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author | Jordi Vilalta Prat | 2010-07-23 12:56:57 +0000 |
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committer | Jordi Vilalta Prat | 2010-07-23 12:56:57 +0000 |
commit | a92576f08b566b92e4121b9415b47b74c903bd83 (patch) | |
tree | f477cfbe1763200729d0c2826498ac814242b6d7 | |
parent | 32c81fa9183a574adeb766d9dbc265f665978153 (diff) | |
download | scummvm-rg350-a92576f08b566b92e4121b9415b47b74c903bd83.tar.gz scummvm-rg350-a92576f08b566b92e4121b9415b47b74c903bd83.tar.bz2 scummvm-rg350-a92576f08b566b92e4121b9415b47b74c903bd83.zip |
GROOVIE: Optimize the VDX player.
- Make some small optimizations to the VDX player. The changes aren't
noticeable on desktop computers, but it showed changes on the profiler.
Let's see if it helps limited platforms.
- Clarify a few variable names and clean their usage.
svn-id: r51205
-rw-r--r-- | engines/groovie/vdx.cpp | 121 |
1 files changed, 71 insertions, 50 deletions
diff --git a/engines/groovie/vdx.cpp b/engines/groovie/vdx.cpp index 1d3108a2cc..04910ec128 100644 --- a/engines/groovie/vdx.cpp +++ b/engines/groovie/vdx.cpp @@ -209,17 +209,14 @@ static const uint16 vdxBlockMapLookup[] = { }; void VDXPlayer::getDelta(Common::ReadStream *in) { - uint16 j, k, l; - uint32 offset; - uint8 currOpCode, param1, param2, param3; + uint16 k, l; // Get the size of the local palette - j = in->readUint16LE(); + uint16 palSize = in->readUint16LE(); // Load the palette if it isn't empty - if (j) { + if (palSize) { uint16 palBitField[16]; - int flag = 1, palIndex; // Load the bit field for (l = 0; l < 16; l++) { @@ -228,9 +225,9 @@ void VDXPlayer::getDelta(Common::ReadStream *in) { // Load the actual palette for (l = 0; l < 16; l++) { - flag = 1 << 15; - for (j = 0; j < 16; j++) { - palIndex = (l * 16) + j; + int flag = 1 << 15; + for (uint16 j = 0; j < 16; j++) { + int palIndex = (l * 16) + j; if (flag & palBitField[l]) { for (k = 0; k < 3; k++) { @@ -247,11 +244,12 @@ void VDXPlayer::getDelta(Common::ReadStream *in) { setPalette(_palBuf); } } - currOpCode = in->readByte(); - /* j now becomes the current block line we're dealing with */ - j = 0; - offset = 0; + uint8 currOpCode = in->readByte(); + uint8 param1, param2, param3; + + uint16 currentLine = 0; + uint32 offset = 0; while (!in->eos()) { byte colours[16]; if (currOpCode < 0x60) { @@ -277,8 +275,8 @@ void VDXPlayer::getDelta(Common::ReadStream *in) { break; case 0x61: /* Skip to the end of this line, next block is start of next */ /* Note this is used at the end of EVERY line */ - j++; - offset = j * TILE_SIZE * 640; + currentLine++; + offset = currentLine * TILE_SIZE * 640; break; case 0x62: case 0x63: @@ -382,12 +380,15 @@ void VDXPlayer::getStill(Common::ReadStream *in) { byte colours[16]; for (uint16 j = 0; j < numYTiles; j++) { - for (uint16 i = 0; i < numXTiles; i++) { /* Tile number */ + byte *currentTile = buf + j * TILE_SIZE * imageWidth; + for (uint16 i = numXTiles; i; i--) { uint8 colour1 = in->readByte(); uint8 colour0 = in->readByte(); uint16 colourMap = in->readUint16LE(); expandColourMap(colours, colourMap, colour1, colour0); - decodeBlockStill(buf + j * TILE_SIZE * imageWidth + i * TILE_SIZE, colours, 640, mask); + decodeBlockStill(currentTile, colours, 640, mask); + + currentTile += TILE_SIZE; } } @@ -425,20 +426,27 @@ void