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author | Torbjörn Andersson | 2009-02-21 11:27:04 +0000 |
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committer | Torbjörn Andersson | 2009-02-21 11:27:04 +0000 |
commit | ab11da060221e05a0f0d4ee12a9ad3becd372606 (patch) | |
tree | 9cd95a430a831e6d5492f8ad9de0d55ddc29b295 | |
parent | baa7c7b997d68d434f78a917725368234871bdfc (diff) | |
download | scummvm-rg350-ab11da060221e05a0f0d4ee12a9ad3becd372606.tar.gz scummvm-rg350-ab11da060221e05a0f0d4ee12a9ad3becd372606.tar.bz2 scummvm-rg350-ab11da060221e05a0f0d4ee12a9ad3becd372606.zip |
Allocate the background sound handle dynamically. Otherwise, it seems to me as if
it should be invalid as soon as the makeMoviePlayer() function ends. While that
never caused any noticeable problems for me in Broken Sword 1, it broke things
in amusing ways when I tried to rewrite the Broken Sword 2 cutscene player along
the same lines.
svn-id: r38684
-rw-r--r-- | engines/sword1/animation.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp index 81d7839a29..4c7607b9c2 100644 --- a/engines/sword1/animation.cpp +++ b/engines/sword1/animation.cpp @@ -77,6 +77,7 @@ MoviePlayer::MoviePlayer(SwordEngine *vm, Text *textMan, Audio::Mixer *snd, OSys MoviePlayer::~MoviePlayer(void) { delete _decoder; + delete _bgSoundHandle; } /** @@ -255,21 +256,21 @@ int32 DXAPlayerWithSound::getAudioLag() { MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, Audio::Mixer *snd, OSystem *system) { char filename[20]; char buf[60]; - Audio::SoundHandle bgSoundHandle; + Audio::SoundHandle *bgSoundHandle = new Audio::SoundHandle; snprintf(filename, sizeof(filename), "%s.smk", sequenceList[id]); if (Common::File::exists(filename)) { Graphics::SMKPlayer *smkDecoder = new Graphics::SMKPlayer(snd); - return new MoviePlayer(vm, textMan, snd, system, &bgSoundHandle, smkDecoder, kVideoDecoderSMK); + return new MoviePlayer(vm, textMan, snd, system, bgSoundHandle, smkDecoder, kVideoDecoderSMK); } snprintf(filename, sizeof(filename), "%s.dxa", sequenceList[id]); if (Common::File::exists(filename)) { #ifdef USE_ZLIB - DXAPlayerWithSound *dxaDecoder = new DXAPlayerWithSound(snd, &bgSoundHandle); - return new MoviePlayer(vm, textMan, snd, system, &bgSoundHandle, dxaDecoder, kVideoDecoderDXA); + DXAPlayerWithSound *dxaDecoder = new DXAPlayerWithSound(snd, bgSoundHandle); + return new MoviePlayer(vm, textMan, snd, system, bgSoundHandle, dxaDecoder, kVideoDecoderDXA); #else GUI::MessageDialog dialog("DXA cutscenes found but ScummVM has been built without zlib support", "OK"); dialog.runModal(); |