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author | Filippos Karapetis | 2011-09-28 15:33:23 +0300 |
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committer | Filippos Karapetis | 2011-09-28 15:34:58 +0300 |
commit | a9214ac7a22b6286bd30b58a661e0c6c7f456c3e (patch) | |
tree | 99f41cb337e88785ef542ee2f57249278ed03f78 | |
parent | c0ad746d4edef1472495cc922411f9de7ceaf657 (diff) | |
download | scummvm-rg350-a9214ac7a22b6286bd30b58a661e0c6c7f456c3e.tar.gz scummvm-rg350-a9214ac7a22b6286bd30b58a661e0c6c7f456c3e.tar.bz2 scummvm-rg350-a9214ac7a22b6286bd30b58a661e0c6c7f456c3e.zip |
PARALLACTION: Updated the fix for script bug #2969913 to a workaround
-rw-r--r-- | engines/parallaction/parser_ns.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/parallaction/parser_ns.cpp b/engines/parallaction/parser_ns.cpp index 0ee59a07cb..a73f1558e8 100644 --- a/engines/parallaction/parser_ns.cpp +++ b/engines/parallaction/parser_ns.cpp @@ -1335,9 +1335,9 @@ void LocationParser_ns::parseGetData(ZonePtr z) { obj->y = z->getY(); obj->_prog = _zoneProg; - // HACK for bug #2969913 + // WORKAROUND for script bug #2969913 // The katana object has the same default z index (kGfxObjGetZ or -100) - // as the cripta object (the safe). + // as the cripta object (the safe) - a script bug. // Game scripts do not set an explicit z for the katana (as it isn't an // animation), but rather rely on the draw order to draw it over the // safe. In this particular case, the safe is added to the scene after |