aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorPaul Gilbert2015-02-15 12:26:23 -0500
committerPaul Gilbert2015-02-15 12:26:23 -0500
commita90ad5b4c18ad067b0839f22a24a09db69570ac8 (patch)
tree66b40e6b7817041b380f1e47362ccfd2dd5703f2
parent6605a0c505b2e58bd458fab6865e4db1bf55972b (diff)
downloadscummvm-rg350-a90ad5b4c18ad067b0839f22a24a09db69570ac8.tar.gz
scummvm-rg350-a90ad5b4c18ad067b0839f22a24a09db69570ac8.tar.bz2
scummvm-rg350-a90ad5b4c18ad067b0839f22a24a09db69570ac8.zip
XEEN: Move drawMiniMap to Interface class
-rw-r--r--engines/xeen/interface.cpp377
-rw-r--r--engines/xeen/interface.h2
-rw-r--r--engines/xeen/interface_map.cpp376
-rw-r--r--engines/xeen/interface_map.h2
4 files changed, 379 insertions, 378 deletions
diff --git a/engines/xeen/interface.cpp b/engines/xeen/interface.cpp
index 89747d1a81..f81e5186c7 100644
--- a/engines/xeen/interface.cpp
+++ b/engines/xeen/interface.cpp
@@ -1054,4 +1054,381 @@ void Interface::shake(int time) {
}
+void Interface::drawMiniMap() {
+ Map &map = *_vm->_map;
+ Party &party = *_vm->_party;
+ Resources &res = *_vm->_resources;
+ Screen &screen = *_vm->_screen;
+ Window &window1 = screen._windows[1];
+
+ if (screen._windows[2]._enabled || screen._windows[10]._enabled)
+ return;
+ if (!party._automapOn && !party._wizardEyeActive) {
+ // Draw the Might & Magic logo
+ res._globalSprites.draw(window1, 5, Common::Point(232, 9));
+ return;
+ }
+
+ int v, frame;
+ int frame2 = _overallFrame * 2;
+ bool eyeActive = party._wizardEyeActive;
+ if (party._automapOn)
+ party._wizardEyeActive = false;
+
+ if (map._isOutdoors) {
+ res._globalSprites.draw(window1, 15, Common::Point(237, 12));
+
+ for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
+ for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) {
+ v = map.mazeLookup(
+ Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff),
+ 4);
+ frame = map.mazeDataCurrent()._surfaceTypes[v];
+
+ if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive)) {
+ map._tileSprites.draw(window1, frame, Common::Point(xp, yp));
+ }
+ }
+ }
+
+ for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
+ for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) {
+ v = map.mazeLookup(
+ Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff),
+ 4);
+ frame = map.mazeData()._wallTypes[v];
+
+ if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive)) {
+ map._tileSprites.draw(window1, frame + 16, Common::Point(xp, yp));
+ }
+ }
+ }
+
+ for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
+ for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) {
+ v = map.mazeLookup(
+ Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff),
+ 4);
+
+ if (v != -1 && (map._currentSteppedOn || party._wizardEyeActive)) {
+ map._tileSprites.draw(window1, v + 32, Common::Point(xp, yp));
+ }
+ }
+ }
+
+ // Draw the direction arrow
+ res._globalSprites.draw(window1, party._mazeDirection + 1,
+ Common::Point(267, 36));
+ }
+ else {
+ frame2 = (frame2 + 2) % 8;
+
+ // First draw the default surface bases for each cell to show
+ for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
+ for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) {
+ v = map.mazeLookup(
+ Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff),
+ 0, 0xffff);
+
+ if (v != INVALID_CELL && (map._currentSteppedOn || party._wizardEyeActive)) {
+ map._tileSprites.draw(window1, 0, Common::Point(xp, yp));
+ }
+ }
+ }
+
+ // Draw correct surface bases for revealed tiles
+ for (int rowNum = 0, yp = 17, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
+ for (int colNum = 0, xp = 242, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) {
+ v = map.mazeLookup(
+ Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff),
+ 0, 0xffff);
+ int surfaceId = map.mazeData()._surfaceTypes[map._currentSurfaceId];
