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authorTravis Howell2005-05-18 02:32:25 +0000
committerTravis Howell2005-05-18 02:32:25 +0000
commita8106f8c1613b5e0f6ab3f25ad27c65ca4702f2c (patch)
tree6f22554b10bcb4c562f8202e6eb80b2f022de372
parent50abcb6683d221eea01048b77f185002a3cc154a (diff)
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Add scripts file for C64 verisons, ready for future changes.
svn-id: r18151
-rw-r--r--scumm/intern.h24
-rw-r--r--scumm/module.mk1
-rw-r--r--scumm/script_c64.cpp382
-rw-r--r--scumm/scumm.cpp10
4 files changed, 416 insertions, 1 deletions
diff --git a/scumm/intern.h b/scumm/intern.h
index 1f2e372ea9..7021dab49f 100644
--- a/scumm/intern.h
+++ b/scumm/intern.h
@@ -376,6 +376,30 @@ protected:
byte VAR_BACKUP_VERB;
};
+/**
+ * Engine for version 2 SCUMM games.
+ */
+class ScummEngine_c64 : public ScummEngine_v2 {
+protected:
+ typedef void (ScummEngine_c64::*OpcodeProcC64)();
+ struct OpcodeEntryC64 {
+ OpcodeProcC64 proc;
+ const char *desc;
+ };
+
+ const OpcodeEntryC64 *_opcodesC64;
+
+public:
+ ScummEngine_c64(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]);
+
+protected:
+ virtual void setupOpcodes();
+ virtual void executeOpcode(byte i);
+ virtual const char *getOpcodeDesc(byte i);
+
+ /* Version 2 script opcodes */
+};
+
class ScummEngine_v6 : public ScummEngine {
friend class Insane;
diff --git a/scumm/module.mk b/scumm/module.mk
index e4fd8b906f..8072edc8d0 100644
--- a/scumm/module.mk
+++ b/scumm/module.mk
@@ -36,6 +36,7 @@ MODULE_OBJS := \
scumm/room.o \
scumm/saveload.o \
scumm/script.o \
+ scumm/script_c64.o \
scumm/script_v2.o \
scumm/script_v5.o \
scumm/script_v6.o \
diff --git a/scumm/script_c64.cpp b/scumm/script_c64.cpp
new file mode 100644
index 0000000000..24dcf54431
--- /dev/null
+++ b/scumm/script_c64.cpp
@@ -0,0 +1,382 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2005 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#include "stdafx.h"
+#include "scumm/actor.h"
+#include "scumm/charset.h"
+#include "scumm/intern.h"
+#include "scumm/object.h"
+#include "scumm/scumm.h"
+#include "scumm/util.h"
+#include "scumm/verbs.h"
+
+namespace Scumm {
+
+#define OPCODE(x) _OPCODE(ScummEngine_c64, x)
+
+void ScummEngine_c64::setupOpcodes() {
+ static const OpcodeEntryC64 opcodes[256] = {
+ /* 00 */
+ OPCODE(o5_stopObjectCode),
+ OPCODE(o2_putActor),
+ OPCODE(o5_startMusic),
+ OPCODE(o5_getActorRoom),
+ /* 04 */
+ OPCODE(o2_isGreaterEqual),
+ OPCODE(o2_drawObject),
+ OPCODE(o2_getActorElevation),
+ OPCODE(o2_setState08),
+ /* 08 */
+ OPCODE(o5_isNotEqual),
+ OPCODE(o5_faceActor),
+ OPCODE(o2_assignVarWordIndirect),
+ OPCODE(o2_setObjPreposition),
+ /* 0C */
+ OPCODE(o2_resourceRoutines),
+ OPCODE(o5_walkActorToActor),
+ OPCODE(o2_putActorAtObject),
