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author | Paul Gilbert | 2007-12-16 09:36:07 +0000 |
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committer | Paul Gilbert | 2007-12-16 09:36:07 +0000 |
commit | aa96ec99400b76b0bf9cc0efc00d6cf6c2984c2b (patch) | |
tree | d10c0e2279acfa19236921d82ded7bcfe8c3647f | |
parent | 11cebee5e39a77b18778fe68b62c049342c75c83 (diff) | |
download | scummvm-rg350-aa96ec99400b76b0bf9cc0efc00d6cf6c2984c2b.tar.gz scummvm-rg350-aa96ec99400b76b0bf9cc0efc00d6cf6c2984c2b.tar.bz2 scummvm-rg350-aa96ec99400b76b0bf9cc0efc00d6cf6c2984c2b.zip |
Bugfix for walking to hotspots - if the mouse was already highlighting the hotspot when a room was entered, clicking on it would cause the player to walk to an arbitrary exit
svn-id: r29875
-rw-r--r-- | engines/lure/room.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/lure/room.cpp b/engines/lure/room.cpp index 00caddb0f9..c12372a499 100644 --- a/engines/lure/room.cpp +++ b/engines/lure/room.cpp @@ -153,6 +153,8 @@ void Room::checkRoomHotspots() { int16 currentY = m.y(); HotspotDataList::iterator i; + _destRoomNumber = 0; + // Loop for each range of hotspot Ids for (int ctr = 0; ctr < 4; ++ctr) { for (i = list.begin(); i != list.end(); ++i) { @@ -209,7 +211,6 @@ void Room::checkRoomHotspots() { _hotspotId = 0; _hotspotNameId = 0; _hotspot = NULL; - _destRoomNumber = 0; } else { _hotspotNameId = entry->nameId; _hotspot = entry; |