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authorFilippos Karapetis2007-06-07 23:39:31 +0000
committerFilippos Karapetis2007-06-07 23:39:31 +0000
commita9b81750cfcc7036353a71258d3507c43b2bc871 (patch)
treeffa3e1f4d40bbd865d11ac91d91a93b39964e63c
parent90d840de4578dde36afcec8a4408b8b61747b6ef (diff)
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Also include this file for the last commit
svn-id: r27180
-rw-r--r--engines/saga/itedata.h14
1 files changed, 8 insertions, 6 deletions
diff --git a/engines/saga/itedata.h b/engines/saga/itedata.h
index dc36e0e89b..d9bd59adc4 100644
--- a/engines/saga/itedata.h
+++ b/engines/saga/itedata.h
@@ -31,12 +31,14 @@
namespace Saga {
enum ActorFlags {
- kProtagonist = 0x01, // Actor is protagonist
- kFollower = 0x02, // Actor is follower
- kCycle = 0x04, // Actor stand has a cycle
- kFaster = 0x08, // Actor is fast
- kFastest = 0x10, // Actor is faster
- kExtended = 0x20 // Actor uses extended sprites
+ kProtagonist = 0x01, // (1<<0) Actor is protagonist
+ kFollower = 0x02, // (1<<1) Actor is follower
+ kCycle = 0x04, // (1<<2) Actor stand has a cycle
+ kFaster = 0x08, // (1<<3) Actor is fast
+ kFastest = 0x10, // (1<<4) Actor is faster
+ kExtended = 0x20, // (1<<5) Actor uses extended sprites
+ kUsable = 0x40, // (1<<6) Actor can be used
+ kNoScale = 0x80 // (1<<7) Actor is not scaled
};
// TODO: This doesn't quite correspond to the original Actor struct, so I'm not