+ OPCODE(o2_ifNotState08),
+ /* 10 */
+ OPCODE(o5_getObjectOwner),
+ OPCODE(o2_animateActor),
+ OPCODE(o2_panCameraTo),
+ OPCODE(o2_actorOps),
+ /* 14 */
+ OPCODE(o5_print),
+ OPCODE(o2_actorFromPos),
+ OPCODE(o5_getRandomNr),
+ OPCODE(o2_clearState02),
+ /* 18 */
+ OPCODE(o5_jumpRelative),
+ OPCODE(o2_doSentence),
+ OPCODE(o5_move),
+ OPCODE(o2_setBitVar),
+ /* 1C */
+ OPCODE(o5_startSound),
+ OPCODE(o2_ifClassOfIs),
+ OPCODE(o2_walkActorTo),
+ OPCODE(o2_ifState02),
+ /* 20 */
+ OPCODE(o5_stopMusic),
+ OPCODE(o2_putActor),
+ OPCODE(o5_saveLoadGame),
+ OPCODE(o2_getActorY),
+ /* 24 */
+ OPCODE(o2_loadRoomWithEgo),
+ OPCODE(o2_drawObject),
+ OPCODE(o5_setVarRange),
+ OPCODE(o2_setState04),
+ /* 28 */
+ OPCODE(o5_equalZero),
+ OPCODE(o2_setOwnerOf),
+ OPCODE(o2_addIndirect),
+ OPCODE(o5_delayVariable),
+ /* 2C */
+ OPCODE(o2_assignVarByte),
+ OPCODE(o5_putActorInRoom),
+ OPCODE(o2_delay),
+ OPCODE(o2_ifNotState04),
+ /* 30 */
+ OPCODE(o2_setBoxFlags),
+ OPCODE(o2_getBitVar),
+ OPCODE(o2_setCameraAt),
+ OPCODE(o2_roomOps),
+ /* 34 */
+ OPCODE(o5_getDist),
+ OPCODE(o2_findObject),
+ OPCODE(o2_walkActorToObject),
+ OPCODE(o2_setState01),
+ /* 38 */
+ OPCODE(o2_isLessEqual),
+ OPCODE(o2_doSentence),
+ OPCODE(o2_subtract),
+ OPCODE(o2_waitForActor),
+ /* 3C */
+ OPCODE(o5_stopSound),
+ OPCODE(o2_setActorElevation),
+ OPCODE(o2_walkActorTo),
+ OPCODE(o2_ifNotState01),
+ /* 40 */
+ OPCODE(o2_cutscene),
+ OPCODE(o2_putActor),
+ OPCODE(o2_startScript),
+ OPCODE(o2_getActorX),
+ /* 44 */
+ OPCODE(o2_isLess),
+ OPCODE(o2_drawObject),
+ OPCODE(o5_increment),
+ OPCODE(o2_clearState08),
+ /* 48 */
+ OPCODE(o5_isEqual),
+ OPCODE(o5_faceActor),
+ OPCODE(o2_chainScript),
+ OPCODE(o2_setObjPreposition),
+ /* 4C */
+ OPCODE(o2_waitForSentence),
+ OPCODE(o5_walkActorToActor),
+ OPCODE(o2_putActorAtObject),
+ OPCODE(o2_ifState08),
+ /* 50 */
+ OPCODE(o2_pickupObject),
+ OPCODE(o2_animateActor),
+ OPCODE(o5_actorFollowCamera),
+ OPCODE(o2_actorOps),
+ /* 54 */
+ OPCODE(o5_setObjectName),
+ OPCODE(o2_actorFromPos),
+ OPCODE(o5_getActorMoving),
+ OPCODE(o2_setState02),
+ /* 58 */
+ OPCODE(o2_beginOverride),
+ OPCODE(o2_doSentence),
+ OPCODE(o2_add),
+ OPCODE(o2_setBitVar),
+ /* 5C */
+ OPCODE(o2_dummy),
+ OPCODE(o2_ifClassOfIs),
+ OPCODE(o2_walkActorTo),
+ OPCODE(o2_ifNotState02),
+ /* 60 */
+ OPCODE(o2_cursorCommand),
+ OPCODE(o2_putActor),
+ OPCODE(o2_stopScript),
+ OPCODE(o5_getActorFacing),
+ /* 64 */
+ OPCODE(o2_loadRoomWithEgo),
+ OPCODE(o2_drawObject),
+ OPCODE(o5_getClosestObjActor),
+ OPCODE(o2_clearState04),
+ /* 68 */
+ OPCODE(o5_isScriptRunning),
+ OPCODE(o2_setOwnerOf),
+ OPCODE(o2_subIndirect),
+ OPCODE(o2_dummy),
+ /* 6C */
+ OPCODE(o2_getObjPreposition),
+ OPCODE(o5_putActorInRoom),
+ OPCODE(o2_dummy),
+ OPCODE(o2_ifState04),
+ /* 70 */
+ OPCODE(o2_lights),
