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authorEugene Sandulenko2004-08-11 23:42:02 +0000
committerEugene Sandulenko2004-08-11 23:42:02 +0000
commita8ea40756fbd2e7d01751373ef64a3d0599f1811 (patch)
treef0c6001e32573aeed697696093d833986fc450b7
parentf9b1c3991cf7ad7858d8f7c86a0b32cae88b25c6 (diff)
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Move ITE_* and IHNM_* to Scene class.
svn-id: r14560
-rw-r--r--saga/game.cpp4
-rw-r--r--saga/ihnm_introproc.cpp40
-rw-r--r--saga/ihnm_introproc.h40
-rw-r--r--saga/ite_introproc.cpp87
-rw-r--r--saga/ite_introproc.h83
-rw-r--r--saga/ite_introproc_mod.h35
-rw-r--r--saga/scene.cpp27
-rw-r--r--saga/scene.h101
8 files changed, 198 insertions, 219 deletions
diff --git a/saga/game.cpp b/saga/game.cpp
index 32d74a3950..c2e42a3a2a 100644
--- a/saga/game.cpp
+++ b/saga/game.cpp
@@ -31,8 +31,8 @@
#include "saga/rscfile_mod.h"
#include "saga/cvar_mod.h"
-#include "saga/ite_introproc_mod.h"
#include "saga/interface.h"
+#include "saga/scene.h"
#include "saga/game_mod.h"
#include "saga/game.h"
@@ -364,7 +364,7 @@ int LoadLanguage() {
return R_FAILURE;
}
- if (ITE_IntroRegisterLang() != R_SUCCESS) {
+ if (_vm->_scene->ITEIntroRegisterLang() != R_SUCCESS) {
warning("Error registering intro sequence language cvars");
return R_FAILURE;
}
diff --git a/saga/ihnm_introproc.cpp b/saga/ihnm_introproc.cpp
index 63ebd8dd08..345c3d3726 100644
--- a/saga/ihnm_introproc.cpp
+++ b/saga/ihnm_introproc.cpp
@@ -33,15 +33,9 @@
#include "saga/rscfile_mod.h"
#include "saga/scene.h"
-#include "saga/ihnm_introproc.h"
namespace Saga {
-int IHNM_IntroMovieProc1(int param, R_SCENE_INFO *scene_info);
-int IHNM_IntroMovieProc2(int param, R_SCENE_INFO *scene_info);
-int IHNM_IntroMovieProc3(int param, R_SCENE_INFO *scene_info);
-int IHNM_HateProc(int param, R_SCENE_INFO *scene_info);
-
R_SCENE_RESLIST IHNM_IntroMovie1RL[] = {
{30, SAGA_BG_IMAGE, 0, 0} ,
{31, SAGA_ANIM_1, 0, 0}
@@ -87,13 +81,13 @@ R_SCENE_DESC IHNM_IntroMovie4Desc = {
};
R_SCENE_QUEUE IHNM_IntroList[] = {
- {0, &IHNM_IntroMovie1Desc, BY_DESC, IHNM_IntroMovieProc1, 0, SCENE_NOFADE},
- {0, &IHNM_IntroMovie2Desc, BY_DESC, IHNM_IntroMovieProc2, 0, SCENE_NOFADE},
- {0, &IHNM_IntroMovie3Desc, BY_DESC, IHNM_IntroMovieProc3, 0, SCENE_NOFADE},
- {0, &IHNM_IntroMovie4Desc, BY_DESC, IHNM_HateProc, 0, SCENE_NOFADE}
+ {0, &IHNM_IntroMovie1Desc, BY_DESC, Scene::SC_IHNMIntroMovieProc1, 0, SCENE_NOFADE},
+ {0, &IHNM_IntroMovie2Desc, BY_DESC, Scene::SC_IHNMIntroMovieProc2, 0, SCENE_NOFADE},
+ {0, &IHNM_IntroMovie3Desc, BY_DESC, Scene::SC_IHNMIntroMovieProc3, 0, SCENE_NOFADE},
+ {0, &IHNM_IntroMovie4Desc, BY_DESC, Scene::SC_IHNMHateProc, 0, SCENE_NOFADE}
};
-int IHNM_StartProc() {
+int Scene::IHNMStartProc() {
size_t n_introscenes;
size_t i;
