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authorJaromir Wysoglad2019-06-13 08:24:52 +0200
committerThierry Crozat2019-07-28 15:09:14 +0100
commita8ca6b9f5272a19956c722042ff6800d4b6985eb (patch)
treea0b65f5022cbf2cebdd703f2d028b4b8a37c88d9
parente7dbd78995aadd2e816a7c80ad2f792233bb76f5 (diff)
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SUPERNOVA2: Simplify code for generating siren.
The code is now simpler, and generates better sound even with lower audio rate thanks to Criezy.
-rw-r--r--engines/supernova2/resman.cpp36
-rw-r--r--engines/supernova2/resman.h4
2 files changed, 16 insertions, 24 deletions
diff --git a/engines/supernova2/resman.cpp b/engines/supernova2/resman.cpp
index 3e1cb7d0e8..f753277540 100644
--- a/engines/supernova2/resman.cpp
+++ b/engines/supernova2/resman.cpp
@@ -28,7 +28,6 @@
#include "common/system.h"
#include "graphics/cursorman.h"
#include "graphics/palette.h"
-#include "common/sinetables.h"
#include "supernova2/graphics.h"
#include "supernova2/resman.h"
@@ -222,48 +221,39 @@ const byte *ResourceManager::getCursor(CursorId id) const {
// Generate a tone which minimal length is the length and ends at the end
// of sine period
-byte *ResourceManager::generateTone(byte *buffer, int frequency, int length, int audioRate) {
- Common::SineTable table = Common::SineTable(40000);
- int numberOfSamplesPerT = audioRate / frequency;
+// NOTE: Size of the SineTable has to be the same as audioRate and a multiple of 4
+byte *ResourceManager::generateTone(byte *buffer, int frequency, int length, int audioRate, Common::SineTable &table) {
int i = 0;
- // Generate minimal length of the tone
+ // Make sure length is a multiple of audioRate / frequency to end on a full sine wave and not in the middle.
+ // Also the length we have is a minimum length, so only increase it.
+ int r = 1 + (length - 1) * frequency / audioRate;
+ length = (1 + 2 * r * audioRate / frequency) / 2;
for(; i < length; i++) {
buffer[i] = (byte)
- ((table.at((i * (40000 / numberOfSamplesPerT)) % 40000) * 127) + 127);
+ ((table.at((i * frequency) % audioRate) * 127) + 127);
}
-
- // Generate the tone until the end of a sine period and try to make
- // the transition to the next tone a little bit smoother
- for(; buffer[i - 1] > 127; i++)
- buffer[i] = (byte)
- ((table.at((i * (40000 / numberOfSamplesPerT)) % 40000) * 127) + 127);
- for(; buffer[i - 1] < 127; i++)
- buffer[i] = (byte)
- ((table.at((i * (40000 / numberOfSamplesPerT)) % 40000) * 127) + 127);
- if (buffer[i - 1] == 127)
- i++;
- buffer[i - 2] = (1.2 * 127 + 0.8 * buffer[i - 3]) / 2;
- return buffer + i - 1;
+ return buffer + length;
}
// Tones with frequencies between 1500 Hz and 1800 Hz, frequencies go up and down
// with a step of 10 Hz.
void ResourceManager::initSiren() {
- int audioRate = 80000;
+ int audioRate = 44000;
int length = audioRate / 90; // minimal length of each tone
// * 60 for the minimal length, another 20 * length as a spare, for longer tones
byte *buffer = new byte[length * 80];
byte *pBuffer = buffer;
+ Common::SineTable table(audioRate);
for (int i = 0; i < 30; i++)
- pBuffer = generateTone(pBuffer, 1770 - i * 10, length, audioRate);
+ pBuffer = generateTone(pBuffer, 1800 - i * 10, length, audioRate, table);
for (int i = 0; i < 30; i++)
- pBuffer = generateTone(pBuffer, 1530 + i * 10, length, audioRate);
+ pBuffer = generateTone(pBuffer, 1500 + i * 10, length, audioRate, table);
- byte streamFlag = Audio::FLAG_UNSIGNED | Audio::FLAG_LITTLE_ENDIAN;
+ byte streamFlag = Audio::FLAG_UNSIGNED;
_sirenStream.reset(Audio::makeLoopingAudioStream(
Audio::makeRawStream(buffer, pBuffer - buffer, audioRate,
diff --git a/engines/supernova2/resman.h b/engines/supernova2/resman.h
index 8d06c60448..6716bf53f1 100644
--- a/engines/supernova2/resman.h
+++ b/engines/supernova2/resman.h
@@ -25,6 +25,7 @@
#include "audio/audiostream.h"
#include "common/ptr.h"
+#include "common/sinetables.h"
#include "supernova2/graphics.h"
#include "supernova2/sound.h"
@@ -32,6 +33,7 @@
namespace Common {
class MemoryReadStream;
+class SineTable;
}
namespace Supernova2 {
@@ -62,7 +64,7 @@ private:
void initCursorGraphics();
void initImages();
void initSiren();
- byte *generateTone(byte *buffer, int frequency, int length, int audioRate);
+ byte *generateTone(byte *buffer, int frequency, int length, int audioRate, Common::SineTable &table);
private:
Common::ScopedPtr<Audio::SeekableAudioStream> _soundSamples[kAudioNumSamples];