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author | Ľubomír Remák | 2019-01-12 03:51:21 +0100 |
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committer | Ľubomír Remák | 2019-01-12 03:51:21 +0100 |
commit | a97a14cc8918c7b60d94ec07ca4b214f3a7a2c93 (patch) | |
tree | 614bbbbdd844d8d9114d634b2e82d1c030f17632 | |
parent | 9d5bfdd01518f9bf1156b859894efbbb7d9f46ec (diff) | |
download | scummvm-rg350-a97a14cc8918c7b60d94ec07ca4b214f3a7a2c93.tar.gz scummvm-rg350-a97a14cc8918c7b60d94ec07ca4b214f3a7a2c93.tar.bz2 scummvm-rg350-a97a14cc8918c7b60d94ec07ca4b214f3a7a2c93.zip |
MUTATIONOFJB: Add support for SETANIM command.
-rw-r--r-- | engines/mutationofjb/commands/setobjectframecommand.cpp | 63 | ||||
-rw-r--r-- | engines/mutationofjb/commands/setobjectframecommand.h | 51 | ||||
-rw-r--r-- | engines/mutationofjb/gamescreen.cpp | 2 | ||||
-rw-r--r-- | engines/mutationofjb/module.mk | 1 | ||||
-rw-r--r-- | engines/mutationofjb/room.cpp | 47 | ||||
-rw-r--r-- | engines/mutationofjb/room.h | 4 | ||||
-rw-r--r-- | engines/mutationofjb/script.cpp | 2 | ||||
-rw-r--r-- | engines/mutationofjb/tasks/objectanimationtask.cpp | 2 | ||||
-rw-r--r-- | engines/mutationofjb/widgets/gamewidget.cpp | 18 | ||||
-rw-r--r-- | engines/mutationofjb/widgets/gamewidget.h | 9 |
10 files changed, 175 insertions, 24 deletions
diff --git a/engines/mutationofjb/commands/setobjectframecommand.cpp b/engines/mutationofjb/commands/setobjectframecommand.cpp new file mode 100644 index 0000000000..54d9059af7 --- /dev/null +++ b/engines/mutationofjb/commands/setobjectframecommand.cpp @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "mutationofjb/commands/setobjectframecommand.h" +#include "mutationofjb/game.h" +#include "mutationofjb/gamedata.h" +#include "mutationofjb/room.h" +#include "mutationofjb/script.h" + +/** @file + * "SETANIM " <objectId> " " <frame> + * + * Sets the frame for the specified object and redraws it. + * If the object is active, it is deactivated. + */ + +namespace MutationOfJB { + +bool SetObjectFrameCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) { + if (line.size() < 13 || !line.hasPrefix("SETANIM ")) + return false; + + const uint8 objectId = (uint8) atoi(line.c_str() + 8); + const uint8 frame = (uint8) atoi(line.c_str() + 11); + + command = new SetObjectFrameCommand(objectId, frame); + return true; +} + + +Command::ExecuteResult SetObjectFrameCommand::execute(ScriptExecutionContext &scriptExecCtx) { + Object *const object = scriptExecCtx.getGameData().getCurrentScene()->getObject(_objectId); + + object->_active = 0; + scriptExecCtx.getGame().getRoom().drawObject(_objectId); + + return Finished; +} + +Common::String SetObjectFrameCommand::debugString() const { + return Common::String::format("SETOBJECTFRAME %u %u", (unsigned int) _objectId, (unsigned int) _frame); +} + +} diff --git a/engines/mutationofjb/commands/setobjectframecommand.h b/engines/mutationofjb/commands/setobjectframecommand.h new file mode 100644 index 0000000000..b8c091b847 --- /dev/null +++ b/engines/mutationofjb/commands/setobjectframecommand.h @@ -0,0 +1,51 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MUTATIONOFJB_SETOBJECTFRAMECOMMAND_H +#define MUTATIONOFJB_SETOBJECTFRAMECOMMAND_H + +#include "mutationofjb/commands/seqcommand.h" +#include "common/str.h" + +namespace MutationOfJB { + +class SetObjectFrameCommandParser : public SeqCommandParser { +public: + SetObjectFrameCommandParser() {} + + virtual bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command); +}; + +class SetObjectFrameCommand : public SeqCommand { +public: + SetObjectFrameCommand(uint8 objectId, uint8 frame) : _objectId(objectId), _frame(frame) {} + + virtual ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override; + virtual Common::String debugString() const override; +private: + uint8 _objectId; + uint8 _frame; +}; + +} + +#endif diff --git a/engines/mutationofjb/gamescreen.cpp b/engines/mutationofjb/gamescreen.cpp index d92f418dca..024d7b6308 100644 --- a/engines/mutationofjb/gamescreen.cpp +++ b/engines/mutationofjb/gamescreen.cpp @@ -220,7 +220,7 @@ void GameScreen::refreshAfterSceneChanged() { event.mouse = _game.getEngine().getEventManager()->getMousePos(); _gameWidget->handleEvent(event); - _gameWidget->markDirty(); + _gameWidget->markDirty(GameWidget::DIRTY_AFTER_SCENE_CHANGE); _gameWidget->update(*_screen); // Force immediate update. } diff --git a/engines/mutationofjb/module.mk b/engines/mutationofjb/module.mk index 736e9429eb..9e3b1d75d7 100644 --- a/engines/mutationofjb/module.mk +++ b/engines/mutationofjb/module.mk @@ -24,6 +24,7 @@ MODULE_OBJS := \ commands/saycommand.o \ commands/seqcommand.o \ commands/setcolorcommand.o \ + commands/setobjectframecommand.o \ commands/specialshowcommand.o \ commands/switchpartcommand.o \ commands/talkcommand.o \ diff --git a/engines/mutationofjb/room.cpp b/engines/mutationofjb/room.cpp index 6b868e75c7..e478a1cb8c 100644 --- a/engines/mutationofjb/room.cpp +++ b/engines/mutationofjb/room.cpp @@ -144,6 +144,15 @@ void Room::drawObjectAnimation(uint8 objectId, int animOffset) { const int animFrame = startFrame + animOffset; blit_if(_surfaces[animFrame], *_screen, Common::Point(object->_x, object->_y), ThresholdBlitOperation()); + if (!_game->isCurrentSceneMap()) + blit_if(_surfaces[animFrame], _background, Common::Point(object->_x, object->_y), ThresholdBlitOperation()); +} + +void Room::drawObject(uint8 objectId) { + Scene *const currentScene = _game->getGameData().getCurrentScene(); + Object *const object = currentScene->getObject(objectId); + + drawObjectAnimation(objectId, object->_currentFrame - _objectsStart[objectId - 1] - 1); } void Room::drawBitmap(uint8 bitmapId) { @@ -172,21 +181,28 @@ void Room::drawFrames(uint8 fromFrame, uint8 toFrame, const Common::Rect &area, const Common::String fileName = Common::String::format("room%d%s.dat", gameData._currentScene, gameData._partB ? "b" : ""); - AnimationDecoder decoder(fileName, *_screen); - decoder.setPartialMode(fromFrame, toFrame, area, threshold); - decoder.decode(nullptr); - if (!area.isEmpty()) - _screen->getSubArea(area); // Add dirty rect. - else - _screen->makeAllDirty(); -} + { + AnimationDecoder decoder(fileName, *_screen); + decoder.setPartialMode(fromFrame, toFrame, area, threshold); + decoder.decode(nullptr); + if (!area.isEmpty()) + _screen->getSubArea(area); // Add dirty rect. + else + _screen->makeAllDirty(); + } -void Room::redraw() { if (!_game->isCurrentSceneMap()) { - Common::Rect rect(0, 0, GAME_AREA_WIDTH, GAME_AREA_HEIGHT); - _screen->blitFrom(_background.rawSurface(), rect, Common::Point(0, 0)); + AnimationDecoder decoder(fileName, _background); + decoder.setPartialMode(fromFrame, toFrame, area, threshold); + decoder.decode(nullptr); + if (!area.isEmpty()) + _screen->getSubArea(area); // Add dirty rect. + else + _screen->makeAllDirty(); } +} +void Room::initialDraw() { Scene *const currentScene = _game->getGameData().getCurrentScene(); for (uint8 i = 0; i < currentScene->getNoObjects(); ++i) { Object *const obj = currentScene->getObject(i + 1); @@ -203,4 +219,13 @@ void Room::redraw() { } } +void Room::redraw(bool useBackgroundBuffer) { + if (useBackgroundBuffer && !