+
+ if (v != INVALID_CELL && map._currentSurfaceId &&
+ (map._currentSteppedOn || party._wizardEyeActive)) {
+ map._tileSprites.draw(window1, surfaceId + 36, Common::Point(xp, yp));
+ }
+ }
+ }
+
+ v = map.mazeLookup(Common::Point(party._mazePosition.x - 4, party._mazePosition.y + 4), 0xffff, 0);
+ if (v != INVALID_CELL && map._currentSurfaceId &&
+ (map._currentSteppedOn || party._wizardEyeActive)) {
+ map._tileSprites.draw(window1,
+ map.mazeData()._surfaceTypes[map._currentSurfaceId] + 36,
+ Common::Point(232, 9));
+ }
+
+ // Handle drawing surface sprites partially clipped at the left edge
+ for (int rowNum = 0, yp = 17, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, --yDiff, yp += 8) {
+ v = map.mazeLookup(
+ Common::Point(party._mazePosition.x - 4, party._mazePosition.y + yDiff),
+ 0, 0xffff);
+
+ if (v != INVALID_CELL && map._currentSurfaceId &&
+ (map._currentSteppedOn || party._wizardEyeActive)) {
+ map._tileSprites.draw(window1,
+ map.mazeData()._surfaceTypes[map._currentSurfaceId] + 36,
+ Common::Point(232, yp));
+ }
+ }
+
+ // Handle drawing surface sprites partially clipped at the top edge
+ for (int colNum = 0, xp = 242, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, ++xDiff, xp += 8) {
+ v = map.mazeLookup(
+ Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + 4),
+ 0, 0xffff);
+
+ if (v != INVALID_CELL && map._currentSurfaceId &&
+ (map._currentSteppedOn || party._wizardEyeActive)) {
+ map._tileSprites.draw(window1,
+ map.mazeData()._surfaceTypes[map._currentSurfaceId] + 36,
+ Common::Point(xp, 9));
+ }
+ }
+
+ //
+ for (int idx = 0, xp = 237, yp = 60, xDiff = -3; idx < MINIMAP_SIZE;
+ ++idx, ++xDiff, xp += 10, yp -= 8) {
+ v = map.mazeLookup(
+ Common::Point(party._mazePosition.x - 4, party._mazePosition.y - 3 + idx),
+ 12, 0xffff);
+
+ switch (v) {
+ case 1:
+ frame = 18;
+ break;
+ case 3:
+ frame = 22;
+ break;
+ case 4:
+ case 13:
+ frame = 16;
+ break;
+ case 5:
+ case 8:
+ frame = 2;
+ break;
+ case 6:
+ frame = 30;
+ break;
+ case 7:
+ frame = 32;
+ break;
+ case 9:
+ frame = 24;
+ break;
+ case 10:
+ frame = 28;
+ break;
+ case 11:
+ frame = 14;
+ break;
+ case 12:
+ frame = frame2 + 4;
+ break;
+ case 14:
+ frame = 24;
+ break;
+ case 15:
+ frame = 26;
+ break;
+ default:
+ frame = -1;
+ break;
+ }
+
+ if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive))
+ map._tileSprites.draw(window1, frame, Common::Point(222, yp));
+
+ v = map.mazeLookup(
+ Common::Point(party._mazePosition.x - 3 + idx, party._mazePosition.y + 4),
+ 0);
+
+ switch (v) {
+ case 1:
+ frame = 19;
+ break;
+ case 2:
+ frame = 35;
+ break;
+ case 3:
+ frame = 23;
+ break;
+ case 4:
+ case 13:
+ frame = 17;
+ break;
+ case 5:
+ case 8:
+ frame = 3;
+ break;
+ case 6:
+ frame = 31;
+ break;
+ case 7:
+ frame = 33;
+ break;
+ case 9:
+ frame = 21;
+ break;
+ case 10:
+ frame = 29;
+ break;
+ case 11:
+ frame = 15;
+ break;
+ case 12:
+ frame = frame2 + 5;
+ break;
+ case 14:
+ frame = 25;
+ break;
+ case 15:
+ frame = 27;
+ break;
+ default:
+ frame = -1;
+ break;
+ }
+
+ if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive))
+ map._tileSprites.draw(window1, frame, Common::Point(xp, 4));
+ }
+
+ // Draw the front/back walls of cells in the minimap
+ for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE;
+ ++rowNum, --yDiff, yp += 8) {
+ for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE;
+ ++colNum, ++xDiff, xp += 10) {
+ if (colNum == 4 && rowNum == 4) {
+ // Center of the minimap. Draw the direction arrow
+ res._globalSprites.draw(window1, party._mazeDirection + 1,
+ Common::Point(272, 40));
+ }
+
+ v = map.mazeLookup(Common::Point(party._mazePosition.x + xDiff,
+ party._mazePosition.y + yDiff), 12, 0xffff);
+ switch (v) {
+ case 1:
+ frame = 18;
+ break;
+ case 3:
+ frame = 22;