@@ -106,7 +100,11 @@ int IHNM_StartProc() {
return R_SUCCESS;
}
-int IHNM_IntroMovieProc1(int param, R_SCENE_INFO *scene_info) {
+int Scene::SC_IHNMIntroMovieProc1(int param, R_SCENE_INFO *scene_info, void *refCon) {
+ return ((Scene *)refCon)->IHNMIntroMovieProc1(param, scene_info);
+}
+
+int Scene::IHNMIntroMovieProc1(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
switch (param) {
@@ -130,7 +128,11 @@ int IHNM_IntroMovieProc1(int param, R_SCENE_INFO *scene_info) {
return 0;
}
-int IHNM_IntroMovieProc2(int param, R_SCENE_INFO *scene_info) {
+int Scene::SC_IHNMIntroMovieProc2(int param, R_SCENE_INFO *scene_info, void *refCon) {
+ return ((Scene *)refCon)->IHNMIntroMovieProc2(param, scene_info);
+}
+
+int Scene::IHNMIntroMovieProc2(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
PALENTRY *pal;
@@ -191,7 +193,11 @@ int IHNM_IntroMovieProc2(int param, R_SCENE_INFO *scene_info) {
return 0;
}
-int IHNM_IntroMovieProc3(int param, R_SCENE_INFO *scene_info) {
+int Scene::SC_IHNMIntroMovieProc3(int param, R_SCENE_INFO *scene_info, void *refCon) {
+ return ((Scene *)refCon)->IHNMIntroMovieProc3(param, scene_info);
+}
+
+int Scene::IHNMIntroMovieProc3(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
PALENTRY *pal;
@@ -250,7 +256,11 @@ int IHNM_IntroMovieProc3(int param, R_SCENE_INFO *scene_info) {
return 0;
}
-int IHNM_HateProc(int param, R_SCENE_INFO *scene_info) {
+int Scene::SC_IHNMHateProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+ return ((Scene *)refCon)->IHNMHateProc(param, scene_info);
+}
+
+int Scene::IHNMHateProc(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
diff --git a/saga/ihnm_introproc.h b/saga/ihnm_introproc.h
deleted file mode 100644
index 55962b8f06..0000000000
--- a/saga/ihnm_introproc.h
+++ /dev/null
@@ -1,40 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2004 The ScummVM project
- *
- * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * $Header$
- *
- */
-
-// Intro sequence scene procedures header file
-
-#ifndef SAGA_IHNM_INTRO_H_
-#define SAGA_IHNM_INTRO_H_
-
-namespace Saga {
-
-#define R_IHNM_PALFADE_TIME 1000
-#define R_IHNM_INTRO_FRAMETIME 80
-#define R_IHNM_DGLOGO_TIME 8000
-#define R_IHNM_TITLE_TIME 16000
-
-int IHNM_StartProc();
-
-} // End of namespace Saga
-
-#endif
diff --git a/saga/ite_introproc.cpp b/saga/ite_introproc.cpp
index ab95beb659..edff4ece18 100644
--- a/saga/ite_introproc.cpp
+++ b/saga/ite_introproc.cpp
@@ -40,20 +40,9 @@
#include "saga/music.h"
#include "saga/scene.h"
-#include "saga/ite_introproc.h"
namespace Saga {
-int ITE_IntroAnimProc(int param, R_SCENE_INFO *scene_info);
-int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info);
-int ITE_IntroCave2Proc(int param, R_SCENE_INFO *scene_info);
-int ITE_IntroCave3Proc(int param, R_SCENE_INFO *scene_info);
