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author | Max Horn | 2002-11-13 14:38:49 +0000 |
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committer | Max Horn | 2002-11-13 14:38:49 +0000 |
commit | aae641c6cfcf692c8f66d3f1bb7ca111fc5ef37d (patch) | |
tree | 6acf286e5d11016e5ab443cf6c37cf8c57eea0cf | |
parent | 248b9d974fdd2a1c14a369711eb9167ad5467f1d (diff) | |
download | scummvm-rg350-aae641c6cfcf692c8f66d3f1bb7ca111fc5ef37d.tar.gz scummvm-rg350-aae641c6cfcf692c8f66d3f1bb7ca111fc5ef37d.tar.bz2 scummvm-rg350-aae641c6cfcf692c8f66d3f1bb7ca111fc5ef37d.zip |
properly initialize everything -> works w/o our custom new/delete now!
svn-id: r5531
-rw-r--r-- | backends/sdl/sdl-common.cpp | 46 | ||||
-rw-r--r-- | backends/sdl/sdl-common.h | 5 | ||||
-rw-r--r-- | backends/sdl/sdl.cpp | 40 | ||||
-rw-r--r-- | backends/sdl/sdl_gl.cpp | 32 |
4 files changed, 68 insertions, 55 deletions
diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp index 09f235035d..0efa7b4132 100644 --- a/backends/sdl/sdl-common.cpp +++ b/backends/sdl/sdl-common.cpp @@ -68,13 +68,19 @@ void OSystem_SDL_Common::set_timer(int timer, int (*callback)(int)) { OSystem_SDL_Common::OSystem_SDL_Common() : _screen(0), _screenWidth(0), _screenHeight(0), _cdrom(0), - _dirty_checksums(0), _currentShakePos(0), _newShakePos(0) + _dirty_checksums(0), + _mouseVisible(false), _mouseDrawn(false), _mouseData(0), + _mouseHotspotX(0), _mouseHotspotY(0), + _currentShakePos(0), _newShakePos(0) { // allocate palette storage _currentPalette = (SDL_Color*)calloc(sizeof(SDL_Color), 256); // allocate the dirty rect storage _mouseBackup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2); + + // reset mouse state + memset(&km, 0, sizeof(km)); } OSystem_SDL_Common::~OSystem_SDL_Common() @@ -382,16 +388,16 @@ bool OSystem_SDL_Common::show_mouse(bool visible) { } void OSystem_SDL_Common::set_mouse_pos(int x, int y) { - if (x != _mouse_cur_state.x || y != _mouse_cur_state.y) { - _mouse_cur_state.x = x; - _mouse_cur_state.y = y; + if (x != _mouseCurState.x || y != _mouseCurState.y) { + _mouseCurState.x = x; + _mouseCurState.y = y; undraw_mouse(); } } void OSystem_SDL_Common::set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) { - _mouse_cur_state.w = w; - _mouse_cur_state.h = h; + _mouseCurState.w = w; + _mouseCurState.h = h; _mouseHotspotX = hotspot_x; _mouseHotspotY = hotspot_y; @@ -709,10 +715,10 @@ void OSystem_SDL_Common::draw_mouse() { if (_mouseDrawn || !_mouseVisible) return; - int x = _mouse_cur_state.x - _mouseHotspotX; - int y = _mouse_cur_state.y - _mouseHotspotY; - int w = _mouse_cur_state.w; - int h = _mouse_cur_state.h; + int x = _mouseCurState.x - _mouseHotspotX; + int y = _mouseCurState.y - _mouseHotspotY; + int w = _mouseCurState.w; + int h = _mouseCurState.h; byte color; byte *src = _mouseData; // Image representing the mouse byte *bak = _mouseBackup; // Surface used to backup the area obscured by the mouse @@ -726,7 +732,7 @@ void OSystem_SDL_Common::draw_mouse() { } if (y < 0) { h += y; - src -= y * _mouse_cur_state.w; + src -= y * _mouseCurState.w; y = 0; } if (w > _screenWidth - x) @@ -740,10 +746,10 @@ void OSystem_SDL_Common::draw_mouse() { // Store the bounding box so that undraw mouse can restore the area the // mouse currently covers to its original content. - _mouse_old_state.x = x; - _mouse_old_state.y = y; - _mouse_old_state.w = w; - _mouse_old_state.h = h; + _mouseOldState.x = x; + _mouseOldState.y = y; + _mouseOldState.w = w; + _mouseOldState.h = h; // Draw the mouse cursor; backup the covered area in "bak" @@ -764,7 +770,7 @@ void OSystem_SDL_Common::draw_mouse() { dst++; width--; } - src += _mouse_cur_state.w - w; + src += _mouseCurState.w - w; bak += MAX_MOUSE_W - w; dst += _screenWidth - w; h--; @@ -785,10 +791,10 @@ void OSystem_SDL_Common::undraw_mouse() { error("SDL_LockSurface failed: %s.