+ break;
+ case 4:
+ case 13:
+ frame = 16;
+ break;
+ case 5:
+ case 8:
+ frame = 2;
+ break;
+ case 6:
+ frame = 30;
+ break;
+ case 7:
+ frame = 32;
+ break;
+ case 9:
+ frame = 20;
+ break;
+ case 10:
+ frame = 28;
+ break;
+ case 11:
+ frame = 14;
+ break;
+ case 12:
+ frame = frame2 + 4;
+ break;
+ case 14:
+ frame = 24;
+ break;
+ case 15:
+ frame = 26;
+ break;
+ default:
+ frame = -1;
+ break;
+ }
+
+ if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive)) {
+ map._tileSprites.draw(window1, frame, Common::Point(xp, yp));
+ }
+
+ v = map.mazeLookup(Common::Point(party._mazePosition.x + xDiff,
+ party._mazePosition.y + yDiff), 12, 0xffff);
+ switch (v) {
+ case 1:
+ frame = 19;
+ break;
+ case 2:
+ frame = 35;
+ break;
+ case 3:
+ frame = 23;
+ break;
+ case 4:
+ case 13:
+ frame = 17;
+ break;
+ case 5:
+ case 8:
+ frame = 3;
+ break;
+ case 6:
+ frame = 31;
+ break;
+ case 7:
+ frame = 33;
+ break;
+ case 9:
+ frame = 21;
+ break;
+ case 10:
+ frame = 29;
+ break;
+ case 11:
+ frame = 15;
+ break;
+ case 12:
+ frame = frame2 + 5;
+ break;
+ case 14:
+ frame = 25;
+ break;
+ case 15:
+ frame = 27;
+ break;
+ default:
+ frame = -1;
+ break;
+ }
+
+ if (v == -1 && (map._currentSteppedOn || party._wizardEyeActive)) {
+ map._tileSprites.draw(window1, frame, Common::Point(xp, yp));
+ }
+ }
+ }
+
+ // Draw the top of blocked/wall cells on the map
+ for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
+ for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) {
+ v = map.mazeLookup(
+ Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff),
+ 0, 0xffff);
+
+ if (v == INVALID_CELL || (!map._currentSteppedOn && !party._wizardEyeActive)) {
+ map._tileSprites.draw(window1, 1, Common::Point(xp, yp));
+ }
+ }
+ }
+ }
+
+ // Draw outer rectangle around the automap
+ res._globalSprites.draw(window1, 6, Common::Point(223, 3));
+ party._wizardEyeActive = eyeActive;
+}
+
} // End of namespace Xeen
diff --git a/engines/xeen/interface.h b/engines/xeen/interface.h
index 660d1b1340..4435310233 100644
--- a/engines/xeen/interface.h
+++ b/engines/xeen/interface.h
@@ -93,6 +93,8 @@ private:
void fall(int v);
void shake(int time);
+
+ void drawMiniMap();
public:
int _intrIndex1;
Common::String _interfaceText;
diff --git a/engines/xeen/interface_map.cpp b/engines/xeen/interface_map.cpp
index a098800f28..4f408d18e2 100644
--- a/engines/xeen/interface_map.cpp
+++ b/engines/xeen/interface_map.cpp
@@ -4556,380 +4556,4 @@ void InterfaceMap::assembleBorder() {
screen._windows[12].frame();
}
-void InterfaceMap::drawMiniMap() {
- Map &map = *_vm->_map;
- Party &party = *_vm->_party;
- Resources &res = *_vm->_resources;
- Screen &screen = *_vm->_screen;
- Window &window1 = screen._windows[1];
-
- if (screen._windows[2]._enabled || screen._windows[10]._enabled)
- return;
- if (!party._automapOn && !party._wizardEyeActive) {
- // Draw the Might & Magic logo
- res._globalSprites.draw(window1, 5, Common::Point(232, 9));
- return;
- }
-
- int v, frame;
- int frame2 = _overallFrame * 2;
- bool eyeActive = party._wizardEyeActive;
- if (party._automapOn)
- party._wizardEyeActive = false;
-
- if (map._isOutdoors) {
- res._globalSprites.draw(window1, 15, Common::Point(237, 12));
-
- for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
- for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) {
- v = map.mazeLookup(
- Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff),
- 4);
- frame = map.mazeDataCurrent()._surfaceTypes[v];
-
- if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive)) {
- map._tileSprites.draw(window1, frame, Common::Point(xp, yp));
- }
- }
- }
-
- for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
- for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) {
- v = map.mazeLookup(
- Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff),
- 4);
- frame = map.mazeData()._wallTypes[v];
-
- if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive)) {
- map._tileSprites.draw(window1, frame + 16, Common::Point(xp, yp));
- }
- }
- }
-
- for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
- for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) {
- v = map.mazeLookup(
- Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff),
- 4);
-
- if (v != -1 && (map._currentSteppedOn || party._wizardEyeActive)) {
- map._tileSprites.draw(window1, v + 32, Common::Point(xp, yp));
- }
- }
- }
-
- // Draw the direction arrow
- res._globalSprites.draw(window1, party._mazeDirection + 1,
- Common::Point(267, 36));
- } else {
- frame2 = (frame2 + 2) % 8;
-
- // First draw the default surface bases for each cell to show
- for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
- for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) {
- v = map.mazeLookup(
- Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff),
- 0, 0xffff);
-
- if (v != INVALID_CELL && (map._currentSteppedOn || party._wizardEyeActive)) {
- map._tileSprites.draw(window1, 0, Common::Point(xp, yp));
- }
- }
- }
-
- // Draw correct surface bases for revealed tiles
- for (int rowNum = 0, yp = 17, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
- for (int colNum = 0, xp = 242, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) {
- v = map.mazeLookup(
- Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff),
- 0, 0xffff);
- int surfaceId = map.mazeData()._surfaceTypes[map._currentSurfaceId];
-
- if (v != INVALID_CELL && map._currentSurfaceId &&
- (map._currentSteppedOn || party._wizardEyeActive)) {
- map._tileSprites.draw(window1, surfaceId + 36, Common::Point(xp, yp));
- }
- }
- }
-
- v = map.mazeLookup(Common::Point(party._mazePosition.x - 4, party._mazePosition.y + 4), 0xffff, 0);
- if (v != INVALID_CELL && map._currentSurfaceId &&
- (map._currentSteppedOn || party._wizardEyeActive)) {
- map._tileSprites.draw(window1,
- map.mazeData()._surfaceTypes[map._currentSurfaceId] + 36,
- Common::Point(232, 9));
- }
-
- // Handle drawing surface sprites partially clipped at the left edge
- for (int rowNum = 0, yp = 17, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, --yDiff, yp += 8) {
- v = map.mazeLookup(
- Common::Point(party._mazePosition.x - 4, party._mazePosition.y + yDiff),
- 0, 0xffff);
-
- if (v != INVALID_CELL && map._currentSurfaceId &&
- (map._currentSteppedOn || party._wizardEyeActive)) {
- map._tileSprites.draw(window1,
- map.mazeData()._surfaceTypes[map._currentSurfaceId] + 36,
- Common::Point(232, yp));
- }
- }
-
- // Handle drawing surface sprites partially clipped at the top edge
- for (int colNum = 0, xp = 242, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, ++xDiff, xp += 8) {
- v = map.mazeLookup(
- Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + 4),
- 0, 0xffff);
-
- if (v != INVALID_CELL && map._currentSurfaceId &&
- (map._currentSteppedOn || party._wizardEyeActive)) {
- map._tileSprites.draw(window1,
- map.mazeData()._surfaceTypes[map._currentSurfaceId] + 36,
- Common::Point(xp, 9));
- }
- }
-
- //
- for (int idx = 0, xp = 237, yp = 60, xDiff = -3; idx < MINIMAP_SIZE;
- ++idx, ++xDiff, xp += 10, yp -= 8) {
- v = map.mazeLookup(
- Common::Point(party._mazePosition.x - 4, party._mazePosition.y - 3 + idx),
- 12, 0xffff);
-
- switch (v) {
- case 1:
- frame = 18;
- break;
- case 3:
- frame = 22;
- break;
- case 4:
- case 13:
- frame = 16;
- break;
- case 5:
- case 8:
- frame = 2;
- break;
- case 6:
- frame = 30;
- break;
- case 7:
- frame = 32;
- break;
- case 9:
- frame = 24;
- break;
- case 10:
- frame = 28;
- break;
- case 11:
- frame = 14;
- break;
- case 12:
- frame = frame2 + 4;
- break;
- case 14:
- frame = 24;
- break;