-int ITE_IntroCave4Proc(int param, R_SCENE_INFO *scene_info);
-int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info);
-int ITE_IntroTreeHouseProc(int param, R_SCENE_INFO *scene_info);
-int ITE_IntroFairePathProc(int param, R_SCENE_INFO *scene_info);
-int ITE_IntroFaireTentProc(int param, R_SCENE_INFO *scene_info);
-
static R_INTRO_DIALOGUE IntroDiag[] = {
{
CAVE_VOICE_0, "intro1a",
@@ -123,18 +112,18 @@ static R_INTRO_DIALOGUE IntroDiag[] = {
};
R_SCENE_QUEUE ITE_IntroList[] = {
- {ITE_INTRO_ANIM_SCENE, NULL, BY_RESOURCE, ITE_IntroAnimProc, 0, SCENE_NOFADE},
- {ITE_CAVE_SCENE_1, NULL, BY_RESOURCE, ITE_IntroCave1Proc, 0, SCENE_FADE_NO_INTERFACE},
- {ITE_CAVE_SCENE_2, NULL, BY_RESOURCE, ITE_IntroCave2Proc, 0, SCENE_NOFADE},
- {ITE_CAVE_SCENE_3, NULL, BY_RESOURCE, ITE_IntroCave3Proc, 0, SCENE_NOFADE},
- {ITE_CAVE_SCENE_4, NULL, BY_RESOURCE, ITE_IntroCave4Proc, 0, SCENE_NOFADE},
- {ITE_VALLEY_SCENE, NULL, BY_RESOURCE, ITE_IntroValleyProc, 0, SCENE_FADE_NO_INTERFACE},
- {ITE_TREEHOUSE_SCENE, NULL, BY_RESOURCE, ITE_IntroTreeHouseProc, 0, SCENE_NOFADE},
- {ITE_FAIREPATH_SCENE, NULL, BY_RESOURCE, ITE_IntroFairePathProc, 0, SCENE_NOFADE},
- {ITE_FAIRETENT_SCENE, NULL, BY_RESOURCE, ITE_IntroFaireTentProc, 0, SCENE_NOFADE}
+ {ITE_INTRO_ANIM_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroAnimProc, 0, SCENE_NOFADE},
+ {ITE_CAVE_SCENE_1, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave1Proc, 0, SCENE_FADE_NO_INTERFACE},
+ {ITE_CAVE_SCENE_2, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave2Proc, 0, SCENE_NOFADE},
+ {ITE_CAVE_SCENE_3, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave3Proc, 0, SCENE_NOFADE},
+ {ITE_CAVE_SCENE_4, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave4Proc, 0, SCENE_NOFADE},
+ {ITE_VALLEY_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroValleyProc, 0, SCENE_FADE_NO_INTERFACE},
+ {ITE_TREEHOUSE_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroTreeHouseProc, 0, SCENE_NOFADE},
+ {ITE_FAIREPATH_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroFairePathProc, 0, SCENE_NOFADE},
+ {ITE_FAIRETENT_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroFaireTentProc, 0, SCENE_NOFADE}
};
-int ITE_StartProc() {
+int Scene::ITEStartProc() {
size_t n_introscenes;
size_t i;
@@ -160,7 +149,7 @@ int ITE_StartProc() {
return R_SUCCESS;
}
-int ITE_IntroRegisterLang() {
+int Scene::ITEIntroRegisterLang() {
size_t i;
for (i = 0; i < ARRAYSIZE(IntroDiag); i++) {
@@ -175,8 +164,12 @@ int ITE_IntroRegisterLang() {
return R_SUCCESS;
}
+int Scene::SC_ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+ return ((Scene *)refCon)->ITEIntroAnimProc(param, scene_info);
+}
+
// Handles the introductory Dreamer's Guild / NWC logo animation scene.
