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| author | Strangerke | 2011-10-09 11:24:43 +0200 | 
|---|---|---|
| committer | Strangerke | 2011-10-09 11:24:43 +0200 | 
| commit | a9abe40a124a6f7ab492906581674033d2d40942 (patch) | |
| tree | 0f136715e246e5ee37b2ae7153e55e6df4f63ff2 | |
| parent | 60b0f12c5b68563681802d3b29c13ffcb08cd473 (diff) | |
| download | scummvm-rg350-a9abe40a124a6f7ab492906581674033d2d40942.tar.gz scummvm-rg350-a9abe40a124a6f7ab492906581674033d2d40942.tar.bz2 scummvm-rg350-a9abe40a124a6f7ab492906581674033d2d40942.zip  | |
CGE: Add come comments in inventory functions
| -rw-r--r-- | engines/cge/snail.cpp | 15 | 
1 files changed, 14 insertions, 1 deletions
diff --git a/engines/cge/snail.cpp b/engines/cge/snail.cpp index 34adeb3a8e..966a372be4 100644 --- a/engines/cge/snail.cpp +++ b/engines/cge/snail.cpp @@ -613,15 +613,23 @@ int CGEEngine::findPocket(Sprite *spr) {  	return -1;  } +/** + * Check if an item is in the inventory, and returns its position + * @param Inventory slot number		Sprite pointer + */  void CGEEngine::selectPocket(int n) {  	debugC(1, kCGEDebugEngine, "CGEEngine::selectPocket(%d)", n);  	if (n < 0 || (_pocLight->_seqPtr && _pocPtr == n)) { +		// If no slot specified, or another slot already selected +		// stop the blinking animation  		_pocLight->step(0);  		n = findPocket(NULL);  		if (n >= 0)  			_pocPtr = n;  	} else { +		// If slot specified, check if the slot if used. +		// Is so, start the blinking animation  		if (_pocket[n] != NULL) {  			_pocPtr = n;  			_pocLight->step(1); @@ -630,13 +638,18 @@ void CGEEngine::selectPocket(int n) {  	_pocLight->gotoxy(kPocketX + _pocPtr * kPocketDX + kPocketSX, kPocketY + kPocketSY);  } +/** + * Logic used when all the inventory slots are full and the user tries to pick + * another object. + * @param Inventory slot number		Sprite pointer + */  void CGEEngine::pocFul() {  	debugC(1, kCGEDebugEngine, "CGEEngine::pocFul()");  	_hero->park();  	_commandHandler->addCommand(kCmdWait, -1, -1, _hero);  	_commandHandler->addCommand(kCmdSeq, -1, kSeqPocketFull, _hero); -	_commandHandler->addCommand(kCmdSound, -1, 2, _hero); +	_commandHandler->addCommand(kCmdSound, -1, 2, _hero); // Play the 'hum-hum" sound (fx00002)  	_commandHandler->addCommand(kCmdWait, -1, -1, _hero);  	_commandHandler->addCommand(kCmdSay,  1, kPocketFull, _hero);  }  | 