- case 15:
- frame = 26;
- break;
- default:
- frame = -1;
- break;
- }
-
- if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive))
- map._tileSprites.draw(window1, frame, Common::Point(222, yp));
-
- v = map.mazeLookup(
- Common::Point(party._mazePosition.x - 3 + idx, party._mazePosition.y + 4),
- 0);
-
- switch (v) {
- case 1:
- frame = 19;
- break;
- case 2:
- frame = 35;
- break;
- case 3:
- frame = 23;
- break;
- case 4:
- case 13:
- frame = 17;
- break;
- case 5:
- case 8:
- frame = 3;
- break;
- case 6:
- frame = 31;
- break;
- case 7:
- frame = 33;
- break;
- case 9:
- frame = 21;
- break;
- case 10:
- frame = 29;
- break;
- case 11:
- frame = 15;
- break;
- case 12:
- frame = frame2 + 5;
- break;
- case 14:
- frame = 25;
- break;
- case 15:
- frame = 27;
- break;
- default:
- frame = -1;
- break;
- }
-
- if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive))
- map._tileSprites.draw(window1, frame, Common::Point(xp, 4));
- }
-
- // Draw the front/back walls of cells in the minimap
- for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE;
- ++rowNum, --yDiff, yp += 8) {
- for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE;
- ++colNum, ++xDiff, xp += 10) {
- if (colNum == 4 && rowNum == 4) {
- // Center of the minimap. Draw the direction arrow
- res._globalSprites.draw(window1, party._mazeDirection + 1,
- Common::Point(272, 40));
- }
-
- v = map.mazeLookup(Common::Point(party._mazePosition.x + xDiff,
- party._mazePosition.y + yDiff), 12, 0xffff);
- switch (v) {
- case 1:
- frame = 18;
- break;
- case 3:
- frame = 22;
- break;
- case 4:
- case 13:
- frame = 16;
- break;
- case 5:
- case 8:
- frame = 2;
- break;
- case 6:
- frame = 30;
- break;
- case 7:
- frame = 32;
- break;
- case 9:
- frame = 20;
- break;
- case 10:
- frame = 28;
- break;
- case 11:
- frame = 14;
- break;
- case 12:
- frame = frame2 + 4;
- break;
- case 14:
- frame = 24;
- break;
- case 15:
- frame = 26;
- break;
- default:
- frame = -1;
- break;
- }
-
- if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive)) {
- map._tileSprites.draw(window1, frame, Common::Point(xp, yp));
- }
-
- v = map.mazeLookup(Common::Point(party._mazePosition.x + xDiff,
- party._mazePosition.y + yDiff), 12, 0xffff);
- switch (v) {
- case 1:
- frame = 19;
- break;
- case 2:
- frame = 35;
- break;
- case 3:
- frame = 23;
- break;
- case 4:
- case 13:
- frame = 17;
- break;
- case 5:
- case 8:
- frame = 3;
- break;
- case 6:
- frame = 31;
- break;
- case 7:
- frame = 33;
- break;
- case 9:
- frame = 21;
- break;
- case 10:
- frame = 29;
- break;
- case 11:
- frame = 15;
- break;
- case 12:
- frame = frame2 + 5;
- break;
- case 14:
- frame = 25;
- break;
- case 15:
- frame = 27;
- break;
- default:
- frame = -1;
- break;
- }
-
- if (v == -1 && (map._currentSteppedOn || party._wizardEyeActive)) {
- map._tileSprites.draw(window1, frame, Common::Point(xp, yp));
- }
- }
- }
-
- // Draw the top of blocked/wall cells on the map
- for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
- for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) {
- v = map.mazeLookup(
- Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff),
- 0, 0xffff);
-
- if (v == INVALID_CELL || (!map._currentSteppedOn && !party._wizardEyeActive)) {
- map._tileSprites.draw(window1, 1, Common::Point(xp, yp));
- }
- }
- }
- }
-
- // Draw outer rectangle around the automap
- res._globalSprites.draw(window1, 6, Common::Point(223, 3));
- party._wizardEyeActive = eyeActive;
-}
-
} // End of namespace Xeen
diff --git a/engines/xeen/interface_map.h b/engines/xeen/interface_map.h
index 3fe851b2e8..a0626249de 100644
--- a/engines/xeen/interface_map.h
+++ b/engines/xeen/interface_map.h
@@ -123,8 +123,6 @@ protected:
void animate3d();
- void drawMiniMap();
-
virtual void setup();
void drawMap();