-int ITE_IntroAnimProc(int param, R_SCENE_INFO *scene_info) {
+int Scene::ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
switch (param) {
@@ -233,8 +226,12 @@ int ITE_IntroAnimProc(int param, R_SCENE_INFO *scene_info) {
return 0;
}
+int Scene::SC_ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+ return ((Scene *)refCon)->ITEIntroCave1Proc(param, scene_info);
+}
+
// Handles first introductory cave painting scene
-int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
+int Scene::ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
int event_time = 0;
@@ -321,8 +318,12 @@ int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
return 0;
}
+int Scene::SC_ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+ return ((Scene *)refCon)->ITEIntroCave2Proc(param, scene_info);
+}
+
// Handles second introductory cave painting scene
-int ITE_IntroCave2Proc(int param, R_SCENE_INFO *scene_info) {
+int Scene::ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
int event_time = 0;
@@ -417,8 +418,12 @@ int ITE_IntroCave2Proc(int param, R_SCENE_INFO *scene_info) {
return 0;
}
+int Scene::SC_ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+ return ((Scene *)refCon)->ITEIntroCave3Proc(param, scene_info);
+}
+
// Handles third introductory cave painting scene
-int ITE_IntroCave3Proc(int param, R_SCENE_INFO *scene_info) {
+int Scene::ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
int event_time = 0;
@@ -514,8 +519,12 @@ int ITE_IntroCave3Proc(int param, R_SCENE_INFO *scene_info) {
return 0;
}
+int Scene::SC_ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+ return ((Scene *)refCon)->ITEIntroCave4Proc(param, scene_info);
+}
+
// Handles fourth introductory cave painting scene
-int ITE_IntroCave4Proc(int param, R_SCENE_INFO *scene_info) {
+int Scene::ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
int event_time = 0;
@@ -611,8 +620,12 @@ int ITE_IntroCave4Proc(int param, R_SCENE_INFO *scene_info) {
return 0;
}
+int Scene::SC_ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+ return ((Scene *)refCon)->ITEIntroValleyProc(param, scene_info);
+}
+
// Handles intro title scene (valley overlook)
-int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info) {
+int Scene::ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info) {
R_TEXTLIST_ENTRY text_entry;
R_TEXTLIST_ENTRY *entry_p;
R_EVENT event;
@@ -752,8 +765,12 @@ int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info) {
return 0;
}
+int Scene::SC_ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+ return ((Scene *)refCon)->ITEIntroTreeHouseProc(param, scene_info);
+}
+
// Handles second intro credit screen (treehouse view)
-int ITE_IntroTreeHouseProc(int param, R_SCENE_INFO *scene_info) {
+int Scene::ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info) {
R_TEXTLIST_ENTRY text_entry;
R_TEXTLIST_ENTRY *entry_p;
R_EVENT event;
@@ -858,8 +875,12 @@ int ITE_IntroTreeHouseProc(int param, R_SCENE_INFO *scene_info) {
return 0;
}
+int Scene::SC_ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+ return ((Scene *)refCon)->ITEIntroFairePathProc(param, scene_info);
+}
+
// Handles third intro credit screen (path to puzzle tent)
-int ITE_IntroFairePathProc(int param, R_SCENE_INFO *scene_info) {
+int Scene::ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info) {
R_TEXTLIST_ENTRY text_entry;
R_TEXTLIST_ENTRY *entry_p;
R_EVENT event;
@@ -967,8 +988,12 @@ int ITE_IntroFairePathProc(int param, R_SCENE_INFO *scene_info) {
return 0;
}
+int Scene::SC_ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+ return ((Scene *)refCon)->ITEIntroFaireTentProc(param, scene_info);
+}
+
// Handles fourth intro credit screen (treehouse view)
-int ITE_IntroFaireTentProc(int param, R_SCENE_INFO *scene_info) {
+int Scene::ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
R_EVENT *q_event_start;
diff --git a/saga/ite_introproc.h b/saga/ite_introproc.h
deleted file mode 100644
index b9e9c93bc7..0000000000
--- a/saga/ite_introproc.h
+++ /dev/null