\n", SDL_GetError()); byte *dst, *bak = _mouseBackup; - const int old_mouse_x = _mouse_old_state.x; - const int old_mouse_y = _mouse_old_state.y; - const int old_mouse_w = _mouse_old_state.w; - const int old_mouse_h = _mouse_old_state.h; + const int old_mouse_x = _mouseOldState.x; + const int old_mouse_y = _mouseOldState.y; + const int old_mouse_w = _mouseOldState.w; + const int old_mouse_h = _mouseOldState.h; int x, y; // No need to do clipping here, since draw_mouse() did that already diff --git a/backends/sdl/sdl-common.h b/backends/sdl/sdl-common.h index 86ddf74068..26a058d2ee 100644 --- a/backends/sdl/sdl-common.h +++ b/backends/sdl/sdl-common.h @@ -153,14 +153,15 @@ protected: struct MousePos { int16 x, y, w, h; + MousePos() : x(0), y(0), w(0), h(0) {} }; bool _mouseVisible; bool _mouseDrawn; byte *_mouseData; byte *_mouseBackup; - MousePos _mouse_cur_state; - MousePos _mouse_old_state; + MousePos _mouseCurState; + MousePos _mouseOldState; int16 _mouseHotspotX; int16 _mouseHotspotY; diff --git a/backends/sdl/sdl.cpp b/backends/sdl/sdl.cpp index 4226a41ed5..b4483201a0 100644 --- a/backends/sdl/sdl.cpp +++ b/backends/sdl/sdl.cpp @@ -27,7 +27,7 @@ class OSystem_SDL_Normal : public OSystem_SDL_Common { public: - OSystem_SDL_Normal() : sdl_tmpscreen(0), sdl_hwscreen(0), _overlay_visible(false) {} + OSystem_SDL_Normal(); // Set colors of the palette void set_palette(const byte *colors, uint start, uint num); @@ -55,20 +55,26 @@ protected: ScalerProc *_scaler_proc; + int TMP_SCREEN_WIDTH; + virtual void draw_mouse(); virtual void undraw_mouse(); virtual void load_gfx_mode(); virtual void unload_gfx_mode(); void hotswap_gfx_mode(); - - int TMP_SCREEN_WIDTH; }; OSystem_SDL_Common *OSystem_SDL_Common::create() { return new OSystem_SDL_Normal(); } +OSystem_SDL_Normal::OSystem_SDL_Normal() + : sdl_tmpscreen(0), sdl_hwscreen(0), _overlay_visible(false), + _scaler_proc(0), TMP_SCREEN_WIDTH(0) +{ +} + void OSystem_SDL_Normal::set_palette(const byte *colors, uint start, uint num) { const byte *b = colors; uint i; @@ -95,10 +101,10 @@ void OSystem_SDL_Normal::draw_mouse() { if (_mouseDrawn || !_mouseVisible) return; - int x = _mouse_cur_state.x - _mouseHotspotX; - int y = _mouse_cur_state.y - _mouseHotspotY; - int w = _mouse_cur_state.w; - int h = _mouse_cur_state.h; + int x = _mouseCurState.x - _mouseHotspotX; + int y = _mouseCurState.y - _mouseHotspotY; + int w = _mouseCurState.w; + int h = _mouseCurState.h; byte color; byte *src = _mouseData; // Image representing the mouse uint16 *bak = (uint16*)_mouseBackup; // Surface used to backup the area obscured by the mouse @@ -112,7 +118,7 @@ void OSystem_SDL_Normal::draw_mouse() { } if (y < 0) { h += y; - src -= y * _mouse_cur_state.w; + src -= y * _mouseCurState.w; y = 0; } @@ -127,10 +133,10 @@ void OSystem_SDL_Normal::draw_mouse() { // Store the bounding box so that undraw mouse can restore the area the // mouse currently covers to its original content. - _mouse_old_state.x = x; - _mouse_old_state.y = y; - _mouse_old_state.w = w; - _mouse_old_state.h = h; + _mouseOldState.x = x; + _mouseOldState.y = y; + _mouseOldState.w = w; + _mouseOldState.h = h; // Draw the mouse cursor; backup the covered area in "bak" @@ -151,7 +157,7 @@ void OSystem_SDL_Normal::draw_mouse() { dst++; width--; } - src += _mouse_cur_state.w - w; + src += _mouseCurState.w - w; bak += MAX_MOUSE_W - w; dst += TMP_SCREEN_WIDTH - w; h--; @@ -176,10 +182,10 @@ void OSystem_SDL_Normal::undraw_mouse() { error("SDL_LockSurface failed: %s.