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author | Eugene Sandulenko | 2018-03-09 19:45:17 +0100 |
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committer | Eugene Sandulenko | 2018-03-09 19:45:17 +0100 |
commit | a9b10e50cc76be815348d1376a5509586b4aeaa1 (patch) | |
tree | 9f4c8bcf6bb3f9a2cdcf27205c90cb8f8e63cbf0 | |
parent | 92eed15cb799c394e9cade998fb790895581b4e2 (diff) | |
download | scummvm-rg350-a9b10e50cc76be815348d1376a5509586b4aeaa1.tar.gz scummvm-rg350-a9b10e50cc76be815348d1376a5509586b4aeaa1.tar.bz2 scummvm-rg350-a9b10e50cc76be815348d1376a5509586b4aeaa1.zip |
BLADERUNNER: Added Marcus actor
-rw-r--r-- | engines/bladerunner/module.mk | 1 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/marcus.cpp | 126 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.cpp | 1 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.h | 3 |
4 files changed, 131 insertions, 0 deletions
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk index 2043ff23b6..0c0834f226 100644 --- a/engines/bladerunner/module.mk +++ b/engines/bladerunner/module.mk @@ -66,6 +66,7 @@ MODULE_OBJS = \ script/ai/leon.o \ script/ai/maggie.o \ script/ai/male_announcer.o \ + script/ai/marcus.o \ script/ai/mccoy.o \ script/ai/newscaster.o \ script/ai/officer_leary.o \ diff --git a/engines/bladerunner/script/ai/marcus.cpp b/engines/bladerunner/script/ai/marcus.cpp new file mode 100644 index 0000000000..1c8eb15a8d --- /dev/null +++ b/engines/bladerunner/script/ai/marcus.cpp @@ -0,0 +1,126 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptMarcus::AIScriptMarcus(BladeRunnerEngine *vm) : AIScriptBase(vm) { +} + +void AIScriptMarcus::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; +} + +bool AIScriptMarcus::Update() { + return false; +} + +void AIScriptMarcus::TimerExpired(int timer) { + //return false; +} + +void AIScriptMarcus::CompletedMovementTrack() { + //return false; +} + +void AIScriptMarcus::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptMarcus::ClickedByPlayer() { + //return false; +} + +void AIScriptMarcus::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptMarcus::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptMarcus::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptMarcus::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptMarcus::ShotAtAndMissed() { + // return false; +} + +bool AIScriptMarcus::ShotAtAndHit() { + return false; +} + +void AIScriptMarcus::Retired(int byActorId) { + // return false; +} + +int AIScriptMarcus::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptMarcus::GoalChanged(int currentGoalNumber, int newGoalNumber) { + return false; +} + +bool AIScriptMarcus::UpdateAnimation(int *animation, int *frame) { + *animation = 981; + *frame = 0; + + return true; +} + +bool AIScriptMarcus::ChangeAnimationMode(int mode) { + return true; +} + +void AIScriptMarcus::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptMarcus::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptMarcus::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptMarcus::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp index c057d0c94d..931f668001 100644 --- a/engines/bladerunner/script/ai_script.cpp +++ b/engines/bladerunner/script/ai_script.cpp @@ -47,6 +47,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) { _AIScripts[kActorInsectDealer] = new AIScriptInsectDealer(_vm); // 16 _AIScripts[kActorTyrellGuard] = new AIScriptTyrellGuard(_vm); // 17 _AIScripts[kActorZuben] = new AIScriptZuben(_vm); // 19 + _AIScripts[kActorMarcus] = new AIScriptMarcus(_vm); // 21 _AIScripts[kActorOfficerLeary] = new AIScriptOfficerLeary(_vm); // 23 _AIScripts[kActorHowieLee] = new AIScriptHowieLee(_vm); // 28 _AIScripts[kActorKlein] = new AIScriptKlein(_vm); // 30 diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index 8464c2a17a..36ba4cad6e 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -162,6 +162,9 @@ DECLARE_SCRIPT(Zuben) void dialogue(); END_SCRIPT +DECLARE_SCRIPT(Marcus) +END_SCRIPT + DECLARE_SCRIPT(OfficerLeary) int var_45D5B8; int var_45D5BC; |