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author | Max Horn | 2003-09-12 00:42:36 +0000 |
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committer | Max Horn | 2003-09-12 00:42:36 +0000 |
commit | a86f6ed55c297ba4a1995e301f98bcb0129cfc54 (patch) | |
tree | 4784ab3e0636798157338468159654b898d77817 | |
parent | dff4f8f445c636c0b331ad18ab53707fd222d3a2 (diff) | |
download | scummvm-rg350-a86f6ed55c297ba4a1995e301f98bcb0129cfc54.tar.gz scummvm-rg350-a86f6ed55c297ba4a1995e301f98bcb0129cfc54.tar.bz2 scummvm-rg350-a86f6ed55c297ba4a1995e301f98bcb0129cfc54.zip |
fix/workaround for bug #770717 (ZAK: Zak walking on spot)
svn-id: r10189
-rw-r--r-- | scumm/actor.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index cb8ea153ff..a400c8e552 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -762,6 +762,11 @@ void Actor::showActor() { } costumeNeedsInit = false; } + + // FIXME: Evil hack to work around bug #770717 + if (!moving && _vm->_version <= 2) + startAnimActor(standFrame); + moving = 0; visible = true; needRedraw = true; |