\n", SDL_GetError()); uint16 *dst, *bak = (uint16 *)_mouseBackup; - const int old_mouse_x = _mouse_old_state.x; - const int old_mouse_y = _mouse_old_state.y; - const int old_mouse_w = _mouse_old_state.w; - const int old_mouse_h = _mouse_old_state.h; + const int old_mouse_x = _mouseOldState.x; + const int old_mouse_y = _mouseOldState.y; + const int old_mouse_w = _mouseOldState.w; + const int old_mouse_h = _mouseOldState.h; int x, y; // No need to do clipping here, since draw_mouse() did that already diff --git a/backends/sdl/sdl_gl.cpp b/backends/sdl/sdl_gl.cpp index c26db0095b..007aaf4b77 100644 --- a/backends/sdl/sdl_gl.cpp +++ b/backends/sdl/sdl_gl.cpp @@ -109,10 +109,10 @@ void OSystem_SDL_Normal::draw_mouse() { if (_mouseDrawn || !_mouseVisible) return; - int x = _mouse_cur_state.x - _mouseHotspotX; - int y = _mouse_cur_state.y - _mouseHotspotY; - int w = _mouse_cur_state.w; - int h = _mouse_cur_state.h; + int x = _mouseCurState.x - _mouseHotspotX; + int y = _mouseCurState.y - _mouseHotspotY; + int w = _mouseCurState.w; + int h = _mouseCurState.h; byte color; byte *src = _mouseData; // Image representing the mouse uint16 *bak = (uint16*)_mouseBackup; // Surface used to backup the area obscured by the mouse @@ -126,7 +126,7 @@ void OSystem_SDL_Normal::draw_mouse() { } if (y < 0) { h += y; - src -= y * _mouse_cur_state.w; + src -= y * _mouseCurState.w; y = 0; } @@ -141,10 +141,10 @@ void OSystem_SDL_Normal::draw_mouse() { // Store the bounding box so that undraw mouse can restore the area the // mouse currently covers to its original content. - _mouse_old_state.x = x; - _mouse_old_state.y = y; - _mouse_old_state.w = w; - _mouse_old_state.h = h; + _mouseOldState.x = x; + _mouseOldState.y = y; + _mouseOldState.w = w; + _mouseOldState.h = h; // Draw the mouse cursor; backup the covered area in "bak" @@ -162,7 +162,7 @@ void OSystem_SDL_Normal::draw_mouse() { dst++; width--; } - src += _mouse_cur_state.w - w; + src += _mouseCurState.w - w; bak += MAX_MOUSE_W - w; dst += TMP_SCREEN_WIDTH - w; h--; @@ -190,10 +190,10 @@ void OSystem_SDL_Normal::undraw_mouse() { error("SDL_LockSurface failed: %s.\n", SDL_GetError()); uint16 *dst, *bak = (uint16 *)_mouseBackup; - const int old_mouse_x = _mouse_old_state.x; - const int old_mouse_y = _mouse_old_state.y; - const int old_mouse_w = _mouse_old_state.w; - const int old_mouse_h = _mouse_old_state.h; + const int old_mouse_x = _mouseOldState.x; + const int old_mouse_y = _mouseOldState.y; + const int old_mouse_w = _mouseOldState.w; + const int old_mouse_h = _mouseOldState.h; int x, y; // No need to do clipping here, since draw_mouse() did that already @@ -445,9 +445,9 @@ uint32 OSystem_SDL_Normal::property(int param, Property *value) { /* SDL_FillRect(tmpSurface, &full, 0); fb2gl.blit16(tmpSurface,1,&full,0,_glScreenStart); fb2gl.display(); - double x = (double)((_mouse_cur_state.x) + double x = (double)((_mouseCurState.x) - (_screenWidth/2)) / (_screenWidth/2); - double y = (double)((_mouse_cur_state.y) + double y = (double)((_mouseCurState.y) - (_screenHeight/2)) / (_screenHeight/2); glTranslatef(-x,y,0); */ |