@@ -1,83 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2004 The ScummVM project
- *
- * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * $Header$
- *
- */
-
-// Intro sequence scene procedures header file
-
-#ifndef SAGA_ITE_INTRO_H_
-#define SAGA_ITE_INTRO_H_
-
-namespace Saga {
-
-#define R_INTRO_STRMAX 256
-
-#define ITE_INTRO_FRAMETIME 90
-
-#define INTRO_CAPTION_Y 170
-#define VOICE_PAD 50
-#define VOICE_LETTERLEN 90
-
-#define PALETTE_FADE_DURATION 1000
-#define DISSOLVE_DURATION 3000
-#define LOGO_DISSOLVE_DURATION 1000
-
-#define CREDIT_DURATION1 4000
-
-enum R_INTRO_SCENE_DIALOGUE_INFO {
- INTRO_CAVE1_START = 0,
- INTRO_CAVE1_END = 4,
-
- INTRO_CAVE2_START = 4,
- INTRO_CAVE2_END = 7,
-
- INTRO_CAVE3_START = 7,
- INTRO_CAVE3_END = 10,
-
- INTRO_CAVE4_START = 10,
- INTRO_CAVE4_END = 14
-};
-
-struct R_INTRO_DIALOGUE {
- uint32 i_voice_rn;
- const char *i_cvar_name;
- char i_str[R_INTRO_STRMAX];
-};
-
-struct INTRO_CAPTION {
- int res_n;
- char *caption;
-};
-
-struct INTRO_CREDIT {
- int text_x;
- int text_y;
- int delta_time;
- int duration;
- const char *string;
- int font_id;
-};
-
-int ITE_StartProc();
-
-} // End of namespace Saga
-
-#endif /* SAGA_ITE_INTRO_H_ */
diff --git a/saga/ite_introproc_mod.h b/saga/ite_introproc_mod.h
deleted file mode 100644
index 447126145f..0000000000
--- a/saga/ite_introproc_mod.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2004 The ScummVM project
- *
- * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * $Header$
- *
- */
-
-// Intro sequence scene procedures - public header file
-
-#ifndef SAGA_ITE_INTROPROC_MOD_H_
-#define SAGA_ITE_INTROPROC_MOD_H_
-
-namespace Saga {
-
-int ITE_IntroRegisterLang(void);
-
-} // End of namespace Saga
-
-#endif
diff --git a/saga/scene.cpp b/saga/scene.cpp
index 7764a8ad46..f2ee344099 100644
--- a/saga/scene.cpp
+++ b/saga/scene.cpp
@@ -44,17 +44,12 @@
#include "saga/music.h"
#include "saga/scene.h"
-#include "saga/ite_introproc.h"
-#include "saga/ihnm_introproc.h"
namespace Saga {
static void CF_scenechange(int argc, char *argv[], void *refCon);
static void CF_sceneinfo(int argc, char *argv[], void *refCon);
-int defaultScene(int param, R_SCENE_INFO *scene_info);
-
-
int Scene::reg() {
CVAR_Register_I(&_sceneNumber, "scene", NULL, R_CVAR_READONLY, 0, 0);
CVAR_RegisterFunc(CF_scenechange, "scene_change", "<Scene number>", R_CVAR_NONE, 1, 1, this);
@@ -186,10 +181,10 @@ int Scene::startScene() {
switch (GAME_GetGameType()) {
case R_GAMETYPE_ITE:
- ITE_StartProc();
+ ITEStartProc();
break;
case R_GAMETYPE_IHNM:
- IHNM_StartProc();
+ IHNMStartProc();
break;
default:
warning("Scene::start(): Error: Can't start game... gametype not supported");
@@ -321,7 +316,7 @@ int Scene::changeScene(int scene_num) {
}
endScene();
- loadScene(scene_num, BY_SCENE, defaultScene, NULL, false);
+ loadScene(scene_num, BY_SCENE, SC_defaultScene, NULL, false);
return R_SUCCESS;
}
@@ -540,14 +535,14 @@ int Scene::loadScene(int scene_num, int load_flag, R_SCENE_PROC scene_proc, R_SC
}
if (scene_proc == NULL) {
- _sceneProc = defaultScene;
+ _sceneProc = SC_defaultScene;
} else {
_sceneProc = scene_proc;
}
getInfo(&scene_info);
- _sceneProc(SCENE_BEGIN, &scene_info);
+ _sceneProc(SCENE_BEGIN, &scene_info, this);
return R_SUCCESS;
}
@@ -822,7 +817,7 @@ int Scene::endScene() {
getInfo(&scene_info);
- _sceneProc(SCENE_END, &scene_info);
+ _sceneProc(SCENE_END, &scene_info, this);
if (_desc.scriptNum > 0) {
_vm->_script->freeScript();
@@ -912,7 +907,11 @@ static void CF_sceneinfo(int argc, char *argv[], void *refCon) {
((Scene *)refCon)->sceneInfoCmd(argc, argv);
}
-int defaultScene(int param, R_SCENE_INFO *scene_info) {
+int Scene::SC_defaultScene(int param, R_SCENE_INFO *scene_info, void *refCon) {
+ return ((Scene *)refCon)->defaultScene(param, scene_info);
+}
+
+int Scene::defaultScene(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
switch (param) {
@@ -949,6 +948,10 @@ int defaultScene(int param, R_SCENE_INFO *scene_info) {
_vm->_anim->setFlag(0, ANIM_LOOP);
_vm->_anim->play(0, 0);