_game->isCurrentSceneMap()) { + Common::Rect rect(0, 0, GAME_AREA_WIDTH, GAME_AREA_HEIGHT); + _screen->blitFrom(_background.rawSurface(), rect, Common::Point(0, 0)); + } else { + initialDraw(); + } +} + } diff --git a/engines/mutationofjb/room.h b/engines/mutationofjb/room.h index 0c29510a8d..705e285d4a 100644 --- a/engines/mutationofjb/room.h +++ b/engines/mutationofjb/room.h @@ -45,9 +45,11 @@ public: Room(Game *game, Graphics::Screen *screen); bool load(uint8 roomNumber, bool roomB); void drawObjectAnimation(uint8 objectId, int animOffset); + void drawObject(uint8 objectId); void drawBitmap(uint8 bitmapId); void drawFrames(uint8 fromFrame, uint8 toFrame, const Common::Rect &area = Common::Rect(), uint8 threshold = 0xFF); - void redraw(); + void initialDraw(); + void redraw(bool useBackgroundBuffer = true); private: Game *_game; Graphics::Screen *_screen; diff --git a/engines/mutationofjb/script.cpp b/engines/mutationofjb/script.cpp index a931785404..fc42f08486 100644 --- a/engines/mutationofjb/script.cpp +++ b/engines/mutationofjb/script.cpp @@ -51,6 +51,7 @@ #include "mutationofjb/commands/loadplayercommand.h" #include "mutationofjb/commands/bitmapvisibilitycommand.h" #include "mutationofjb/commands/playanimationcommand.h" +#include "mutationofjb/commands/setobjectframecommand.h" #include "mutationofjb/game.h" namespace MutationOfJB { @@ -85,6 +86,7 @@ static CommandParser **getParsers() { new LoadPlayerCommandParser, new BitmapVisibilityCommandParser, new PlayAnimationCommandParser, + new SetObjectFrameCommandParser, nullptr }; diff --git a/engines/mutationofjb/tasks/objectanimationtask.cpp b/engines/mutationofjb/tasks/objectanimationtask.cpp index eab3d75d82..25b7ae1c56 100644 --- a/engines/mutationofjb/tasks/objectanimationtask.cpp +++ b/engines/mutationofjb/tasks/objectanimationtask.cpp @@ -86,7 +86,7 @@ void ObjectAnimationTask::updateObjects() { const bool drawObject = handleHardcodedAnimation(object); if (drawObject) { - getTaskManager()->getGame().getRoom().drawObjectAnimation(i, nextAnimationOffset); + getTaskManager()->getGame().getRoom().drawObject(i); } } } diff --git a/engines/mutationofjb/widgets/gamewidget.cpp b/engines/mutationofjb/widgets/gamewidget.cpp index 603736729e..77375a7c5c 100644 --- a/engines/mutationofjb/widgets/gamewidget.cpp +++ b/engines/mutationofjb/widgets/gamewidget.cpp @@ -57,6 +57,18 @@ void GameWidget::clearState() { void GameWidget::draw(Graphics::ManagedSurface &) { Room &room = _gui.getGame().getRoom(); + // Full redraw using background buffer. + if (_dirtyBits == DIRTY_ALL) { + room.redraw(); + return; + } + + // Full redraw without background buffer. + if (_dirtyBits & DIRTY_AFTER_SCENE_CHANGE) { + room.redraw(false); // Don't use background buffer. + return; + } + // Only selection changed. if (_dirtyBits & DIRTY_MAP_SELECTION) { if (_currentMapObjectId != _nextMapObjectId) { @@ -69,12 +81,6 @@ void GameWidget::draw(Graphics::ManagedSurface &) { _currentMapObjectId = _nextMapObjectId; } } - - // Full redraw. - if (_dirtyBits == DIRTY_ALL) { - room.redraw(); - return; - } } void GameWidget::handleNormalScene(const Common::Event &event) { diff --git a/engines/mutationofjb/widgets/gamewidget.h b/engines/mutationofjb/widgets/gamewidget.h index c600d3aab6..29d44a6303 100644 --- a/engines/mutationofjb/widgets/gamewidget.h +++ b/engines/mutationofjb/widgets/gamewidget.h @@ -48,6 +48,11 @@ public: GAME_FULL_AREA_HEIGHT = 200 }; + enum DirtyFlags { + DIRTY_AFTER_SCENE_CHANGE = 1 << 1, + DIRTY_MAP_SELECTION = 1 << 2 + }; + GameWidget(GuiScreen &gui); void setCallback(GameWidgetCallback *callback) { _callback = callback; @@ -60,10 +65,6 @@ protected: virtual void draw(Graphics::ManagedSurface &); private: - enum { - DIRTY_MAP_SELECTION = 1 << 1 - }; - /** * Handling for normal (non-map) scenes. * |