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author | Filippos Karapetis | 2018-12-02 23:48:57 +0200 |
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committer | Filippos Karapetis | 2018-12-02 23:48:57 +0200 |
commit | a8bae85d0368ec9aff0357a65fdb16f3b526a36c (patch) | |
tree | da774beb0a3e1a2c7251c826cf79a0e2eafc5f0d | |
parent | 62846769ad909737d21118781aeeda25317c70de (diff) | |
download | scummvm-rg350-a8bae85d0368ec9aff0357a65fdb16f3b526a36c.tar.gz scummvm-rg350-a8bae85d0368ec9aff0357a65fdb16f3b526a36c.tar.bz2 scummvm-rg350-a8bae85d0368ec9aff0357a65fdb16f3b526a36c.zip |
SCI: Mark several pathfinding related patches as workarounds
The issues that these patches correct are caused by differences in our
pathfinding algorithm, compared to Sierra's
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 06dacab14d..70e9c5d08d 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -1412,6 +1412,8 @@ static const uint16 gk1InterrogationBugPatch[] = { PATCH_END }; +// WORKAROUND: Script needed, because of differences in our pathfinding +// algorithm. // In Madame Cazanoux's house, when Gabriel is leaving, he is placed on // the edge of the walkable area initially. This leads to a failure in // the pathfinding algorithm, and the pathfinding area is then ignored, @@ -2095,7 +2097,7 @@ static const SciScriptPatcherEntry gk1Signatures[] = { { true, 410, "fix day 2 binoculars lockup", 1, gk1Day2BinocularsLockupSignature, gk1Day2BinocularsLockupPatch }, { true, 410, "fix artist veve photocopy missing message", 1, gk1ArtistVeveCopySignature, gk1ArtistVeveCopyPatch }, { true, 420, "fix lorelei chair missing message", 1, gk1OperateLoreleiChairSignature, gk1OperateLoreleiChairPatch }, - { true, 420, "fix lorelei money messages", 1, gk1LoreleiMoneySignature, gk1LoreleiMoneyPatch }, + { true, 420, "fix lorelei money messages", 1, gk1LoreleiMoneySignature, gk1LoreleiMoneyPatch }, { true, 710, "fix day 9 vine swing speech playing", 1, gk1Day9VineSwingSignature, gk1Day9VineSwingPatch }, { true, 800, "fix day 10 honfour unlock door lockup", 1, gk1HonfourUnlockDoorSignature, gk1HonfourUnlockDoorPatch }, { true, 64908, "disable video benchmarking", 1, sci2BenchmarkSignature, sci2BenchmarkPatch }, @@ -4678,6 +4680,8 @@ static const uint16 laurabow2PatchRememberWiredEastDoor[] = { PATCH_END }; +// WORKAROUND: Script needed, because of differences in our pathfinding +// algorithm // It's possible to walk through the closed door in room 448 and enter the crate // room before act 5 due to differences in our pathfinding algorithm from Sierra's. // Ego is able to stand one pixel farther than Sierra's algorithm allowed and @@ -7711,6 +7715,8 @@ static const uint16 qfg4SlidingDownSlopePatch[] = { PATCH_END }; +// WORKAROUND: Script needed, because of differences in our pathfinding +// algorithm. // At the inn, there is a path that goes off screen. In our pathfinding // algorithm, we move all the pathfinding points so that they are within // the visible area. However, two points of the path are outside the @@ -7993,6 +7999,8 @@ static const uint16 qfg4AbsentInnkeeperPatch[] = { PATCH_END }; +// WORKAROUND: Script needed, because of differences in our pathfinding +// algorithm. // When entering flipped stairways from the upper door, hero is initially // placed outside the walkable area. As a result, hero will float around // inappropriately in stairways leading to Tanya's room (620) and to the iron @@ -8960,6 +8968,8 @@ static const uint16 sq5PatchToolboxFix[] = { PATCH_END }; +// WORKAROUND: Script needed, because of differences in our pathfinding +// algorithm // After entering the drive bay (room 1000) through the hallway, clicking walk // in most places causes ego to automatically turn around and return to the // previous room. This is due to differences in our pathfinding algorithm from |