+ if (_desc.startScriptNum > 0) {
+ debug(0, "Starting start script #%d", _desc.startScriptNum);
+ }
+
debug(0, "Scene started");
break;
case SCENE_END:
diff --git a/saga/scene.h b/saga/scene.h
index 6fa1fa118e..0112f6e6a5 100644
--- a/saga/scene.h
+++ b/saga/scene.h
@@ -57,7 +57,7 @@ struct R_SCENE_INFO {
R_TEXTLIST *text_list;
};
-typedef int (R_SCENE_PROC) (int, R_SCENE_INFO *);
+typedef int (R_SCENE_PROC) (int, R_SCENE_INFO *, void *);
#define PALETTE_FADE_DURATION 1000
@@ -149,6 +149,62 @@ struct R_SCENE_QUEUE {
int fadeType;
};
+///// IHNM-specific stuff
+#define R_IHNM_PALFADE_TIME 1000
+#define R_IHNM_INTRO_FRAMETIME 80
+#define R_IHNM_DGLOGO_TIME 8000
+#define R_IHNM_TITLE_TIME 16000
+
+///// ITE-specific stuff
+#define R_INTRO_STRMAX 256
+
+#define ITE_INTRO_FRAMETIME 90
+
+#define INTRO_CAPTION_Y 170
+#define VOICE_PAD 50
+#define VOICE_LETTERLEN 90
+
+#define PALETTE_FADE_DURATION 1000
+#define DISSOLVE_DURATION 3000
+#define LOGO_DISSOLVE_DURATION 1000
+
+#define CREDIT_DURATION1 4000
+
+enum R_INTRO_SCENE_DIALOGUE_INFO {
+ INTRO_CAVE1_START = 0,
+ INTRO_CAVE1_END = 4,
+
+ INTRO_CAVE2_START = 4,
+ INTRO_CAVE2_END = 7,
+
+ INTRO_CAVE3_START = 7,
+ INTRO_CAVE3_END = 10,
+
+ INTRO_CAVE4_START = 10,
+ INTRO_CAVE4_END = 14
+};
+
+struct R_INTRO_DIALOGUE {
+ uint32 i_voice_rn;
+ const char *i_cvar_name;
+ char i_str[R_INTRO_STRMAX];
+};
+
+struct INTRO_CAPTION {
+ int res_n;
+ char *caption;
+};
+
+struct INTRO_CREDIT {
+ int text_x;
+ int text_y;
+ int delta_time;
+ int duration;
+ const char *string;
+ int font_id;
+};
+
+
class Scene {
public:
Scene(SagaEngine *vm);
@@ -209,6 +265,49 @@ class Scene {
R_TEXTLIST *_textList;
SCENE_IMAGE _bg;
SCENE_IMAGE _bgMask;
+
+ static int SC_defaultScene(int param, R_SCENE_INFO *scene_info, void *refCon);
+ int defaultScene(int param, R_SCENE_INFO *scene_info);
+
+ private:
+ int IHNMStartProc();
+ int ITEStartProc();
+
+ public:
+ static int SC_IHNMIntroMovieProc1(int param, R_SCENE_INFO *scene_info, void *refCon);
+ static int SC_IHNMIntroMovieProc2(int param, R_SCENE_INFO *scene_info, void *refCon);
+ static int SC_IHNMIntroMovieProc3(int param, R_SCENE_INFO *scene_info, void *refCon);
+ static int SC_IHNMHateProc(int param, R_SCENE_INFO *scene_info, void *refCon);
+
+ private:
+ int IHNMIntroMovieProc1(int param, R_SCENE_INFO *scene_info);
+ int IHNMIntroMovieProc2(int param, R_SCENE_INFO *scene_info);
+ int IHNMIntroMovieProc3(int param, R_SCENE_INFO *scene_info);
+ int IHNMHateProc(int param, R_SCENE_INFO *scene_info);
+
+ public:
+ int ITEIntroRegisterLang(void);
+ static int SC_ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info, void *refCon);
+ static int SC_ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info, void *refCon);
+ static int SC_ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info, void *refCon);
+ static int SC_ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info, void *refCon);
+ static int SC_ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info, void *refCon);
+ static int SC_ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info, void *refCon);
+ static int SC_ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info, void *refCon);
+ static int SC_ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info, void *refCon);
+ static int SC_ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info, void *refCon);
+
+ private:
+ int ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info);
+ int ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info);
+ int ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info);
+ int ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info);
+ int ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info);
+ int ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info);
+ int ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info);
+ int ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info);
+ int ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info);
+
};
} // End of namespace Saga