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author | uruk | 2014-04-06 18:59:45 +0200 |
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committer | uruk | 2014-04-06 18:59:45 +0200 |
commit | aa55e41b75ac773aa53c2c976b8a036fd4357927 (patch) | |
tree | a45f75511b3415edeb20b2ec3749f6c0db303539 | |
parent | 3fc63d37b6b50c295cd1962277d9893f9d4864c3 (diff) | |
download | scummvm-rg350-aa55e41b75ac773aa53c2c976b8a036fd4357927.tar.gz scummvm-rg350-aa55e41b75ac773aa53c2c976b8a036fd4357927.tar.bz2 scummvm-rg350-aa55e41b75ac773aa53c2c976b8a036fd4357927.zip |
AVALANCHE: Fix drawing of the toolbar regardless of loading.
-rw-r--r-- | engines/avalanche/avalot.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/avalanche/avalot.cpp b/engines/avalanche/avalot.cpp index e855c71fcf..1cb2f186a5 100644 --- a/engines/avalanche/avalot.cpp +++ b/engines/avalanche/avalot.cpp @@ -202,6 +202,8 @@ void AvalancheEngine::setup() { _graphics->drawSoundLight(_sound->_soundFl); + drawToolbar(); + int16 loadSlot = ConfMan.instance().getInt("save_slot"); if (loadSlot >= 0) { _thinks = 2; // You always have money. @@ -218,8 +220,6 @@ void AvalancheEngine::setup() { newGame(); - drawToolbar(); - thinkAbout(kObjectMoney, kThing); _dialogs->displayScrollChain('Q', 83); // Info on the game, etc. |