VDXPlayer::getStill(Common::ReadStream *in) { } void VDXPlayer::expandColourMap(byte *out, uint16 colourMap, uint8 colour1, uint8 colour0) { - int flag = 1 << 15; - for (int i = 0; i < 16; i++) { + // It's a bit faster to start from the end + out += 16; + for (int i = 16; i; i--) { // Set the corresponding colour - out[i] = (colourMap & flag) ? colour1 : colour0; + // The following is an optimized version of: + // *--out = (colourMap & 1) ? colour1 : colour0; + uint8 selector = -(colourMap & 1); + *--out = (selector & colour1) | (~selector & colour0); - // Update the flag to test the next colour - flag >>= 1; + // Update the flag map to test the next colour + colourMap >>= 1; } } void VDXPlayer::decodeBlockStill(byte *buf, byte *colours, uint16 imageWidth, uint8 mask) { - for (int y = 0; y < TILE_SIZE; y++) { - for (int x = 0; x < TILE_SIZE; x++) { - if (_flagOne) { + assert(TILE_SIZE == 4); + + for (int y = TILE_SIZE; y; y--) { + if (_flagOne) { + // TODO: optimize with bit logic? + for (int x = 0; x < TILE_SIZE; x++) { // 0xff pixels don't modify the buffer if (*colours != 0xff) { // Write the colour @@ -446,25 +454,28 @@ void VDXPlayer::decodeBlockStill(byte *buf, byte *colours, uint16 imageWidth, ui // Note: if the mask is 0, it paints the image // else, it paints the image's mask using 0xff } - } else { - *buf = *colours; + + // Point to the next colour + colours++; + + // Point to the next pixel + buf++; } - // Point to the next colour - colours++; + // Point to the start of the next line + buf += imageWidth - TILE_SIZE; + } else { + *((uint32 *)buf) = *((uint32 *)colours); + colours += 4; - // Point to the next pixel - buf++; + // Point to the start of the next line + buf += imageWidth; } - - // Point to the start of the next line - buf += imageWidth - TILE_SIZE; } } void VDXPlayer::decodeBlockDelta(uint32 offset, byte *colours, uint16 imageWidth) { - byte *fgBuf = (byte *)_fg->getBasePtr(0, 0) + offset; - //byte *bgBuf = (byte *)_bg->getBasePtr(0, 0) + offset; + assert(TILE_SIZE == 4); byte *dest; // TODO: Verify just the else block is required @@ -475,27 +486,37 @@ void VDXPlayer::decodeBlockDelta(uint32 offset, byte *colours, uint16 imageWidth dest = (byte *)_bg->getBasePtr(0, 0) + offset; //} - int32 off = _origX + _origY * imageWidth; - for (int y = 0; y < TILE_SIZE; y++) { - for (int x = 0; x < TILE_SIZE; x++) { - if (_flagSeven) { - if (fgBuf[off] != 0xff) { + // Move the pointers to the beginning of the current block + int32 blockOff = _origX + _origY * imageWidth; + dest += blockOff; + if (_flagSeven) { + byte *fgBuf = (byte *)_fg->getBasePtr(0, 0) + offset + blockOff; + //byte *bgBuf = (byte *)_bg->getBasePtr(0, 0) + offset + blockOff; + } + + for (int y = TILE_SIZE; y; y--) { + if (_flagSeven) { + // Paint mask + for (int x = 0; x < TILE_SIZE; x++) { + // TODO: this can probably be optimized with bit logic + if (fgBuf[x] != 0xff) { if (*colours == 0xff) { - dest[off] = fgBuf[off]; + dest[x] = fgBuf[x]; } else { - dest[off] = *colours; + dest[x] = *colours; } } - } else { - // Paint directly - dest[off] = *colours; + colours++; } - colours++; - off++; + fgBuf += imageWidth; + } else { + // Paint directly + *((uint32 *)dest) = *((uint32 *)colours); + colours += 4; } - // Prepare the offset of the next line - off += imageWidth - TILE_SIZE; + // Move to the next line + dest += imageWidth; } } |