+ OPCODE(o5_getActorCostume),
+ OPCODE(o5_loadRoom),
+ OPCODE(o2_roomOps),
+ /* 74 */
+ OPCODE(o5_getDist),
+ OPCODE(o2_findObject),
+ OPCODE(o2_walkActorToObject),
+ OPCODE(o2_clearState01),
+ /* 78 */
+ OPCODE(o2_isGreater),
+ OPCODE(o2_doSentence),
+ OPCODE(o2_verbOps),
+ OPCODE(o2_getActorWalkBox),
+ /* 7C */
+ OPCODE(o5_isSoundRunning),
+ OPCODE(o2_setActorElevation),
+ OPCODE(o2_walkActorTo),
+ OPCODE(o2_ifState01),
+ /* 80 */
+ OPCODE(o5_breakHere),
+ OPCODE(o2_putActor),
+ OPCODE(o5_startMusic),
+ OPCODE(o5_getActorRoom),
+ /* 84 */
+ OPCODE(o2_isGreaterEqual),
+ OPCODE(o2_drawObject),
+ OPCODE(o2_getActorElevation),
+ OPCODE(o2_setState08),
+ /* 88 */
+ OPCODE(o5_isNotEqual),
+ OPCODE(o5_faceActor),
+ OPCODE(o2_assignVarWordIndirect),
+ OPCODE(o2_setObjPreposition),
+ /* 8C */
+ OPCODE(o2_resourceRoutines),
+ OPCODE(o5_walkActorToActor),
+ OPCODE(o2_putActorAtObject),
+ OPCODE(o2_ifNotState08),
+ /* 90 */
+ OPCODE(o5_getObjectOwner),
+ OPCODE(o2_animateActor),
+ OPCODE(o2_panCameraTo),
+ OPCODE(o2_actorOps),
+ /* 94 */
+ OPCODE(o5_print),
+ OPCODE(o2_actorFromPos),
+ OPCODE(o5_getRandomNr),
+ OPCODE(o2_clearState02),
+ /* 98 */
+ OPCODE(o2_restart),
+ OPCODE(o2_doSentence),
+ OPCODE(o5_move),
+ OPCODE(o2_setBitVar),
+ /* 9C */
+ OPCODE(o5_startSound),
+ OPCODE(o2_ifClassOfIs),
+ OPCODE(o2_walkActorTo),
+ OPCODE(o2_ifState02),
+ /* A0 */
+ OPCODE(o5_stopObjectCode),
+ OPCODE(o2_putActor),
+ OPCODE(o5_saveLoadGame),
+ OPCODE(o2_getActorY),
+ /* A4 */
+ OPCODE(o2_loadRoomWithEgo),
+ OPCODE(o2_drawObject),
+ OPCODE(o5_setVarRange),
+ OPCODE(o2_setState04),
+ /* A8 */
+ OPCODE(o5_notEqualZero),
+ OPCODE(o2_setOwnerOf),
+ OPCODE(o2_addIndirect),
+ OPCODE(o2_switchCostumeSet),
+ /* AC */
+ OPCODE(o2_drawSentence),
+ OPCODE(o5_putActorInRoom),
+ OPCODE(o2_waitForMessage),
+ OPCODE(o2_ifNotState04),
+ /* B0 */
+ OPCODE(o2_setBoxFlags),
+ OPCODE(o2_getBitVar),
+ OPCODE(o2_setCameraAt),
+ OPCODE(o2_roomOps),
+ /* B4 */
+ OPCODE(o5_getDist),
+ OPCODE(o2_findObject),
+ OPCODE(o2_walkActorToObject),
+ OPCODE(o2_setState01),
+ /* B8 */
+ OPCODE(o2_isLessEqual),
+ OPCODE(o2_doSentence),
+ OPCODE(o2_subtract),
+ OPCODE(o2_waitForActor),
+ /* BC */
+ OPCODE(o5_stopSound),
+ OPCODE(o2_setActorElevation),
+ OPCODE(o2_walkActorTo),
+ OPCODE(o2_ifNotState01),
+ /* C0 */
+ OPCODE(o2_endCutscene),
+ OPCODE(o2_putActor),
+ OPCODE(o2_startScript),
+ OPCODE(o2_getActorX),
+ /* C4 */
+ OPCODE(o2_isLess),
+ OPCODE(o2_drawObject),
+ OPCODE(o5_decrement),
+ OPCODE(o2_clearState08),
+ /* C8 */
+ OPCODE(o5_isEqual),
+ OPCODE(o5_faceActor),
+ OPCODE(o2_chainScript),
+ OPCODE(o2_setObjPreposition),
+ /* CC */
+ OPCODE(o5_pseudoRoom),
+ OPCODE(o5_walkActorToActor),
+ OPCODE(o2_putActorAtObject),
+ OPCODE(o2_ifState08),
+ /* D0 */
+ OPCODE(o2_pickupObject),
