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author | Eugene Sandulenko | 2004-03-01 06:38:26 +0000 |
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committer | Eugene Sandulenko | 2004-03-01 06:38:26 +0000 |
commit | a868e1d4649b1438a83253f6e7529a08bf509847 (patch) | |
tree | b93ba79dab017e7b1a498fb651a0990660cd7c3d | |
parent | f1c86bc86fdf586cb8953094ec1d9cfae66ffd3b (diff) | |
download | scummvm-rg350-a868e1d4649b1438a83253f6e7529a08bf509847.tar.gz scummvm-rg350-a868e1d4649b1438a83253f6e7529a08bf509847.tar.bz2 scummvm-rg350-a868e1d4649b1438a83253f6e7529a08bf509847.zip |
HE V7 games are 640x480. Now game forwards much further. Still no graphics, though.
svn-id: r13112
-rw-r--r-- | scumm/scummvm.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 1efba9cbc8..1d37316ff0 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -231,9 +231,9 @@ static const ScummGameSettings scumm_settings[] = { {"zoodemo", "Putt-Putt Saves the Zoo (Demo)", GID_PUTTPUTT, 6, MDT_NONE, GF_NEW_OPCODES | GF_AFTER_HEV7 | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0}, {"freddi", "Freddi Fish 1: The Case of the Missing Kelp Seeds", GID_PUTTPUTT, 6, MDT_NONE, - GF_NEW_OPCODES | GF_AFTER_HEV7 | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0}, + GF_NEW_OPCODES | GF_AFTER_HEV7 | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_DEFAULT_TO_1X_SCALER, 0}, {"freddemo", "Freddi Fish 1: The Case of the Missing Kelp Seeds (Demo)", GID_PUTTPUTT, 6, MDT_NONE, - GF_NEW_OPCODES | GF_AFTER_HEV7 | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0}, + GF_NEW_OPCODES | GF_AFTER_HEV7 | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_DEFAULT_TO_1X_SCALER, 0}, // Humongous Entertainment Scumm Version 8.0 ? Scummsrc.80 {"pajama", "Pajama Sam 1: No Need to Hide When It's Dark Outside", GID_PJSDEMO, 6, MDT_NONE, @@ -659,6 +659,9 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS } else if (_features & GF_NES) { _screenWidth = 256; _screenHeight = 240; + } else if (_features & GF_AFTER_HEV7) { // TODO: check with other HEV7 games + _screenWidth = 640; + _screenHeight = 480; } else { _screenWidth = 320; _screenHeight = 200; |