweb/sprite.cpp @@ -435,26 +435,24 @@ Reel *DreamBase::getReelStart(uint16 reelPointer) { // Locate the reel segment (reel1, reel2, reel3) this frame is stored in, // and adjust the frame number relative to this segment. -const Frame *DreamBase::findSource(uint16 &frame) { - uint16 base; +const GraphicsFile *DreamBase::findSource(uint16 &frame) { if (frame < 160) { - base = data.word(kReel1); + return &_reel1; } else if (frame < 320) { frame -= 160; - base = data.word(kReel2); + return &_reel2; } else { frame -= 320; - base = data.word(kReel3); + return &_reel3; } - return (const Frame *)getSegment(base).ptr(0, (frame+1)*sizeof(Frame)); } void DreamBase::showReelFrame(Reel *reel) { uint16 x = reel->x + data.word(kMapadx); uint16 y = reel->y + data.word(kMapady); uint16 frame = reel->frame(); - const Frame *base = findSource(frame); - showFrame(base, x, y, frame, 8); + const GraphicsFile *base = findSource(frame); + showFrame(*base, x, y, frame, 8); } void DreamBase::showGameReel(ReelRoutine *routine) { @@ -466,8 +464,8 @@ void DreamBase::showGameReel(ReelRoutine *routine) { } const Frame *DreamBase::getReelFrameAX(uint16 frame) { - const Frame *base = findSource(frame); - return base + frame; + const GraphicsFile *base = findSource(frame); + return &base->_frames[frame]; } void DreamBase::showRain() { @@ -1115,18 +1113,14 @@ void DreamBase::clearBeforeLoad() { } void DreamBase::clearReels() { - deallocateMem(data.word(kReel1)); - deallocateMem(data.word(kReel2)); - deallocateMem(data.word(kReel3)); + _reel1.clear(); + _reel2.clear(); + _reel3.clear(); } void DreamBase::getRidOfReels() { - if (data.byte(kRoomloaded) == 0) - return /* (dontgetrid) */; - - deallocateMem(data.word(kReel1)); - deallocateMem(data.word(kReel2)); - deallocateMem(data.word(kReel3)); + if (data.byte(kRoomloaded)) + clearReels(); } void DreamBase::liftNoise(uint8 index) { diff --git a/engines/dreamweb/stubs.cpp b/engines/dreamweb/stubs.cpp index 818e1a537b..e9f1ea4f51 100644 --- a/engines/dreamweb/stubs.cpp +++ b/engines/dreamweb/stubs.cpp @@ -651,8 +651,13 @@ done: // The engine will need some cleaner finalization, let's put it here for n _mainSprites.clear(); _exFrames.clear(); + _exText.clear(); + _setFrames.clear(); _freeFrames.clear(); + _reel1.clear(); + _reel2.clear(); + _reel3.clear(); _textFile1.clear(); _textFile2.clear(); @@ -809,6 +814,23 @@ void DreamBase::loadGraphicsFile(GraphicsFile &file, const char *fileName) { f.read(file._data, sizeInBytes - 2080); } +void DreamBase::loadGraphicsSegment(GraphicsFile &file, unsigned int len) { + assert(len >= 2080); + delete[] file._data; + file._data = new uint8[len - 2080]; + engine->readFromFile((uint8 *)file._frames, 2080); + engine->readFromFile(file._data, len - 2080); +} + +void DreamBase::loadTextSegment(TextFile &file, unsigned int len) { + unsigned int headerSize = 2 * file._size; + assert(len >= headerSize); + delete[] file._text; + file._text = new char[len - headerSize]; + engine->readFromFile((uint8 *)file._offsetsLE, headerSize); + engine->readFromFile((uint8 *)file._text, len - headerSize); +} + void DreamBase::loadIntoTemp(const char *fileName) { loadGraphicsFile(_tempGraphics, fileName); } @@ -2170,9 +2192,9 @@ void DreamBase::getRidOfAll() { _backdropBlocks = 0; _setFrames.clear(); - deallocateMem(data.word(kReel1)); - deallocateMem(data.word(kReel2)); - deallocateMem(data.word(kReel3)); + _reel1.clear(); + _reel2.clear(); + _reel3.clear(); deallocateMem(data.word(kReels)); deallocateMem(data.word(kPeople)); deallocateMem(data.word(kSetdesc)); @@ -2202,13 +2224,7 @@ void DreamBase::loadRoomData(const Room &room, bool skipDat) { clearAndLoad(workspace(), 0, len[1], 132*66); // 132*66 = maplen sortOutMap(); - // TODO: Create function for loading a GraphicsFile from a file segment - _setFrames.clear(); - assert(len[2] >= 2080); - engine->readFromFile((uint8 *)_setFrames._frames, 2080); - _setFrames._data = new uint8[len[2] - 2080]; - engine->readFromFile(_setFrames._data, len[2] - 2080); - + loadGraphicsSegment(_setFrames, len[2]); if (!skipDat) clearAndLoad(data.word(kSetdat), 255, len[3], kSetdatlen); else @@ -2216,24 +2232,16 @@ void DreamBase::loadRoomData(const Room &room, bool skipDat) { // NB: The skipDat version of this function as called by restoreall // had a 'call bloc' instead of 'call loadseg' for reel1, // but 'bloc' was not defined. - // TODO: kReel1/2/3 are also GraphicsFiles? - data.word(kReel1) = allocateAndLoad(len[4]); - data.word(kReel2) = allocateAndLoad(len[5]); - data.word(kReel3) = allocateAndLoad(len[6]); + loadGraphicsSegment(_reel1, len[4]); + loadGraphicsSegment(_reel2, len[5]); + loadGraphicsSegment(_reel3, len[6]); data.word(kReels) = allocateAndLoad(len[7]); data.word(kPeople) = allocateAndLoad(len[8]); // TODO: kSetdesc, kBlockdesc, kRoomdesc are also TextFiles? data.word(kSetdesc) = allocateAndLoad(len[9]); data.word(kBlockdesc) = allocateAndLoad(len[10]); data.word(kRoomdesc) = allocateAndLoad(len[11]); - - // TODO: Create function for loading a GraphicsFile from a file segment - _freeFrames.clear(); - assert(len[12] >= 2080); - engine->readFromFile((uint8 *)_freeFrames._frames, 2080); - _freeFrames._data = new uint8[len[12] - 2080]; - engine->readFromFile(_freeFrames._data, len[12] - 2080); - + loadGraphicsSegment(_freeFrames, len[12]); if (!skipDat) clearAndLoad(data.word(kFreedat), 255, len[13], kFreedatlen); else @@ -2270,9 +2278,9 @@ void DreamBase::restoreReels() { engine->skipBytes(len[1]); engine->skipBytes(len[2]); engine->skipBytes(len[3]); - data.word(kReel1) = allocateAndLoad(len[4]); - data.word(kReel2) = allocateAndLoad(len[5]); - data.word(kReel3) = allocateAndLoad(len[6]); + loadGraphicsSegment(_reel1, len[4]); + loadGraphicsSegment(_reel2, len[5]); + loadGraphicsSegment(_reel3, len[6]); engine->closeFile(); } diff --git a/engines/dreamweb/talk.cpp b/engines/dreamweb/talk.cpp index 74357f395f..172a61fad1 100644 --- a/engines/dreamweb/talk.cpp +++ b/engines/dreamweb/talk.cpp @@ -76,8 +76,8 @@ void DreamBase::talk() { void DreamBase::convIcons() { uint8 index = data.byte(kCharacter) & 127; uint16 frame = getPersFrame(index); - const Frame *base = findSource(frame); - showFrame(base, 234, 2, frame, 0); + const GraphicsFile *base = findSource(frame); + showFrame(*base, 234, 2, frame, 0); } uint16 DreamBase::getPersFrame(uint8 index) { |