+ OPCODE(o2_animateActor),
+ OPCODE(o5_actorFollowCamera),
+ OPCODE(o2_actorOps),
+ /* D4 */
+ OPCODE(o5_setObjectName),
+ OPCODE(o2_actorFromPos),
+ OPCODE(o5_getActorMoving),
+ OPCODE(o2_setState02),
+ /* D8 */
+ OPCODE(o5_printEgo),
+ OPCODE(o2_doSentence),
+ OPCODE(o2_add),
+ OPCODE(o2_setBitVar),
+ /* DC */
+ OPCODE(o2_dummy),
+ OPCODE(o2_ifClassOfIs),
+ OPCODE(o2_walkActorTo),
+ OPCODE(o2_ifNotState02),
+ /* E0 */
+ OPCODE(o2_cursorCommand),
+ OPCODE(o2_putActor),
+ OPCODE(o2_stopScript),
+ OPCODE(o5_getActorFacing),
+ /* E4 */
+ OPCODE(o2_loadRoomWithEgo),
+ OPCODE(o2_drawObject),
+ OPCODE(o5_getClosestObjActor),
+ OPCODE(o2_clearState04),
+ /* E8 */
+ OPCODE(o5_isScriptRunning),
+ OPCODE(o2_setOwnerOf),
+ OPCODE(o2_subIndirect),
+ OPCODE(o2_dummy),
+ /* EC */
+ OPCODE(o2_getObjPreposition),
+ OPCODE(o5_putActorInRoom),
+ OPCODE(o2_dummy),
+ OPCODE(o2_ifState04),
+ /* F0 */
+ OPCODE(o2_lights),
+ OPCODE(o5_getActorCostume),
+ OPCODE(o5_loadRoom),
+ OPCODE(o2_roomOps),
+ /* F4 */
+ OPCODE(o5_getDist),
+ OPCODE(o2_findObject),
+ OPCODE(o2_walkActorToObject),
+ OPCODE(o2_clearState01),
+ /* F8 */
+ OPCODE(o2_isGreater),
+ OPCODE(o2_doSentence),
+ OPCODE(o2_verbOps),
+ OPCODE(o2_getActorWalkBox),
+ /* FC */
+ OPCODE(o5_isSoundRunning),
+ OPCODE(o2_setActorElevation),
+ OPCODE(o2_walkActorTo),
+ OPCODE(o2_ifState01)
+ };
+
+ _opcodesC64 = opcodes;
+}
+
+#define SENTENCE_SCRIPT 2
+
+#define PARAM_1 0x80
+#define PARAM_2 0x40
+#define PARAM_3 0x20
+
+void ScummEngine_c64::executeOpcode(byte i) {
+ OpcodeProcC64 op = _opcodesC64[i].proc;
+ (this->*op) ();
+}
+
+const char *ScummEngine_c64::getOpcodeDesc(byte i) {
+ return _opcodesC64[i].desc;
+}
+
+#undef PARAM_1
+#undef PARAM_2
+#undef PARAM_3
+
+} // End of namespace Scumm
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index d49dfe5642..33d1951460 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -1266,6 +1266,10 @@ ScummEngine_v2::ScummEngine_v2(GameDetector *detector, OSystem *syst, const Scum
: ScummEngine_v3old(detector, syst, gs, md5sum) {
}
+ScummEngine_c64::ScummEngine_c64(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16])
+ : ScummEngine_v2(detector, syst, gs, md5sum) {
+}
+
ScummEngine_v6::ScummEngine_v6(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16])
: ScummEngine(detector, syst, gs, md5sum) {
_blastObjectQueuePos = 0;
@@ -2874,7 +2878,11 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) {
switch (game.version) {
case 1:
case 2:
- engine = new ScummEngine_v2(detector, syst, game, md5sum);
+ // Limit to C64 MM?
+ if (game.platform == Common::kPlatformC64)
+ engine = new ScummEngine_c64(detector, syst, game, md5sum);
+ else
+ engine = new ScummEngine_v2(detector, syst, game, md5sum);
break;
case 3:
if (game.features & GF_OLD_BUNDLE)